One thing I think all of us will have to remember in the coming days as more and more folks hit level 80 in under a month is that this is a Guild Wars game.
The original capped you at level 20 and you could probably hit that in under a week of normal play (or a day or two of more intense play, probably a couple hours if you were really trying, no doubt.)
Hitting the level cap does not signify the end of the game. Nor does it signify the beginning of the ‘real’ game.
More and more, I begin to think that levels are just a familiar crutch that gives players used to other MMOs the feeling that they are making progress, and serves as more or less a periodic jackpot style intermittent reward “ding” to tell the player “Good job, have a cookie!”
I am given to understand, though I might be mistaken, that even after you hit the level cap of 80, you will still continue to get your level ding and earn skill points to eventually buy stuff that costs an exorbitant amount of skill points. Or something along those lines, so there’s always a goal to strive toward.
(Perhaps we will hit the point just like in Guild Wars 1 where I know my main character has gotten lots of levels and has plenty of skill points to buy stuff with, but I really couldn’t care less about them. The only thing some players kept asking for then in GW1 was an overall count for the sake of e-peen comparison, sort of a /played of 9000 hours over your 1932 hours, but a “ha, I’m total level 574 versus your total level 232,” I think.)
Anyway, Levels 32-38 flew by while messing around with World vs World vs World stuff, and after catching up with my personal story that I paused at level 30, I was level 40 in an eyeblink.
And also thrown into some confusion because the neat chain of hearts I was dutifully completing (and point of interest visiting and vista viewing) is now broken. I left off somewhere in Gendarran Fields doing level 30ish stuff and where the heck should I be going now?
This distance away from obediently following along like a WoW sheep from appropriately leveled zone to zone doing appropriately leveled quests has suddenly made things rather clear.
Guild Wars 2 is a world, and I can actually wander in it like one.
I don’t have to feel compelled to 100% complete every zone until I feel like it, because frankly, I’m 80% done with the Gendarran Fields zone and while OCD is screaming at me to just finish it up, the personal story in the level 20-40 range has pretty much flung me out of my comfort zone following one linear path and into way more zones than I can fathom 100% completing on my way to level 80.
I went to a snowy Norn zone, passing Hoelbrak along the way (Two zones to explore, count ’em, two!) I was sent for a stopover in the Gendarran Fields, where I already had a convenient waypoint. (10-20% left, not counting the crypt that I explored in beta but haven’t found folks to do it yet on live. Nor have I done the Loreclaw jumping puzzle in Plains of Ashford yet.) Then went to Divinity’s Reach via Lion’s Arch and ended up in the Fields of Ruin. (Three more zones, aieeeee.)
That’s three cities and two entire zones, both of which I have already sheepishly “outleveled” though of course, I can still wander in and play without bothering because of the unnoticeable downleveling.
If I try to complete each zone I was exposed to in order, I fear I’ll hit level 80 while still messing about in a level 40 zone…
I think it’s very smart and cunning design of the personal story. It starts out all linear and comfortable to hold your “used to traditional MMO” hand, then come the branching choices and before you know it, you’re traveling across half the countryside, flung into Lion’s Arch and other races’ cities and the world has broadened immensely to the point where one just stands stunned in Lion’s Arch wondering, what the heck I should do now? I could do… anything! Should I go here or there first? Should I just stay here and craft? Or go WvWvWing?
The Fields of Ruin and the city or town of Ebonhawke are particularly interesting for proactive NPCs that flag you down and ask for your help. Or maybe I’ve just started taking notice of them. (There was at least one such NPC in the Plains of Ashford too.) It’s too easy to run by, focused on what you’re doing in traditional MMO style and ignore all NPCs as unimportant background chatter. Then a “hey, over here, I need your help!” and an emoted beckon finally catches your attention, and if you deign to go up and talk to the NPC, you’ll trigger a Dynamic Event or find out where to go to find one. If you ran right by, well, yeah, no Dynamic Event for you.
It looks like ArenaNet is on to something here. The road to level 80 for any of your characters is not going to be the exact same thing twice – not unless you choose to repeat it. We’re all going to have at least a slightly different experience as we go through the game. Yes, there will still be commonalities and the same hearts and the more common DEs on repeat loop, and you can repeat the same DEs and visit the same reward chests daily if that floats your boat, but if you don’t want to, then well, don’t.
