A Trio of Updates – GW2 Fractals, Trove, Minecraft: Regrowth

I have no idea how I’m managing, but I’ve started juggling three games in one night.

What’s losing out is the blog. Again.

Guild Wars 2

The new pre-expansion stretch goal is to get to Fractals level 50, before October 23.

Preferably by the end of September or thereabouts to give myself more of a comfortable head start.

I guess I’m like the crazy inverse of that Reddit thread that asks how many players are looking forward to raids, but can’t/won’t do a Fractals 50.

I’m -not- at all looking forward to raids (just sort of grimly and begrudgingly looking at it as a mountain I’m going to have to climb because it’s there – and I’ll probably enjoy myself somewhat in the process – but not crazily anticipating it by any stretch, no… It’s sort of the same reluctant dread of corporate teambuilding activities… oh no, there’s -people-, they’re gonna make you do stuff you don’t want to do, go places you don’t want to go, but yeah, you’ll probably find -some- enjoyment at certain times/during certain bits, but meh, better if you didn’t -have- to go through it in the first place…)

But you know, I hear there may be a special something for all those who are at Fractal 50 before the expansion and the fractal changes (even if it’s just a shiny ‘been there, done that’ kinda title) and I WANTS IT. *gollum*

It’s also -something- to do, I guess.

Previously, I’ve never bothered going beyond the 20s, because you know me, I’m not a fan of vertical progression. And what is AR, but a special stat made up especially for the -express- purpose of vertical progression?

Whether you fall over and squish into a puddle at random intervals or stay standing and watch others do said “I’m melting!” impersonation bemusedly doesn’t depend at all on player skill, but merely on whether you have little baubles glued onto your armor that increment a number by 5 (or more), that you get by either doing the same activity over and over again or paying someone else gold to do it for you.

Meh.

So I “saw all the content” by mostly repeating the lower range of fractals over and over again (I wanted to type “an easier difficulty range” but as I’ll explain later, that’s not strictly true), and just meandering by chance to fractal level 25 or so, whenever someone happened to open a fractal level higher than my current one to pull it up by one.

But mostly I just played fractals 10 and 20 when I wanted, and I stayed at 26 AR, which could be all piled onto the Ascended trinkets, and kept my perfectly functional exotic armor and weapons.

After Blaugust though, a couple of things became apparent. I knew I wanted to stick with GW2 for the moment. I needed some kind of medium term goal to hold my interest in GW2 pre-expansion and play it a little more than I’d been doing in August… get back into the swing of GW2 things, as it were. I kinda had to “face my fears” socializing and grouping-wise if I even want to consider a 10-man raid. Fractals 50 is also pretty much the last unexplored frontier for me (not counting even more esoteric things like Dragon PvP rank or leaderboards, WvW god-knows-what rank or stuff like that.)

And there’s that shiny title thingy or whatever as motivation.

Ah, why not.

I’d been picking up the odd Ascended chest here and there from various places like Triple Trouble Wurm or Living Story and mostly sitting on them in the bank, while trying to decide what I wanted to do with them anyway.

The Wurm warrior was wearing Zojja’s chest and leggings, from two previous drops – one Zojja’s, one Raider’s – but I’d been reluctant to make the rest Ascended because the stat jump on things like shoulders and so on is… miserable, to say the least. (Intentionally so, of course, which I agree with.)

Well, since I now needed to hit 70 AR eventually, this was “go time” to clear out some pink clogging my bank.

There were two essentially free pieces – “Ascended Chest” variants – so I just picked Zojja’s and were done with them.

I idly eyed the other weirdly named Ascended stats like Apothecaries, Chorbens, etc. since now you can convert them to Zojja’s, then realized I had a spare Vision Crystal sitting in the bank, and a Zojja’s insignia that had been also sitting there because I made one accidentally when I just needed an exotic insignia some time ago.

So I said, ah, what the heck, I’ll craft a piece. The non-chest non-legging stuff is probably cheaper to craft anyway.

Unfortunately, I was silly enough to make a glove component before I thought to check the warrior I would be replacing his exotic armor with. The idea being that I want to just Black Lion Salvage Kit his exotic armor and pull out the rune for reuse in the Ascended armor piece, saving me loads of $$$ in the process.

