Blaugust Day 31: What Next?

And so we reach the end of August, after attempting 31 posts in 31 days.

We sort of cheated a little at the end, but well, producing walls of text has never really been a problem of mine.

(Producing wall of texts someone else might want to read, now, that’s a little trickier.)

Finding the time to sit down and devote an hour or two to  production of said wall of text, plus a picture or two, that’s harder.

I’d call the Blaugust challenge a success, as it managed to kickstart my blogging habit after a lazy July, and produced a number of blogs that I’ll be keeping track of, even after the month ends.

It’s been a pleasure jumping onto the madness train with a whole bunch of the blogging community.

To-do list wise, we got through about half of the items, and most of the important ones, which I’m quite happy about.

Trove has found itself a handy niche for the moment. I’m quite content to log on daily, fill the star bar for cubits, catch a challenge if I happen to be online for it.

The Tomb Raiser is level 32 or thereabouts. He can juuust about solo U5 dungeons if I’m willing to fight a little harder (ie. wait for energy to recharge and keep holding down the spam AoE button, rinse and repeat 4-5 times.) If I’m feeling lazy, then I’ll stroll through something a little easier in difficulty.

The remaining Trove goals are rather medium-term in nature. I’m working on a Sky Portal, solo, which means accumulating a fairly insane amount of resources that would be much easier to get if I had.. say, 5 or 10 members contributing a portion of the resources each. It mostly means I collect a little each day, stuff it in the bank and try to do more on the bonus days, and basically wait until the magic number is reached.

There’s always fishing for more ancient scales. Which usually means it’s TV show watching time in the other screen first, and fishing second.

Leveling up the Tomb Raiser’s gear any further would mean requiring a lot more flux currency than I can easily get my hands on, which usually means just wait for the hourly challenges and do those for some flux. Very.. time-limited. Working on it, but not in any hurry.

And there’s faffing about on other alts trying to level them up to 20, if I get bored of the above.

I still haven’t quite resolved where I stand on Guild Wars 2 at the moment.

Readers may have noticed that I haven’t bothered to make any mention of the front-page news announcement that GW2 is now… erm, what’s the correct phrase… “play for free” or whatever.

To me, it’s a total non-issue.

It’s too late complaining about the quality of the community. GW2 was going for 10 bucks for a long period, and I’ve noticed mapchat take a turn for the less-polite or patient, in comparison with the quality of the launch day chats.

Basically, politeness is a victim of popular success. The more popular GW2 becomes, the more people jump into the game, the higher proportion of people you will find that have been accustomed to certain speech patterns in WoW or LoL or other similar games and will act in a similar fashion in GW2, having never been fully immersed into the culture yet.

Add on a good dose of veteran impatience and the tendency of people to ape common frames of thought and a certain meta/elitist segregation that seems to have been occurring dungeon-wise (I watched with some bemusement today as someone gave a ranger a lame excuse for a fractals 10 and kicked him from the party – ranger had 3k AP, not exactly a noob – I did not join the vote kick, but I said nothing either, because I just wanted the damn daily done and didn’t want to get kicked before or during the event), and you will find some deterioration of friendliness, free or no free.

I see a great deal of players being all welcoming and social on Reddit, and I presume, in the game as well. Which is great for both them and the newbies – they get “new content” in the sense of having new people to play with / teach / help, and the newbies get that helping hand as well, and may both purchase the game and stick with it.

Which works for me, I’m not really “mentor” material most of the time, being all grouchy hermit and stuff, but hey, increasing game population means increase in all types of players and hopefully, increased participation in all the game modes I enjoy.

On a more personal level, I spent most of the day trying to work out what I was feeling and thinking about the whole “raids” bruhaha.

One thing I do know is that I’m getting increasingly tired of essentially being a martyr on someone else’s behalf, especially when they don’t seem to appreciate it anyway. Of being told I’m making much ado about nothing.

