GW2: Love/Hate Song for a Dragon (NBI Poetry Slam)

Tequatl and I have a very complex relationship going on...

teq-splode

Shall I compare thee to a sunless day?
Tequatl, the Undying, Zhaitan’s knight
the scourge of countless nations, Sparkfly’s blight
Thy bulk shrouds sky amidst desolate bay
by turret and megalaser array
we bide our time and wait for thee, packed tight
Dull hours pass, the throng endures despite
Hark! There’s something in the water, they say!

teq-waiting

Players rouse themselves and charge, Teq stuns thrice
stumbles, goes down, the hordes do rush the chest
Hopeful, for good things come to those who wait
Mass disappointment reigns, still nothing nice
Just greens and blues, as most folks can attest
Each time, the more my love doth turn to hate

shatteredspikes

Shall I compare thee to a starless night?
Oh Taco, Destroyer of Dreams betrayed
Thy cool cruel Majesty, oft delayed
‘Gainst the Shattered dragon, crystalline blight
No wait, but neither any hard fought fight
I stabbed a claw, and snoozed, no health decayed
Too soon it died, and still the loot dismayed…
A quaggan wakes me from my fancy flight

teq-poison

The surge of embers roar into my ear
Lava fonts bloom, the zerg assails his flank
I think of how one charr can turn the tides
amidst thy poison cloud caress, no fear!
No turret falls – I guard, protect and tank
In strife, the more my love for you abides

teq-chest

This one goes out to all those who have ever waited for Tequila.

(And Syl too, of course. Because we would never do these without a starting kick in the pants. Join the NBI poetry slam today!)

teq-bones

GW2: Waiting For Godot-equatl

There's NOTHING in the water...

For the past two weeks of Tequatl Rising, I have been faithfully setting my alarm clock to 1-3 hours before server reset to get in on Sparkfly main and a Teq kill at the most popular time of the day.

Today, I hit the snooze button and rolled over in bed.

I jerked up, one hour past reset, and went “Damn, I must have missed it,” but logged on anyway.

You see, I went and joined TTS, the sprawling three, now four, guild powerhouse set up by a phenomenally dedicated leadership, expressly for the purposes of gathering individuals obsessive enough for regular “hard” mob takedowns, shortly after my angry rant of a couple days ago.

It was mostly as a backup for myself, as I was getting tired of showing up at 3-4am in order to get into TC main Sparkfly.

I figured, if the main instance was still hard-capping, then TC would not be short of bodies and thus very theoretically, it’s not an abandonment of the server community to pop into an overflow to get my Teq business done elsewhere.

(Of course, it’s still a brain drain in the sense that experienced players may be drifting elsewhere, and being replaced by latecomers to the fight who haven’t learned the hard way what to do yet.)

But the experience of an organized guild attempt is a heady allure when you’ve tried it once.

First off, less camping time. A leader has already generously sacrificed his time for you to find an empty overflow, and everybody in the guild just pulls everybody else into the same overflow. The wait is mostly for Tequatl to show up, not to reserve your spot in the main instance.

Secondly, a lot less individuals making “I give up” decisions and backing off to save themselves, thus lowering the chances of a successful kill.

TTS runs a ranged DPS squad, as opposed to the melee-centric focus of TC which is more reliant on heavies being built tanky and stabbing Teq between his toes. It produces a slower start, but diminishes the possibility that 80% of the zerg flips over and dies to one or two shockwaves, having already been footstomped and poisoned by being in melee range while he’s unstunned.

There have been a kill or two that I was present for where Teq came early, surprising everyone and catching more than a few people AFK.

Turrets have been overrun, manic screaming has erupted over Teamspeak with a few choice reports on the numbers standing by that are AFK, but the big difference is that fewer people stand by the sidelines wasting good combat time typing long imprecations into mapchat. People act. Of their own accord, some respond to the turrets, some staunchly maintain dps on Teq.

And more importantly, people keep the faith. Teq WILL go down.

All we have to do is Maximum Burn during his stun phase. Go all out. Pop everything.

