Where I Attain the Opportunity to Demonstrate Immoderate Verbosity (Bookworm Adventures Deluxe)

This was the game that sat on my shoulder like a devilish imp, prompting me to finally pick up the entire Popcap bundle during a seasonal sale, despite already having played Plants Vs Zombies, the main popular anchor of a pack stuffed with a lot of other cheaper, cheesier, mainstream-y casual games.

After playing the demo, I just couldn’t get over how goddamn FUN it was.

And how much I wanted to keep playing until I completed the game.

In Bookworm Adventures Deluxe, you guide the main protagonist Lex the Bookworm on his epic quest to save the day and rescue the girl.

If you can get over the cartoony graphics and initial cheesiness, you’ll find that they hide a pretty exciting hybrid between an RPG and Boggle.

Yes, all game mechanics become more fun when we put an RPG wrapper around it. (We can talk about Puzzle Quest (bejeweled+RPG) and Defenders Quest (tower defence+RPG) another time, cos I have those games too.)

It’s crazy, but it works. You make words out of the letters on the grid given to you, and the longer your word, the more damage your excessive grandiloquence does to your opponent.

Given how fond I am of playing with vocabulary, this is a match made in heaven.

And the game is anything but easy.

It starts off simple, and you can get away with making three or four letter words to swiftly beat up the initial opponents, who clock in at about 3-4 hearts. In the earlier chapters, your amusement may derive more from seeing what non-kid-like words the game’s dictionary will let you get away with.

No, the F word doesn’t work. Oh well. Sex does!

Or how long a word you can spell.

Or how ironically appropriate the word is.

Then the complexity ramps up. You win treasures that act as weapons and armor, each with their own altering mechanic. The Bow of Zyx above gives bonus damage to words using the letters X, Y and Z. A Hammer of Hephaestus obtained in a much later chapter ramps up your damage, especially if you spell metal-related words, such as iron, bronze, melt, etc.

Some equipment offers you partial or full protection from special attacks that the more advanced monsters do, such as stunning you for a turn or three while they get free attacks on you, or adding poison or debuffing your strength and so on.

(Really, we’re spelling words here, what is this talk about debuffs and status effects! That’s the RPG component at work…)

You’re limited to bringing only three treasures with you, so choose wisely for what you’ll face. Helpfully, the game will tell you beforehand what special attacks the next chapter’s enemies are fond of using, so it does involve strategy, rather than boiling down to a trial-and-error guessing game.

And yes, there are Boss Battles at the end of every chapter.

Before long, the amount of hearts the enemies have is… staggering, to say the least.

Though it doesn’t stop me from… see above.

Some monsters have the ability to destroy tiles for several turns, making them useless in terms of contributing damage. You can choose to use them up quickly and cycle in new tiles, or just leave them be and work around them. Later, enemies may even Infect certain tiles, and those can spread to adjacent tiles, encouraging the strategy of using them up as quickly as possible.

And then you get the Gem Tiles. By spelling longer words of five letters or more, you get bonus gemmed letter tiles that, when used, give -your- attacks special status effects, such as freezing the enemy for a turn, or adding poison, or debuffing the amount of damage the enemy does (very important!), in addition to buffing your total damage.

Adding to the increased sophistication is the special three-letter word immunity certain bosses sport. Yep, those simple words don’t work no more. No more “Yes” “Sit” Bat” and so on. Four or more letters to do damage, and frankly, if you stick to four letters, you’ll probably get very beat up and use lots of healing potions in the process.

Death is not excessively punishing. You lose all your accumulated potions. If you want more, then you play a few minigames that may win you some bonus potions. And you continue from where you left off.

The setting for the first book was well-chosen, the trials of Ancient Greece, so you face fairly recognizable enemies and tropes (like venturing to the Underworld, a seven-headed hydra, etc.) Being a wordy sort of game, you may also stumbled across sly puns and a easter egg or two.

*cough* *cough* If you can’t recognize the reference, we must really talk about Interactive Fiction in subsequent posts in the future. (Prolixity on purpose.)

The final boss at the end of chapter 10 is no pushover. She was the cause of my first death, and the amount of hearts she has… well, it SCROLLS down as you go through the rows and rows.