In other words, here I am, trying to be concerned about the really casual GW2 players who almost never see things like organized WvW or organized Teq or organized Triple Trouble or even organized guild missions, and keep obsessing about keeping barriers of entry low and for them to be on a relatively equal playing field so that they -can- join in, when they want to, and I generally find that most of the bloggers who profess this way of playing just seem to have “accepted” that they’ll never do it, period, so the whole activity just doesn’t exist for them, full stop.

It makes me just a little bit mad, this attitude of what-seems-to-me to be “learned helplessness.” The “I could never do it, so therefore I won’t even try” sort of acceptance.

On the other hand, I find the dismissive attitude of the self-proclaimed elitists annoying as well.

It’s really tempting and easy to segregate yourself into groups of people who think like you and play like you. It seems that -both- extremes are quite happy to indulge in this separation, as shown in a little Reddit flowchart that has been making the rounds lately – “In zerk? Go hang with zerk groups. Non-zerk? Go hang with non-zerk groups. Conclusion: everybody happy.”

Supposedly. Except that I note that the non-zerk groups have a tendency to not form, or take hours to complete, be comprised of more unsure players, etc.

To quote another Redditor, I feel like I’m basically undergoing a certain amount of “cognitive dissonance” here, because… let me fess up:

I’m generally lazy. I like my groups smooth and efficient and optimal. I like getting what I’m aiming for, when I group up, fast and painless. Unless it’s the weekend and I’m in a really good benevolent mood, I don’t have time to spend 3 hours teaching a bunch of people I’ll probably never see again how not to suck, in order for me to get what I want.

Given very little push, I am quite happy to fall back into old obsessive hardcore patterns and think elitist thoughts. With the right motivation, I’ll do whatever is needed to fall within the 10% who can do whatever it is I want to do, and who gives a fuck about the 90% who can’t, right? It’s not like most of them even -want- to. If they’re not even willing to help themselves, why should -I- care?

(You will note, all the “them” speech. Segregation. Division. Not community.)

Then I stop and I wonder if I should really let myself go down that road of thought. I’m not sure if I’d like the person that comes out the other end.

I suppose there is a certain amount of real world correlation and history at work. Singapore’s education system has always been “meritocracy”-based – which, during the time I grew up – mostly meant doing well at academic grades at an early age. If you scored top marks, you got shoved into the through-trains, labeled with really positive labels, and woe betide those that didn’t. They got the opposite treatment, pretty much.

It hasn’t been till the last decade or two that the very slow oil tanker has been steering in other directions, realizing that “merit” could be defined very differently (including musical, artistic and athletic merit, besides academic) and doing their best to recognize those with different strengths, as well as giving those who didn’t do well academically other possible and potential pathways to progress their education and careers (giving them the opportunity to possibly even overtake the supposed ‘elite’ once in the working world.)

The other thing the education system has been slowly attempting to do, through thick layers of bureaucracy, is to tweak policy for those who have somehow “fallen through the cracks” and don’t quite fit into neatly labeled categories.

The latest governmental propaganda is basically an exhortation to keep social consciousness in view, to have a heart, and contribute to the community, “No Singaporean left behind,” and so on.

I’m basically caught between being a pragmatic bastard and an ideal of someone better than that.

And I honestly don’t know which way I’ll go.

Is it at all possible to be an egalitarian hardcore raider?

Or do elitist thoughts and segregation away from the hoi polloi come as part of the territory?

(I’ll be frank, I won’t do a PUG Teq, when a TTS Teq is so much more enjoyable and efficient and equally available.

And there was a time when I just couldn’t be bothered rezzing anyone in the Silverwastes because they jolly well ought to waypoint back instead of just laying there dead and expecting someone to risk dying to peel them off the floor… especially when they die again in the next ten seconds that follow.

I’m feeling a bit more bleeding heart after a month away from GW2 and go for a rez, though it’s mostly to test myself and build quick reactions for future “challenging group content” than harboring any actual concern for the person or any expectation that the person will stay upright. Elitist? Probably.)

If I keep playing GW2, I will mostly likely do my best to get into and stay in a successful, regular, organized raid team.

(Unless it so happens that timezones and schedules are really restrictive and there’s no way I can wrangle something that fits.)