After the first megalaser phase is painfully struggled to and defended, what seems like the entire map with TTS tags surge right at Tequatl, with a cohort of fire elementals and other things besides. The DPS output is often insane, and once or twice has surged right into the next laser phase without Teq having a chance to recover. If not, it gets almost all the way there.

Lost time is caught up on. And everyone gets that Teq kill in the end.

embers

Except… when he doesn’t choose to show up.

Imagine my surprise when I logged on one hour late, thinking to catch the second TTS kill of the evening for my random lottery ticket at a miniature, and hear on every channel that Tequatl is LATE.

People have been waiting for Teq for 2 hours already by the time I showed up.

Four overflows have been filled by the ever-expanding TTS.

I don’t even try to get into main TC Sparkfly, because it’s usually hard-capped by this time too, A glance down both my guild rosters suggests the regular Teq killers are already inside and waiting.

Some patient “Join in Sparkfly” spamming manages to wiggle me into a TTS overflow as other people give up and move on to other things, like getting dailies and monthlies done.

We wait for one more hour.

People are debating if the new monthly reset broke Tequatl. Or boss week expiring did. Or preparations for the next patch. Or if he went back to his three hour timer rather than the accelerated pace of the last Living Story.

Posts are made on the Guild Wars 2 forums and Reddit, wondering if any Anet employee can give an answer or at least some kind of response.

Everything echoes into an empty void.

This is a huge stressful test for the TTS leadership as they have over 400 people waiting in four overflows. Through certain backchannels, they receive unofficial “official word” that Teq not showing up is possibly a technical problem which is not likely to be solved within the next couple hours. They very professionally keep their source anonymous to respect that person’s privacy and minimize any corporate fallout on that person’s behalf, but use that to make the hard decision to call it for the night and cancel the raids.

I really feel for those on normal server instances who have been just waiting there forever, constantly refreshing the GW2 forums or twitter or facebook or reddit to see if there’s any word.

8 hours later, there is still dead silence from ArenaNet.

At least they have the courtesy not to delete or moderate any threads whatsoever in the meantime. I suppose everyone is keeping their heads down pretending to not be home.

You know what this is?

This is a COLOSSAL COMMUNITY MANAGEMENT FAILURE.

Apparently after all the sound and fury of the Super Adventure Box and the Josh Foreman saga, all Anet staff may have been given a stern warning to keep their mouth shut and heads down and let PR and community management deal with this sort of thing and let them vet all dev responses before posting online or some other corporate nonsense.

Well?

Where is our official response?

It’s not the first time stuff has broken before a patch. People can handle that. Just let us fucking know.

We also understand that this stuff happened -after- working hours, and that it’s not really an emergency of such proportions that you need to call back staff to work overtime to respond to.

Are you telling us that even your community management works 9 to 5 hours and that no one is in the office monitoring for problems?

What I find most incomprehensible is why somebody cannot send each other a few SMSes or emails after hours to check on things, and then drop a SHORT TWITTER note to acknowledge the issue and that “we are looking into it.”

Make some vague noises. Have your morning meeting discussing the whole issue later. JUST ACKNOWLEDGE that something is up.

Someone has dropped an epic communication ball here.

And they’ve dropped it on the hardest of the hardcore, those players stupid enough to wait for three or more hours to maybe get a kill on a big boss mob for very maybe a chance at something nifty.

Maybe they think these hardcore folks will suck it up and keep playing the game anyway.

We probably will. We’re goddamn stupid like that.

But if they think they can bury their heads in the sand without someone making -some- noise on the Internet and hope it washes over, well, here’s little old me blowing a whistle in my corner here.

It may just die down with nary a sound regardless, but let me officially state here that I much preferred the communication of old where ArenaNet was flexible and responsive and on the ball.

Please keep improving on this, because it’s not a good sign otherwise.

P.S. This is why fixed scheduled timings are a lot better than a random interval where people have no clue when something is happening and has to wait for. It’s the Lost Shores Part 2 all over again…

GW2: Casting Blame and Looking in a Mirror

Yep, definitely the AFKers' fault for this one...

