TSW: Early AR/Blades Build Rework for Savage Coast

Speaking of specs, and back to a more normal tone of voice, I’m mildly thankful that I started detecting some problems with my first build while in The Savage Coast.

I hear Blue Mountain is the place most people get a cynical wake up call. I prefer to begin practising revising builds when things are not so critical and I can still gain AP and SP while questing around in the second zone.

I was putting it off because I was expecting to have to do a full and extensive speciality dps, heal, tank gear finding and new skills triple build rework. The situation got a bit critical when I kept wiping on a particular amusement park quest that had to do with surviving waves of things.

(In retrospect, I suspect proper positioning and lots of movement and running would have helped me survive it better, but it was a good excuse to look askance at my current build.)

The good news is that I discovered I could keep putting off the massive gear hunt and build rework to a later date. A bit of skill tweaking of active and passives was sufficient to improve performance in my current mix of 1-2 tank talismans and the rest DPS stuff.

(I haven’t experimented with healing gear yet, not decided on just how much self-healing I’d like to do. So far the large hp reservoir provides enough to get by on mob spawns while constantly doing damage, regen is quick when out of combat and there’s always a spare energy drink heal for emergencies.)

My current two weapons are Assault Rifles and Blades, and though I started from a ranged AR focus, more and more, I’ve been increasingly keen to just keep running in and chopping things up because the blade is such a meat grinder and I get a big kick out of seeing penetrating hits. I guess our preferences show in the end. I’m a melee person at heart.

Nothing like reworking your build while being entertained. The demon and the draug decided to have it out with each other because I didn’t want to play with either of them.

My first build was a sloppy mix of starting abilities from both the AR and Blade inner wheels. It sorta reflected a desire to do both single target (ST) and area of effect (AoE) damage, with the knowing tradeoff that I wouldn’t be healing, I would be glass cannoning. I previously had Anima Shot in at one point, but it felt so slow to run around kiting and Anima Shotting, and I gave it up to try and stack afflicted=>penetration synergy.

Actives

1) Safety Off – AR builder – ST burst damage
2) Fire at Will – AR finisher – AoE damage
3) Delicate Strike -Blades builder- ST damage
4) Blade Torrent – Blades builder with hate – AoE damage
5) Balanced Blade – Blades finisher – AoE damage
6) Dancing Blade – Blades finisher – ST channeled damage
7) Slow the Advance – AR elite – AoE ground-targeted damage with Hindered state

Passives

1) Extra Bullet – bonus bullet to Safety Off
2) Delicate Precision – bonus 10% penetration chance to Delicate Strike
3) Perfect Storm – Blade Torrent adds Afflicted DoT
4) Eagle Eye – 10% bonus AR damage
5) Sharp Blades – 10% bonus Blades damage
6) Dark Potency – Blood passive, improved penetration rating on appying Afflicted
7) Fluid Defense – When you receive a glancing blow, you gain 1 stack of the “Minor Ward” buff.  Whenever you make a Penetrating Hit you gain a buff that increases all damage by 5% for 10 seconds.

 

Okay, it’s a little sloppy on examination now, but it did fine in Kingsmouth. I basically had the capacity to attack from range with AR and apply AoE damage, kite as long as necessary, and then let mobs close in and finish them off with Blades, either AoE a group down, or the single target stuff.

I threw in the option to improve penetration for increased blade damage by spamming blade torrent (hate doesn’t matter if you’re alone) until the five buff stacks had accumulated and then change to single target as needed.

What this build was missing was any semblance of survivability.

Like the poor Draug.

So I went and found a suggested AR/Blades starting build to try out for comparison purposes – Aela’s My First 60 AoE and Survival Healing with AR/Blades. Bear in mind I’m barely 1/3 into the Savage Coast and just started in on the 9 AP outer wheel skills and leery of taking more without any focused plan. I’m leaning towards branching into one or two more inner wheel weapons to give myself more potential flexibility as I later hit Blue Mountain before going too deep into the outer wheel, honestly. So a “My First 60” build sounded more doable, rather than some uber endgame build.