There’s no way I can ignore a mountain that is plonked down in front of me.

Not sure it’s worth it, really. But beyond the temptation of Legendary armor, there will be the basic fact that it is content I haven’t seen or played, and therefore must attempt until it is conquered (or I fall screaming off the mountain.)

I have no idea what’s going to come out at the other end. Burnout, drama, frustration, or just a bad case of elitist prick-ism?

Well. *deep breath* I guess we’ll find out.

Blaugust Day 28: What I Hope Does Happen When “Raids” Hit GW2

So now that I’ve taken a cold, hard look at my worse fear – being forced to leave the game I enjoy playing, what do I hope will actually be announced in the “challenging group content” PAX announcement happening in less than 24 hours?

Now is the time I put on my optimistic hat and go with the assumption that my favorite devs aren’t stupid, aren’t stomping all over their stated philosophies when they implement “raids” into their game and like coming up with innovative spins on old systems that polish away the nasty bits while accentuating the good bits.

Now is the time I make my best guesses to see just how close or completely far off track my thinking is from the good folks who make GW2… just for the fun of it.

(Black-and-white for people prone to misreading: NONE OF THIS IS REAL. These are just my guesses. We will hear what’s actually going to happen in slightly more than 12 hours’ time.)

1. Open World “Challenging Group Content”

There will be some raid-like monsters present in the open world. Some may be similar to Vinewrath in the Silverwastes, that is, unlocked by a focused/organized whole map effort doing necessary dynamic events, and then consisting of several different fight phases. We might even see the appearance of ‘rare’ world bosses to hunt down- given a prior example of how we appear to have ‘rare’ mobs in Dry Top making an odd appearance now and then – though I’d really hope they tweak the spawn rate up if that is the case.

By placing some of these raid-like stuff in the open world, we will still have the advantage of making some of this content open to all players, that they can stumble into an organized group attempt and then consider joining said guild or community if they are interested – ie. lowered barrier of entry, as opposed to the typical vertical progression barrier scenario of “sorry, your gearscore is not high enough, you can’t do this.”

It is entirely likely that some of the world bosses in core Tyria that are now on timers will get a bit of a challenge upgrade, even if it is merely as simple as including the defiance breakbar that we know is coming. (This may lead to some bitching and complaining from those presently enjoying the mindless choo-choo, but I personally doubt that the challenge will ramp up to horrific levels, it may simply be a sort of “tutorial” mode difficulty levels for raids and make more world bosses Claw of Jormag tedious until the population adapts.)

2. Instanced “Challenging Group Content”

It will not be just fractals, though we know a fractal revamp is coming that will bring fractals to 100, but smooth the difficulty of the lower levels down so that the barrier of entry will be lowered there too.

It will not just be revamped dungeons, though if a whole bunch of dungeon bosses don’t suddenly incorporate the breakbar with a resultant small spike in challenge, and/or have some of the more egregious exploits fixed… then we will know that Anet has pretty much given up with the existing dungeons.

What I am hoping is that instanced raids are tied to being opened/activated by guilds.

Maybe this will be similar to present guild missions, opening out a spot on the map that anyone can enter (which would make it an open-world raid, see 1. above), or just trigger a teleport to an instanced map that only guild members can use, making it a closed raid.

I’m thinking that the most elegant way of producing these raids would be tying the system with the previously announced guild hall maps. It would make total sense to unlock guild hall buildings and trophies and basically a “group” reward each time the group manages to conquer a difficult and challenging boss.

Maybe the personal reward could be guild commendations and/or an odd specific currency or two – mordrem hound head, mordrem wyvern tail, whatever (as long as said guild vendors expand and offer more neat stuff like Ascended armors, unique gear designs, minis, plus guild hall decorations). We’d have our token buy reward system for raids, we’d have some individual benefit, and still channel most of the effort towards the social/group progression aspect which imo, is one of the better aspects of the whole concept of “raiding.”