Go somewhere different. Wander. Gather. Craft. PvP. WvW. Do a dungeon. Follow your personal story. You’ll still get to level 80 in the end.
Personally, I am so spoiled for choice that I am almost paralyzed with indecision and end up playing inventory tetris trying to figure out what next.
Part of my problem getting my thoughts in order about this game is that there’s SO much to do, and each thing to do could very well warrant its own post, so where the heck should I begin?
I guess, to get folks situated, let’s start with what I’m playing. I only did two beta weekends before I had my heart set on what I was going to play first and didn’t want to play any more when it wasn’t going to be “for real” and I’d have to do it all over again when beta characters got wiped.
Despite terrible alt-holism in most MMOs, I knew I’d be able to keep it at bay in GW2 for the very first main at least, because this absolutely sang to me and wouldn’t let its hooks go.
Name and Server Musings and WvWvW Stories
I’m playing Finder Blazebane on the Isle of Janthir server. Feel free to friend me if you like. Goldspam whispers will be summarily reported, and ArenaNet is pretty good with their banstick. 🙂
I tried to make it as Charr lore appropriate as possible, with a reference to my propensity for exploration and finding secrets and otherwise getting into stuff, and a side reference to being a Flame Legion foe. Imagine my amusement when in the very first area during beta weekend, I find a dynamic event to do with the Bane warband. I found it rather fun to run back and forth with them, pretending to be a fourth NPC a while. I guess I’m easily entertained.
Why the *gasp* reddit server? Well, I joined them on Darkhaven during beta because I like a crowded server, and when they decided to move to Isle of Janthir, I looked carefully at the guilds list to see if I wanted to follow them or stay on Darkhaven.
Also on the consideration list was Sea of Sorrows as the unofficial Oceanic server, and Tarnished Coast for being the unofficial RP server (where most mature, tolerant, PvE-focused folks like to go.)
Being based in Singapore, server choice is fairly hard because at GMT+8, no timezone is ideal. Oceanic servers you’d think would be the best shot, but honestly, most run on Australian timing at GMT+10 or GMT+11 and when they set events at 7pm, one is still at work at 5pm – it’s impossible to rush home in time and still have a life, as well as a proper dinner.
To be also brutally honest, the Asian gaming community ain’t all what it’s cut out to be. Conventionally, in traditional Asian thought, games are pastimes for children, so one ends up with a majority of teenage boys in their 10s-20s playing (yes, many still schooling), along with a ever-so-slightly more mature group of men and maybe a few women, that maybe aren’t girlfriends dragged in by their boyfriends, but don’t count on it. And the slang, well, I can talk and understand Singlish, but coming from a more Americanized gaming background in my college years of MUDing, it’s as painful as leetspeak is to the eyes.
A bit is fine, it’s still my culture after all, but I don’t want every last conversation I have in game to go like this: “haha lol wah u very xiong hor” (Goodness, you’re very fierce/scary) or “don’t sabolah, u chao chee bye, this dungeon damn hard already, cannot make itone.” (Don’t screw it up for everyone, you -vulgarity-, this dungeon is already hard enough, we’re likely to fail as it is.)
Obviously, not everyone in Singapore types that way (it’s always the annoying kiddies, ain’t it?) And there are still jerks and assholes in North America (including obnoxiously racist trolls who would tell you to go back to China, u gold farmer – pst, little hint, Singapore’s not in China, and you’ll be surprised how international an MMO is.) Nor can I try to match a 12 hours transposed timezone all the time. Moderation is key. I need a mix.
I decided against Darkhaven as I suspect the crowd would follow the reddit server. Sea of Sorrows also went into the trash can because I’ve followed the Oceanic community since Age of Conan and Warhammer Online and Aion, the same guilds and same faces in PvP are getting a little tiring. Tarnished Coast was much harder to give up, but I feared for the state of WvWvW there because I’m hooked and I need a -fierce- server with ferocious fighting, not one that might just roll over and expose its belly. I may be wrong, maybe it’s a generalization that roleplayers are generally not interested in hardcore PvP pursuits, but… well, time will tell.
To my surprise and contributing to my eventual decision, Isle of Janthir sports a good mix of both North American and Oceanic guilds, including some of the more respectable aussie guilds I’ve met during prior games. It’ll be nice to have them on my side, for once, rather than beating my face in as an organized group versus a PUG. Add on the reddit crowd, and the Isle of Janthir should be able to field a good sized zerg or two and have organized guilds tearing it up at most hours of the day – a more balanced state of affairs in theory than say a primarily Oceanic or NA or Euro server.
