Total War: Warhammer – RIP Hack Legbiter, aka Hack da Cunning

I’m an orcy kinda person. I’ve always liked playing the big hulking muscular brutes / monsters in MMOs, regardless of whether they fulfill the stupid and dumb stereotype or have a set of brains behind the brawn, a la Beast from X-Men or Winston from Overwatch.

I’m a lot more particular about the smaller races.

Sturdy stout ones like dwarves, quick skittering clever things like skinks or skritt, smart arrogant bastards like asura are fine.

Cutesy ones *dead eye stare at gnomes* make me shudder.

Hobbits are completely neutral, caught between soft rounded cutesiness, yet with the weight of Tolkien epicness and the fondness of feasting  and relaxing at all hours of the day on the other side of the scales.

I have never really given GOBLINS any time of day.

Sure, they’re ugly gits, but they’re also scrawny, smarmy, generally unlikeable anklebiters who cower, run away, get et, and try to stab people in the back when they’re not looking.

The only thing going for them is that they come in a huge throng, and that there’s always more gobbos to replace those that get used up and thrown away.

Or so I thought.

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I started a second Greenskins campaign, y’see.

This time, Azhag the Slaughterer – a by far cleverer orc than Grimgor Ironhide – went straight south and west for the Top Knotz’ throats, while rounding up and intimidating all the other weaker orc tribes along the way into confederacy with him.

Gotta get your own house in order first, y’know. The rest of the world can come later.

Confederating handed me a second army really early on, which was thankfully supported by the vast Badlands regions I was also swallowing up.

Just one teeny little itty bitty problem. The lord of that second army was a goblin wizard named Hack Legbiter.

Something I would never ever choose if given an alternative, any alternative. Wot do I do with dis? Ain’t an orc. Can’t fight. Just casts spells, assuming the Winds of Magic are favorable and his head doesn’t explode? Can he even be inspiring, given that he’s not going to go charging into battle and go mano o orco with the most powerful infantry/general on the other team?

Oh, whatever. Goblins are throwaway, right? It’s a second army when I wasn’t planning on having one. It can be a whole throwaway army.

So I recruited some 8-9 cheap Sword Ork Boyz to form the infantry core, hired a whole bunch of even cheaper goblin archers, and let Hack take them along with his small retinue (two goblin spearmen and one set of goblin wolfrider cavalry) adventuring.

He did the usual second army things. Sometimes he came up to support Azhag’s stack as reinforcements, sometimes he was delegated off to take out a minor settlement while Azhag and his now Waargh-in-attendance took out the main province capital.

He did his share of leveling up and raiding and sacking/occupying settlements.

Then it came to pass that Azhag was extended deep into Savage Orc territory, aka far southwest into the boondocks of the world, trying to exterminate the Top Knotz and bring the rest of the Savage Orcs under his banner.

Hack had been ordered up west to wrest Gronti Mingol out of Top Knotz hands, and from there on, northeast to Ekrund to cow the Orcs of the Bloody Hand into confederacy.

Then the dwarves began boiling out of the mountains and rolling down the slopes to the original barely defended starting settlements.

Thorgrim Grudgebearer of the Dwarfs smashed into Iron Rock (where the initial Red Fangz rival tribe holes up, often the second settlement taken after Black Crag) and it was lost.

Kazador Dragonslayer of Karak Azul ripped through Karak Eight Peaks and sacked it, cleaning out my coffers of 5418 gold.

I can only imagine the greedy dwarves gave up the thought of occupying that ancient dwarf fortress (cleaning out mountainous piles of orc poo must have been a lot less enticing) in favor of running back home with armfuls of treasure.

Hack was thus a lot -nearer- to respond when Thorgrim Grudgebearer started sniffing around hungrily at Valaya’s Sorrow (the other settlement nearest to the Orc capital of Black Crag.)

Azhag, of course, had turned around immediately once he’d finished with the Top Knotz and was racing northwards through the tunnels with no regard for any possibility of interception whatsoever. “Anyfing what gets in my way is goin’ ta be sorry.”