The inherent exclusivity of a closed instanced raid is much easier to swallow if you tie it to something that is already “limited membership” only, and then leave the players to set their own barriers of entry. Some guilds will naturally put down some very high bars/thresholds to fulfill (eg. I hear some dungeon guilds want you to be able to solo Lupicus in order to coach/teach others, etc.), and some guilds will remain more open for anyone to join.

Some players will not join guilds, period, and those are the people that are probably not interested or cannot make the commitments (time, certain builds, need for organization) that raids/challenging group content tends to require anyway, so that’s already a first round of self-selection done, without any ‘entitlement’ histrionics.

(I’ve never really seen people throw an entitlement fit over Triple Trouble Wurm, for example. The people who aren’t interested/motivated enough simply assume that they can never do it and either give up or never bother to approach a community. Everyone else who wants something from the wurm, be it seeing done it once, just getting achievements, or running it ad nauseam, found a community that got them what they needed.)

Then all Anet needs to do is keep a weather eye out over how the ‘meta’ threshold requirements are shifting, and tweak mob difficulty accordingly so that it meets whatever the plan is.

With guilds, there’s your kicking mechanism and threat to wield to enforce appropriate behavior right there. Act like an idiot? Boot, you’re out of the guild and you can’t do X raids with us any longer.

With guilds, there’s incentive for a longer term social contract and better community behavior, rather than the merry-go-around “easy, press a button, exchange a teammate” of LFG where some people feel there’s no consequence for being obnoxious to easily-replaceable strangers. We -really- don’t need that extra encouragement for toxic behavior in GW2 raids – we’ll have enough of that hostility in the open world “challenging group content” already, given some people’s tendencies to vent their frustrations and run their mouths in mapchat.

3. The Unexpected / Invasions / Raid “Rifts” as Extra Challenging Group Content?

The last bit of speculation may be a little far out there, but given some hints from data-mining and the oft-repeated desire (not mine, personally) for GW1-like Fissure of Woe or Underworld content, where a crack team of people venture into an instance and get a whole bunch of desirable awards for performing well, and can be assembled up spontaneously from whoever’s around at the time…

… one last cherry on top to accompany 1. and 2. would be the introduction of random portals/doorways into a “raid” instance – akin to something we already see on GW2 Halloween. This would be the middle ground between completely open and completely closed, would satisfy the odd desire of something LFR-like, would have the random lottery feel – both one’s PUGmates and rewards would likely be RNG – and probably allow for bringing back some very old and desirable and $$$ cosmetic skins like jetpack, ghastly grining shield, scarlet’s kiss, whatever.

This might even be seasonally turned on or off, to bring that completely unpredictable and unexpected, high risk/high reward bonus feeling.

Between 1, 2 and 3, I think this would catch pretty much nearly all the different types of raids possible, and offer a multitude of lateral progression gameplay activities for people to choose from. They could do some, all, none as desired, and only lose out on the unique cosmetic stuff, while still (hopefully) having alternative avenues to get whatever desirable stuff they want (even if it’s just buying it from the TP as the alternative.)

Account-bound titles, plus some unique cosmetics, would let the prestige-seeking raiders still show off their things that can’t be otherwise bought, while still making a decent gold profit from the stuff they -can- sell to others who don’t like their particular raid activity.

The key is that as long there aren’t artificial barriers of entry that discourage new influx, a wealth of possible raid options catering to different styles, alternative means/options for gaining desired rewards, and no critical story content tied to said challenging group content that some people aren’t likely to want to do, raids in GW2 aren’t likely to be so bad.

Especially since we don’t have vertically progressing stats on gear AND can freely switch our traits and builds on the fly (where’s that build-saver already, dammit), as opposed to other games with more fixed roles.

How can Anet screw it up? Introducing design choices that are opposite to the stuff named above. New infusions that add on more stats. Grind such and such new stat or mastery to qualify for the next tier of raids. Only do this one raid if you want X item, only do that other raid if you want Y item. Tie raid content to Living Story progression. Set difficulty that demands such high performance that people feel obliged to measure every last number and to kick anyone who doesn’t perform in a picture-perfect robotic and macro’ed manner. Unsoweiter.