Today, I’m angry.

Fortunately, after going out for a nice lunch, my mood has mellowed down enough to talk a little more calmly.

But I’ll share with you all right now that I had a flash of indignant rage and pretty much only saw red for a while after reading Ravious’ post about Tequatl and how Sanctum of Rall had decided to abandon their home shard by going off into an overflow of their own – ostensibly to jettison their AFKers and thus have an easier time killing the undead dragon spawn.

First off, I just want to make it clear that it’s not his fault that this somehow pushed one of my buttons.

I have been sleep deprived for the last couple of days, so I might already be predisposed to being short-tempered and grouchy.

There has been the usual influx of hostility over map chat when things are difficult and people experience failure and then start the casting about of accusations and blame.

There have been one or two individuals whom you almost think are being belligerent trolls seeking some kind of reaction, but you still try to give the benefit of doubt and assume they have their own perspective, and try to work with or just put up with them and not react or respond to their more provocative statements.

There’s been Stubborn’s stories about his ongoing WoW guild drama, which on the surface appear to be a standard ‘A team’ clique forming to go raiding by themselves, ignoring the ‘B team’ and weak links with relief.

This particular group appears to have the audacity to use the guild resources of calendar planning to send secret invites to each other, with guild leadership none the wiser, and cheerfully and readily drop out of group and raid WITHOUT A WORD when the team complement ends up not to their liking.

A custom no doubt developed and encouraged by automated dungeon finders, where the next bunch of people in your party are merely a click away and all interchangeable. Feel free to dump them if they are idiots and retards and morons and slackers.

Finally, there’s been this morning’s experience with the Twilight Arbor Forward/Up dungeon path, otherwise known as TA F/U.

F. U.

Literally.

Because it has a reputation for being the most challenging of the three paths and the last boss chews up parties and spits them out.

Naturally, it’s the one TA dungeon I haven’t done and want to do so that I can check off yet another step towards the Dungeon Master achievement.

A guildie sends the LF1M message out on chat, so I think, why not? And join up.

Zoning in, one glance reveals it’s a mixed PUG. The ranger mentions straight off that they haven’t done the place, and I chime in to support her, saying it’s been a while and I don’t remember the path very well, so please mention any necessary mechanics.

(I really don’t remember TA that well. It’s not one of the dungeons I run very often, just now and then. And I can’t for the life of me remember whether I’ve done this path or some other combination of Forward or Up.)

Another glance shows that one of the members, a mesmer, has only 800 AP so I assume right off that he’s new and nervous and cut him some slack for not saying much of anything.

The guildie and the other one say nothing, so again I assume everything’s fine and they’ll clue us in as we get to stuff. I’ve got GW2dungeons.net pulled up in the other screen for additional reference too.

We hit a spot of trouble almost immediately when no one mentions if we’re running or killing through the first few groups of mobs.

Having done other TA paths once upon a time before, I assume we’re running and so am focused on the guildie and the other guy to follow in their footsteps because I simply don’t have sufficient map familiarity otherwise.

This leaves, alas, no time for typing anything into party chat and everyone is left to fend for themselves in the classic hesitant start and stop manner of everyone trying to figure out what everyone else is doing before breaking out into an all-out run for survival because oh my god, I’m going to die, and better them than me.

Naturally, four of us make it and the one that was the least prepared for running and thus ate the aggro collapses.

While we huddle in a corner and wait for the poor soul to make the lonely run by themselves, I -try- to get someone to say something about the Nightmare Vine strategy we’d be using by asking what’s the plan.

After all, in some forsaken corner of my memory, I vaguely recall that a few of my groups liked to leave the last vine alive and burn down the middle one once it appeared, others whittled down all six then hit the center one, and there may have been one that just rushed the center one – I don’t know, I couldn’t remember!

There’s pretty much dead silence. I try again and ask if we’re killing the outer ones first or rushing the center one. ‘kill outer’ is the two word reply. No one mentions the Volatile Blossoms.