He was, unfortunately, just too far away.

So was Hack too, for that matter.

Normal marching would not reach either the dwarf army or Valaya’s Sorrow to reinforce it.

Forced marching would extend the reach of the army, but leave them tired out and exhausted and unable to initiate combat. They couldn’t reach Valaya’s Sorrow even with forced marching, but they -could- get in threatening range of the dwarves.

The dwarves took the bait.

They attacked a tired out, worn down force of 17 orc and gobbo units, led by a scrawny goblin, with a full 20-stack of dwarf warriors and quarrellers.

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It was a day of slaughter. For both sides.

Convinced they were going to die anyway, Hack prepared to sell his army dearly and take as many dwarves with him as possible. The less dwarves that remained on the battlefield, the more the Valaya’s Sorrow garrison would have a fighting chance to hold off, until Azhag got there.

The battle ebbed and flowed and there was a great routing of orcs and goblins in many directions. Incredibly, the scattered remnants kept pulling themselves back together.

One side would flee, but then seeing the fighting going on elsewhere, recover long enough to ordered back to fight and flank the dwarves who had started out fresh but were by now, just as bone-weary and exhausted as the greenskins had been in the very beginning.

Running away would just get them cut down by the dwarven quarrellers anyway. Their only chance was to smash into the missile infantry and overwhelm them, and crush the hardy dwarven warriors with the weight of their bodies and corpses.

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Thorgrim had been busy smashing holes in the Orc Sword Boyz ranks, even as the rest of his army had started crumbling around him from goblin arrows and orc sword casualties.

Hack valiantly tried to hold him off in single combat for a while, but knew he was going to get overwhelmed. A frickin’ Dwarf King versus a gobbo wizard, fer Gork’s sake.

The loyalty and ferocity of his gobbo archers was amazing to see, though. Many of them, having run out of ammunition, pulled out wicked-looking stabbas and swarmed Thorgrim. They died in droves, but there were a hundred of them and one of Thorgrim, and he was locked into this battle for good.

Hack kept buying time, waiting for the Winds of Magic to recharge, wherein he would let off Magic Missiles straight into Thorgrim’s face, probably blowing up several goblins in its path, but at least wounding him a little more. That throned bastard wasn’t likely to break or die anytime soon though.

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All across the battlefield, scenes like this were happening. “Deyz gonna kill us anywayz. Dere’s more of us than dem. Lez make sure dere’s a few less dwarves in da world before we go to da big WAAARGH in the sky.”

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Success was starting with 5 dwarves (six if ya count the dead one), and now there were three.

Eventually, Thorgrim wounded Hack and forced him off the battlefield. With their leader gone, that was it, the green tide that had been making the dwarves fight for every inch of ground up and evaporated.

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The game called it a Close Defeat.

I look at the ranks of dwarf units reduced to one or two dwarves apiece, and I call it a fucking victory for a goblin.

Would you believe it, Thorgrim was NOT satisfied with this and pursued the bedraggled remnants of Hack’s army with his bedraggled remnants a second time, hoping to wipe them out for good?

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“Well, boyz, let’s do it all over again. But dis time, dey’s as beat up as we wuz. We’s da onez dat are left. Wez da tuffest, fightiest, cunningest gits dere iz on dis side of the hill.

Oh yes, did I ferget ta say? We’s here fer a reason. Dere’s a hill here. We goin’ up it and lettin’ da dwarves run dere stunty lil legs out comin’ ta us.”

The second battlefield had blessed high ground.

There was a lot of shooting. A lot of soon-to-be-dead orcs and dwarves going at each other. Plenty of greenskin flanking the severely outnumbered dwarf warriors climbing up the hill. An immense hail of crossbow bolts from the quarrellers at the bottom of the hill as the remaining orcs screamed a defiant WAAARGH and charged down at them.

The dwarf melee frontline crumbled, the quarrellers lost heart and retreated all the way back to the zone boundary.

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The downslope victory celebration charge.

Thorgrim was on the back foot.