In theory, anyway. In practice, we might get wiped out at all times by a foe that can field a bigger zerg at certain times of the day larger than we can, but we’ll see. We got beat on by the Crystal Desert for a couple days since headstart, and Sanctum of Rall was also quite a nuisance, then on the fourth day or so, Isle of Janthir rallied and took the lead.
I had a truly thrilling moment that day because it was my first day in WvWvW and I decided to spend 30 silver, one third of my total fortune, to upgrade our garrison’s cannons. Some time later, Crystal Desert swept in, shattered the outer gate, and as a couple of us trying valiantly to hold off the zerg (our own zerg was elsewhere) fled to the inner gate, I dashed to one of the cannons (if I was going to lose those 30 silver, by god, I was going to put them to use at least once) and presumably a few other players dashed to the oil and the other cannon, and possibly 4-5 of us WIPED out the 30 strong zerg between our AoE cannon fire, that I doubt they were expecting (the gate shattered, they’re fleeing, let’s chase!) Those cannons were hitting for 6000hp a shot, beautifully gruesome.
Even better because it was so unexpected, I was sure we were doomed. But perhaps they ran out of supply to build a ram (not too many people seemed to have grasped the entire concept yet) and they stood in the courtyard in the open long enough for us to catch them in the crossfire, entirely surprising both sides, I guess.
Best 30 pieces of silver spent, ever.
Holding that garrison allowed our offensive zerg to crack open Etheron castle and snatch back the Orb of Power, and began the long sweep of Janthir recovery back across their own Borderlands and get a foothold into Eternal Battlegrounds. Later, Stonemist Castle was taken in a truly stupendous three-corner fight, which saw it changing hands from blue to green while us reds were still locked IN the castle, and wiped out, and rallied back with a second zerg attacking while the first zerg was still on the way back from being wiped out and overwhelming green, which hadn’t had time to get any defences up. Stonemist was proudly red when I logged off.
But goodness knows how things have gone today. I haven’t logged in yet. Things could and do change again in an instant.
Charr. Gotta be. Maybe I’m a closet furry, I’ve always liked playing monster-looking races. I love the big gorilla hulk physique, and even better if it’s got fur, hunches forward and digitigrade legs. Then there’s the history and the lore. Since the days of Guild Wars, when everyone has to be a boring human, I’ve always wanted to play the more interesting monster enemies, Charr, Tengu, etc. To see how they’ve progressed from nearly naked fire-magic barbarism to an almost Saruman-level industrial tech in GW2’s Renaissance day is irresistible. They’re war-like, they’re soldiers, but they also have a “band of brothers” style honor and loyalty that makes them function entirely differently from humans, yet plausibly as an entirely different culture.
Origin and Background
I’ve seen all three Legions’ intro cinematic and they’re all fascinating. It’s been an agony to choose one to follow first, but I’m going with what I did on a whim in the beta weekend. A Blood Legion Guardian first, and an Iron Legion Warrior later, simply to avoid the common cliche of Blood Legion = Warrior. I’ll worry about Ash Legion later.
This makes the Guardian more Ferocious as he’s all about being up in the thick of things, fighting and bleeding, and the warrior can be either charming or dignified as I decide later, as a valuable cog in the great machine of war.
On the same whim, I gave him the background of having a sorcerous sire to explain his Guardian aspect of using magic and flames, and an interesting ‘weakness’ to the character, he’s always had to outgrow the stigma of having a traitorous sire that defected to the Flame Legion as a sorceror.
I wanted him to stand out a little and look slightly different than most Charr so I went for an interesting white-gray fur color. Pure snow white was a bit too bright and weird for me, perhaps suitable for an albino style necromancer, but a very pale grey-white gave the look I wanted.
I love the heavy armor look in every MMO, lots of metal plates and I don’t mind extra large pauldrons or spikes either, so it was ideal that the class I chose got to wear heavy armor.
Working hard to get to 30/50 in the Hall of Monuments has really paid off, because it opens out some glorious vanity costume options to overlay on top of the merely “okay and presentable” lowbie armor styles. Most of the lowbie armor is a lot of chain and scale mail options, that frankly, only look good in browns and greys and metallic colors, with perhaps a touch of accent color here and there. In my opinion anyway. It’s decent, but it makes you a little drab and blends in with everybody else also wearing the same stuff.
