GW2: The Nerfs Will Continue Until Morale Improves

The watchword of the day is annoyance.

I suppose this is a change from the past month, where the operating phrase was “cruise control.”

However, I am not sure this is a terribly positive change.

The silver lining, of course, is that I finally got frustrated enough to break through into coherence on this blog again.

Most of last month was me questioning myself, “What are you feeling when you play the games you’re playing? Do you have anything to write or blog about?”

And the reply, as always, was “ehh… nothing very much. I’m not sure I’m feeling anything. Kinda numb. Empty. Just cruising. Kinda contented, I guess. Not happy happy. But not depressed or sad either. I’m just doing what needs to be done.

“A chore is a chore is a chore. It’s not super-tedious, but it’s nothing to get excited over either. You do it, mark it off the to-do list for the day or week, and proceed not to think about it any longer. You certainly don’t find a dire need to wax eloquently on a blog about brushing your teeth, bathing, cleaning the house, picking up groceries, paying the bills, doing GW2 dailies, doing PoE dailies, -every- day and -every- post.

“You know what? This is too much thinking about trying to write about nothing. Let’s go play Path of Exile. Your next build is waiting to be leveled or improved incrementally.”

The result: zero blog posts.

Until now. Where ArenaNet’s somewhat overzealous nerf of the standard chronomancer and necromancer raid meta builds promises ripple effects that will shake up the meta, in as yet unknown ways.

Doom and gloom has a way of spreading across Reddit and the forums though, and the knee-jerk reactions of others are not doing wonders for -my- mood either.

The reason why I’m blogging about it though is mostly a need to work out a bunch of conflicting emotions, and having no other outlet but to lay it all out here.

I have an underlying foundation of stability throughout whatever the hell excuse for “balance” occurs in GW2. The fact is that it is possible to own one of every class, if not more. I am also quite confident in being able to equip each class with whatever the hell is defined as “good” in the next meta, even if it will cost time and money to do so.

So even as one class gets hit with the nerf bat, another class will naturally be in ascendance, and if I have to equip and change to that class, SO BE IT. It is doable.

I know that I can -eventually- adapt to whatever’s needed. My raid group is full of people who can multiclass, so chances are fairly good that eventually the team will sort itself out into a new configuration that can cope – even if we might have to wait for the new strategies to be developed and then faithfully ape in cookie-cutter fashion.

Of course, doable does not mean easy, cheap or enjoyable.

Some classes aesthetically appeal to different personalities more. Some classes are easier to play without having to manage a concerto on the keyboard. Some classes have cheaper builds or less specific role responsibility to tax one’s concentration and reflexes.

I’d previously found a very happy place in raids as a condi PS berzerker-warrior.

I fulfill a support role by buffing might and providing banners. It even gives fury and added condition damage. Adding on burns on a boss ups the dps of the necromancer-reapers, who get a serious amount of burns to epidemic bounce.

I enjoy condition damage, it’s strategically different from straight up direct damage, there’s having to pay attention to layering on stacks and yet being able to pause and dodge and deal with other mechanics for a breath while still pulsing damage.

Also it is FIRE. My readers should know my pyromaniac obsession by now. I have the most luck sticking to classes and builds that let me play with fire, be it City of Heroes, Path of Exile or GW2. Fire particle effects just make me happy.

dropbearonfire

morefire

Not terribly original, perhaps, being a darkity dark lord with shoulder spikes and on fire, but who freaking cares when you can watch the world burn?

coh_worldburn

Warriors are straightforward. They hit things with their head. A perfect match personality-wise. They’re fairly survivable and sturdy – which is good because I tend to be clumsy and insta-die on squishier classes.

They contribute a decent amount of control. Condi PS especially excels with immobilizes, and I have felt successful in my niche but not terribly demanding role holding Gorseval spirits and escort wargs.

And I am now sulking and in a spot of mourning because it looks like the ripple effect is going to catch condi PS warriors in its wake.