Hack managed to slip into Valaya’s Sorrow, in part to reinforce the garrison from potential siege (there was one more smaller dwarf army of 6-8 units in the neigborhood, apart from Thorgrim), and mostly to lick his wounds. He was down to some 4-5 accompanying units now.

The problem was fightiness.

The lost battle and the immense casualties meant that his army’s fightiness had taken a very bad hit. It was 47 (aka not great to begin with), going down 23 (near catastrophic), that sort of thing.

He could not sit in the garrison for long. His army would tear itself apart. What remained of it. Which was barely an army and more a warband, maybe.

It was going to be impossible to knock heads together to quell animosities, it’s not like the ragtag gathering needed any -more- casualties.

He managed to wait one more turn, whereupon Azhag finally came running up to the vicinity of Valaya’s Sorrow bellowing at the temerity of the dwarves, but out of breath to actually catch either the retreating Thorgrim (down to 4 units) or the second dwarf warband which was busily raiding in Valaya’s Sorrow territory.

There was no more chance to stay passive one more turn. It would be the end as his unhappy orcs turned and ate his gobbos or the other way around, if the goblins accused the orcs of being less fighty than the vicious archer gobbos.

There was one more chance out of this mess. Winning battles and getting revenge on the dwarves.

Hack tore out of Valaya’s Sorrow with his ragtag band, having rested enough the prior turn to recover their movement capacity, and leapt on the second army of dwarven raiders – knowing full well that Azhag was in the vicinity to reinforce.

Sure enough, the battle was a foregone conclusion, and I was only too happy to auto-resolve that. Dwarf raiders. Wiped out to a man. Er, dwarf. Whatever.

Rank Gained. Hack Legbiter was now Hack da Cunning and gained a Monster Tracker trait.

With a sudden surge of morale, Hack decided to use the remainder of his movement to chase down the fleeing Thorgrim and -his- ragtag band of dwarf survivors.

Unfortunately, there was a miscalculation in reinforcement capability and Azhag did -not- show up as reinforcements to this second battle.

I was left staring at a battlefield screen that showed the odds at half yellow and half red, and out of laziness and a willingness to gamble being tired not quite being in the right frame of mind, I hit the auto-resolve without thinking.

Decisive Defeat.

What. The…

With a sinking feeling in the pit of my stomach, I read the cold words “Killed in Battle. Hack da Cunning.”

That bastard dwarf had wiped out the valiant warband. That “throwaway army.”

My goblin wizard that had pretty much felled 800 dwarves with a group of greenskins that latched on like bulldogs and refused to run away.

And I didn’t even give him the chance to go out in a blaze of battlefield glory.

I saved the game. That was it for tonight.

Tomorrow, there would be time for Azhag the Slaughterer to take his vengeance on the impudent dwarves and take all the dwarven strongholds in the process.

Tonight, well, tonight there was only a sinking feeling in my gut, made up of guilt and a little bit of mourning.

I admit it, I was wrong about gobbos.

Rest in peace, Hack, ya plucky git. I’ll miss ya.

riphack

Total War: Warhammer – Well, That Was Cathartic

Today’s Memorial Day for the States, and a considerable number of US streamers are apparently awake in the morning for marathon game sessions.

This made Twitch.TV a lot livelier and more interesting than it usually would be at my peak night time play hours.

Two hours ago, I managed to idly flip channels to see that CohhCarnage had -just- started up a Greenskin campaign… and looked totally new and unused to the whims and quirks of general Orciness.

As in, wasn’t paying attention to Obedience rating in settlements, was leaving his armies in settlements while Fightiness took a nose dive, hiring inaccurate Orc archer boyz, and so on.

Heh, dis wuz goin’ ta be gud.

Like probably a good half or more of stream watchers everywhere, who only stick around when there’s a chance to see a rage quit or some kind of conflict or drama, I decided to settle in and watch the impending train wreck.

Mind you, I also had the motivation of the other half of stream watchers everywhere, which is to learn useful tips from watching someone else play.

CohhCarnage has a lot better grasp of basic Total War battle controls than I do, for one.