Most of the warrior alt was decked out in CoF dungeon armor, because I was on a CoF kick then and hey, tokens for free zerker armor, why not? EXCEPT the hand location, which turned out to be WvW badge armor. Goddamn it. And they’re going to let us salvage that eventually…

Long story short, after a bunch of quick calculations on the AR I could potentially hit using other wear locations, the glove piece made out of what, a bolt or three of damask, went back into the bank to await the time WvW armor can be salvaged and I made boots instead.

I also converted one weapon and crafted a second to Ascended, because what the heck, that has better stat gains than armor, and I was bank cleaning some of this stuff anyway. (Hurrah for idly converting time-limited materials over a month or two, just to stock up for times like this.)

So now the warrior is pretty much all Ascended, save for one offhand weapon and one hand location (and underwater stuff.)

He jumped from 26 AR to 41 AR, the limit of which was the number of fractal relics I had at the time, and after a couple fractal runs, up to 61 AR.

I infused a ring, and now the last slot is just sitting there awaiting the +9 infusion that I calculate should be craftable soon, once my stock of 222 +1 infusions goes to 256 or thereabouts.

With that, he should be able to hit 70 AR for fractal 50, and have two more potential slots to go up to an easy 80 if future fractals require ever more increasingly insane amounts of this otherwise worthless stat.

In the meantime, I started running fractals 30, and later fractals 40 (after hitting 61 AR), plus the odd variant of other-numbered fractals higher than my present fractal level.

The goal, basically, was pure and simple prioritization of a) Can this raise my fractal level? If yes, join, and b) Does this qualify for a fractal daily? If yes, join.

(Can I run it without melting, goes without saying, of course. Basically anything on the 1% health loss chart is perfectly safe, and anything else means one is playing with fire, especially in a PUG.)

A lot of higher level folks will tell would-be beginners than the higher level fractals tend to be a lot -easier- than lower level fractals because of the selection pressure factor. Most of the folks at a higher level range should theoretically know what they are doing, since they had to get through quite a number of fractals before getting there. Most of the folks that -bother- getting higher AR to run said high level fractals have an obvious interest in the activity.

Repetition. Liking, Familiarity. All this adds up to something that ought to go a lot more smoothly than a lower level run where nearly everyone ends up running around like lost headless chickens.

I suppose, for the most part, this is sort of kind of true.

I’ve had some really smooth and amazing runs – especially nice if it’s a guild of three or four and just looking for one more PUG to fill the ranks, they’re usually a well coordinated team.

I had one level 40 run where I was absolutely stumped and trying to guess whatever the hell the others were wearing / whatever their build was because their hp barely budged – and my zerker warrior was the one catching the lion’s share of the aggro and having to back away now and then to heal up, fortunately only went down 2 or 3 times throughout the whole series, so it wasn’t too horrible – the other builds were ridiculously support-y, I suspect, but it was fantastically smooth and the combined team damage wasn’t horrible either (as timed by whether Molten Berzerker can get killed in a melee bumrush before people start wiping.)

I had one run which had an ele and a necro in the same guild and boy, did things MELT. I personally don’t subscribe to the common PUG theory all necros suck ass in groups, and I think this was a case of both insane might stacking (as helped along by moi, of the no-skill-required PS/EA banner warrior variety) and fantastic vulnerability stacking. My hundred blades were hitting some of the highest numbers I’ve seen, across various PUG fractals.

However, I’ve also had fractals run… with a necro… (and other classes, of course) of the *ahem* not so good variety.

Of the kind where everyone appears to be a squishy fail zerker and falls down multiple times, where the party keeps wiping until pieces of armor have fallen off and broken and one has to retreat out for repairs…

(I learned for the first time in one of those groups that one was actually supposed to log out and log back in to repair. I actually hit the little icon on the right, thinking that the rest could refuse and I’d accept and be beamed out, Scotty or something. Not as intuitive as that, I’m afraid.

Some guy in the party was like “lol, don’t do that, it’ll reset, just log out and log back in.” I was wondering if the guy was laughing at me for being a clueless noob… then I realized that actually not knowing how to repair mid-fractal till now could probably be seen as a -good- thing… )

One of the things I have kinda realized is that I’m not really that sensitive anymore about how others might potentially view my performance.