I’m really hoping that doesn’t happen.

P.S. I’m really only expecting 1. and 2. to appear in the coming announcement, but I’m ready to be surprised by 3. or 4. Something I haven’t thought of / foreseen, just in case.

This post was brought to you by the letters B for Birthday, Belghast and Blaugust, and the number 28.

Blaugust Day 23: To-Do List Review

Apparently, my subconscious brain has decided that the best way to reconcile Blaugust and my natural tendency to post at less frequent rates is to make me reaaaally sleepy and tired on the “off days” so that I will crawl into bed instead and procrastinate by zonking out like a light, and then release sufficient adrenaline on the “on day” to say, ok, go for it, here’s your super-challenge, 3 posts in one day to make up for it all.

Stopgap post #1 will be a to-do list review. Just how close did the ideal cleave to reality?

(Key: Strikethrough means ‘counts as completed the task, in my book.’

Blue text means ‘Still more left to work on that.’)

  • Watch the Dota 2 International
  • Play the GW2 Beta Weekend
  • Seriously attack the hobby room with a GTD-based cleaning effort
  • Scan at least a book a day for the month of August
  • Trove – level ringcrafting
  • Trove – level gardening
  • Trove – get better mount
  • Trove – fish
  • Trove – get ally
  • Trove – get boat
  • Trove – play it, do dailies, get to max level, etc.
  • GW2 – Finish new LA jumping puzzle
  • GW2 – Finish Dry Top Challenger Cliffs badges and llama
  • GW2 – Finish Silverwastes badges (normal and golden)
  • GW2 – Finish the last undone JP, Spelunker’s Delve
  • GW2 – Finish Ebonhawke book reading achievement
  • GW2 – Tidy up alt inventories
  • GW2 – Open champion bags with low level alt
  • GW2 – Sort bank / organize inventories
  • GW2 – Build up gold reserves
  • Watch Indie Game: The Movie
  • Maybe Play or Revisit Steam Games:
    • AI War
    • Astebreed
    • Cinemaware: Anthology
    • Dishonoured
    • Don’t Starve
    • Evolve
    • Gone Home
    • Hate: Plus
    • Her Story
    • How to Survive
    • Injustice: Gods Among Us
    • In Verbis Virtus
    • Minecraft
    • Path of Exile
    • Poker Night 2
    • Puzzle Pirates
    • Puzzle Quest
    • Realm of the Mad God
    • Skyforge
    • Spacechem
    • Spiral Knights
    • Strike Suit Zero
    • Tales of Maj’Eyal
    • Talos Principle
    • The Banner Saga
    • The Blackwell Legacy
    • The Dig
    • The Stanley Parable
    • Terraria
    • Warframe

Not too bad, really. I got many of the one-off things done.

The key outliers are all the declutter projects. Apparently, it is just impossible for me to balance decluttering and playing games and blog posting all at once. If I declutter, it’s probably going to be radio silence for a while.

Trove is letting me indulge my secondary Achiever to no end, I hit all the notes I wanted on that front.

I’ve even gone through several hundreds of fishing lures (while watching old TV series in the other screen. After I finish all the seasons of Dexter, I might just borrow Game of Thrones off my DVD-crazed family member who just picked it up from Amazon and has been doing a marathon in the living room. The opening theme is now stuck in my head and I haven’t even -followed- the show.)

There’s a pretty serious amount of cruel RNG to Trove fishing though, hence why it’s in blue. I’m still missing -one- ancient scale for the first fishing rod upgrade that I want, and after that, there’s even more things that require ancient scales.

I got my Knight to max level in Trove. The Tomb Raiser is level 19 and will probably make it to 20 over the next week or so. Following which, I will work on the Dracolyte. All of them are vaguely in Shadow Level 1 and 2 gear or thereabouts, and I think that’s likely my solo plateau.

Turns out it isn’t so much -soloing- of the Shadow Arena that is the problem (the Tomb Raiser has managed U3 Shadow Arenas with some initial deaths – but you just restart and can try gain) but the fact that you only have so many Shadow keys as one person. The ideal is to find a group where everyone contributes a key, I suppose, though there are probably many more groups that don’t work out.