So I was enjoying seeing how he grouped his units, and spread them out in formations, and managed to make them walk in straight orderly lines (completely opposite to what -I- can usually produce) and was filing away in my head “things to try out the next time I play.”

Watching him also gave me an idea of what distances archers might be able to shoot arcs over the heads of infantry at (I’d thought they were kinda useless once behind infantry, because all my prior attempts yielded Obstructed errors.)

And his opening maneuvers with micro’ed cavalry looked very useful for distracting and disrupting enemy lines, not to mention put them in perfect position for rear and flanking charges once the proper battle started.

Seeing how much income was actually possible with an orderly takeover of a single province, while maintaining a single army stack, was also fairly encouraging for my next go at starting a campaign. (As opposed to my limping mostly negative income economy for my first campaign.)

Of course, the train wreck was just a matter of time, because he was demonstrating very little racial-specific knowledge: eg. that Orc leadership values / morale absolutely suck and that Dwarf range was far superior and their melee ain’t half bad cos their morale is like a frickin’ unshakeable mountain.

Orcs have a couple advantages over Dwarves – speed, cavalry (which ties in with speed and mobility) and numbers (which in theory, means lots of movement and flanking/rear attacks are needed.)

Granted, I’m not sure I could do any better when push comes to actual shove, at the moment.

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Which was why watching this play out was so frickin’ cathartic.

It was like, good, I’m not the ONLY person in the whole wide world getting owned by insufficient understanding of Total War nuances.

Especially while struggling with the vagaries that is the Orc and their piss poor morale.

This tunnel interception was the last straw for CohhCarnage. It turned into a full fledged rout, that was a total army wipe since it was in a tunnel.

Then he decided to quit this campaign and go back to the Dwarves he was used to.

Took two hours.

Highly entertaining hours.

It does make me want to start another Greenskin campaign to see if I can play out the initial opening moves with a little more grace than my first attempt though.

Maybe if I actually survive to turn 100 again, I’ll be slightly better at tactical combat and Total War battle controls by that time, and finally ready to fight Chaos.

Total War: Warhammer – We Interrupt This Campaign…

…to practice a very important skill. Attempting to not suck.

Before we get down proper into a discussion of how badly I’m playing this game, a quick digression.

This is particularly important in the wake of the impending slightly late but always welcome Newbie Blogger’s Initiative that is being organized / celebrated in June this year.

Y’see, I’ve seen posts popping around the blogosphere along the lines of “oh, I’m just a beginner, or a newbie, or an ultra-casual that just happens to accidentally play a game or like a geeky hobby for a couple hours every week, not some fantastic nerd/geek/pro/expert/e-Sports celebrity… therefore, I am totally not qualified to comment, talk about, write about and certainly NOT blog about X. Or Y.”

In between being intimidated that some self-declared expert will jump down their throats for not doing something “correctly” or in a sufficiently hardcore manner, and feeling like they have nothing “worthwhile” to contribute, blog posts fail to get written and a valuable voice drifts off into silence.

Bah, I say.

Bah, to that.

I will happily WALLOW in my noobness and talk about it.

Some people will find it fascinating, seeing something they’re familiar with from a beginner’s perspective.

Some people will enjoy helping and teaching the beginner, offering helpful comments that will speed the learning along. (eg. Portable Tank in Minecraft’s Thermal Expansion mod – had no idea that you could save the liquid inside it with a crescent hammer. Well, now I know.)

Still other people will appreciate learning along with the post, cos they’re beginners too. And they’ve been searching high and low for a post that hasn’t been written in jargon-filled gobbledygook that they can actually understand.

All these people will like the newbie’s perspective post.

(As for everyone else, well, they won’t make it to the end anyway, so they’ll self-select themselves right out and you’ll never hear from them.

In the extremely unlikely event that they are -that- dedicated to actually put in the effort to make a nasty comment, well, the blog owner is the absolute authority as to what shows up, and clicking the trash can icon is a lot less effort than typing words.

Trust me, you’d probably be happy that someone took the trouble to read what you wrote and felt sufficiently moved -positively or negatively- to respond.)

