Minecraft: Regrowth – The Expansioning

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There’s something about Regrowth that checks nearly all my boxes.

I really like the feeling that I’m solely responsible for populating a nearly barren world with life again, similar to a skyblock, minus the scary stress of falling off a floating island into the void or feeling obliged to put down a -floor- everywhere.

Not to mention, if you gave me creator responsibility for floors, they’ll wind up all flat, because I’m lazy, and I’ll go for the easiest way out.

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Adding trees and grass and plants and flowers organically though, that I can do.

There’s something special about wandering through the dark night and dull brown wasteland and being able to find your way back to your base, because it is the only brightly torch-lit green and growing oasis in a sea of cracked sand.

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It’s the best of both worlds – ample room to spread out (just takes a little filling in and landscaping) yet it bears the stamp of something intensely personal and handbuilt.

I’m especially fond of how organic the process is, since I’m not much of an aesthetic builder. I clear room for myself because I want to put something functional there.

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This tiny outpost across a short sea channel from my original base? Placed there once upon a time for the purposes of Enderman hunting, because I couldn’t find any in my carefully dug moat-surrounded well-lit compound.

Regrowth being Regrowth, I have crops for that now.

It makes you invest effort gaining the initial resource to make the seeds. Then, after the growing and breeding process is past, you’ve unlocked the key to nearly infinite resources… given sufficient planting room, some means of coaxing the crops into growing quickly, and ways to harvest them.

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A dinky little growing and cross-breeding chamber is soon outgrown and obsolete.

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Which leads to something slightly more ambitious… except that further expansion space has been blocked by another room existing behind said wall…

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And so we expand into the next room, dug deep into a convenient side of the mountain (the tallest around, a rare sight as one happened to spawn in a Mountainous Wasteland biome, surrounded by ordinary flat Wasteland and Ocean and Beach biomes.)

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Which has, over time, become one VERY long, sprinkler-fed hallway containing every crop discovered so far, a precious underground seed bank in a mountain bunker far from harm.

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Outside, an incongruous sight floats, against the background of my little hobbit hole in the side of a mountain.

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Functionality overtaking aesthetics, as is the case of most of my machines. I’m unfamiliar with most of the things I try, so it’s all about just getting them to -work-. Functional = success, as far as I’m concerned.

An Agricraft wooden water tank was initially built and expanded, in the hopes of catching sufficient rain. It soon became obvious that neither it, nor the Railcraft water tank originally attached to it, was going to cut it, hence the installation of a Buildcraft pump, powered by three cheap ‘free’ wooden engines, pumping water from a 3×3 infinite water source.

Even the world’s longest crop corridor turned out to be lacking, in the sense that it wasn’t generating sufficient quantities of desired resources.

The second generation, slightly-more-modern, perhaps-one-day-automated farm, became a project on a somewhat more ambitious scale.

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Not even the slighest bit complete, the originally intended building for one’s house/base/inventory storage has been taken over by a sudden spurt of interest in unlocking bits of Thaumcraft4 (hence the magic workbenches visible in the farm.)

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The ground floor has now been hijacked for Essentia distillation and housing in Warded Jars.

Walking to the modern farm compound from the original hobbit hole base is a short trip through several naturally occuring caves.

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Just a couple days ago, I finally installed a functional cobblestone bridge after getting tired of sinking into the deep water of this half-submerged cavern.

The cave before this one used to  be smaller, but got hijacked as an underground peat bog while I was on a peat-fired engine Nether quarry phase.

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Which then got widened out further and little wood frames installed to make harvesting peat slightly more convenient, without getting randomly washed around by the water sources necessary for making peat.

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I’m now in a minor bee phase. It might be my first serious attempt at exploring Forestry’s Bees and Magic Bees and Extra Bees mods.

For now, it’s very low tech, taking up the room previously occupied by some lower-end machines and pipes, but ill-formed plans are already spinning around in my head to develop things on a slightly grander scale.

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The machinery, meanwhile, has moved slightly further inland.

I made a very low-power input system for squeezing crops into fruit juice, which then goes into a fermenter to produce biomass for a biogas engine. (Except the squeezer which used to be there has now been hijacked to produce Seed Oil elsewhere.)

Progress has been more satisfying ever since I realized I’d actually unlocked steel ingots, which then opened up the Mekanism mod, a source of a lot more predictable and reliable tech machines and pipes and RF cables that work much more like the Thermal Expansion or Ender IO stuff I’d gotten spoiled with in prior modpacks.

(I’m sure Buildcraft pipes have a lot more sophistication I’m still failing to appreciate, since there are apparently gates that allow for some really complicated and specific programming.

But you know, most days, you just want your tap to work when you turn the faucet knob and don’t really feel the need to -have- to program an Arduino-controlled garden sprinkler cum fish tank aquaponic system just to get some water.)

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There’s still plenty of room for haphazard machinery, of course. Mostly brought on by the fact that I don’t actually -have- that much -safe- building space, nor much of a plan where machinery is concerned.

In the foreground is a legacy experiment to process Oil into Fuel. Said Fuel was successfully produced, and then hoarded, since the original resource is limited and I don’t like non-renewable power.

Somewhere in the center is my slightly larger 2×2 Liquid Fueled Firebox at the base of a steel 2x2x3 High Pressure Boiler tank, with some parts cannibalized from my original mimum size experiments with liquid fueled boilers.

The really nice thing about it is that it burns up Creosote Oil, an otherwise nigh-useless byproduct of Coke Ovens, which I use to make Coal Coke (necessary in the process of steel-ingot production) from an absolutely renewable source of Coal grown from Regrowth crops.

It produces a sizeable quantity of steam.