My Knight keeps blowing up in the normal U5 adventure world groups – geographic latency plus dodgy servers with lag are not a great recipe for being able to avoid one-shot KOs from mobs while in melee – so I’m waiting on a more damage focused ranged alt to give grouping a better attempt.

The other options right now are to slooowly attempt upgrading with Pearls for 1000 flux each (earned via challenge attempts every hour), go through annoying RNG cycling 3rd and 4th stats with Tentacles (of which I seem to have run out and can only find the randomly popping Shadow Knights as a reliable source of, possibly might get more in Shadow Arenas, not sure), figure out which emblems and flasks I should be unlocking with cubits earned from the daily log-ins, fish more or just level the Candy Barbarian when I get bored of the slow upgrade pace.

They’re all doable, just at a slower pace than before.

That slowdown in pace is somewhat welcome, in that I’ve been able to switch back to GW2 and pay a bit more attention on that front.

I really -tried- the new LA jumping puzzle. I faithfully read and watched Dulfy. I got about 3/4 of the way towards the first key, then I just kept failing a jump and falling. I retraced my footsteps through the same 3/4 of the first part 5+ times, then couldn’t take it any longer and called it a day.

I might try bringing a mesmer alt next time and making a portal before the jump I keep missing. It’s just that said mesmer alt is comfortably ensconced where he is (by the crab-grabbin’ gloves NPC) and it feels tedious to move him elsewhere.

I did tick off several other achievements, the last undone JP I’d been sitting on – Spelunker’s Delve, Dry Top badges and llama, Ebonhawke volumes (take 2.)

There was a particularly infuriating Dry Top badge jump (#9) which took a while, but was pretty entertaining to attempt. I liked the parts where I could think it through and systematically link – “Ok, here I’m going to fall down and strafe just a tide so that I land on this ledge… next, hit the super-jump and aim for this other ledge, etc.” and then perform consistently once I worked it out. I was busy raging at the inconsistent bits – namely Mr Purple Lightning Jump – where latency lets you keep over-shooting or under-shooting, even though you -know- where you’re supposed to go, the skill itself doesn’t quite let you achieve what you want. *twitch*

I gamely tried to tidy up my inventories. That’s definitely still not complete, but some initial steps have been taken on the “clear out the junk” “attempt the easy stuff” “gather an initial overview” front. The hard decisions and actual organization are still yet to come.

And I’ve managed to build back my gold reserve from hopelessly poor (aka 10g, period) to middling peasant (100g or thereabouts) by taking advantage of the recent rise in gold to gem prices from the anniversary sales and exchanging 10 bucks I was still owing myself from July’s declutter project in the other direction. I still have ten more bucks left I can use, though I’m hoping to see a larger bump up once more delicious anniversary items start being released.

I guess I have now officially graduated to “whale” status after three years… (even if I only count in the larger scheme of things as a dwarf sperm whale.)

For actual game-playing though, I did more of that in GW2 this week than I have for a while.

I did several Vinewraths, along with a couple Silverwaste chest train circuits.

I even said, what the heck, and bought three versatile simple infusions to slot into my warrior – who was sitting around with three Ascended slots yet unfilled – bringing his AR from 26 to 41, and then tried a level 30ish fractal for a daily. It was surprisingly painless. I lucked into a guild group of 3 persons who had already finished (what I define as the annoying part, but fractal regulars call the easy) half of the Swamp fractal, so just had to kill the Mossman. Colossus went super smoothly since they did all the running and I just had to sit in the corner and not be a derp and kill the target.

The only part that freaked me out was one portion of the dredge fractal which apparently got changed one patch or other, and I ended up seeing this stealth bomb/pipe with patroling golem sentries phase for the first time. Having very little clue what was going on and not seeming to go invisible from the first pipe that dropped the bombs, even though it was puffing out the powder and the rest seemed to be going invisible ok… I decided to err on the side of caution and just sit there until they finished, just in case my bumbling set off any alarms or what not. The actual ice elemental merry go around was fine. I guess I need to read up on that part for the next time. Eventually.