What’s the worse thing that could happen? They kick me. I don’t ever have to party with them anymore. There’s a dozen LFGs all looking for extra hands.

Granted, I have a bit of a ‘mask’ advantage in that I have over 22k AP (despite every exhortation that high AP != high skill, there still seems to be this undercurrent of belief or intimidation regarding it), and am intentionally playing a fairly foolproof PS/EA banner warrior where everyone is quite content if they have the three buffs on their bar and I swing a greatsword every now and then. (Though really, if the PUG leaves one of my banners behind – aka 99% of them – they have no more right to complain about anything.)

Generally though, I find that even the worse PUGs will still struggle through and finish the fractal in an hour, or hour and a half, even if we had to resort to essentially wipe-rezzing to get through certain spots.

(I keep thinking that all Anet needs to do is disallow wipe-rezzing in raids, and require certain encounters done ‘properly’ and even some of the vaunted high-level fractal PUG players are going to have a serious challenge.

Take for instance Snowblind and the elemental source/ice elemental encounter. The number of PUGs that can do that ‘properly’ without wiping is slim to none. I keep thinking that this would be perfect for coordinated stabilities, or coordinated reflection, while someone picks up the torch and maintains the fire or whatever, and well, it usually doesn’t happen. Add on a high likelihood of someone getting caught out by a one-shot ice elemental spike, others struggling to revive them and/or light the fire while under fire from more elementals…well, it’s ugly.)

The other thing that makes high level fractals “smoother” in general is the number of somewhat oddball exploitative strategies used to make certain encounters easier. Certain places to pull, certain places to stand, some of it perfectly legal LOS around corners, some of it slightly more questionable playing around with the Z axis and so on.

All this is stuff  you won’t expect a low level fractal to know or use, and generally, the number scaling on the mobs is such that a team probably doesn’t even need to bother with them and can just charge in and straight up kill things.

Anyhow, it’s all pretty good practice and warmup prep for Heart of Thorns, I guess.

Trove

Not much to say Trove-wise.

I sneak in a daily every night, working on the consecutive log-ins badge (which I hear is going to be reduced in today’s patch, hurrah.)

I’m not sure how much use I have for Shadow Towers. I just can’t be arsed with spamming the equivalent of LFG for Shadow Arenas, and I doubt I am inclined to do the same for Shadow Towers.

If I can’t solo parts of it, then I guess I’m essentially done, beyond seeing if I can collect a dragon via very simple daily play for an hour or so.

Playing all super-casual in pixel land, because a) there’s only so many games and time one can afford to be hardcore in, and b) their servers really suck. Ping is still 300-500ms and while it’s playable, it’s not awesome fantastic A-OK either. It’s just.. ok. Since I’m playing for free anyway.

Minecraft: Regrowth

Remember my spate of sudden internet disconnections that made me rage while attempting to play online games?

I took to playing singleplayer modded Minecraft in the meantime and boy, was it a mistake… in the sense that I am now hooked onto a new mod.

I get back home every night and I just want to get back to my little blocky world instead of any of the two games above.

I’m running out of space, so I shall save the loving lavish writeup for another time.

Blaugust Day 31: What Next?

And so we reach the end of August, after attempting 31 posts in 31 days.

We sort of cheated a little at the end, but well, producing walls of text has never really been a problem of mine.

(Producing wall of texts someone else might want to read, now, that’s a little trickier.)

Finding the time to sit down and devote an hour or two to  production of said wall of text, plus a picture or two, that’s harder.

I’d call the Blaugust challenge a success, as it managed to kickstart my blogging habit after a lazy July, and produced a number of blogs that I’ll be keeping track of, even after the month ends.

It’s been a pleasure jumping onto the madness train with a whole bunch of the blogging community.

To-do list wise, we got through about half of the items, and most of the important ones, which I’m quite happy about.

Trove has found itself a handy niche for the moment. I’m quite content to log on daily, fill the star bar for cubits, catch a challenge if I happen to be online for it.

The Tomb Raiser is level 32 or thereabouts. He can juuust about solo U5 dungeons if I’m willing to fight a little harder (ie. wait for energy to recharge and keep holding down the spam AoE button, rinse and repeat 4-5 times.) If I’m feeling lazy, then I’ll stroll through something a little easier in difficulty.