This was originally directly hooked up to an Industrial Steam Engine, except that I noticed a fairly noticeable quantity of Creosote Oil was being burned up to heat the firebox to steam-producing temperatures, and that the Engine wasn’t quite coping with the amount of steam produced and was threatening to overheat, necessitating the steam supply to be shut off and left in the boiler “wasted.”

Enter the fairly ambitious (for me) Steel Tank project to hold a large quantity of steam in reserve.

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This multi-block structure can hold up to 10,976 buckets of steam. (And yes, I ran out of space to put it, and thus decided to float it.)

It can probably power a whole array of Industrial Steam Engines, except that I’ve still been too lazy to make more, nor do I have the need for that much more power just yet.

It’s likely just a matter of time though.

Of Fish and Blenders

The problem with playing singleplayer games is that it almost never occurs to me to share what I’m doing.

I mean, the very -point- of a singleplayer game is to toodle around doing things on your own having experiences of your own, right?

In contrast to some players who find they must have company when playing modded Minecraft, be  it for general camaraderie or friendly competition or to show off what they’ve made/done, none of those are very strong motivators for me when playing.

I mostly play to assuage my own curiosity, to learn the ins and outs of a particular game, to tickle an underlying achiever urge, and to be lost or immerse in another world/story for a time. None of which particularly require ‘sharing one’s experiences’ in order to tick the checkbox.

So I conveniently “forget” I have a blog and let it lie fallow, in favor of oh… playing Stardew Valley for an extra hour or two.

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We’re now into the Summer of Year 2, and getting a minuscule bit more serious with the farming thing. I’m trying to earn enough moolah to afford the larger animal barns, because it’ll be a really boring Winter if I don’t.

The fishing craze continues, and I’m fast running out of Summer days to catch my new obsession, the legendary Crimsonfish that lives in the east ocean.

It’s not that it doesn’t bite. Oh no. That dang varmint has chomped down on my bait more than ten times now.

It’s that it twists around so wildly, even at level 9 fishing skill (with an extra +3 from a Dish o’ the Sea reward I got from the community center, so I’m capped at 10)  that it escapes me every time. It is officially “the one that got away.”

I have been -sooo- tempted to install an easier fishing mod, just to nab the varmint, but that would probably just cheat myself of the satisfaction.

I spent the hour after I quit playing reading up on Tackles on the wiki, and am going to try a few new ones and see if they make the task any easier. I can also level up my fishing skill one final time to level 10 and see if that does anything. Failing which, there’s modding as the very last resort.

I got so pissed off by the Crimsonfish, I actually ran into the Sewers one night after an entire failed afternoon/evening at the ocean, thinking to use the last 30 seconds of my +fishing food on an attempt at another legendary fish.

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Well, it wasn’t an attempt. It was one hit, one reel. Super easy.

At least it proved there was nothing wrong with my fishing rod, or my fishing skill.

CRIMSONFISH, I’LL GET YOU NEXT TIME, I SWEAR.

On the Path of Exile front, I’ve been finding new fancy things to spent microtransaction points on.

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A currency stash tab is the newest thing GGG has come up with, and I immediately nabbed one.

Some people felt it condensed their wealth too much, into a numerical value that they couldn’t feel the tangibility of (an image I now can’t locate on Reddit said it best, a roomful of cash Scrooge Mcduck style versus a bank account transaction slip listing only numbers), but you know what, I don’t care.

I only care that I managed to empty the two Stash tabs full of currency that I had on the Standard league into one nice neat tab, and got 1/24th closer to having a usable stash in Standard (maybe it’ll happen, one day.)

Having a condensed currency page in the Perandus league ain’t bad either.

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I was mildly amused to see that Path of Exile also had its own share of lockboxes.

Albeit a fully cosmetic-only lockbox wherein you are confirmed to get the full value of the points you spent (just that you get purely random things you may or may not want), and the forum announcement also requested you to “spend responsibly.”

I dunno if that had any effect on the whales who promptly dropped some hundreds of dollars for 2000-3000 points to open a ton of them, but hey, people spend hundreds of dollars on various hobbies, so who’s to say they were irresponsible?

Everyone has their own spending limit.

I was feeling mildly curious, so I decided to open three. 75 points, or $7.50 USD. That’s more my kind of spending limit.

I popped a gargoyle decoration for my hideout, which I was quite chuffed about, and a radiant gloves that some people might have liked, but I personally didn’t like the look of, and decided to stop there, one less than originally planned.

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The hideout menagerie grows…  (The biggest gargoyle is the decoration.)

A day or two later, the infernal footprints went on sale, and I gladly nabbed those, to finish off the whole cosmetic look – essentially you leave fiery footfalls behind, just like carting around a GW2 legendary.

On the non-spending and actually -playing- front, my Righteous Fire/Searing Bond totem Marauder officially ascended to Chieftain a few days ago, by visiting a very outleveled Normal Labyrinth.

The Labyrinth is interesting, but the necessity to stay connected for an extended period of time sorta puts a damper in my enthusiasm to run it, as I don’t have that kind of time except on holidays/weekends, and I’m not 100% sure the servers will stay up even when I do have the time.

Instead, I’ve been enjoying running maps. He’s level 73 now, and still climbing, in spite of really horrible gear. I’ve been searching around desperately for upgrades and just not finding much of anything. The woes of the self-found.

Admittedly, I’m also reaching the limits of my understanding on how precisely to upgrade him further. Else it is always possible to grit my teeth and send a trade whisper out to someone when I’m feeling brave, but the truth is that I don’t even know what I want, how I want to slot further (even though there’s now a million and one skill gems available from the NPC vendors) and it’s going to take time to slowly work it all out.