Ultimately, the more voices, the better the conversation.

Ok, so that’s my “being a newbie is totally okay / come join us” spiel done.

Now I can share why my first Total War: Warhammer Greenskin campaign feels like it’s about ready to grind itself to a halt.

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This was the state of the political situation some tens of turns back.

Having gotten into some trouble rather quickly on an initial aborted campaign (internecine civil war between orcs, and a whole bunch of dwarves trooping down to swallow my one or two settlements,) I’d paid significantly more attention to managing faction relationships in this official “first” campaign.

Karak Azul was an odd case of a dwarf faction who appeared to feel threatened by way too many orcs around, and arranged a non-aggression pact really early on in the game (like a couple of turns in.)

Since I was way too busy warring elsewhere, I said “sure!” and both sides respected the peace ever since – the NPC dwarf faction had a “reliable” trait, and I guess I’m an honorable kind of orc.

Fortunately or unfortunately since, they’ve been eaten up by the Top Knotz.

Man, the Top Knotz. They’re a Savage Orc faction. They are -extremely- aggressive. And have a trait to match.

They are also, oddly enough, given the traits of Underdog (meaning they don’t seek to be ultimate ruler and would like to confederate up with a stronger party) and Unreliable (presumably meaning they’re not that great at honoring agreements.)

We agreed to non-aggress each other really early on too.

Somehow, this developed into rather friendly relations, presumably because they approved of my going gung-ho on the initial Greenskin rival of Red Fangs and then going after nearly every dwarven stuntie north of me.

In the meantime, they were busily swallowing up every other Greenskin faction there was and taking over pretty much all of the Badlands territory. They were pretty durned scary and intimidating in overall faction strength, staying at ranks 1-3 for quite a long time.

The good news was, they weren’t attacking me. They liked me. And I wasn’t about to do anything to change their opinion of me any time soon…

…so somehow, over time, we went from non-aggression, to a defensive alliance, and to a military alliance.

This is all very well, but I’m a little grumpy now, because I apparently can’t confederate them the same way I can all other Greenskin tribes. AND they actually need to be wiped out, to fulfill my victory conditions, short or long.

And, narrative-wise and strategically, it doesn’t make any sense to attack them. We’re both orcs. We’re really friendly with each other, just slightly different culturally. (They like being nekkid. We like lots o’ spiky armor.)

We present a really strong united orcy front that has been giving the humans and dwarves no end of trouble.

They’re also a fantastic buffer for angry humans crossing the river in reprisal for orc raids, whereupon the humans are utterly demolished and presumably eaten by a thousand screaming naked green orcs.

Up on the north side of things, the one remaining non-me Greenskin tribe were the Bloody Spearz.

In a similar fashion of non-aggression developing into long-term super-friendly relations, I’d cultivated them as my northern buffer zone to protect against angry dwarf incursions (plus I knew that Chaos would eventually come in from that direction too.)

I’d consolidated a small and not-terribly sufficient couple of territories, and was venturing westward into human lands to raid and juust but not quite barely make up for the lack of infrastructure.

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Most unfortunately, these scary bastards finally arrived around turn 100 or so.

As expected, they ran around doing horrible things to much of Empire territory, ventured a little into Vampire Count-controlled Sylvania, then started ganking both dwarves and Bloody Spearz alike opportunistically, while the dwarves and Bloody Spearz and me were still kinda busy up there ourselves trading dwarven holdfasts between each other.

One Norse tribe (allied with Chaos) also pushed in from the southwest, taking over two of the Top Knotz settlements.

In a slight panic, I tried to rush my Waarghs down south to help them out (we’re military allies, after all), fearing an unfettered Chaos horde rampaging around the Badlands and then coming up to smash my soft, unprotected southern region.

I discovered a couple of things.

One, that goddamn map is huge when you’re trying to move from north to south in a hurry (and I wasn’t even that far north, only around Peak Pass or so).

Two, orcs that aren’t fighting get kinda unhappy. Especially when you tell them they’re not allowed to go raiding because a) they’re in home territory and b) they’re in allied territory.