The poor ranger trying to get to us has died twice in the meantime.

My heart bleeds a little and I type, “hey [ranger name], do you need some help getting to us?” And am about to try and figure out if I can walk them through running, or just move the entire party to killing the hounds and husks in the way, because why not, it might be easier for this group to clear the way together…

At the same time, another guy decides this is the best time to open the fight and attacks an outer Nightmare Vine.

OH SHIT.

I do a 180, slam down my two banners and rush in to hack away. The guildie jumps in. The newbie mesmer must have walked right into some Volatile Blossoms or just stayed too long in the red circles they threw up because he just curls up and crumbles like tissue paper without a single purple-colored skill firing.

Then the guy who started the fight goes, “oh, whoops, not everyone is here yet.”

Yeah. But too late now. We’re committed.

The ranger does eventually get to us midway through a couple of vines. I still can’t remember if I should be leaving the last vine alive or not, so I watch what the other people do. The guy who started the fight attacks the center one once five vines were dead. So I shrug and jump in and wail away on it too. The guildie has decided to work on the sixth one. Ok, whatever.

Unfortunately, we’re a little slow on dps and the outer vines begin sprouting one by one again. I wince inwardly, trying to solo warrior race against the clock as all the others, presumably with more toughness than me slotted into their gear, turn into my impromptu meat shields.

Close, but no cigar. Maybe one tenth of the big vine’s health remains when I’m finally the only thing in the room the vines can target. Berserk-geared zero-toughness warrior goes down like berserk warrior,

TPK. But I mean, we started a man down and everyone was unprepared and no one even -described- the strategy. So fully understandable, let’s try again, this time with better communication beforehand, right?

Guildie sends me a private whisper. Paraphrasing, “Hey man, really sorry, but I think this is a noob group. They’re hopeless.”

“Yeah,” I agree, for such is undeniable. “Are you familiar with the path?” I ask, because I myself am unfamiliar and will have trouble leading thusly. “Let’s try some coordination and see how it goes.”

It’s a bad start, no doubt, but the group hasn’t even had time to gel yet. Sure, if we’ve tried explaining the fights and are still wiping every encounter, then yeah, we can bow out with grace then, no probs.

“I did it up to the end once,” he says. “The last boss is really tough.” (I’m aware, I skim read the GW2 dungeon forums.)

“I don’t want to waste an hour, I’m going to drop party.” And he does. Without a single word to the rest of the group.

One or two more bail without a sound, and one of them must have been the instance holder, because I’m summarily kicked out of the dungeon and find there’s no one left in the party by the time I’ve zoned out.

Guildie goes invisible. Or logs off in a huff. But I do suspect he just went invisible.

Okay, maybe I just have rejection syndrome like Stubborn, or it’s a perfectly human reaction that everyone goes through, but the thing that zapped through my head was, “WTF, man, was it me?”

And sheesh, no one even tried. It was easier to just drop the damn group and presumably start over another time?

Well, because I’m not the sort to take this kind of thing lying down, I stay right at the entrance of TA and pretty much refresh the LFG finder non-stop, determined not to move a muscle until I -finished- TA F/U.

And in the very next group I joined, that’s exactly what we did.

A staff guardian cleared volatile blossoms for us. The group stayed tight as a group and ran together through spawns. We targeted the nightmare vines one at a time, clearing them all with a marked target until the big one was burned down.

We reached a spot of trouble when we had to drink from the fountain and stealth past one-hit kill deadly swarms. I was reading the guide with one eye while trying to follow in the footsteps of the two who seemed to know where they were going, while also trying not to blindly walk into an area that would reveal me. I scraped by, the last two didn’t. The three that made it patiently waited for them. One of the guardians was kind-hearted enough to turn back and try and clear volatile blossoms to make the run up easier – except he must have accidentally ate a one-shot because he fell over and died. So we two crept back slowly towards him and conducted a revival rescue. Everyone made it in the end.