The “common knowledge” being bandied about is that condi PS can no longer keep up 25 might stacks without a mesmer’s signet of inspiration to help it along.

This is true. If you’re in the standard condi PS build.

I spent a fairly fruitful if moderately frustrated night of testing with the dps golem ways and means to keep up 25 might stacks on a condi PS.

After a bunch of experiments, I determined that it was possible to stretch boon duration in various ways (with the understandable tradeoff of a slight drop in personal dps.)

Instead of rare veggie pizza, for example, one could eat dumplings and gain 20% boon duration at the cost of 20% condition duration. This, of course, is not terribly desirable.

So I invested a bunch of gold, leveled a scribe to 225 (hoorah for hoarding materials), and made a superior sigil of concentration. Dump that on the bow, dump a sigil of battle (cheap option, I was ready to go two sigil of concentrations if needed) on the torch, and voila, extended boon duration and a few more might stacks at the cost of some bleed dps from two sigils of earth.

Actual raid testing proved it was possible to maintain 25 might stacks with blasting might on the bow, For Great Justice and a bunch of extended might duration from sigil of strength crits.

Unfortunately, even as that bit of personal testing proved a success, our raid group was discovering the other ramifications of the nerf.

No one brought a rev, so our break bars – which were previously heavily dependent on rev breaking – ended up getting broken more slowly.

No one brought a necro, except in a few odd tests after repeated failures with a new comp, so the group struggled with mechanics that previously the necros with their many minions were taking care of. So… cage on trio caught a bunch of damage from adds that were previously tied up with minions and downed by epidemic. Conditions were flying left, right and center on Matthias and to a lesser extent, on sloth, without plague signet. Unmanaged adds on Xera were lethal distractions.

Without minions to heal, the druids had less astral force to go into celestial avatar and less healing ability, which was not really able to keep up with a spoiled bunch of clumsy souls used to getting topped off despite mistakes. Said clumsy souls were also mostly adapting to new builds or rotations and distracted, hence the mistakes.

It’s unknown what strategy our raid group is going to settle on. We were previously very necro heavy and banking heavily on conditions and epidemic bounce. I don’t know if the viper horror minion nerf means they are now off the table for good – the only hope for them is if their epidemic bounces are still strong enough to deal sufficient dps – but it’s not looking terribly promising.

This puts my condi PS warrior in a really bad spot as well, despite managing 25 might stacks, because to me, I exist to help boost necromancer epidemics with plenty of burns. The fact that a ranged build is easier to play in a number of these raid encounters was a bonus.

If there are no more necromancers, there is much less reason for me to be playing condi PS in a raid.

I am better off going normal power PS, in melee, where I can pretty much close my eyes and shit out 25 might stacks without working as hard for it.

Bonus, a power PS has more break bar management than condi PS, which would compensate for the loss of a revenant. They support direct power based builds better, because they never have to decide whether to trade off burning arrows for empower allies, and it looks like the new golden children are going to be elementalists (what’s new?), guardians and thieves, all of whom are direct damage builds.

*sigh*

redvsblue

Again, there’s an odd sense of conflict. I -shouldn’t- feel too terribly upset.

I already have a staff elementalist decked out in ascended (which I still barely know how to play, but have managed successful kills in some off-class runs.)

I have a decked out thief, which I’ve taken to Gorseval before, and can play (but somehow don’t terribly enjoy. Either I don’t have a thief mindset, or I can’t gel with how that particular thief character looks.)

I have lived and breathed guardian life for four years. I can play a guardian in my sleep. My main is a guardian, albeit I was waiting for legendary armor before upgrading his still exotic armor. I also have a second guardian alt that I can easily resurrect – especially since I decked out a revenant which never saw much play (thank goodness, I wasn’t terribly comfy with it) – so I can easily just transfer a whole bunch of ascended heavy armor weight stuff over, if need be.

I have an 80 ranger-druid (that I was going to practice on via world completion, eventually) and a boosted 80 mesmer and engineer (that I was eventually going to take beginner steps to learn, so that I can at least appreciate what the other classes bring to the table), and enough leather and magnetite shards and random ascended drops hoarded that it’s not going to be impossible to equip whatever is needful.