Active Abilities
Blade Torrent (Blade)
Forking Paths (Blade)
Balanced Blade (Blade)
Stunning Swirl (Blade)
Fire at Will (AR)
Fire in the Hole (AR)
Anima Shot

Passive Abilities
Lick Your Wounds (Fist)
Perfect Storm (Blade)
Sharp Blade (Blade)
Expose Weakness  (Blade)
Anima Boost (AR)
Fluid Defenses (Blade)
Immortal Spirit (Blade)

Well, one problem was immediately apparent. I didn’t have enough AP for Forking Paths, but I went and put in all the other abilities and just left Delicate Strike in as a placeholder.

Testing it out on some convenient demons by the Overlook Motel, I liked the smidgen of extra survivability from the self-healing and Anima Shot, even without Forking Paths and without any healing focused gear. I also realized that Fire in the Hole was a very nice ST finisher I was missing from AR, though I found it disorientating to have to keep switching targets to alternate Fire at Will and Fire in the Hole. And that I liked Stunning Swirl a whole lot more than Slow the Advance.

Let’s face it, I’m a melee person. A slow is more useful for a primarily ranged kiter. The grenade AoE in Slow the Advance looked cool, but I wasn’t exploiting the Hindered state much. The Impaired state yields valuable survival time, and it was a convenient interrupt for any mob’s big attacks they were charging up.

I really missed doing sexy single-target damage though.

So I saved the above as an AoE build, pending Forking Paths for completion, and started tweaking.

They were really going at it.

I settled on the following for now, mostly because it’s what I have unlocked, and it lets me go crazy single-target meleeing, with the added bonus of a good single target finisher for AR, while still having basic AoE and ranged kiting options as a fall back plan. And it has some basic affliction=>penetration and impaired synergies.

Actives

1) Grass Cutter – Blades builder – ST damage, bonus damage to afflicted targets
2) Dancing Blade – Blades finisher – ST channeled damage
3) Anima Shot – AR only builder – ST damage, small heal leech
4) Blade Torrent – Blades builder with hate – AoE damage
5) Stunning Swirl – Blades elite – AoE damage, adds Impaired state for 3 seconds, useful interrupt
6) Fire in the Hole – AR finisher – ST damage, simulates delayed grenade, explodes after 2 seconds
7) Fire at Will – AR finisher – AoE damage

Passives

1) Immortal Spirit – HoT on penetrating hit
2) Expose Weakness – Improved penetration chance on applying Impaired
3) Perfect Storm – Blade Torrent adds Afflicted DoT
4) Anima Boost – AR leech boost
5) Sharp Blades – 10% bonus Blades damage
6) Fatal Flourish – Blades passive, improved penetration rating on appying Afflicted (Dark Potency is identical to this)
7) Fluid Defense – When you receive a glancing blow, you gain 1 stack of the “Minor Ward” buff.  Whenever you make a Penetrating Hit you gain a buff that increases all damage by 5% for 10 seconds.

 

The basic idea is to snipe with Anima Shot to build the AR combo (Blade already starts out a full 5/5) and dump Fire in the Hole to finish. The mob usually closes into melee range by this point. (For a ranged mob, you can continue sniping with these two skills and laugh maniacally and slowly wear it down while not being hurt much, thanks to the leech, or just close the gap when you’re bored.)

Dancing Blade to dump the 5/5 Blades combo. Then Blade Torrent to build up improved penetration rating stacks, and affliction and Stunning Swirl to mess with the mob’s big attack or just impair for the heck of it. Fire in the Hole to use up the AR combo, Dancing Blade to use up Blade combo, both of which will roughly finish at the same time amusingly.

Grass Cutter now for more damage, mixed with a Blade Torrent or two to keep up affliction and penetration stacks and the two finishers whenever necessary. Mob is usually dead before the grenade can hit.

For mob clumps, fall back on Stunning Swirl, spamming Blade Torrent and Fire at Will. Clean up remnants with single target damage.

Retreat and kite with Anima Shot and Fire in the Hole if really running out of hp, which can add a couple precious seconds of hanging on time, but not an endless amount. Supplement with a healing energy drink if thinking correctly and not in a panic.  Should have been running from such an awful mob in the first place if the health bar wasn’t denting initially on first contact.

So far so good in the Savage Coast. Should be able to tide me over picking up a couple more inner wheel stuff for another two or three weapons, and then I’ll maybe look back at the outer wheel stuff and think about what else can be upgraded and improved on as Blue Mountain approaches.