At the last boss, we quite naturally wiped a few times while trying out various strategies. There was the rush in to the back of the tree, put up reflects and try to burn it down. Got halfway through its hp, then everyone got massacred by machine gun poison projectiles from the 1001 spiders.

There was a 1500 distance attempt by the retraiting ranger to range the tree down a la Dulfy’s guide, except one of the warriors might have went forward a bit far and aggro’ed the spiders. We were actually holding the spiders off decently well with melee, but the party didn’t seem interested in a “some melee and hold off spiders, some range” strategy.

There was the rush forward to the front of the tree with reflects and try to burn it down. Nada.

Some people were wondering if it was at all possible to defeat the tree if not achieved on the very first attempt. Luckily another guy found a video of an engineer who solo’ed TA F/U. “Lol, he just ran around like a retard and hit stuff” was the conclusion.

Huh. Okay. So we tried that. Everyone slotted a ranged attack, and a sacrificial guardian volunteered to be the first to dive in and soak the initial aggro. Strategy: Kite everything. Run in a big fucking circle.

What do you know, it worked.

It was kind of surreal and yet hilariously funny, in a Three Stooges sort of way. One of the guardians was pretty much leading the entire morass in a big circle, and everyone else just looked after their own survival, kept moving to avoid the projectiles, and focused on hitting the tree, revolving in a merry-go-around that occasionally switched directions and would be lethal if stopped. Reflects were used, I had my banners down to offer stats and pulse regen, etc.

Tree died. Probably everyone got their last TA path ticked and done, there was much rejoicing and everyone left content.

I tell you this long story to try and explain why it makes me so MAD when people just give up and look for the easy (or efficient) way out, blaming any convenient scapegoats that are not themselves. When they are not willing to reach out and communicate to others, whom they have labeled as hopeless/idiots/whatever, preferring instead to close themselves off in little groups of us vs them.

We’re okay, -they- are not.

Try and extend a little understanding, goddamit.

Everyone was new to a dungeon once.

A few days ago, I was the class clown in another guilded group who kindly and good-naturedly walked me through Caudecus’ Manor path 2. Knowing I was new, they gave me full text explanations on what to do, when to do it, and there were many ‘lols’ at my expense as my Charr lumbered his way through, trying to figure out exactly when they were picking up barrels and when/where/why they were putting them down in special spots.

‘Don’t hug the barrel, Riot, lol, put it down’ as I grabbed someone’s already specially put aside barrel and tried to bring it back to where they had -taken- the barrels from. (Well, they were running back and forth, how was I to know where was the start and where was the end?)

I’m sure I looked like a total retard in that one.

My only saving grace, another asura who was late to join up with the party (‘short legs’ – always a good excuse) and couldn’t jump and needed a portal to get up to where everyone else was.

Conversely, I can run CoF path 1 and 2 like clockwork and teach my way through it – though the boulders (especially with the invisible boulder bug of this last patch that gave me quite a scare before figuring out the workaround) are still tough to time.

What I’m trying to say is, don’t be so goddamn quick to judge people.

Pro AFKers do it on turrets.
Pro AFKers do it on turrets.

Fucking AFKers at Tequatl, is the standard refrain of some people, especially after they fail and need someone to blame. We didn’t have enough dps. It MUST be the AFKers.

No one thinks that maybe the guy who is AFK fell asleep because he’s been up for 12 hours straight camping Teq to try and get a win in. Or was distracted by his kids. It’s not like he can actually get any credit without waking up and participating.

Oh my god, the zerg is drowning in poison clouds at his foot here. FUCKING TURRET OPERATORS, if you don’t know what you’re doing, GET THE FUCK OFF, you morons. Cleansecleansecleanse, OMG, where are our cleanses. OMG, the bone wall is up, you guys are RETARDS.

Guess what. All the turret gunners have jumped off the turrets because they’re clearly too incompetent to operate them. Would you like to actually try?

I have. Though it’s only lately that I’ve taken them over to practice with, once one of these situations come up and no one wants the turret anyway. It can be fairly tricky to keep a target lock on Teq to keep spamming 2 on him, while making sure your mouse cursor is in the right place to spam 3 on the zerg AND quickly shift to cleanse yourself or a neighboring turret if the poison clouds show up.