Three, you don’t get enough money coming in when unhappy orcs are not raidin’ and fightin’ and sackin’ and pillagin’.

5-7 turns later, I was barely hanging on, with a few hundred gold in my treasury and about to go bankrupt next turn; my two orc armies were in danger of losing their attendant extra Waargh army from lack of fightiness rating; the dwarves that I’d abandoned killing to try and respond to a Norse incursion were taking back their territory (reducing my meagre income even further)…

… and to add salt to the wound, the Top Knotz -wiped out- the Norse tribe by themselves before I had even reached the settlement in question.

As in, wiped out. Really. The faction notice came up. I-forget-what-it-was-called Norse faction is no more.

I was like, “Really? Me orcs don’t have anything to fight now?! They’re about to go into rebellion if I don’t get more gold, stat!”

In a desperate maneuver to stave off next turn bankruptcy, I pulled up the Diplomacy screen and sought out the Bloody Spearz.

I asked them to confederate.

They agreed.

They were a weaker faction than me, and they handed me some really chewed on settlements up north, in imminent danger of getting swallowed by dwarves or razed by Chaos.

Fortunately, that sudden expansion of territory to extort money from shifted me up from negative income into positive income.

To solve the crumbling fightiness, I took my two Orc armies across the river into long-suffering Border Prince territory, where we leapfrog raided and looted our way back up north to deliver the final solution to those damnable dwarves once and for all.

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But now, the world map looks like this.

Chaos is Ascendant.

It is way WAY Ascendant.

That crazy bird has been destroying all of the Empire and leaving a swathe of utterly useless razed settlements behind it.

See, the problem is that -I- need to raze or sack quite a number of different settlements for MY win condition.

If Chaos gets there first, I can’t do anything with it.

Also, my win condition necessitates getting rid of the Top Knotz and I just can’t do it.

Seriously, it doesn’t make sense. Chaos is fucking up everything north of me, and I turn south and try and eat up my fellow orcs? Isn’t that what Chaos -wants-?

South is out.

So I’ve got to go north and maybe west into human and dwarf and maybe even vampire territory (except that me and the vampires have been having a mutually happy ignoring-each-other non-agreement since the beginning of time, and I’m kinda scared of changing that state of affairs. I don’t know what a vampire army fights like, for one.)

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Except that Chaos is also messing around that very area, and I gotta admit it – I, the player, not the funsie orc that I’m pretending to be, am seriously outmatched and intimidated by a high tech level Chaos full army stack of 20 units. (And there’s two or three of them up there.)

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I mean, look, this was a teeny tiny raiding party on a not very garrisoned settlement of mine (accidentally obtained via Bloody Spearz confederation and promptly lost.)

I can’t auto-resolve my way out of this.

Chaos doesn’t bother leaving the settlement there for take-backsies. They just burn the fucker to the ground and leave it in ruins.

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My one not-absolute-colossal-defeat was this rather insane battle wherein my garrison stood no chance, but it was furiously snowing and I ran into some forests.

Then I ran out again, and miracle of miracles, the AI did not follow but remained glitched in place. Presumably lousy pathfinding or something.

I dunno. My story, and I’m sticking to it, is that my brave garrison of outmatched orcs lost them in the forests, wherein Chaos spent the next hour searching for but failing to kill them in the poor visibility of the snowstorm.

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Turns out, that if you go AFK and fast forward through the default “one hour” timer, your hopelessly outclassed army qualifies for a draw.

Sadly, the Chaos bastards attacked me again the very next round, and I lost the will to live and accepted the auto-resolve. My settlement and my brave orcs proceeded on into a state of nonexistence.

These were just raiding parties.

Archaeon the fucking Ever-Chosen and some goddamn Tzeentch-bird-sorcerer-thing is tromping around up there.

I completely do not know how to deal with it right now.

I understand about 25% of the battle controls at the moment, for crying out loud.

So that’s where I am. Easy difficulty campaign stalemated by an unfamiliar control scheme.