The remaining Trove goals are rather medium-term in nature. I’m working on a Sky Portal, solo, which means accumulating a fairly insane amount of resources that would be much easier to get if I had.. say, 5 or 10 members contributing a portion of the resources each. It mostly means I collect a little each day, stuff it in the bank and try to do more on the bonus days, and basically wait until the magic number is reached.

There’s always fishing for more ancient scales. Which usually means it’s TV show watching time in the other screen first, and fishing second.

Leveling up the Tomb Raiser’s gear any further would mean requiring a lot more flux currency than I can easily get my hands on, which usually means just wait for the hourly challenges and do those for some flux. Very.. time-limited. Working on it, but not in any hurry.

And there’s faffing about on other alts trying to level them up to 20, if I get bored of the above.

I still haven’t quite resolved where I stand on Guild Wars 2 at the moment.

Readers may have noticed that I haven’t bothered to make any mention of the front-page news announcement that GW2 is now… erm, what’s the correct phrase… “play for free” or whatever.

To me, it’s a total non-issue.

It’s too late complaining about the quality of the community. GW2 was going for 10 bucks for a long period, and I’ve noticed mapchat take a turn for the less-polite or patient, in comparison with the quality of the launch day chats.

Basically, politeness is a victim of popular success. The more popular GW2 becomes, the more people jump into the game, the higher proportion of people you will find that have been accustomed to certain speech patterns in WoW or LoL or other similar games and will act in a similar fashion in GW2, having never been fully immersed into the culture yet.

Add on a good dose of veteran impatience and the tendency of people to ape common frames of thought and a certain meta/elitist segregation that seems to have been occurring dungeon-wise (I watched with some bemusement today as someone gave a ranger a lame excuse for a fractals 10 and kicked him from the party – ranger had 3k AP, not exactly a noob – I did not join the vote kick, but I said nothing either, because I just wanted the damn daily done and didn’t want to get kicked before or during the event), and you will find some deterioration of friendliness, free or no free.

I see a great deal of players being all welcoming and social on Reddit, and I presume, in the game as well. Which is great for both them and the newbies – they get “new content” in the sense of having new people to play with / teach / help, and the newbies get that helping hand as well, and may both purchase the game and stick with it.

Which works for me, I’m not really “mentor” material most of the time, being all grouchy hermit and stuff, but hey, increasing game population means increase in all types of players and hopefully, increased participation in all the game modes I enjoy.

On a more personal level, I spent most of the day trying to work out what I was feeling and thinking about the whole “raids” bruhaha.

One thing I do know is that I’m getting increasingly tired of essentially being a martyr on someone else’s behalf, especially when they don’t seem to appreciate it anyway. Of being told I’m making much ado about nothing.

In other words, here I am, trying to be concerned about the really casual GW2 players who almost never see things like organized WvW or organized Teq or organized Triple Trouble or even organized guild missions, and keep obsessing about keeping barriers of entry low and for them to be on a relatively equal playing field so that they -can- join in, when they want to, and I generally find that most of the bloggers who profess this way of playing just seem to have “accepted” that they’ll never do it, period, so the whole activity just doesn’t exist for them, full stop.

It makes me just a little bit mad, this attitude of what-seems-to-me to be “learned helplessness.” The “I could never do it, so therefore I won’t even try” sort of acceptance.

On the other hand, I find the dismissive attitude of the self-proclaimed elitists annoying as well.

It’s really tempting and easy to segregate yourself into groups of people who think like you and play like you. It seems that -both- extremes are quite happy to indulge in this separation, as shown in a little Reddit flowchart that has been making the rounds lately – “In zerk? Go hang with zerk groups. Non-zerk? Go hang with non-zerk groups. Conclusion: everybody happy.”

Supposedly. Except that I note that the non-zerk groups have a tendency to not form, or take hours to complete, be comprised of more unsure players, etc.

To quote another Redditor, I feel like I’m basically undergoing a certain amount of “cognitive dissonance” here, because… let me fess up:

I’m generally lazy. I like my groups smooth and efficient and optimal. I like getting what I’m aiming for, when I group up, fast and painless. Unless it’s the weekend and I’m in a really good benevolent mood, I don’t have time to spend 3 hours teaching a bunch of people I’ll probably never see again how not to suck, in order for me to get what I want.

