GW2: Seeds of Truth and Kernels of Opinion

I’ve heard it said that it’s short. Others are a little more positive about it.

I don’t know if it’s because I’m a “play everything” person in GW2, or if it’s because I’ve had to increase work hours (with corresponding decrease in play hours) to afford my shiny new computer, but I’m looking at the length of time it’s going to take me to play the content and it’s -not- short, in my book.

It took me the better part of one night (~3-4 hours) to finish the latest Living Story chapter on normal mode.

So sue me, but I actually talk to NPCs and enjoy the pacing when it’s presented to me for the first time.

A friend was going to run his second character through it, and I said, “Nah” and ducked out of the party because I wanted to savor the moment of novelty, rather than end up focusing on entertaining and accommodating the friend and missing the story.

I enjoyed it.

Just, er...ignore the anachronism over yonder. *hides mini quickly*

Just, er… ignore the anachronism over yonder. *hides mini quickly*

For one thing, it gives a look back at GW2 lore, with linkages back to GW1.

An actual in-game look at events that have previously only been touched on briefly outside the game on wikis and fansite interviews.

Regardless of how popular the Sylvari and (even more) Trahearne are, I personally liked getting to see the interaction of the Firstborn with each other, and the Secondborn. This is lore. This is history.

Hooray, they're not just wiki entries anymore!

Hooray, they’re not just static NPCs or wiki entries anymore! Newborn technicolor sylvari! Firstborn and Secondborn!

We even get a Caera cameo, which hopefully, over time will build up and when the first season’s Living Story finally gets re-released in permanent form, Scarlet will end up coming a lot less out of nowhere than when we experienced her for the first time.

We get the asura reaction to the new Sylvari race (and vice versa) shown to us, rather than told to us.

Suffice to say, they don't hold hands and sing kumbaya together.

Suffice to say, they don’t hold hands and sing kumbaya together.

For another thing, the mechanics of this chapter again harkens back to GW1, where we had story books we could enter and play a historical personage with new and unique skills. New lore was exposed in the course of playing through the book chapters, along with a new content challenge in the form of learning and mastering the new skills in order to get past each chapter.

Coming to a gem store near you: Caithe's purple blossom daggers!

Coming to a gem store near you: Caithe’s purple blossom/lotus daggers! (Disclaimer: Just me talking out of my arse, but I wouldn’t be surprised…)

I didn’t mind playing Caithe.

It’s an interesting change to be brought back to the same level as everyone else, unfamiliar with the skills and no longer able to rely on muscle memory.

It’s just like one of the seasonal minigames where you get presented with new objects with new skills to use, after all.

I thought Caithe’s skills were well picked.

(Yes, I died a lot because I have no patience being stealthy.)

(Yes, I died a lot because I have no patience being stealthy.)

She’s a thief, and many of the skills had a resemblance to a normal dual-dagger thief (with the exception of dagger 5), with a unique slightly-OP Caithe spin to it.

First skill is your regular slashy slashy dagger attack, but where a normal thief poisons on the third hit, Caithe gets to petrify – which also interrupts. (Dayum.) In stealth, she gets to pull off a backstab variant with it too, complete with helpfully shadowstepping to the back in question.

Second skill is normal thief heartseeker… on steroids. She leaps super far, and does nasty damage with the leap, and then poisons to add insult to injury.

Third skill is a dagger spin that evades and bleeds, similar to normal thief Death Blossom.

Fourth skill is a dagger ranged attack, but where a normal thief cripples, Caithe immobilizes.

Fifth skill is the most different. Normal thieves stealth with Cloak and Dagger, Caithe gets a Daggerstorm variant here.

Basically, the elite and fifth skill has switched places, as Caithe gets to cloak with her elite and stay cloaked for the duration, even while attacking, iirc.

Utility skills are a dash (that evades while in movement), a trap (of ridiculously humongous radius) and a pull similar to scorpion wire.

The interesting add-on effect of all these skills to produce a fighting style that is recognizably a GW2 thief, but plays out differently than the more standard stealth-abusing one that many thieves are used to.