Guild Wars heritage armor? Awesome. The GW1 warrior always got the best-looking armor, in my way of thinking. It gives a more respectable plate and chainmail armor style in GW2, and I’ve successfully dyed it a dark ebony steel color, as well as the current bronzed look, which I think comes from a random midnight olive drop. I went for a red accent color to represent the Blood Legion, and autumn did fine until I got an almost intangibly slightly brighter red called um, sunset or sunrise, I think, which I used mostly because it wasn’t the default red.
Then there’s my slight fascination with fire and pyromania in MMOs. Since my City of Heroes days, when I chanced upon my dream fire/fire dominator class that got to shoot fire, melee it up with fire, and generally throw fire everywhere, I’ve gravitated to any excuse for fire every since. It just looks SO good.
So imagine my delirious joy to see that the 30/50 HoM point gives these BEAUTIFUL fire god vambraces that give one wristguards that are ON fire.
Words also fail to describe how much I’ve wanted Prince Rurik’s flaming dragon sword since the days of Guild Wars 1, but never played a suitable class that could wield it for long. Ranger and paragon were my mains, and though I dabbled with a warrior in Factions and did give him a flaming dragon sword for a while, it was steadily more obvious that a triple chop axe build with cyclone axe and the works was a lot more effective in bunched up PvE gameplay, so, goodbye, sword on fire. *sobs*
My Guardian now is making up for that lack and it makes me SO HAPPY. (It also conveniently doubles up as a torch in dark caves. I am highly amused that I bring light wherever I go. Someday I should try the dark room in the WvWvW ultimate jumping puzzle dungeon and see if that sword makes a difference. It does also make it quite obvious and readable whenever I switch to ranged scepter – which also looks fantastic with the Wayward Wand skin and glows with a soft blue light as opposed to bright yellow light.)
I’m pleased to report that I’ve met a player of an Asura in game who ran past me with my flaming sword, did a double take and went “RYTLOCK, IZZAT YOU?”
And another player in WvWvW who asked what my real level was because my gear looked so impressive. I didn’t have the heart to tell him they were all HoM costume pieces, for fear of disappointing him. (On the bright side, I saw a level 50 player, much much higher than I, who looked like one of those Black Citadel guards in face-covering rhino helmet and all, so there’s still cool stuff ahead, don’t fret.)
Thank you for the compliments, they appeal to my vanity. I try to look cool, what’s an MMO for if not to doll up one’s character?
So nice of ArenaNet to make it possible to look cool from the very beginning as a lowbie. It’s a good reward, isn’t it? Stat-wise, nothing is different. I choose to stop every 5-10 levels to head to the HoM, claim the rewards that just transmute the appearance of the skin to whatever equipment I’ve got. It’s an interruption to leveling, so arguably, those who don’t care how they look don’t need to bother. I do it for vanity’s sake.
I bet the exclusive dungeon reward skins should also have pretty good appeal if enough players think like me. If everyone runs around with a flaming sword, maybe you’d prefer to show off your, oh I dunno, Orrian dragon purple sparkling lightning sword or something? (Disclaimer: I have no knowledge of reward skins, I just pulled that out of my imagination.)
Guardian, if you haven’t gathered by now. Why? “Because Guardians are OP.”
Nah, not really, though a lot of people seem to think that way, mostly because, I suspect, they tried to go 1 vs 1 PvP with a straight up uber damage build against builds that are by nature of the class damage+support, often in the form of buffs or some slight healing or condition removal. With their innate virtues, they also have a tide more regeneration as long as they don’t fire it off to heal others, and who would do that when you’re 1 vs 1?
Simple attrition warfare will tell you that a class with higher hp and more ways to self heal than thou has a distinct advantage in a straight up duel, assuming no one makes a mistake or is caught unawares, which aren’t the cases all the time in either WvWvW or structured PvP formats with an objective to fight over, rather than elimination of the opposing side. (There’s also having an extra ally turn up on your side that happens all the time in WvWvW.)
Anyway, Guardians are the dream class I’ve always wanted.
There are two general types of people in MMOs, those that prefer melee and those that prefer ranged (along with a hefty helping in the middle of the spectrum of hybrid folks who like both and like to switch in and out between them.)
I’m distinctly on the melee-preferring side of things, though I enjoy the flexibility of a ranged option when I need to keep my distance or do pulling, etc. The Guardian gives me that opportunity as I can flip back and forth between scepter and sword, dodging in and out of melee range as I deem suitable.