 

P.S. Rift Martyr 1. Draug 0.

TSW: THAT Guy – A Soliloquy on Preferring to Solo

Self, I gotta question for you.

Go ahead, shoot.

Why is it that you’ve just spent the better part of an hour slicing and dicing these Goliaths into itty bitty pieces by your lonesome? Aren’t you sick and tired of repeating the same thing over and over?

Not really, no. Do ya see how easily I’m taking them down now that I spent half an hour reworking my build into something more efficiently survival-dps based? See how sexy it is to finish them off with my flashing chopping blade? I’m Slayer-ing them good.

I forgot to screenshot cos I was having too good a time, but I’ll let this Surf Hulk thing stand in for the Goliaths.

And the green crap that has been dropping is pretty spiffy, from a providing crafting raw materials perspective.

Who knows, maybe a blue will drop, you see that blue chaos focus (that I can’t use) that dropped and shocked me?

Maybe it’s a really rare chance, a jackpot chance that’s not likely to happen, or just bugged because of extra players in the vicinity, but I won’t know until I slice and dice a hunnerd of them or so, right?

Why don’t you just go to that Polaris dungeon I keep hearing about? You got that “Dead in the Water” quest sitting in your mission log like so much deadweight. I hear tell you can get blues in dungeons.

Well, self, I got lots of issues with grouping right now. And I’ve been thinking as I meditatively chop these hulks down to size, I’m thinking they all ultimately boil down to  “THAT guy” problems.

Huh?

First off, self, it’s not like I didn’t try. Look, I’ll show you, I got into a group, I got on board that damn plane, and I hit the instance. I lucked into one of the DPS slots, so I won’t touch on the holy trinity perception problem until later.

I think there was some kind of cutscene. About a ship, maybe. I don’t rightly know, I kinda blank out on any group-related storytelling because I’m too worried about the actual grouping mechanics and details and not dying horribly.

There was a guy there, he said he was gonna tank. There was another gal (who could be a guy) who was gonna heal. And two other DPS people. And me. So far, so good.

Then one of the DPS guys said he needed a sec, he was gonna respec and rebuild some stuff. Ok, no problems, it’s a new game, the first dungeon, a lot of us are all coming into this cold, let’s give him a minute for him to get set and ready.

The tank and I hadn’t done this before and said so. No worries, said the last DPS, I done this dozens of times, it’s nothing. Don’t worry, said the healer, I’m a dang good healer. We wait. And we wait some more. Then the healer accidentally aggros a patrol (oops, my bad, she says later. No problem, to err is human, after all) and the four of us jump it and hey, it’s really not so bad, this trash mob, quite easily killed and wowee, the xp is good.

We wander over to the first boss, and since it’s a boss, the tank says, we better wait for the last guy. We wait longer. And more.

Finally, there’s life down the group chat bar and he’s done. Where are you all, he says. Couple minutes later, he finally finds us. Woot, now we’re a team. Now we’re set to rock this joint and we charge the first boss. And straight away, the last DPS pulls aggro from the tank and he ends up the impromptu tank. Gee, the tank says, maybe you could have told me you were rebuilding to tank, and I coulda put some DPS into my build. There’s seriously no way I can pull this aggro back, I’m trying and it’s not working with the tools I got right now. The guy says nothing, just keeps pulling aggro.

Good thing the healer was right and she really was a damn good healer cos that DPS guy stayed upright, if at half health. I feel obliged to help out a smidgen with Anima Shot, which I tossed in by taking out my hate generating blade AoE because I didn’t want to be THAT DPSer guy who yanks aggro from the tank. Everybody stays alive, probably cos first dungeons are first dungeons for a reason and relatively forgiving.

We go through some bosses. There are a few mechanics to take note of. Don’t step in this or that. Burn adds down fast. That kinda thing. Self, lemme tell you something honestly.

What’s that, self?

I really hate that kinda group learning mechanics thing. Or at least, it’s been wearing down on me bad.