Caithe is very much a movement-based evading thief (which some GW2 thieves do still use), but taken to extremes. I learned the hard way that she isn’t a stand and deliver sort of fighter, through multiple deaths from attempting to salvage botched sneak attempts, but found relative success when darting through crowds of asura, hit-and-running before dashing off to heal up.

I’ve yet to try the hard modes for this chapter yet, but I expect it will require a bit more mastery of her skills than my first go at it.

Your definition of “content” may differ, but anything in my “to-do-one-day” list for GW2 counts as content to me.

Speaking of which, we have the Silverwastes “grind” that some people are complaining about.

I have yet to find all the Lost Badges (because I don’t really feel the need to check a guide until I decide I want to finish something ASAP), and now I have Golden Lost Badges to also collect, and a jumping puzzle that I’m intent on giving a go sans guide until I’m stuck and frustrated.

Content.

I happen to like playing the Silverwastes events, and still live in the perpetual hope that there will be eventually a ‘need’ (or strong motivation, rather) to semi-organize in similar fashion to the Marionette.

gw2-morevines

Those three western lanes have still so far been unused, and the vines sprouting from that corner appear to be in greater and greater need of a pruning. I’m keeping my fingers crossed for the 8th (and last?) chapter.

Content, hopefully.

In the meantime, there are the Luminescent armor collections.

Content.

The Mordrem bodyparts are an obvious RNG time tax for those who cannot wait. If you choose to collect the most current body parts, you buy the green extractor and you hope RNG smiles on you. A basic understanding of probability would suggest that this gets harder the more potential parts show up on the loot table.

If you’re a little more behind, or a little more relaxed on not getting the newest shiniest thing NOW, you should eventually be able to use the white extractor and pick the part you need later, once you’re past the two weeks of the current bodypart of the fortnight.

Ditto the carapace boxes. If you need them NOW, you’re going to have to grind very intently for them, opening tons of chests or accumulating 1000 crests to buy them.

Or you can just play the content over the course of two weeks and see if you get lucky enough with drops, or worse case scenario, build up 1000 crests if you’re unlucky.

So far, I haven’t had to spend 1000 crests on any carapace pieces yet. I got two glove boxes from the Greater Nightmare Chest in the maze, and will just get the shoulder boxes from playing through the relevant chapter with multiple characters.

I am given to understand that one more armor piece in this latest update works similarly, playing through the Living Story chapter multiple times will get you the box, and the last piece is RNG from Lost Bandit Chests or through crests.

I still am not seeing the problem.

We need those chests opened, since Ascended recipes are going to come out of those now, and there has to be some kind of motivation for players to keep digging up those chests. They need shovels, so they’ll keep playing the Silverwastes events, and keep the zone functioning.

Working as intended, no?

If you hate or are now bored to tears with the Silverwastes, it’s time to go elsewhere and do something else. The only one keeping your nose to the grindstone is yourself.

Zone design is still fantastic, considering it's all mostly red rock.

Zone design is still fantastic, considering it’s all mostly red rock.

Take Dry Top.

It’s a little bit more deserted now, but there does still seem to be enough people running around the zone to occasionally take it to T4 – which is sufficient for (rather expensive) Ambrite weapon recipes.

If you’re a cheap bastard like me, who cannot bear the thought of paying extra for anything, then you have to wait for the right time and participate in an organized attempt to get to T6.

Which so happens occurs every week, one hour after reset, on Friday and Saturday (which is my Sat and Sun morning, perfect) by a Dry Top guild that has generously decided to take on the task of herding cats.

Eventually, even if regular player interest in the Silverwastes dies out, there will be the weekly or bi-weekly organized event to do it successfully.

Especially if there’s a final raid-like world boss waiting at the end of the zone. *keeps fingers crossed*

Any feeling of player urgency is self-imposed. You want the shiny stuff NOW. That’s the heart of it.

The NOW demand is what lets other players profit off the impatient at the TP. Been there, done that, from both angles.

It’s a tradeoff that you just have to suck it up and recognize. Same as in real life.

If I want to play Evolve when it launches, I have to pay $60. (*nervous twitch* Why yes, I’m still brooding over that decision.)