I wanted to ask if she was “jilted” but I lacked an E. Close enough. She didn’t take kindly to the inquiry.

All the previously mentioned mechanics are in full play here. You can see the status effects on both of us. The first green tile is a gem that heals me for two hearts when used. The second is an infected tile I was getting rid of as soon as possible. Using the letter Y boosts my damage, thanks to the bow I’m carrying. Look at the amount of specials she has, sheesh.

Challenge level: Not exactly a kid’s game. A smart, brainy one, maybe.

Lemme tell you, any kid who plays this game, I will have tremendous respect for. It is fiendish in how hard it pushes your vocabulary to the limit.

The ten chapters took me a Herculean three hours of rewardingly fun mental effort in a marathon sitting, and I was all ready to claim the girl as my prize after whomping Medusa.

… And then they tell me, you’re only -just- done with Book 1.

There is a Book 2. (No, no, not the sequel Bookworm Adventures Deluxe 2, though there is one. But as in, in this singular game, Bookworm Adventures Deluxe, there is not just ten chapters of Book 1, there is also a Book 2, and presumably ten more chapters?!)

And I checked the main title screen and sure enough, some other feature only unlocks after you’ve completed Book 3.

TWO MORE BOOKS in this one game? Are you telling me it gets EVEN harder from here on up? And that I have another SIX hours to go?

I decidedly to mercifully end the marathon before my back killed me, but wow, I was impressed. It’s going to last me some time yet.

Book 2: Arabian Nights, here we come.

Whines and Cheese

aka a post on negative opinions and cheesy casual games

This post has been brewing (or should I say, fermenting, to massacre the metaphor) for a while now. Finally found the time in between RL stuff to write it.

Some time ago, Shintar from Going Commando and Psynister from Psynister’s Notebook mentioned that their enjoyment of a game they liked (SW: TOR in this case) were affected by the current Zeitgeist of negative opinion surrounding it.

Besides feeling like they need to make apologies or justifications for why they actually like something that is seemingly so unpopular, they perhaps get a little worried that this will affect the basic longevity of the MMO, such as the rate of new subscribers to it, the retention rate of existing subscribers, and the amount of developers that can be supported (cue news of Bioware layoffs.)

(I perfectly understand if what I’m going to say next makes you delete the automated linkback in your comments, so no hard feelings, guys.)

You know what? Screw all that.

There are 7 billion people in the world, many of whom don’t even have internet access, but of those who are on the World Wide Web, there is already plenty of diversity. Nobody will ever agree on anything.

Stop worrying about pageviews, stop worrying about perceived popularity or population in the game of your choice. It is okay to be unpopular. It is okay to like and play a game other people don’t like. Hell, SWTOR has a million subs. Most non-WoW MMOs are celebrating if they hit 400k, and most hover around 100-200k.

(Unless maximizing views is your goal, then by all means, find the most popular things to write about. Making gold, easy leveling, cheat codes, the meaning of life, and so on come to mind. And yeah, go for the games with the most mainstream appeal. Write about WoW, Starcraft, Diablo, LOL, DOTA, TF2, Minecraft – I guarantee you’ll get a ton of hits.)

Heck, I play a game with a population of 800 characters and declining, a good half of them probably alts. (No prizes for guessing which MMO that is.) Part of the reason why I write about it is to preserve its uniqueness for posterity.

In the final analysis, nothing lasts, but your memories and your love of game.

If you like something, you like something. You’re a blogger, tell us why.

To me, this feels like WoW newbie to other MMOs syndrome, or can I use WoW tourist to describe this? WoW players have had the luck and fortune to start playing their game at a time when EVERYONE and their mother (except for me!) was singing the praises and playing the living daylights out of their game.

Me, I saw the raid grind and bait-and-switch coming a mile off and chose not to participate. Did anyone listen then? Haha, no. So yeah, I shrugged, having made my distinctly unpopular opinion known, and figured, folks have to undergo the burnout cycle to know it, I’ll give you guys four years and check back in then, and waited…

More people think like me now, but it doesn’t mean that there aren’t people still deriving fun and enjoyment out of WoW and are happy to blog and share their experiences. That’s the whole point. It is okay to hold an unpopular opinion. It is also possible for something to be paradoxically good and bad at the same time, depending on your perspective and frame of reference.