Luckily, I have discovered something equally fun and manageable that can be played in almost Overwatch-sized snippets of time.

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Total War: Warhammer allows you to set up your own custom battles, be it with or against real people or computer-controlled opponents.

You can set a custom amount of funds, and then pick your own units from an army roster, almost like building a Warhammer miniatures army from an agreed on number of points, and then select the computer faction and auto-generate units or custom build your own resistance.

This has been -perfect- for practicing my very poor grasp of Total War battle controls and exceedingly limited understanding of Total War tactics.

Reading tons of Reddit threads led me to two semi-helpful sites:

The latter especially provided a bit more of an understanding as to what precisely one should be aiming for in combat:

ie. solid infantry lines, support by skirmishers, micro’ing cavalry charges into the flanks and rear of the enemy.

Also, the realization that Total War does -not- handhold you and provide you with any semblance of noob-friendly unit deployment in the initial phase of battle.

No, you are expected to prearrange every single unit to your liking and set their formations with some manner of tactical sense and then lock it in said formation.

Aka OMG, I’ve been deploying my multitude of orcs and goblins all wrong, in really poor formations.

I still can’t say that I’ve gotten it -right-, but I’ve been stretching them out a bit more and making some nicer looking 3, 4, 5-deep stacked rectangles of greenskin power and they seem to be performing better than previously.

I can even begin to see that my vast orcish number means my longer infantry lines can actually wrap around and flank smaller-sized enemy units.

That is, if I can actually CONTROL them appropriately.

I’m still working my way through the first screenshot guide… and I also realized in retrospect that these little nitty gritty nuanced controls are mentioned – in a really offhand fashion – in-game, under the battle controls sections, in little text sentences under an “Advanced” tab category.

It is totally not muscle memory at this point in time.

I have to remember and refer back every so often to realize that ok, “if I want to move my unit in formation but just tweak it positionally a little, hold down ALT, then LEFT-click and then drag the yellow formation that appears to where you want it.”

“If I want to -rotate- my unit, I have to do the same but hold down CTRL, and then LEFT-click and drag to rotate said unit.”

“If I want to both change position and rotate said unit, then it’s CTRL+ALT together and LEFT-click drag” and my fingers tangle up and get confused.

To add a little insult to injury, accidentally right clicking issues some kind of move order, that may or may not ignore formations, depending on if you locked the formations beforehand.

Holding SHIFT meanwhile queues up your orders, which is eminently possible to also accidentally mash on while juggling CTRL+ALT and dragging.

Oh and CTRL+right click (not left) tells the units to walk or something.

Double-right clicking makes them run/charge.

Confused, yet? I still am.

So I’m basically putting my money where my mouth is.

In my beginner’s guide to GW2 movement and combat, I exhorted newbies to MMO controls to be patient with themselves, to break it down into small parts, and practice bits at a time, until it all becomes muscle memory.

I’m doing the same thing with myself in Total War.

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The really nice thing about custom battles is that I do -not- have to deal with a full sized army stack of 20 units.

I experimented with army costs and figured out that 4000 gold gives me a nice range of two melee Orc units, two cheap expendable goblin spearmen (long pointy things like pikes and spears are good at staving off cavalry, apparently), one set of nastily effective night goblin skirmishers, one unit of speedy goblin wolf-mounted cavalry and one boss character to lead the gits around.

This lets me practice micro’ing a small but balanced army around the place, aided by the pause key and my new favorite speed – slow motion.

I begin to grasp really basic but previously poorly understood and not articulated knowledge (that veterans find so common-sensical that it’s not worth mentioning) of stuff like “cheap expendable units like goblins are quite important and have their place. I can spread them out a long way in thin lines to cover my more valuable infantry. They can be meat shields to absorb missile file, cavalry charges, whatever.

I suspect I’m going to be spending the bulk of my time in this part of the game for a while yet.

I might start another faction’s campaign once I feel a little more well-versed with the controls.

But as for fighting 20+ Chaos units with two stacks of 40+ Orc armies, with magic, artillery, monsters and all, eh, that’s going to have to wait for a really long day in the far future.