I’ve also always liked tanking, but mostly for the support and control aspects of the role, rather than the awful responsibility of having to know a dungeon by heart and lead a group by their noses through every single damn pull and then sitting around and calling the mob names to keep the mob stuck to either tearing off your face as you stand there still as a stone either nigh impervious to harm (City of Heroes) or desperately trying not to die while praying your healers are on the ball (every other holy trinity MMO) or biting your backside as you kite it around.
No, what I really enjoy about tanking is the ability to position mobs where you want them, to control their aggro (if only by biting your face off, rather than standing around dazed), to position my sturdy armor-encased self between harm and a softer squishier friend who would much rather I take the hit than him, thanks. It’s helping people, in a sense, it’s support by being situationally aware and controlling the situation.
And while I’ve never liked whack-a-mole healing in holy trinities, I rather enjoyed playing a dark defender in City of Heroes because it wasn’t all about topping off the green health bar (or red, in CoH’s case.) Yes, I had a heal, a strong self-based AoE heal that relied on me being able to position myself near a person in need and hit a mob with it in order to heal anyone near me. It was only one tool in the toolbox of all things support.
Other defenders had really strong buffs to make the team sneakily stronger, I had really strong debuffs to make the enemies sneakily weaker. Amusingly, it took a while for the playerbase to figure this out, it was never really obvious what the non-healing defender was doing on the team, but my goodness, when the defender went AFK or left, the team wiped or got into deep deep trouble doing the same thing they were doing previously. A bit of forums propaganda also helped to change the initial mindset around, along with no doubt, plenty of hard won experience faceplanting when the defender disappeared. Eventually, veteran players learned how to identify buffs and debuff anchors and appreciate them for what they were doing.
A dark defender was also a lot about control as well as support. It had a fear that you could throw on an entire spawn to negate alpha strikes (the in concert ranged retaliation from a whole group of mobs when first aggro’ed), you could LOS position an entire spawn of mobs through pulling with your debuff anchor and hiding around a corner so that they bunched up beautifully debuffed and harmless by the time they came to get you.
One of the things that was always missing in City of Heroes was a class that mixed melee damage and buffs-support. I couldn’t get my scrapper ninja desire going to sword someone in the face at the same time as I was performing support and control functions to protect the team.
I believe Guardians in GW2 are that perfect mix.
No, they aren’t as strong as City of Heroes support/control classes, where often, one control or support class played well – a tank, a defender, a dominator, a controller, a corruptor, a mastermind, whatever – can control the entire spawn of mobs for a team, allowing most of the others to slack off and not doing anything but hit damage buttons if they wanted. (More people playing well and support/controlling means faster, safer killing, of course.)
I think, in Guild Wars 2, the support/control of each class is tuned to only give 1/5 or 1/4 or at most, 1/3 of all the support/control actually needed by a team. I suspect at least 3 players have to be playing with support/control in mind in order to make things doable, and better still if everyone is on the same page. More on this later, I’ve only gone through the first dungeon four times now in PUGs, once successful in beta, one successful on Live (with umpteen wipes) and two failures on the Lovers, and the only thing that’s really obvious is everybody is not used to playing in a Guild Wars 2 way as yet and are still learning what they can do.
But Guardians, well, they sing to me. I went Greatsword guardian in beta, only switching to it when it was safe to leap in and do massive damage to the mob in melee, and then switching back to Scepter and Shield to plink away at range and control/buff. One thing became very obvious though, Greatsword guardians, while perhaps giving a scare and some unexpected burst damage in PvP to players who thought they had my number from seeing my teensy damage on a scepter, are rather squishy in PvE, they seem to pull a lot of aggro and hate the moment they leap into a thick clump of mobs and let fly, often ending the frenzy with a sliver of hp left – if you’re lucky. Perhaps it was also my gear build at the time, I went all out Power for lack of any more understanding.
On Live, I’ve taken a slightly different tack, helped along by the fact that I can’t live without my flaming dragon sword. The Fellblade just doesn’t look as cool. To my surprise, a sword doing fire damage is nearly as effectively offensive as a greatsword, though in more cone attack fashion rather than having a mutilate AoE clump option. I could have gone sword and board, but a shield’s two skills strike me as a primarily defensive option – including one dome pushback I still don’t entirely understand yet, especially how to ‘detonate’ it for healing.