A change in the meta is theoretically a good excuse to learn how to play a new build, and be exposed to more variety in gameplay.

So why is it that I just generally feel annoyed? Like something that was tolerable just got even more tedious?

Well, for one thing, changing over builds means I have to look at my completely unmanaged inventories and try to get them in some semblance of order once again. I have to think and make uncomfortable decisions over which currency to use to buy X ascended item, or grapple with crafting and the mystic forge to make said item or switch stats.

For another, the change in meta means that raid team roles are now in flux once more, and my particular raid group hasn’t even settled on a workable raid composition, let alone who will be in which role most of the time. This leads to discomfort, rather than the numbing comfortable familiarity of knowing that such-and-such player will be here and doing this, and that player will be there doing that.

And while discomfort is all very well when you want to incite players to step up to the challenge and adapt, every time I hit a frustration or discomfort or pain point these days, I start asking myself, “it’s been four years, maybe it’s enough, maybe I’m done with discomfort?”

At the level that I’m playing Path of Exile, there is no discomfort whatsoever –

plagueoffrogs
– only a plague of frogs.

(No doubt at the higher levels, there is great unhappiness every time a patch comes and throws something out of whack. But I have to point out that in PoE, there’s usually something else that can be the new OP thing that patch.)

This leads to a path of least resistance where I find myself double-clicking the PoE icon on the desktop a lot more often than the GW2 icon.

I’m not quitting GW2, of course. I think I’m still too attached to it for now, even if the -developers- seem to be checking out more than moi. (Hi, Amazon Game Studios!)

Both me and my raid group are likely to settle for the path of least resistance too, which is to just wait until the theorycrafters with the interest and too much time on their hands publish their “findings” (regardless of how true the facts are objectively, what is copied and repeated becomes history.)

Or it’ll hit a drama patch and break up. (Always have to prep for that possibility as well. Human nature is human nature.)

Whatever.

Even Legendary Armor can’t get me excited these days.

(I will leave it to a new generation to bitch about exclusivity and lack of alternatives. Bitching implies caring or giving a fuck, something I no longer have the energy for.)

Yeah, it looks pretty acceptably great. The heavy version, anyway, which is all I care about. I can only hope that it doesn’t look fugly as sin on a charr or asura, which are the two main body types on my character stable.

The new raid will probably arrive some time in November, after Halloween. Perhaps there will be more collection steps to work on then. With enough patience, I presume my raid group will eventually get there. Or it will be sad pug life like many others already suffering now to steadily unlock the collection. Or if it proves too painful, then the other alternative is giving up. Then I’ll move on, to some other game.

I can neither get excited or feel stressed about it either way. What happens, happens.

All I am, is a little bit sad about my condi PS, and a little bit annoyed that I have to suffer through more ‘work’ and unenjoyable bits, in order to arrive at a self-chosen goal.

(Not complaining, it’s self-inflicted, delayed gratification is a thing… but just…annoyed.)

In the meantime, in order to get over my annoyance and forget everything but the cheerful meditative smoothness of things falling over and dying without a struggle, I’ll be over in Wraecrast, procrastinating on GW2 stuff I probably oughta do but can’t be arsed to yet.

uniquestrongbox
Likely more exciting loot than I’ll ever see in GW2.

4 thoughts on “GW2: The Nerfs Will Continue Until Morale Improves

  1. Your transition from generalist to specialist is surprising and a little disturbing. From the above it would seem that GW2 has become nothing much more than a set of raid instances. As someone for whom the raids now appear to be a dead end largely ignored and forgotten by almost everyone I know even vaguely in-game I’m actually quite surprised to find anyone is still doing them, let alone doing them as the main thing they do in the game. It’s really no exaggeration to say this is the first time I’ve heard anyone even mention GW2’s raids in several months – for a while lots of people in the two large guilds I belong to used to discuss raiding regularly but now no-one ever seems even to refer to raiding in passing.