And to be frank, if you’ve never been IN the zerg, dying horribly to the poison clouds, you won’t actually know why and where precisely to be aiming the cleanse as a turret gunner. And it’s still guesswork because it’s very hard to see at that distance.

Nor will you ever understand how important it is to a turret operator that he has a reliable turret defense team around him so that he doesn’t have krait and risen in his face, an ignored Finger fucking him up with poison, and his turret just dissolve around him because it broke and no one repaired it UNTIL YOU ACTUALLY walk a mile in his boots.

Sometimes it’s not the turret guy’s fault that he can’t cleanse you BECAUSE HE IS DEAD and DOESN’T have a turret up in the first place.

Speaking of the turret defense team, you can scream at them until you’re blue about keeping the turrets up for flawless defence, or blaming them or turret guys for bone walls, but until you’ve actually tried to hold off a swarm of Risen (champions included) and gotten one shot because they all turned and looked in your direction at once, or felt the despair of the few of you lying there dead and the turrets being overrun because everyone has run off into the zerg (which is now busily screaming that they aren’t getting cleansed, while you’re begging for a few more responders to help out at X turrets, because omg, so many champions and even some grubs)…

…Well. Suffice to say that there are quite a number of moving parts in this fight that can break, and it’s not just AFKers that can be the only problem. Blaming them can obscure some of the real reasons why an attempt failed.

If the turret defence doesn’t know how to target krait hypnosses to whittle down krait numbers fast and ended up distracted by krait “clones” essentially, they take longer to fight every wave. If they don’t kite champions away or whack smaller targets first, mobs can wreck havoc amidst the turrets. All that focus on red names distracts from the very real danger of nearby Tequatl fingers, which give turret gunners a hell of a time if left unmolested.

Too much turret defence, more champions spawn, zerg doesn’t have dps. Too little turret defence, and the turrets get overrun anyway.

Squishy zerg = dead zerg. Especially if they can’t dodge shockwaves well. And zerg, did you have the right stats or slot the right group supportive skills?

A lot of things can go wrong, and it’s the nature of this fight that you can only see what’s happening in the area that you are near. If you’re at Teq’s foot, you can’t see what’s happening with the turrets. Vice versa, if you’re by the turrets, it’s hard to see exactly how many people have gone down with each shockwave + poison AoE.

It’s fairly impossible to apportion blame or responsibility unless you have a person in each place discuss what was happening there and put the big picture together.

Yet quite a number of people just lash out on map chat regarding things they have no awareness of whatsoever. Far easier to blame someone else than ask what they themselves could have done better.

It also disturbs me that the more highly skilled are taking themselves away from the main population, preferring to hang around only with themselves. It’s a very subtle form of elitism. The A team breaks off. The B team is left to their own noobish devices.

Is there no one willing to help them get better?

GW2: Tequatl Timezone Troubles

Join the army, fight dragons, they told me... I never guessed I'd be giving an undead one a manicure.

It’s the beginning of the end for Teakettle – for certain timezones at least.

Three days ago, I logged on at around Aussie peak hour (their 7.30-8.30pm) and the gathered crowd at Tequatl under the command of previously mentioned guildie managed to bring him down to 1-2% health.

A day or two before that, according to him, he had achieved 3 kills in a row.

One day ago, I logged in to find myself in Sparkfly main without having to beg for anyone to pull me over. In fact, on casing the area, there only looked to be 50 people hanging around the vicinity, with said guildie exhorting map chat that the zerg just needed to “stack better” next time, doing his best to lead a raid map full of irregulars.

Today I popped in an hour later to find barely 20-30 people chilling around the south turrets. Fish heads were up, which suggested no successes in the Teq before I came on.

oceanicdesert

For me, at least, the stress is over. I finished all the achievements a couple days ago. And I can only assume that others have been doing the same over the past couple of days.