Jade Maw was also just a fairly methodical takedown sequence, though I also managed to bug myself and get stuck mid-crystal pickup while still moving. Some guy conveniently stood by me and got downed by the Jade Maw, and rezzing him managed to fix that and unstick me from the ground. I was kinda surprised to see that the final chest rewarded a gold, not sure if that was a recent change, though very unsurprised to score a useless uninfused ring as a reward as well. Even more junk to hang on to until the expansion comes and lets us do something useful with the rings.

As for the other Steam games, I did attempt quite a number of them.

The adventure games with finite endings can be officially declared to be done.

I dabbled for a while with those struck off as blue. I’m likely to revisit Astebreed, Strike Suit Zero and Terraria again.

Astebreed was an interesting arcade/bullet hell shooter where you played a mech suit with both ranged and melee attacks. Its schtick was that it kept flipping perspectives, so you might be fighting 2D side scroller in one phase, and then doing something like isometric 2.5D in another, and so on.

Strike Suit Zero is something I really love and want to play more of, but am a little intimidated by the controls and the reputed difficulty level. You get to fly around a small spaceship arcade simulator style, and eventually get an anime mech spaceship with ludicrous power-up and give ’em hell options.

It is a -great- game for putting you in the shoes of flying a small dogfighting spacecraft around large fleet battles with bigger cruiser and battleships pounding the hell out of each other, as long as you don’t mind a bit of fanciful heroic license over realism – you get to shoot down torpedos to protect the big ships, circle around them blowing up turrets, and basically do many unfeasible Luke Skywalker things to progress to the next mission. I’ve only played the first four or five missions and I’m already feeling like I’m in the middle of a Babylon 5-like space battle, and things reputedly get more wild as the missions progress.

Controls though are definitely a bit of a learning curve. Just when I think I’ve got the hang of consistently flying a normal spaceship, they give me a crazy mech that opens up and auto-targets and spins camera perspective on holding down one key. It’s something that feels like you could be totally kickass with, except you’re pressing all the keys with the wrong timing while struggling to learn right now and doing poorly as a result. The mission result screen also doesn’t help, because it keeps reporting my performance as sub-par, even when I thought I was doing pretty well. The game just assumes an average player to be a lot better than they are, I feel.

Terraria is Terraria. One of those games that will suck up all your time if you let it. I can’t really afford that right now, so I’m just not dipping into it heavily yet.

Injustice: Gods Among Us was ok. A fighting game with superheroes. That looked like you’d really need a controller to play it properly. Since I wasn’t in the mood for fighting games, I uninstalled it for the time being.

Poker Night 2 was much of what you’d expect, poker with banter. I think I liked Poker Night 1 more because I recognized more of the characters, but Claptrap and Glad0s were fairly entertaining, even if Sam is the more sedate and easy-going of the Sam and Max duo.

I haven’t been able to get myself to go back to Skyforge. Or Warframe. I guess it probably isn’t happening any time soon.

I peeked at Spacechem again, and a couple of tutorial games later, my brain just splattered on the side of my skull and I decided, nah, I don’t think I’m in the mood for really hard puzzle games right now.

I tried the Banner Saga, and I’m not sure I really get it. It’s very… slow-paced. I’ve been spending more time watching little sprites move from place to place on a map than actual gameplay, even more time watching conversational cutscenes that don’t really say anything, and only every so often, I get a playing board where I can attempt turn-based strategic combat… whereupon I promptly got one character killed and I guess that fellow’s gone for good, which leaves me to wonder if that’ll just make the rest of my fights even harder and the game less worth playing.


There’s plenty of other games left that I could be playing, so maybe I’ll attempt those over figuring out games I still don’t quite get. The rest of the list seems ok for the rest of August and stretching into September.

I’ve -installed- Dishonoured. Just haven’t started the game yet. Maybe I’ll try that soon.

This post was brought to you by the letters B for Belghast and Blaugust, and the number 23.