And that’s what we want when we read your blog, your perspective and your frame of reference. Because only Tobold is Tobold, Zubon is Zubon, and so on. Syncaine, Bhagpuss, Melmoth, Gevlon, Spinks, Tesh, Sente, etc, etc. As I say these names, surely you’ll recognize at least some, and can link basic personalities and styles to their respective blogs.

So go ahead. Say it. My name is _____. I play ______. I like this game. And here’s why: ….

No apologies necessary.

My name is Jeromai. I think SWTOR is a steaming pile of generic WoW clone. I never hit max level in WoW, especially since they keep moving the goalposts. I refuse to put aside days of my life to raid for what is ultimately bytes and pixels. I want to form good memories and take beautiful screenshots with me when I move on from a game, and I believe that need/greed loot grinds and raid progression and the general community of the game would not contribute positive things towards those goals.

I also hate the Star Wars universe ever since I saw the trilogy, and the revamps and new episodes did not help that opinion at all, what with George Lucas’ ego and excessive CGI in every frame. The only guy I liked in the first movie, they killed at the end of it, leaving an oafish bumpkin as the main protagonist. Great.

I also liked the Ewoks, something most people who love the Star Wars universe detest. They made Return of the Jedi watchable, because all the other characters sucked. At least the walking teddy bears were funny and cute. Thankfully, I do not like the Gungans, so you can stop screaming now.

As much as I want to, this dislike of the setting makes it nigh impossible for me to play KOTOR, which is widely regarded as an excellent classic, let alone SWTOR, which is not. I tried and have barely got out of the intro sequence.

I also think light side, dark side choices are a lame prop and mechanic for so-called moral choices and roleplaying decisions. Are you truly doing anything meaningful by having decided beforehand, ok, this character is going to be the angelic Paragon and choosing all the good options by default (because that’s where the best loot and rewards come from, being one extreme or the other) vs the second run through of Ok, now it’s time to play the Evil Asshole and grabbing all the ‘evil’ options?

But you know what? These are all opinions. Mine, not yours. You are free to agree or disagree as you like. You can leave kudos or dissent in the comments, write about it in your blog or not read me at all because we are so diametrically dissimilar.

So go ahead. Tell us why you like or dislike something. Especially if you like something, tell us why.

Who knows, you may convince a few fence-sitters to try out your game, even if you may never sway the extremists.

And now for the cheese.

My name is Jeromai, and I have a very bad habit. When I’m procrastinating on RL deadlines, I stay away from MMOs because I cannot justify the amount of time spent just to log in, let alone play. But I have a not-so-secret-now love of cheesy casual games, that I buy for a buck fifty or so on Steam, which I am happy to fritter away small chunks of time with, in between attempting work.

During this recent Steam summer sale, I finally got around to buying the Popcap bundle after having dicked around with their demos and the full Plants vs Zombies on the iPad.

Yes, I deride SWTOR for being vapid mainstream crap, and I play even more vapid mainstream crap that only kids and housewives and people with no taste are supposed to enjoy.

There is no contradiction here.

Here’s why I like fooling around with cheesy casual games:

  • They (usually) take short amounts of time to play, meaning you can get a lot of gaming in for your time buck.
  • They focus on doing only one or a few things very well, leaving them a certain simplicity and elegance to their mechanics, which are also easily grasped.
  • Some of them are amazingly polished.
  • It’s extremely fun to find a diamond in the rough and go, hey, wow, these devs are on to something here.
  • All can be learned from, the bits I like, the parts I don’t, without much of the innate timesink grind of MMOs… though you have to watch out these days for timesinks put in to be skipped by paying (thanks, F2P model).
  • They don’t even make the excuse of having an endgame. When you’re done, you’re done. If you like it, buy the inevitable sequel, expansion or chapter 2.

My name is Jeromai. I play Bookworm Adventures Deluxe and I really love this game. Head on to the next post to find out why.