If I’m willing to wait a week or few months later, I can probably get a 25-33% discount. If I hold out to a Steam sale, I can probably get it at 50% in about half a year to a year, tops.

If I’m feeling miserly and not terribly in need of the game, I can probably get it at 75% off some time in between one and two years, and it might even drop to $5 like Left 4 Dead after two years.

If I want to be one of the first all shiny Luminescent and being a “Light in the Darkness,” then I’m going to have to play a LOT of Silverwastes and spend many hours in the zone. (Weren’t people asking for a time-and-effort based prestige armor, rather than gem store armor some time ago?)

If I wanted to be one of the first people with Mawdrey, I probably had to drop a ton of gold on the Trading Post, buying outsourced effort for the materials.

Or I could take my time with it and work on it as a long or medium term goal, when the demand has dropped and things are cheaper. (Or in the case of time-and-effort-based objects requiring groups of players, it may take longer. But one will still get there in the end.)

Finally, beyond the Silverwastes, Seeds of Truth also comes with a new spruce up for PvP.

Much shinier UI. I kinda wish they'd allow us to choose what rank emote shows up when we /rank. Kinda reluctant to move beyond Dolyak.

Much shinier UI. Still not much of a PvPer. I kinda wish they’d allow us to choose what rank emote shows up when we /rank. Kinda reluctant to move beyond Dolyak because Dolyak stampede is so shiny.

Despite my limited time, I got two games in.

I was mildly amused with being able to vote on which map came up.

-Especially- amused when RNG picked the 1 person who voted for one map, while the other 4 and 5 people had voted for other maps. (Why can’t I have 1 in 10 lucky RNG like that in the PvE game, eh? For the record, I was one of the 5, so maybe not so lucky.)

I honestly can’t say if the matchmaking’s any better or worse than before, but I do have to say that it’s a lot easier and more encouraging to hit “Unranked Arena” and just -play- a proper game, rather than be relegated to the dregs of hotjoin where people shamelessly stack their way to victory.

I am going to assume it’s easier to actually queue up with friends as a party and play Unranked (without risking your MMR plunging), as opposed to the old system where if you actually wanted to play a proper game, you HAD to play ranked, and your only choice was between Solo queue or Team queue.

There’s content there too, in the form of a new crowd attracted by the changes (though time will tell if it’s temporary or if it lasts.)

Anyhow, with my limited time these few weeks, I’d rather spend more time playing GW2 than blogging about it, which I guess speaks volumes about what I think about the last few updates.

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2 thoughts on “GW2: Seeds of Truth and Kernels of Opinion

  1. bhagpuss says:

    It’s only the story that I think is short. The updates are all reasonably meaty taken as a whole. There’s plenty of content. Unfortunately about 85% of it tends to be content I have no interest in and the remaining 15% is content I’m only interested in doing once and that mostly just for the story.

    I am surprised you managed to make it last 3-4 hours. I barely took half of that and I spoke to every NPC that was willing to speak to me. I couldn’t find many.

    The thing is, GW2 has largely turned into a video game, albeit one that takes place in a shared environment and comes in episodes. I don’t have much patience with video games. I scarcely play any other than MMORPGs and I play those because, by and large, they don’t play like what I think of as video games.

    As I said before, I’ve begun to think of most of the updates as distractions rather than attractions. I spend 20-30 hours playing GW2 most weeks, very happily for the most part, but almost all of that is spent in content that shipped with the game in 2012. I want more of that but apparently ANet have moved on. I’m anticipating an expansion next year but I don’t have much hope that it will feature a lot of the kind of gameplay I found so satisfying and entertaining in the base game. I get the feeling they have targeted a very different audience from the one they were making a huge effort to attract prior to launch and it’s an audience that doesn’t include me.

    So long as WvW carries on and they don’t re-purpose the original maps, though, I’m happy enough. I can play that content for many, many years to come.

  2. Pretty blog. I’m new to GW2 and did not play GW1 so I don’t have a lot of opinion. If I leave it will not be the devs fault. It will be because I’m making my own stuff.

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