I did lots of group dungeons in Rift, because it was easy to get a Looking for Dungeon team with their tool, and at least I could queue as support, which is something that fits my psyche and after investing a couple hours reading guides and forums, respecing, following a template build and parsing, all of which were quite tedious, at least I was sure that I was contributing a satisfactory amount of damage and healing and I wouldn’t be shouted at for dragging the team down.

But the problem was that there were so many mechanics to learn and remember and perform to exacting standards, otherwise you wipe the whole team kind of deal, that I always had a dungeon guide/walkthrough sitting open in my other screen so that I was aware of the theory, even if complete learning had to be practiced by repeatedly doing. That kinda spoils the discovery aspect of the thing, you know? The joy of exploring and finding out that I like so much. But I don’t want to be THAT clueless guy running ahead into every damn trap the designers set up either. Because I’d look fucking stupid in front of a lot of other people.

It’s not like I’m so good at the game that I can perform well 90%, 100% of the time either. I’m probably a 50%-75% average to above average player, optimistically speaking. But you know what’s the biggest difference when I solo and when I group, self?

Hmm?

If I fail when I solo, it just affects me. I fall over and die. I respawn and gotta run back. Shit, I wasted my time, but it’s my own time to waste. I’m not screwing over other people.

Then there’s the locus of control. If I’m alone, it falls to me to examine what my problem is, to fix my spec, to experiment and try until it’s good and I’m killing the mobs and not vice versa. It feels good when I take myself from fail to success, cos I did it, my invested time to strategize a build and my skill hitting appropriate buttons at appropriate timings.

With other people, it’s not just a two dimension problem. Me fail or me succeed. The ideal is me succeed, they succeed. Then everyone’s happy and the dungeon is run at picture perfect speed with perfect execution, badabing badaboom. But then there’s me fail, they succeed. Which would make me feel really bad at being THAT guy.

Oh come on, you’re not that bad. Maybe you’re a 75/25 person, which is pretty good already.

Hell, self, even if the whole team was made up of 75% good people, we have an inherent problem. If two people succeed 75% of the time on their own, mathematically speaking, they got a 9/16 chance (or 56.25%) of both succeeding at the same time. If three people, then well, we’re looking at 3/4 x 3/4 x 3/4 or 27/64 = 42%. Five people, 23.7% chance that all will perform to perfection.

At other times, at least one guy is failing and the other people  have to compensate. Or the rare chance that everybody fails, at which point, they total party wipe. On the bright side, there’s no one to blame if everyone fails together. Otherwise, there’s always THAT guy who is screwing something up, somewhere, somewhen.

That’s just a bit aggravating to me. I don’t know why, but it is.  I know it doesn’t make logical sense, but emotionally, intuitively, that’s how I end up feeling on these things. Maybe I’m just reading a bit too much into it, but I do. I can’t help myself.

Anyhow, I was complaining about mechanics before I sidetreked into this. I did a lot of this in Rift. Realized I didn’t like it much. I did a lot of this in City of Heroes too, on Incarnate trials. Which was even worse because it was just way too many people to keep track of and overwhelmingly exhausting on one’s situational awareness. And those were just baby raids if that. I have no clue how people can stand it in games like WoW because it seems mathematically impossible that with 10, 15, 25 people, at least 3-5 people must be screwing shit up at any one point in time, the cat herding exercise is already blowing my mind in theory.

Well, maybe people put up with it because they want the shiny rewards at the end.

Self, I don’t really give two fucks about shiny rewards. Well, I do, just a little, but I got big issues with how they’re distributed, see.

Need/Greed systems always screw me over. Lemme tell you, self, I see a reward drop, I want it. Call me selfish, but that’s how I’m built. When I solo, I can get it all. Shit drops. I take it. It’s mine. It goes into my inventory. It’s clear cut and easy.

In a group, I gotta be mindful of the three or four other people with me. I gotta be polite. I gotta be courteous and build my rep, so I don’t look like an asshole that no one wants to group with ever again. I gotta share, and the way the crazy developers think is the fairest method of sharing, is for everybody to keep rolling individual dice rolls for individual items.

Self, I am crap at lotteries. The dice never go my fucking way. Every time I greed something, I never get it. Period. Probability already says I got a 80% chance of not getting it, if there’s five people all greeding it. That 20% chance? Doesn’t really happen for me. Some people are naturally a little luckier and I guess there’s the opposite to balance them off, and I’m it.