A torch is the Guardian offensive offhand option. While it’s ludicrously fun for AoE damage, you haven’t lived until you’ve spat blue and orange flames like a flamethrower, it doesn’t help with survivability much besides the “kill them all before they get you” strategy.
So I went with the focus as my offhand, which seems a balanced mix of both defensiveness and offensiveness. Both skills can be used for either function. One shoots a straight ray that bounces, giving allies a heal over time (including myself) and damaging mobs. I haven’t mastered the art of healing any party member with it yet, alas, but I have a very good use for it. By being in a mob’s face and swording it, and firing it off, it bounces against the mob, doing damage, and right back into myself, healing me. A decent trickle heal that I’ve noticed allows me to stay in melee “tanking” the mob that bit longer – though honestly, with the way aggro flies from person to person, you can be in the mob’s face and he’ll still turn to shoot another player down, so I have no idea how to manage that except to fire a utility team regeneration buff if it isn’t still recharging, and hope the other players are themselves competent in some fashion and can mitigate their own damage.
The other skill is a shield that can take 3 hits from a mob, and if it doesn’t break, it explodes like an AoE damage bomb. It’s good for absorbing some hits, doing damage, and also combos with the other utility skill I like, Purging Flames (AoE damage field, plus condition removal to allies) to give a stack of three might buffs, which in turns adds to doing more damage on the mob with normal sword autoattacks.
I’ve also altered the stats on my gear a little since beta, mixing a healthy helping of Vitality into the mix along with Power. (I figure, if the WvWvW armor has Power and Vitality stats, there has to be a reason…) This has two positive uses, it increases my overall hp reservoir, giving myself a very decent buffer, and it also increases my healing power – which, since I didn’t want to be a gimpy healing Guardian standing at the back like a pathetic WoW paladin, I initially thought was rather useless and counter-productive, but I’ve since been convinced has the primary effect of helping ME survive by making my heals stronger, including stuff I can aim on myself, and the side bonus of helping others by providing an ever-so-slightly stronger trickle heal a secondary benefit.
I also threw in a bit of Toughness for the hell of it on my gear, to make myself more survivable but I’m really not sure if it’s the right thing to do. Toughness seems to match better with mace and two-handed hammer skills, which are more support defensive oriented, but I have no practice using them and my one attempt to do something with a hammer against the Lovers was really quite hard being unfamiliar with the skills.
I’ve been going Precision and conditional damage on my traits as it matches the offensive sword aspect more, and the Toughness traits are more useless to me. So the result is a neither here or there mix. Still primarily Power, with nearly equal high Vitality, a side helping of Toughness with Precision catching up, but both obviously secondary stats. It’s obvious if I specialized either I’d go more defensive or offensive respectively, but I really can’t decide as yet. Who knows, maybe being a flexible generalist is better for my solo playstyle.
I’m not sure I’ll ever find a good enough group to do the hardmode explorable dungeons anyway, but if I do chance across them, then we can spec as needed then. It’s Guild Wars, after all, where builds can be flexibly swapped to match the situation as needed, mixed with a side helping of WoW, where everything is easily reset by swapping gear and paying a small fee to the trainers.
Mind you, while offensive sword and focus is my preferred fighting style, I keep a scepter and shield on quick weapon switch. This lets me run in and whack mobs until my hp reservoir looks dangerously low (it’s better if I could read the combat animations a little better, some of them have dodgeable front attacks but I’m only 50/50 on successfully avoiding those as opposed to the clearer red aoe rings) then dodge right out, switching to a scepter and whacking an immobilize on it and plinking away, throwing defensive buffs on whoever else is near the mob now that I’m gone, regenerating and healing up until hp is back to full and I can go in and thwap the mob with my sword on FIRE once again.
I doubt the build is perfect. Or even if there is such a thing as a perfect build. All the other Guardian weapons and skills all look good too, to be honest. But I like it, and for now, it’s what I’m using because no one has figured out how to team synergize anything in PUGs yet. I doubt many of us even know what the other classes are capable of.
Eventually, I’m sure stuff will be figured out. All in good time though. It’s a new game, a new set of challenges, a place where no one -knows- anything for certain yet, the metagame is yet to be worked out, the world is big and broad and deep and ripe for exploration. There are so many things one could do. Life is good.
The only real reason you’re seeing this post from me now is that Guild Wars 2 is undergoing a scheduled 20-60min downtime.
