Haha, made you look.
Nope, still not on the Viking bandwagon yet. Quite content to wait out for more development, as I’m just not in the mood for wrangling with annoying monsters in my building sandbox yet.
But it doesn’t mean I don’t enjoy reading and watching other people enjoy Valheim, and recently, one of my favorite irreverent Youtubers Josh from Let’s Game It Out got his hands on Valheim.
For those not in the know, he basically makes a living playing games WRONG. Very very wrong. Gamebreakingly framerate droppingly wrong. So destructively wrong that it’s a delightful paean to every Explorer/exploiter type who pushes the game boundaries of rules and has wholesome gleeful fun feeling out the game world’s absurd limits.
It’s hard work being gloriously absurd, but it’s also hilarious and joyful to be reminded that these games are toys and fun can be had in different ways. Even and especially ways completely unintended by the designers. It’s like getting a toy for your cat and realizing the cat is happier sitting in the box that came with the toy and batting around the wreckage of what -was- the toy.
Well, this -was- Valheim, supposedly verisimilitudinous dead Viking simulator.
As a closet game pyromaniac, I love the campfire thing the most. Some of us just like to watch game worlds burn.
On a *cough* brighter note, enjoying the whole video has refined my appreciation of Valheim’s aesthetic to “Okay, I quite like the pixelation of the world, it’s quite close to Minecraft… it’s just the player character model I still can’t stand.”
No worries, I’ll wait. It’ll keep.
Back on a Minecraft front, the great Pam’s Harvestcraft 83 crop types farm facility is finally done.
Certainly, it’s one of the more massive builds I’ve ever attempted in Minecraft. Feels pretty good to see it done.
Almost feel like doing another big building project. Almost. We’ll see.
In the wake of these things – a big completed goal – I started casting around feeling that usual sense of aimlessness. Drawing a blank, I just went for a short term goal, actually finding an Ender stronghold and an End Portal and popping over to see what’s up in the End.
Possibly one of the more infuriating things I tried.
One is supposed to start with a bunch of Eyes of Ender to toss into the air and follow to the stronghold.
Fortunately, by this time, I had some Ender Lilies growing on End Stone provided by Astral Sorcery mod transmutation, and I’d figured out Blaze Rod creation from compressed Netherrack, so I had no shortage of Ender Pearls and Blaze Powder. I stocked up on about 36 Eyes of Ender and started hurling them into the air.
About 20 eyes later, following at a slow crawl, this not only felt boring but also wasteful. Then I got a bit smarter and said to myself, maybe I should attempt triangulation.
I marked my start point on the Antique Atlas, followed an Eye of Ender and marked where I ended up. Flew on ahead in the extrapolated direction and tried it again. Still one long straight diagonal. Rinse and repeat until I hit a point where the Eye of Ender flew backwards somewhere rather than forward. Aha!
Located the spot the Eye of Ender gravitated to. Dug a 2×2 mineshaft down to bedrock and found absolutely… nothing.
More wiki reading pointed out that a) the Eye of Ender is not as kind as to lead you -directly- the End Portal, nor does it b) lead you to the entrance of the stronghold. No, it c) leads you the CENTER of the chunk the stronghold ENTRANCE is in.
So the center is at 8,8, and the entrance is usually, says the wiki, at 4,4.
So I hit F3 to bring up all the debug coordinates, shifted myself away from 8,8, located 4,4 of the same chunk and dug straight down again.
This time I hit the entrance, and proceeded to explore the stronghold. Fairly peaceful exploration, of course (yay! peaceful mode!), except there were over a dozen rooms with no End Portal in them, one giant ravine that tore straight across the stronghold breaking up its structure, and what might have been the start of a mineshaft set piece. Aka, one super disrupted stronghold architecture.
It got to the point where I was getting extremely lost and decided to mark every single room I’d been in with a white cobblestone block and a torch laid on top of it.
Soon I wound up with what seemed like the whole place explored and no End Portal room.
More third-party website reading suggested that the End Portal room was probably hidden behind some walls, as might happen if other set piece features got layered on top of it.
So there were a few options left to me.
I could give up and try to find another more cooperative stronghold, but I’d have to wander off far enough that the Eyes of Ender didn’t lead me back to this one.
I could dig up every last adjoining wall of the stronghold and basically turn the place into a gigantic square quarry hole in the ground until I found the End Portal room which was -probably- there.
Or I could cheat and turn on /gamemode spectator to ghost through walls and peek at the various structures in the world.
Guess which most simple option I decided to go for.
It was indeed surrounded by solid rock on all sides, except one entrance leading out to hitherto unexplored stronghold rooms, all completely cut off by mineshaft spawn disruption.
It was SO close to my initial two borehole mineshafts, except that I had gamely just followed the entrance and went off exploring the rest of the stronghold in the completely opposite direction.
So I just pickaxed myself a new entrance to the portal room and popped over to the End.
Where I found out the Ender Dragon still very much exists in Peaceful mode. Whoops.
One hasty escape via the Home teleporting Inventory Pet (best mod and best pet ever), I went back armed with lots of glass bottles to collect Dragon’s Breath and a Terra Shatterer sword and Crystalline Bow from Botania to make quick work of the Ender Dragon. It’s kinda unfair when you can also fly around with an Angel Ring. All good. I already did the suffering in other less well equipped Minecraft game worlds.
So that was that, I had one more Dragon Egg, popped over to the End Islands to collect some Chorus Fruit and am now having a gigantic case of the What Nows?
I suspect the answer will lie in trying to go down another mod that I’ve been avoiding for fear of its overly complicated tech progressions. There aren’t that many mods left in Peace of Mind, alas. Magical Psi looks fiendishly complex. Astral Sorcery seems only a little less so. Botania is always intimidating. Solar Panels is the simplest but requires ridiculous amounts of resources. I would love a Quantum Quarry but that requires tons of RF power and this modpack lacks my usual suspects for generating tons of power.
All signs point to giving my best go at Immersive Engineering. We’ll see. Probably take things more leisurely from now and might start exploring other things in my games library.