Given very little push, I am quite happy to fall back into old obsessive hardcore patterns and think elitist thoughts. With the right motivation, I’ll do whatever is needed to fall within the 10% who can do whatever it is I want to do, and who gives a fuck about the 90% who can’t, right? It’s not like most of them even -want- to. If they’re not even willing to help themselves, why should -I- care?

(You will note, all the “them” speech. Segregation. Division. Not community.)

Then I stop and I wonder if I should really let myself go down that road of thought. I’m not sure if I’d like the person that comes out the other end.

I suppose there is a certain amount of real world correlation and history at work. Singapore’s education system has always been “meritocracy”-based – which, during the time I grew up – mostly meant doing well at academic grades at an early age. If you scored top marks, you got shoved into the through-trains, labeled with really positive labels, and woe betide those that didn’t. They got the opposite treatment, pretty much.

It hasn’t been till the last decade or two that the very slow oil tanker has been steering in other directions, realizing that “merit” could be defined very differently (including musical, artistic and athletic merit, besides academic) and doing their best to recognize those with different strengths, as well as giving those who didn’t do well academically other possible and potential pathways to progress their education and careers (giving them the opportunity to possibly even overtake the supposed ‘elite’ once in the working world.)

The other thing the education system has been slowly attempting to do, through thick layers of bureaucracy, is to tweak policy for those who have somehow “fallen through the cracks” and don’t quite fit into neatly labeled categories.

The latest governmental propaganda is basically an exhortation to keep social consciousness in view, to have a heart, and contribute to the community, “No Singaporean left behind,” and so on.

I’m basically caught between being a pragmatic bastard and an ideal of someone better than that.

And I honestly don’t know which way I’ll go.

Is it at all possible to be an egalitarian hardcore raider?

Or do elitist thoughts and segregation away from the hoi polloi come as part of the territory?

(I’ll be frank, I won’t do a PUG Teq, when a TTS Teq is so much more enjoyable and efficient and equally available.

And there was a time when I just couldn’t be bothered rezzing anyone in the Silverwastes because they jolly well ought to waypoint back instead of just laying there dead and expecting someone to risk dying to peel them off the floor… especially when they die again in the next ten seconds that follow.

I’m feeling a bit more bleeding heart after a month away from GW2 and go for a rez, though it’s mostly to test myself and build quick reactions for future “challenging group content” than harboring any actual concern for the person or any expectation that the person will stay upright. Elitist? Probably.)

If I keep playing GW2, I will mostly likely do my best to get into and stay in a successful, regular, organized raid team.

(Unless it so happens that timezones and schedules are really restrictive and there’s no way I can wrangle something that fits.)

There’s no way I can ignore a mountain that is plonked down in front of me.

Not sure it’s worth it, really. But beyond the temptation of Legendary armor, there will be the basic fact that it is content I haven’t seen or played, and therefore must attempt until it is conquered (or I fall screaming off the mountain.)

I have no idea what’s going to come out at the other end. Burnout, drama, frustration, or just a bad case of elitist prick-ism?

Well. *deep breath* I guess we’ll find out.

Blaugust Day 18: Screenshots of Fire (GW2/Trove)

Today is “knock out a quick blog post” day. Mostly so that I have some time left to play games.

Thus I’m indulging in the art of the cheat post via screenshot!

Have I mentioned I like fire?

I have?

Good.

fire-trove

I’m pretty partial to any fiery volcanic landscapes. The sky and general tint of the environment changes in Trove in the Dragonfire Peaks, including fiery ash drifting in the breeze. My mount helps along the ambience with its own fiery effects.

fire-gw2

Fireheart Rise in GW2 also has its own fiery rain environmental effects. I’m doubly fond of the place for being set in Ascalon, with the cozy familiar autumn grassy landscapes of the first game, now extra charr-ified.

Bonus: My guardian tries his best warrior elite spec impersonation. (Hinted to be Berserker = Torch, apparently.)

Hooray for marching to the beat of my own fiery legendary drum and making Rodgort first before everyone else decides they want one too?

This post was brought to you by the letters B for Belghast and Blaugust, and the number 18.

Blaugust Day 12: A Dog That Farts Fire (Trove)

http://trove.wikia.com/wiki/Pemblock
http://trove.wikia.com/wiki/Pemblock

Pemblock is a rare Corgi mount that can randomly drop in Trove while adventuring.