In the meantime, he can still do maps, albeit exploding every now and  then when encountering the wrong type of boss sporting the wrong type of damage that he now lacks resistances to, because his gear ain’t up to snuff anymore.

For a change of pace, I decided to start up an alt, and make use of all the delicious uniques and stuff that the first character had been dropping.

On a whim, I decided on Blade Vortex, apparently a fairly new skill that was just introduced some few patches ago.

It took a bit of leveling with other gems to get past Merveil and the level you could start slotting Blade Vortex, but now that I’m in Act 2 proper, Blade Vortex is officially on the menu.

And it is hilarious. I now fully understand why folks say that this gem is for fans of “Will it Blend?”

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Essentially for each button press of the skill, you conjure up one blade circling around you for 5 seconds or so. The more you press the button, the more blades get conjured and spin around you.

Eventually of course, you want Faster Casting and Increased Duration to increase the number of blades you can have spinning around you at any one time.

As of now, it’s about 12 as the max, holding down and spamming while being stationary, and to be honest, about 3-5 blades is all that is needed to grind the majority of the throwaway mobs running around the maps.

They run towards you and literally explode on the blades of a blender.

This is cause for much unbridled giggling.

No doubt, the weakness of this build is going to be lethal ranged attacks from afar, but well, I’m following a guide, and let’s see what defences they propose later down the road. It’s a problem for another day.

In the meantime, the answer to the question “Will it blend?” is YES.

 

A Trio of Updates – GW2 Fractals, Trove, Minecraft: Regrowth

I have no idea how I’m managing, but I’ve started juggling three games in one night.

What’s losing out is the blog. Again.

Guild Wars 2

The new pre-expansion stretch goal is to get to Fractals level 50, before October 23.

Preferably by the end of September or thereabouts to give myself more of a comfortable head start.

I guess I’m like the crazy inverse of that Reddit thread that asks how many players are looking forward to raids, but can’t/won’t do a Fractals 50.

I’m -not- at all looking forward to raids (just sort of grimly and begrudgingly looking at it as a mountain I’m going to have to climb because it’s there – and I’ll probably enjoy myself somewhat in the process – but not crazily anticipating it by any stretch, no… It’s sort of the same reluctant dread of corporate teambuilding activities… oh no, there’s -people-, they’re gonna make you do stuff you don’t want to do, go places you don’t want to go, but yeah, you’ll probably find -some- enjoyment at certain times/during certain bits, but meh, better if you didn’t -have- to go through it in the first place…)

But you know, I hear there may be a special something for all those who are at Fractal 50 before the expansion and the fractal changes (even if it’s just a shiny ‘been there, done that’ kinda title) and I WANTS IT. *gollum*

It’s also -something- to do, I guess.

Previously, I’ve never bothered going beyond the 20s, because you know me, I’m not a fan of vertical progression. And what is AR, but a special stat made up especially for the -express- purpose of vertical progression?

Whether you fall over and squish into a puddle at random intervals or stay standing and watch others do said “I’m melting!” impersonation bemusedly doesn’t depend at all on player skill, but merely on whether you have little baubles glued onto your armor that increment a number by 5 (or more), that you get by either doing the same activity over and over again or paying someone else gold to do it for you.

Meh.

So I “saw all the content” by mostly repeating the lower range of fractals over and over again (I wanted to type “an easier difficulty range” but as I’ll explain later, that’s not strictly true), and just meandering by chance to fractal level 25 or so, whenever someone happened to open a fractal level higher than my current one to pull it up by one.

But mostly I just played fractals 10 and 20 when I wanted, and I stayed at 26 AR, which could be all piled onto the Ascended trinkets, and kept my perfectly functional exotic armor and weapons.

After Blaugust though, a couple of things became apparent. I knew I wanted to stick with GW2 for the moment. I needed some kind of medium term goal to hold my interest in GW2 pre-expansion and play it a little more than I’d been doing in August… get back into the swing of GW2 things, as it were. I kinda had to “face my fears” socializing and grouping-wise if I even want to consider a 10-man raid. Fractals 50 is also pretty much the last unexplored frontier for me (not counting even more esoteric things like Dragon PvP rank or leaderboards, WvW god-knows-what rank or stuff like that.)

And there’s that shiny title thingy or whatever as motivation.

Ah, why not.

I’d been picking up the odd Ascended chest here and there from various places like Triple Trouble Wurm or Living Story and mostly sitting on them in the bank, while trying to decide what I wanted to do with them anyway.

The Wurm warrior was wearing Zojja’s chest and leggings, from two previous drops – one Zojja’s, one Raider’s – but I’d been reluctant to make the rest Ascended because the stat jump on things like shoulders and so on is… miserable, to say the least. (Intentionally so, of course, which I agree with.)

Well, since I now needed to hit 70 AR eventually, this was “go time” to clear out some pink clogging my bank.

There were two essentially free pieces – “Ascended Chest” variants – so I just picked Zojja’s and were done with them.

I idly eyed the other weirdly named Ascended stats like Apothecaries, Chorbens, etc. since now you can convert them to Zojja’s, then realized I had a spare Vision Crystal sitting in the bank, and a Zojja’s insignia that had been also sitting there because I made one accidentally when I just needed an exotic insignia some time ago.

So I said, ah, what the heck, I’ll craft a piece. The non-chest non-legging stuff is probably cheaper to craft anyway.

Unfortunately, I was silly enough to make a glove component before I thought to check the warrior I would be replacing his exotic armor with. The idea being that I want to just Black Lion Salvage Kit his exotic armor and pull out the rune for reuse in the Ascended armor piece, saving me loads of $$$ in the process.