The good news is that I do still see some Sunbringer titles running around in the Tequatl zerg, so a couple people are still hooked to either the idea of the fight, the socialization or the very rare chest goodies.

But the first rumblings have begun.

My next hope is when the Asian primetime crosses over into Euro primetime – around my midnight to 1am. This is also noon to 1pm for NA East Coast and morning for NA West Coast.

A couple days ago at this time, a whole bunch of people (not a few from well known WvW guilds) had showed up and Tequatl had been knocked over like clockwork with 4min 30seconds left on the timer.

Yesterday at this time, I logged right into Sparkfly actual, no pulling needed.

Ruh roh.

Well, granted, map chat revealed there had been a Tequatl some seven minutes earlier, so people could have logged out right after. But the fish heads were still in place (meaning failure).

Fortunately, as it got closer to the time, it did hit overflow and I had to pull some guildies via party, but it never did hard cap either.

That attempt? Just shy of 25%.

The crowd at Tequatl significantly improved as the day went on, fluctuating closer and closer to a successful kill. Just past reset, the zone hard capped and Tequatl was zerged down with extreme prejudice.

Twice.

In fact, there wasn’t much finesse to the first kill. There was however an excellent charismatic commander on Mumble and easily 75 people in the DPS zerg at Tequatl’s foot. 10-15 tended to go down with each strong attack, necessitating a bunch of warbanners and mass rezzes, but the commander managed morale like he was building a cult – with the result of a very tight stack and many people basically kamikaze melee rushing Teq’s big toe, with a stream of reinforcements flooding in from the northern waypoint.

Dulfy showing up might have also helped the whole cult of personality along.

Here's your chance to play "Where in the world is Dulfy."
Here’s your chance to play “Where in the world is Dulfy?” (little hint: gold tag. Mwahaha.)

The second kill cut it very close, with barely 10 seconds left on the timer.

I missed the third attempt, having logged out for breakfast, and got back in time to log in unaided into Sparkfly main. Someone was lamenting overrun turrets in Mumble, and fish heads were strewn  about the place, so that was that. I decided to get my daily done rather than hang around the swamp any longer.

There may or may not have been further successful attempts that night, but I’m sure the crowd would have dwindled by the time Hawaii crossed midnight.

What does this mean for Tequatl and the Tarnished Coast?

I’m not sure. I’m going to try and spend another day observing to see if the Euro primetime kill pattern holds. If so, there’s at least hope for Asians and insomniacal Oceanics by staying up till midnight-2am, because there sure isn’t going to be one during our primetime unless a large organized guild moves in to schedule something.

My Singaporean time guild -might- be able to generate enough numbers to lead if all who show up for guild missions decide that a Tequatl attempt is something they want to do, but as it’s mostly a core of dedicated WvWers with a more casual off-and-on-again PvE cohort enjoying the socializing mass numbers provides, sufficient PvE raid interest is unlikely.

If the Euro night / NA daytime kill fails to garner sufficient interest after a while, I suspect what will end up happening is a daily Tequatl kill right after reset.

I -am- confident that Tarnished Coast contains enough individuals who will still remain interested in one Teq kill a day to more or less fill the zone (especially if bolstered by guests.)

Which is all very well for those who can make that hour consistently, but not fantastic news for those who can’t.

We may see some attempts at cross-server organized raid guilds, who will schedule regular Teq kills. I understand that the EU servers have produced a fairly elitist one already, and that the NA servers have a sprawling three guild one. (Except I hear they’ve scheduled theirs at 5pm server reset time, so that’s not very much different from a server effort at that time too, right?)

Functional guilds have the advantage of ensuring that everyone who turns up is interested, committed and focused on the purpose of bringing down Teq. They offer organization, coordination and a raid-minded leadership. They will certainly require a voice program to listen in, even if they don’t necessitate owning a mic. (And if the mechanics of future raid mobs become any more complicated and require immediate feedback from each player, rest assured this will become a requirement.)

But the question of membership attrition through time and lack of interest (especially as more people get what they want out of the chests) may still eventually hold these guilds hostage to critical mass.