I have no idea when one dropped for me, but I found it in my inventory after a quick series of lairs on my Tomb Raiser.

It’s pretty darned cute. Trion seems to have a thing for corgis (given their RIFT appearances too).

Given my avatar, you might be able to guess that I have a fondness for all things canine as well.

Given my collector tendencies, you might also be able to guess that it was all I could do to hold myself back from clicking it immediately and adding it into the account-bound mount collection.

Why?

Because these things are craftable into new mounts with different cosmetic appearances, such as a pirate dog, a zombie dog, a robot dog and so on.

I scanned through the list of possibilities, and my heart settled on the Pember, because well… smokey glowy fire.

http://trove.wikia.com/wiki/Pember
http://trove.wikia.com/wiki/Pember

It took a great deal of patient mining of Primordial Flame – all 200 of them – especially since I’d eaten quite badly into my stockpile to make convenient shortcut/mining bombs, but when I finally hit the “craft” button and exchanged Pemblock for a Pember, I realized that I’d gotten a serious unexpected bonus.

newmount
He leaves an explosive burst of flames behind him whenever both of you jump. And in a game where you can jump 6-9 times or more, that’s one loooong fire trail in the sky.

❤ ❤ ❤

This post was brought to you by the letters B for Belghast and Blaugust, T for Trove, Trion and Trying-Out-the-10-Sentence-Post-for-a-Different-Stylistic-Effect-While-Cheating-With-Smileys-Captions-and-Postscripts, and the number 12.

Blaugust Day 5: A Day in the Life of

Today is idea drought day.

It’s 11.32 pm and I’m cutting it super close.

It’s like I’m hoping the sheer time pressure of having to hit the post button before 11.59pm will shake something loose.

Well, it’s not.

In fact, I’m a little grumpy about it because I’m paused in the middle of a Dota 2 International match replay, having to put entertainment on hold to write this post.

The International, by the way, seems to be full of a number of surprises and upsets this year. I haven’t watched every game, but it seems like famous favorites like Na’Vi or Newbee (with good track records behind them) have been eliminated from the tournament early.

Tonight, I was busy watching Team Secret vs EHome – Team Secret being a strong favorite since they were apparently a sort of dream team put together by long time players previously from strong teams like Na’Vi and so on, and EHome being a strong Chinese team as well.

Since I don’t know enough Dota 2 to appreciate deep nuances or skilled technique, I tend to gravitate towards matches that last a long time. Why? Because I like to see the swings and the struggle that you almost never see in a PUG game.

In a PUG, the moment one team gets an upper hand, the whole thing starts to snowball. The losing players start blaming each other (never themselves, of course), morale evaporates faster than water in a desert, and basically one side crumbles because they don’t see any hope of a comeback.

But Dota 2 is a little more elegant than that and it -is- possible, if not terribly likely, that a good draft pick, good movement/positioning, the other team’s overconfidence or small mistake or -something- will trip them up and cause a swing in the other direction. The only time I really get to see it is when pro players duke it out in clutch matches.

The matches mentioned above were definitely some of those. I really enjoy seeing a team stay calm and claw their way back from what looks like utter disaster.

As for why I’m out of blog post ideas, here’s what I’ve done for the rest of the gaming day (night):

  • Finished the daily in GW2 by visiting one vista, chopping some wood, and beating on the Svanir Shaman. I could have played a PvP match to complete the daily too, but I just couldn’t muster the energy or interest.
  • Finished the daily in Trove by running around fairly easy Uber-2 lairs and dungeons, and essentially autoattacking, while Dota 2 matches were playing in the other screen.
  • Tried to level Gardening in Trove, and got about 100 skill points in, before realising that further progress would require ingredients from earlier tiers to grow and be harvested – taking anywhere from 1 – 4 hours to be fully mature and ready to go.

Yeah. Nothing exciting. No pretty screenshots. Nuthing.

Oh here, I found an old screenshot of quaggans in the new Lion’s Arch fountain / quaggan pool. Guess that will have to tide you over till tomorrow.

quaggans

This post was brought to you by the letter B for Belghast and Blaugust, the letter D for Drought, Dry and Desperate, and (only) the number 5. (Darn.)