Most of the warrior alt was decked out in CoF dungeon armor, because I was on a CoF kick then and hey, tokens for free zerker armor, why not? EXCEPT the hand location, which turned out to be WvW badge armor. Goddamn it. And they’re going to let us salvage that eventually…

Long story short, after a bunch of quick calculations on the AR I could potentially hit using other wear locations, the glove piece made out of what, a bolt or three of damask, went back into the bank to await the time WvW armor can be salvaged and I made boots instead.

I also converted one weapon and crafted a second to Ascended, because what the heck, that has better stat gains than armor, and I was bank cleaning some of this stuff anyway. (Hurrah for idly converting time-limited materials over a month or two, just to stock up for times like this.)

So now the warrior is pretty much all Ascended, save for one offhand weapon and one hand location (and underwater stuff.)

He jumped from 26 AR to 41 AR, the limit of which was the number of fractal relics I had at the time, and after a couple fractal runs, up to 61 AR.

I infused a ring, and now the last slot is just sitting there awaiting the +9 infusion that I calculate should be craftable soon, once my stock of 222 +1 infusions goes to 256 or thereabouts.

With that, he should be able to hit 70 AR for fractal 50, and have two more potential slots to go up to an easy 80 if future fractals require ever more increasingly insane amounts of this otherwise worthless stat.

In the meantime, I started running fractals 30, and later fractals 40 (after hitting 61 AR), plus the odd variant of other-numbered fractals higher than my present fractal level.

The goal, basically, was pure and simple prioritization of a) Can this raise my fractal level? If yes, join, and b) Does this qualify for a fractal daily? If yes, join.

(Can I run it without melting, goes without saying, of course. Basically anything on the 1% health loss chart is perfectly safe, and anything else means one is playing with fire, especially in a PUG.)

A lot of higher level folks will tell would-be beginners than the higher level fractals tend to be a lot -easier- than lower level fractals because of the selection pressure factor. Most of the folks at a higher level range should theoretically know what they are doing, since they had to get through quite a number of fractals before getting there. Most of the folks that -bother- getting higher AR to run said high level fractals have an obvious interest in the activity.

Repetition. Liking, Familiarity. All this adds up to something that ought to go a lot more smoothly than a lower level run where nearly everyone ends up running around like lost headless chickens.

I suppose, for the most part, this is sort of kind of true.

I’ve had some really smooth and amazing runs – especially nice if it’s a guild of three or four and just looking for one more PUG to fill the ranks, they’re usually a well coordinated team.

I had one level 40 run where I was absolutely stumped and trying to guess whatever the hell the others were wearing / whatever their build was because their hp barely budged – and my zerker warrior was the one catching the lion’s share of the aggro and having to back away now and then to heal up, fortunately only went down 2 or 3 times throughout the whole series, so it wasn’t too horrible – the other builds were ridiculously support-y, I suspect, but it was fantastically smooth and the combined team damage wasn’t horrible either (as timed by whether Molten Berzerker can get killed in a melee bumrush before people start wiping.)

I had one run which had an ele and a necro in the same guild and boy, did things MELT. I personally don’t subscribe to the common PUG theory all necros suck ass in groups, and I think this was a case of both insane might stacking (as helped along by moi, of the no-skill-required PS/EA banner warrior variety) and fantastic vulnerability stacking. My hundred blades were hitting some of the highest numbers I’ve seen, across various PUG fractals.

However, I’ve also had fractals run… with a necro… (and other classes, of course) of the *ahem* not so good variety.

Of the kind where everyone appears to be a squishy fail zerker and falls down multiple times, where the party keeps wiping until pieces of armor have fallen off and broken and one has to retreat out for repairs…

(I learned for the first time in one of those groups that one was actually supposed to log out and log back in to repair. I actually hit the little icon on the right, thinking that the rest could refuse and I’d accept and be beamed out, Scotty or something. Not as intuitive as that, I’m afraid.

Some guy in the party was like “lol, don’t do that, it’ll reset, just log out and log back in.” I was wondering if the guy was laughing at me for being a clueless noob… then I realized that actually not knowing how to repair mid-fractal till now could probably be seen as a -good- thing… )

One of the things I have kinda realized is that I’m not really that sensitive anymore about how others might potentially view my performance.

What’s the worse thing that could happen? They kick me. I don’t ever have to party with them anymore. There’s a dozen LFGs all looking for extra hands.

Granted, I have a bit of a ‘mask’ advantage in that I have over 22k AP (despite every exhortation that high AP != high skill, there still seems to be this undercurrent of belief or intimidation regarding it), and am intentionally playing a fairly foolproof PS/EA banner warrior where everyone is quite content if they have the three buffs on their bar and I swing a greatsword every now and then. (Though really, if the PUG leaves one of my banners behind – aka 99% of them – they have no more right to complain about anything.)

Generally though, I find that even the worse PUGs will still struggle through and finish the fractal in an hour, or hour and a half, even if we had to resort to essentially wipe-rezzing to get through certain spots.

(I keep thinking that all Anet needs to do is disallow wipe-rezzing in raids, and require certain encounters done ‘properly’ and even some of the vaunted high-level fractal PUG players are going to have a serious challenge.

Take for instance Snowblind and the elemental source/ice elemental encounter. The number of PUGs that can do that ‘properly’ without wiping is slim to none. I keep thinking that this would be perfect for coordinated stabilities, or coordinated reflection, while someone picks up the torch and maintains the fire or whatever, and well, it usually doesn’t happen. Add on a high likelihood of someone getting caught out by a one-shot ice elemental spike, others struggling to revive them and/or light the fire while under fire from more elementals…well, it’s ugly.)