For once in a very long time, it has been a lot more fun just playing the dang MMO instead of thinking and blogging about it.
For once I’m nearly at a loss for words on where to start talking about the game. I’m going to be more incoherent than usual because I don’t have a point, I just to want to gush. There’s so much to do and see and learn and explore and yes, endlessly slaughter.
I truly don’t understand how people are having a problem with gaining experience. I suspect they’re just running from heart to heart and not doing anything else. I’ve gone from heart to heart. I’ve run to vistas and points of interests. I’ve run across lots of dynamic events (a few of them annoyingly bugged) and triggered quite a few more by simply talking to an NPC. Yes, the ones all the rest of the zerg runs past. If there ain’t enough DEs in your zone, either something’s broken or you simply don’t have a curious ‘push everything, chat up everything’ explorer around in your vicinity. Too bad, try to be one. I’ve gone into off the beaten track places with nothing indicated on the map and voila, a jumping puzzle, a hidden cave, an underwater tunnel, and yes, veteran or champion mobs and even the odd treasure chest or two that is a pleasant surprise.
I’ve gone back to old zones and gathered materials like crazy because I need so much copper ore and so much wood to level crafting. (Let’s not talk about jute now. I got so desperate without the trading post working, I had to buy cloth gear off the armorsmith and salvage it. Welp, for once the white no-magic armor vendor has a use! If an expensive one.) I’ve camped out various mob families because I want vials of weak blood, lots and lots. I’ve crafted lots and lots. (*glares at trading post being down* Though I haveta admit, the quaggan picture they must have done up in a hurry is kinda cute, and nicer than the 504 proxy not found error that it was giving some time back.)
I’ve done the Charr Blood Legion personal story up to level 30, and making plans to make nearly similar alts just to explore the choices not chosen. For example, what if I trusted or didn’t trust someone? Then there’s the other Legions’ stories. (I’m not even sure when I’ll be getting to the other four races’ zones, I did up to lvl 5 sneak peeks in all of them and said, wow, too much to think about, leave it for later.)
And after completing the two Charr zones (Plains of Ashford and Diessa Plateau) to completion and three quarters of the way through the Gendarran Fields, I got bored of the zone routine and changed it up by visiting the Ascalon Catacombs dungeons. Then I went WvWvWing and um, lost track of time and levels even more than usual, I think I’m 4 levels higher without realizing it.
Random funny WvWvW story. Crowd mechanics and the zerg mentality are rampant at the moment, and since it’s such a new game and barely launched, folks don’t entirely know what to do. (I generally like it, it’s refreshing to learn a dungeon, a fight, an entire game together.) Our WvWvW zerg crashed through the north outer gate of a keep we were taking, and despite the leader’s exhortations to assault the inner gate of the keeper, a good 3/4 of the force made a beeline (following the first guy, I guess) for the SOUTH outer gate of the keep to assault it from… the inside!
You can no doubt imagine the hilarious “OMGWTFBBQ” CAPS LOCK screaming of the leader over the team channel as the 3-4 of us lined up at the outer gate just a bit shy of the NPC guards and looked at each other and the crowd of green dots at the wrong gate. Five minutes later, that got sorted out and the zerg was positioned accordingly, luckily, not under extreme defender fire at the time.
I’d write more, and maybe about the dungeons, but I seriously cannot get my thoughts in order at this point. I just want to log on and play.
I’ll… try to be back on this blog sooner, rather than later.
Stand in the desert. . . . Near them, on the sand,
Half sunk a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal, these words appear:
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
Nothing beside remains. Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away.”
— Percy Bysshe Shelley, 1818
All right, all right, so it’s really a female warrior statue known as The Lonely Vigil. Maybe Turai Ossa (aka the Ghostly Hero) can be Ozy.
And when you get up closer, it ostensibly falls and collapses to form a bridge, though the wiki says one never sees it actually happen.
With that, the Wayfarer’s Reverie of Tyria ends. Being an opportunist, I poked my head into the Crystal Overlook to pick up the teleporter waypoint for the Elona quest too, getting fantastic screenshots along the way.
I love the Crystal Desert and the Arid Sea. Besides it being the place of Ascension, which makes it feel especially memorable, it is wide and flat and open, making loop backs and cursing and swearing less likely. And despite it being desert, there’s so much to see.