    That said, the forums do agree with you. There’s a theory that these changes (nerfs) were primarily intended to break the infuriating and widely despised boonshare meta in WvW but that seems odd given that WvW is supposed to be getting a whole separate skills revision pass “soon”. Assuming it’s not simply ANet “fixing” a WvW problem without reference to the effect the changes will have elsewhere then one can only assume someone at ANet strongly dislikes Raids going “on farm” and wants to make them hard(er) again.

    I really don’t think ANet either understand or empathize with traditional MMO raiding. They also can never leave anything well alone. They seem to be hell-bent on alienating every demographic in order – they already annoyed PvE and PvP players (both several times), took a swipe at the market players, built up the hopes of WvW players only to dash them and trample on the pieces…really, it’s amazing anyone still plays.

    On the positive side, the Explorers are getting some long-awaited attention and the Farmers are in hog heaven!

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    1. I don’t think it’s a transition so much as:

      a) these nerfs affecting raids are the only thing wrecking my sense of gaming routine and habitual stability, hence needing to write about them to exorcise conflicted feelings and figure out next steps

      and b) I’ve been so busy dabbling with Path of Exile that the only thing I still have to give time/mindshare for in GW2 is raiding, due to the social obligation of maintaining that pact with 9 other people.

      This presumably also feeds into the annoyance I’m feeling. Raiding twice weekly is not a problem on something I’m familiar with; having to invest more mindshare/time/money into learning something new or having to up one’s game is frustrating when I really want to be doing other things too, rather than specialize further.

      In a no-raid environment, this would be essentially a “having a break” period where I log into GW2 to finish up dailies, harvest a few things and do nothing else in-game.

      I am still very much a generalist, it’s just that I’m generalizing elsewhere other than GW2, whereas raids demand pseudo-specialisation even out of a generalist.

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  2. I personally haven’t logged into GW2 in over 3 months, not out of despondency, lack of motivation or anger at the game and it’s continual changes given the format but much like you I have questioned my personal enjoyment, more so when compared to alternatives. For the first time playing the franchise since Prophecies came out I tend to bring up the log in screen, sigh, to then go play something else, usually offline.

    In saying my addiction to retro gaming and recent replays of Infinity Engine RPG’s has certainly not helped but the whole GW2 thing seems like such a hassle, more like work simulation than actual gaming, more so when not a fan or purveyor of gear grind elements like legendary gear, usually the bastion of longevity and motivation for many players. Same with raiding which was all but a novelty for me until I had completed them for the first time. It’s not a game type that keeps me logging in and repeating.

    It’s quite a sad state of affairs for me personally as up until now I have either quickly decided that I either dislike the game play or aesthetic of an MMORPG enough to not bother with reaching end-game (WoW, ESOL, Wildstar, etc, etc, etc) or my choice to not play has been decided for me thanks to outside factors such as low population (GW1) or the servers being shutdown (CoH).

    I have never really been through the slow burn break-up like fizzle out I’m now feeling towards GW2. Maybe an expac down the track will change things around, especially if it has the design of the core game which I thoroughly enjoyed when compared to the design of HoT and it’s more “rinse, repeat” design and content.

    I’m always optimistic that maybe my motivation in regards to GW2 is merely in hibernation, like a bear in winter, to suddenly and subconsciously spring to life renewed and reinvigorated. In the past the motivation and enjoyment to play many games has seeming springed from nowhere, often contrary to what I would initially have thought I would enjoy, retro gaming being a prime example.

    I’m hoping this will be the case in weeks to come else maybe it’s just time to hang up the hat…..

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  3. Count your blessings; I have 4000 hours on my necro, 200 hours all other classes combined. Even TTS has told me to get another class, which pretty much means start all over with new muscle memory, etc.

    OTOH, we spent 3 years enduring “you can’t join our dungeon group”, so “you can’t join our raid group” is almost like old times.

    Anet doesn’t dislike necros, they just like everyone else more.

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