The other thing that makes high level fractals “smoother” in general is the number of somewhat oddball exploitative strategies used to make certain encounters easier. Certain places to pull, certain places to stand, some of it perfectly legal LOS around corners, some of it slightly more questionable playing around with the Z axis and so on.

All this is stuff  you won’t expect a low level fractal to know or use, and generally, the number scaling on the mobs is such that a team probably doesn’t even need to bother with them and can just charge in and straight up kill things.

Anyhow, it’s all pretty good practice and warmup prep for Heart of Thorns, I guess.

Trove

Not much to say Trove-wise.

I sneak in a daily every night, working on the consecutive log-ins badge (which I hear is going to be reduced in today’s patch, hurrah.)

I’m not sure how much use I have for Shadow Towers. I just can’t be arsed with spamming the equivalent of LFG for Shadow Arenas, and I doubt I am inclined to do the same for Shadow Towers.

If I can’t solo parts of it, then I guess I’m essentially done, beyond seeing if I can collect a dragon via very simple daily play for an hour or so.

Playing all super-casual in pixel land, because a) there’s only so many games and time one can afford to be hardcore in, and b) their servers really suck. Ping is still 300-500ms and while it’s playable, it’s not awesome fantastic A-OK either. It’s just.. ok. Since I’m playing for free anyway.

Minecraft: Regrowth

Remember my spate of sudden internet disconnections that made me rage while attempting to play online games?

I took to playing singleplayer modded Minecraft in the meantime and boy, was it a mistake… in the sense that I am now hooked onto a new mod.

I get back home every night and I just want to get back to my little blocky world instead of any of the two games above.

I’m running out of space, so I shall save the loving lavish writeup for another time.

GW2: The Old Versus The New – Guardian

Well. -The- patch is here.

It wasn’t easy waiting for 12 hours, wondering why I didn’t take a day off from work, mind you.

With even more irony, I logged in on my warrior alt, thinking to witness the awesome glory that is supposed to be overwrought condition stacks melting world bosses… only to be late to the successful Teq map, attempt a second impromptu Teq that few showed up to (having already succeeded prior), and then stand by for a Triple Trouble Wurm that had a communication malfunction, leading to unsuccessful synced decapitation and no phase 2.

Meh. Guess I was overdue for an unlucky day.

I did manage to do some brief preliminary comparisons on my warrior while waiting for all this stuff, so I had a vague inkling of how all the stats were shifting. Somewhat. (No condition damage comparisons as yet. Was just looking at overall stats, level scaling and power builds so as to get my main characters back to a semi-status quo state.)

After which, I finally had the time to look at my guardian main more closely. (Not yet thoroughly though, just a glance so far.)

Overall Exotic Versus Ascended Stat Comparisons

There’s good news on this front, in that the change isn’t as drastic as feared. Apparently they cut back the proposed 10% difference in stats down to 5% again or something.

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I’m not 100% sure my calculations are exactly accurate, so take whatever I say next with a grain of salt, or feel free to check my calculations for me.

The first set of columns were the old pre-patch stats for exotic and ascended gear.

The second set of columns was a really quick back-of-the-envelope Excel calculated theoretical stats based on the “30% increase in stats and 10% difference in exotic/ascended” phrase.

The last set are the actual new stats, as mostly visually verified by staring at the tooltips on my exotic zerker gear and ascended trinkets, plus one ascended armor and then taking the GW2’s wiki’s stats for the rest (they seem to pull direct from the API, so everything appears to match.)

In our original pre-patch circumstances, the difference between full exotic gear and full ascended gear was 8.38%, in terms of just comparing the primary stat – aka somewhat significant, but not overwhelmingly so. Certainly there is encouragement/motivation to pick up ascended trinkets at least, as that then closes the gap to 2.16% difference. Picking up an ascended weapon but not going for ascended armor, leaves  you at 1.31% difference Power stat-wise. (Not talking Armor here, that’s a whole different ballgame.)

The slightly more dreaded theoretical post-patch scenario would put the difference between full exotic and full ascended at 10.06%. (Which is a really fun number for math-impaired individuals to rally around and kick people without realizing that the pre-patch difference was also 8.38%.)

However, even if this came to pass, picking up ascended trinkets would put a character at 4.67% difference from someone in full Ascended. (Rounded up to 5%, it’s still not a terribly fun number, because I can definitely see some people getting their panties in a twist over being 5% “weaker.”)

With an ascended weapon, the difference would be 2.95% (or 3%), which is ehhh… not terribly horrific either way, but meh, I wouldn’t have been thrilled to end up feeling obliged to get ascended weapons for all of my dungeon running or WvW characters.

The good news is that the actual new stats have gotten a little more moderated back to something not so annoying.

The difference between full exotic and full ascended has actually improved just a tide at 7.72% (due to exotic getting a boost in stats to make up for removal of stats from the traitlines, I believe, unless I screwed up the math somewhere.)

Picking up ascended trinkets improves a character to 2.37% difference, which is a slightly larger gap than of old (2.16%), but yeah, doesn’t seem like something to fret over.

Ditto just lacking ascended armor, it’s 1.47% difference as compared with the 1.31% difference of old. The gap’s slightly larger than before, but not even a full percent of difference.

Absolute stat-wise, we’re talking about a 99 Power difference between full exotics and full ascended now, as compared to 84 Power before, or the 130 Power of the theoretical scenario.

I kinda like that number. 100 Power “feels” sorta significant as a pretty round number for the math-impaired, but you can easily nom a consumable food that gives you +100 Power, and be on par with say, someone in full Ascended armor that foolishly didn’t bother to eat any.