Well, that’s why they have the Need part of Need/Greed.

Right. The part that tests your speed reading skills when you have to mouseover the item real quick-like to see if maybe the stats are an improvement over what you’re wearing and make a snap decision as to whether you can legitimately Need it without folks shouting at you for being a ninja looting whore. I read fast, but I don’t like the stress and the pressure, thank you. And there’s usually someone else what Needs it too, and remember my sucktastic luck at dice rolling?

I end up more irritated than not if I run a dungeon expecting to get any loot out of it. I’ll be content enough just sightseeing. Makes me calmer and more Zen that way.

Okay, okay, I get it. So just go sightsee. What’s the problem? It’s a bloody MMO, innit? Mul-ti-play-er, they’ll keep stressing to you, cos yer being thick.

Self, I’m also lazy and I don’t like responsibility. I play a bloody MMO to have fun, for escapism and immersion purposes. And holy trinity group MMOs can go hang themselves.

I don’t heal. Don’t like it. Am shit at it. Playing whack a mole with green healthbars is not my idea of fun. Getting blamed or shamed for letting someone die cos their defences or hp sucks ass is ridiculously dumb and just makes my misanthropy levels rise further. All in all, not healthy and not my idea of a good time. So nix full healer-ing. That’s right out.

I confess, I half-like tanking. But tanking is a lot of work. You end up needing to find gear that is the equivalent of welding giant metal plates on yourself – great for withstanding hits and useless at doing anything else. And taking a lot of skills that are basically about you yelling your momma insults at the poor dumb mob. And you gotta know the dungeon cos folks expect the tank to lead them properly and not off a cliff or something equally stupid. Which is not great for first time experiences and winds up being a second job for an alt or some such.

So that leaves DPSing and hybrids thereof. Which nearly everyone and their momma is. Which means competition for spaces and slots and loot is fierce and you’re basically expendable and interchangeable. All of which also winds up reducing my enjoyment of the whole ‘grouping’ prospect.

The sad thing is, I don’t think The Secret World cleaves that tightly to holy trinity. I’m sure if City of Heroes can manage it, and if even Aion managed to get away with some flexibility, a heal/tank and 4 DPS/heal hybrids would do absolutely fine, among other blends and variations. But people are creatures of comfortable routine and habit and if holy trinity role specialization works, that’s what they’re going to stick with cos that’s what they know. And I don’t have four friends that constantly play at the same time who can tailor their builds to something so experimentally esoteric.

Anyway, self, there’s one more reason I’ve been holding back on joining another Polaris dungeon in The Secret World.

And what’s that?

You know that earlier story about the one and only group I joined? I ain’t told you the bitter end yet.

We got to the penultimate boss, which was all about burning adds at intervals and avoiding periodic aoe knockback or some such.

I shoulda stayed here assault rifling. But no, I had to go blade crazy on it cos everyone was melee’ing too.

Then I accidentally was a split second too late in avoiding the marking on the floor and I got knocked back. I got knocked back SO goddamn hard it crashed my client. It went beyond mere crashing. It literally hung my entire computer with the audio on a stalled loop.

I presume it’s really because I’m on a Win XP 32-bit system and memory issues were finally too much with the extra adds spawning that I got knocked into, but it was really sucky timing. I had to reboot the computer, and The Secret World loads like an oil tanker steers.

It took ten whole minutes to get back into the game, with my blood pressure shooting through the roof from the frustration and stress. Obviously, I loaded in face first, on the floor, out of the dungeon, and apparently back in my home dimension, out of group.

The team leader didn’t respond to my tells and I can’t blame them, really. Either they were madly fighting the last boss at the time, and/or they probably recruited another interchangeable DPS to make up the shortfall. I myself wouldn’t want to be hanging around waiting for the ten minutes it took for me to load in anyway.

See, so I ended up being THAT other guy too. (Through no fault of my own, but seriously, most THAT guys don’t do it on purpose, unless they’re griefers, right?)

Sheesh, you just can’t win, can you? You loser.

And that’s why I’m minding my own business over here by myself, harming no one but me and a bunch of electronic monsters. It’s a lot less annoying for everyone.

(Until the next time I decide I can put up with all the potential aggravation again, at any rate.)