The gorgeous sky, the bones, the ancient ruins that keep calling to mind Ozymandias and wonder about this specific set of fantastical ancient peoples whose civilization has been lost to the sands, not to mention, Forgotten (pun intended.)
Oh, and hydras. (Ancient farming memories, anyone?)
Here’s a whirlwind screenshot tour of the rest of the Wayfarer’s Reverie: Tyria.
Picturesque minotaur corpse contributed by a friendly volunteer who jumped me with heroes flagged away, while I was in the midst of waiting for snow wolves to wander into the frame. None of the wolf shots were too great, but he was perfect.
Makes me want to scream “Dovahkiin!” at the top of my lungs. Yes, it does. It’s no Throat of the World, but comes pretty close.
Again, the tiniest of immersive details struck me while in the snowy landscape. Your breath mists.
There’s no real game reason why one would need to establish that this map is cold, snowy and that you’re at high altitude. Who the hell turns to look at their mouth while coming across and fighting a swarm of red dots every minute? But the detail is there anyway.
If you are still, as I was, with the interface hidden away and waiting to take a screenshot, you may also notice, as I did, that the trees in this area move. They sway ever so subtly in the wind.
I truly wonder how much subconsciously this creates an impact in our minds, that leaves us with the impression that this landscape is… hyper-real, almost, with that beautiful fantasy acrylic painting look.
I wonder how much of the overarcing story was known then during Prophecies. Whether he was just a random NPC in a teeny outpost that someone later decided to give extra meaning to, or if he already had some manner of grand destiny from the get go.
I managed to stitch two screenshots together (somewhat) to show The Falls from top to base. It’s nice, but honestly, imo, not worth the trouble to get here. The jungle sucks, with all that necessity to double back and climb on non-obvious tree trunks to get from place to place. There’s a better waterfall in Pre-Searing, if I recall. Perhaps we’ll go there one of these days.
Cool immersion detail: check the featured image of The Falls at the top of this post to see the little carnivorous plant in the lower right corner. Jungle. So yep, carnivorous plant. Flytrap of some sort, no doubt.
If you ask me, these are much nicer to look at in the jungle areas. I keep wondering what they are. Are they the alien dwellings of some strange race in the jungle? But you don’t see much of anything besides lots and lots of spiders, scarabs and oakhearts.
On the other hand, they are distinctly plant-like, they look like they’re growing from that gigantic root/stem/branch thing, and have sundew like structures on the “roof.”
Could it be?
In this jungle of carnivorous plants, have these things adapted their traps to capture -humans- that wander in, attracted like moths by the light, seeking shelter?
Off to the Ice Cave to find the Temple of Lyssa.
Interior of the Ice Cave. What a stark contrast to the outside.
ArenaNet is in love with god rays, but you gotta admit, they use them to such stunning effect.
I couldn’t resist jumping the Ice Beast at the back of the cave, and it took some wiki’ing to remember what the Spectral Essence it dropped was for. Oh, armor infusion! How long ago it was since I needed to worry about that. I normally infuse with the story mission, but it was good to see there was an alternative.
And it was, that a stranger came to the village of Wren seeking shelter and employment. Though young in years, her body was stooped and twisted, her flesh eaten by disease.“Ye have the mark of plague upon ye,” said the citizen named Gallrick. “Leave this place lest you sicken our people.”
“I’ve lost my family and my home,” cried the desperate woman. “Have you no heart?”
Yet each person, in turn, did look away.
Then from the crowd came a young woman, Sara. She looked upon the woman with pity. “If you need help,” said Sara, “I will give it.” And Sara did approach the gnarled, bent woman and did offer her a helping hand.
Then the sickened woman pulled from her body the robes of plague, revealing Herself to be the goddess Lyssa.
The people of Wren fell to their knees, begging Lyssa’s mercy. But lifting Sara gently, saith She, “True beauty is measured not by appearance but by actions and deeds. Many have eyes, but few have seen. Of all here, you saw the beauty behind the illusion. And you alone shall be blessed with My gifts.”
Scriptures of Lyssa: 45 BE
I knelt to invoke the avatar of Lyssa, since I couldn’t remember what it looked like any longer.
Well, it morphs. From something feline-like, to that of a woman’s face. And suddenly, I realized that the face on the pillars that I wondered about two or three posts earlier, well, it’s probably Lyssa. Perhaps this was a ruined temple of Lyssa’s once upon a time.
Coming up, one of my favorite places in Tyria, the Arid Sea and the Crystal Desert.