Of course, just as I finish typing this, I realize that I’ve neglected to add pre-patch base stats (I think it was 926) to this total, as compared with the post-patch base stats (now 1000), so… argh.

gw2statcompare2

One quickie version later, the Power differences have gotten even closer.

Conclusion: We haven’t hit any apocalypse stat-on-gear-wise that one can (or should) throw a hissy fit over. Eating consumables, finding runes or traits that give +7% or +10% or +15% damage would probably skew damage more than this stuff (I guess I should sit down and calculate those one day to figure the exact numbers out for myself too.)

Level 80 Stat Comparisons on my Guardian

80finder

Obviously, this is going to differ from your characters based on however you traited them. My main guardian has decidedly never been dungeon meta compliant. Deciding that I just didn’t want to use greatsword often on this character, I dipped into right-hand strength very early on to get consistent crit damage from sword/focus and scepter, and never looked back.

The old version dipped into four traitlines for a bunch of utility stuff like all the radiance blind on F1, honor for empowering might and the heal on dodge roll, a little virtues for the extra stuff on virtues and gave up going deep into the Power traitline that way, losing 200 potential Power.

You can see the new version has picked up quite a bit more Power from the stats being on his gear instead of on a traitline. Toughness increased slightly, but that’s just the base stats getting boosted up. Vitality dropped, with a corresponding drop in health, which I’m not 100% thrilled about.

Precision is… meh, more or less somewhat similar, and Ferocity got a boost. Condi damage and healing power, ehh, lost them completely, though I’m not sure if there’s too much difference between minimal benefit and none.

My crit chance dropped by 5%-ish, something that doesn’t really make me that happy, but eh, I guess that’s what right-hand strength and its bonus 15% crit is for. Crit damage dealt does increase a little due to the corresponding Ferocity increase though.

guardianspec

I’m relatively content trait-wise, having decided to go for Radiance, Honor and Virtues.

I get a pretty similar spammable F1 Virtue of Justice as before, though I think I’ve lost the vulnerability on it. I get better recharge on my signet heal and my torch skills, where previously I had none. And I still get right-hand strength (15% crit) and an extra 10% to crit on foes that are burning. (And everything -should- be burning these days.)

I keep vigorous precision, which I am super-used to for endurance regeneration so I can dodge, and selfless daring for a heal on roll (though it may be worse with 0 healing power now.) I keep empowering might, something I am again used to. I get -extra- 15% endurance regen from the new minor trait, and a protector’s impact symbol so I’m much safer when falling now, AND I get pure of voice on my shouts, which is really sweet because my previous build had a serious issue with condition removal.

I keep unscathed contender and inspired virtues, again stuff I am -used- to, and get a whole bunch of bonuses to virtues that I never had before.

The biggest thing I lost was vulnerability on blind, which on a sword/focus, spam F1 guardian, is quite a bit of vulnerability indeed. 😦

(Ah well, looks like I’ll have to use my second guardian – which I’m okay using greatswords on – to cover that.)

The tradeoff is that I got quite a shitton more condition removal and virtue stuff to play around with.

Amusingly, when I ran around Orr and did a quick comparison of before and after, I still seemed to be doing very similar damage on the whole (1700-2300) per sword hit, and my scepter hits seemed to have improved slightly (1400-1600 to 1800-1900 damage) so I guess I’m not /unhappy/ overall with this particular guardian build. (Still need to compare his burning damage and healing potential at some point though.)

Level Scaling Down

70finder

This is what it looks like at level 70.

Because I am an idiot that forgot to take accurate records of data at levels 50 and 60, (ie. forgot to open the Hero screen to look at one’s stats, in favor of hitting stuff), I’m going to have to rely on my second set of data on the warrior later to get a solid grip on this, and use my guardian data as a sort of backup confirmation (after I piece back together what stats I can through guesswork via the combat log.)

The overall picture doesn’t seem terribly pretty though.

By level 50ish, and definitely at lvl 40, and probably under that, our new scaled down stats are worse than before.

What this means for dungeons, if any, I’m not sure, but it does seem like an effort to bring lvl 80s in parity with new leveling characters (which are supposedly more aggressively scaled up. I neglected to collect any data on that front, so I’ll leave that for someone else to figure out.) Which may be a good thing community-wise. Then again, social stuff is hard to predict.

More musings later, after checking out the warrior(s).

P.S. In the interests of disclosure, I have bought the Ultimate edition today. The Anet reaction to the uproar was pleasantly mollifying. A preliminary look at stat changes in the patch didn’t seem to indicate the end of the world was coming or require a ragequit on behalf of my principles.

I had -intended- to stick to my guns and wait until more information was released, but there were a) white wings that I was going to buy anyway that were on a one-day time limit, and b) a self-inflicted gambling/I-want-it-now-it-might-be-too-late-later urge regarding a couple of scientific skins that are currently in price flux while people try to figure out if they are intended to be sold for 1 or 3 tickets at the moment.

Between some ‘fun’ ie. lottery-style entertainment with Black Lion Keys (25 keys => 10 ticket scraps) and exchanging gems to gold (789 gems => 125g) while folks are going nuts feeding gold into gems for the wings, I managed to pick up two more skins that I wanted (not to mention plenty of boosters for future alts in the two character slots and spare transmutation charges) and have gotten most of the gambling urge out of my system for around $36.25 USD or $48.74 SGD.

Which, I suppose, is okay. A little more spendthrift than I regularly practice, but something I can afford at this point in time. (Yes, Black Lion Keys directly to skins is not worth it unless you’re really lucky. You’re mostly spending $1.05-$1.10 for a booster and the /hope/ that something good will pop. Which is an amusing hope to indulge from time to time, but rarely, once in a blue moon kinda thing.

Folks who can’t control themselves though, had better not start in the first place. This one was a mea culpa, when I suddenly got it in my head that I might maybe want to chase/complete a Black Lion Skin collection for the hell of it. It’s looking like, probably not. One will suffice with what one has.)

Drowning… But in a Good Way…

What do I do now? Let me count the ways…

GW2

Draining half my resources appears to have successfully rekindled a fire in me to start making a list of things to do (which will also coincidentally earn some gold, plus some that might take the stockpile in the opposite direction.)

I need to get my new-ish asura warrior to a waypoint in every map that has a dungeon, as he is the one character that is 100% meta compliant (as opposed to 95%), and more importantly, isn’t overloaded with 101 “fun” fireworks, tonics, spare gear sets and assorted Silverwastes junk. That kinda gets in the way of the ideal “zoom from dungeon to dungeon without pause and earn tons of gold” routine.

I suddenly have the intense craving for a number of Scientific weapon skins from the Black Lion vendors (or TP), which means I either need a ton of gold, or convince myself to spend the equivalent of a month’s subscription on being sorely disappointed on Black Lion’s Chests (or trade in the equivalent sum for gold, which would guarantee at least one skin) and/or farm Black Lion Keys and trade time instead of hard currency. To even figure out where to begin, it seems like a good idea to watch a video of all the skins first and prioritize “must-haves” versus “nice-to-haves.”

It occurs to me that I have a number of basic collections and left over collect some coin or badge or other item from Dry Top/Silverwastes that I have yet to complete. Those should be far easier mini-milestones or goalposts for the feeling of mini-wins than building a legendary…

Speaking of which, I have now used up my two Gifts of Exploration from world map completion, which means another alt has to circumnavigate the globe at some point. Each map is another potential mini-goalpost.

Speaking of alts, not only do I have alts that should be brought to level 80 -some- day, I had the vague desire to take nifty screenshots of my characters and discuss my relationship to my in-game avatars in similar fashion to Rowan Blaze, who has also been inspired by Syp to wonder about how various players fit on the roleplaying versus puppeteering spectrum with regards to their characters/avatars.

And and, if I want gold, I should really get on Silverwastes chest farms or an easy world boss train cycle to replace all those ectos nommed up by Kraitin.

Steam Sale

I have been feeling a little more financially solvent recently, and this has manifested itself in an enthusiastic attempt to clear my Steam wishlist (which dates back to 2012 and earlier.)

I haven’t completely lost my mind or loosened my purse strings entirely, but I decide it was time to actively re-look at the wishlist and ask myself hard questions as to whether I really wanted to ever play the game and/or buy it when it reached 75% off. (Yeah, my wishlist is mostly to keep track of when games I’m interested in hit that threshold.)

It helps that I’ve now decided I can watch and enjoy Youtube videos via streaming to the TV, which then helped me throw out some titles whose setting and potential story intrigued me, but whose gameplay I was left very hesitant about after seeing other peoples’ reviews. (Solution: Find a Let’s Play of the game on Youtube, watch someone else play through it for me while I do other constructive chores around the house.)

Other games, I decided to toss entirely, like Dungeonbowl – where the vitriol about it being horrendously buggy and not having any singleplayer worth speaking of suggested that I’d never actually play it (may as well just cut out some paper miniatures and play my own solo game via tabletop rules if it’s that bad) and the Walking Dead Season 2 – its setting/theme/characters just doesn’t strike a note with me, for some reason.

(I valiantly struggled my way through the first Walking Dead, alternately bored with the mundanity of everyday America and uncontrollably metagaming every time an obvious “no-win” moral dilemma scene/scenario came up. I limped my way through two or three vignettes of 400 days, and then decided there was just no way I could stay interested in these characters, which were either fated to be killed horribly by some other mortal or mortal turned zombie. Nihilism / Anomie 1: Jeromai 0. Except I guess I also win by choosing not to buy or play any more goddamn seasons.

Perhaps I’ll keep an eye on Tales from the Borderlands once it finishes, that seems a little more lighthearted and up my alley, as opposed to something like *ugh* Game of Thrones, which doubtless contains more blood-grimdarkness-politics-nowinscenarios, I’m guessing.)

Despite those that didn’t make the cut, there were a LOT of suddenly-now-75%-off games on my wishlist that were mostly under $5 that didn’t have any obvious reasons for why they shouldn’t be bought and given a try…

Self-control 0, Steam 1 (or 19, rather:)

whatselfcontrol

(Plus a few more in the $10 range that were just too tempting, solid reviews though.)

So…uhhhh… yeah… I need to find the time to install and at least -try- the games for an hour or two. No plans to complete them entirely, but I really should play them and have fun with the lot.

It’s only Day 3 of the sale. I’m doomed.

Free-2-Play Games On the To-Try Someday List

I mentioned my new TV channel surfing habit of flipping through “recommended”  Youtube videos, right?

Some random dudes made a Top Ten list of Free 2 Play Steam games, that probably turned up on my suggested watching list because they mentioned Dota 2 and my TV channel surfing account has a bunch of Dota 2 related channels on subscription, and I suddenly accumulated a list of free-2-play games that I ought to try for fun. After all, they’re free and on Steam, right?

Warframe, Robocraft, and TERA are all stuff sitting in the back of my mind, poking me every now and then that I should make a go at them, if only for a night to get some initial impressions.

They mentioned Marvel Heroes, which is one of those games which are just so colorfully attractive in terms of IP, and yet equally intriguing to me is the “Is this all there is to it?” question that hits me every time I dive into it. Kill a metric ton of PvE mobs that put up no fight whatsoever, accumulate many numbers on many things, find increasing numbers and wear those things to kill even higher metric tons of PvE mobs that put up no fight whatsoever? Surely there’s -more- to Marvel Heroes than what initially hits the casual eye… (who knows, I’ve never made it beyond the second story mode difficulty because it got so damn boring and I end up diverted running cycles through Midtown Madness instead to increment higher and higher numbers.)

Then they talk about Path of Exile, and I’m like, YEAH, THAT GAME IS AWESOME. And I’m SO going to be back when the Awakening expansion is finally done and I get to play Act 4.

And they close with the utter king of Steam Free-To-Play games… Dota 2.

Dota 2

Uh… right. I was supposed to be playing a match every day.

Except I got busy, and then distracted doing a whole bunch of other stuff.

I still -do- intend to keep playing it, and learning more, of course.

And apparently they’ve JUST announced a rework of their client, calling it Dota 2 Reborn.

Which is kind of awesome, in more ways than one.

Being all newbie and stuff, I’m especially intrigued by the advertised new tutorial, as well as the feature that will allow one to “demo a hero” to try out their abilities and practice last hitting, which seems like a quick and convenient way to get a feel for various heroes and learn their abilities, as opposed to having to click a bunch of buttons to start an entire bot match just to do so.

Seems like next week, they’ll make some kind of announcement regarding custom games, likely building it in as part of the client’s UI and streamlining the process of downloading/trying out/joining custom games, which might make the subgenre more popular and possibly attract more folks to work on such stuff, potentially yielding all that player-generated content that saves the devs from needing to focus on such things.

(Hey, maybe we’ll eventually see a few maps/modes that support singleplayer gameplay, which would be amusing to try out. Casually skimming the existing list of custom games reveals a great deal of apparent junk, but also a few intriguing sounding maps, such as survival against various enemy waves or a new map that is almost RPG-esque in its looks but presumably plays like a normal MOBA. Presumably good stuff will rise to the top in time.)

Regardless, there’s plenty of extra shiny that seems to be coming Soon(TM).

Gratuitous Screenshots of a Real Life Kind

With this many games that I could be playing, what have I been doing instead these past weekends?

Playing tourist in my own country.

Beyond visiting various heritage enclaves (Chinatown, Geylang Serai, etc.) and sampling all the highly recommended food therein, the family finally got around to visiting one of the newer attractions the other day – Gardens By the Bay.

dragonflylake

The infamous boat atop the Marina Bay Sands, as seen via the Dragonfly Lake in the free public areas of the Gardens.

To my surprise, it was a lot better than I expected. Seems several years passing has given the plants a chance to settle in and look a little less sorry.

supertree1

The iconic, yet rather weird-looking, Supertree structures.

Ostensibly some sort of marriage between urban modernity and nature, the outer layer is covered by a vertical garden and apparently lights up like a Christmas tree at night (something I have yet to get around to seeing.)

We found ourselves more impressed by the “green” sustainability story around these structures. There are apparently photovoltaic cells atop them that store energy during the day and provide the power to light themselves up at night (and maybe a nearby fountain or two.) Some of them help to vent air out of the cooled conservatories (aka giant greenhouse domes,) yet another plant-like function.

supertree2

The lighting’s poor in this one, but hey, there’s actually plants managing to ascend and partially cover the horribly bare purple and green metal “fake branch” canopy on this particular Supertree.

I suppose they might actually look tree-like in another decade or so… assuming the vines don’t barbeque in our tropical sun and wilt, falling off the structure (seems someone may have been a tad idealistic in hoping the plants would cooperate regarding this design.)

The cooled conservatories, which are ticketed, were really quite nifty.

Ah, the irony of the tropics. In temperate countries, people build greenhouses to keep their plants warm and create humidity. Here, we air condition the greenhouse to make it cooler and more temperate.

The Cloud Forest aims to simulate a tropical or subtropical environment at higher elevations, atop mountains and so on. So only the temperature is cooled and the humidity is left to run hog wild.

cloudforestwaterfall

A seven-story concrete structure covered by plants to simulate a “mountain,” er… “a hill,” er… ok, ok, a “mound.”

cloudforest2

It really is pretty though. And the cool, damp environment is extremely pleasant to walk around in, as contrasted with the outside weather.

We managed to be in the right place at the right time to catch one of the scheduled mistings.

cloudforest3

Feeling a little like stepping back in time to the Jurassic.

Then I turned around and went, “OMG, GW2 god rays!” (sure sign one plays too much) and started snapping like a madman.

cloudforest4

*dreamy sigh* Right out of an Anet landscape… Heart of Thorns, eat your heart out.

bromeliad

This bromeliad was pretty cool. Looked to be one of those that form its own mini-pond community, aka a tank bromeliad that has a phytotelma. (Ah, the things one learns from Google and Wikipedia.)

pitcherplant

A rather sizeable pitcher plant.

pitcherpond

A metric f–kton more pitcher plants.

waterfall1waterfall2

Amusing myself with different shutter speeds.

I managed to burn through a new set of batteries (forgot spares) before we even hit the Flower Dome, which left me a touch sparse on good pictures.

The climate in there was glorious though. The air is run through some sort of dehumidifying system, along with being cooled, and it absolutely felt like walking around in a temperate country. Definitely going to revisit again. Cheaper than an air ticket.

flowerdome

I’ll just leave this photo here which seems to encapsulate most of its contents. Brilliant succulent garden, a collection of baobabs/bottle trees, a lot of plants enthusiastically blooming.

Oh, ok, maybe one more. Because I love these little critters.

stoneplants

And this is a gaming blog, right? So here’s your mini-game: how many stone plants are in this picture?

(Stay distracted. Kthxbai. Back later with actual game stuff. I hope.)