CoH/NBI: Screenshot Nostalgia Trip #5 – Scary Places

This one might also double up as a “The Scariest Place” themed post for Murf’s NBI Screenshot Challenge, except I have trouble deciding which one might be the scariest in terms of looks, nor were they exactly scary to the player most of the time either.

So I will leave it to Murf to decide which, if any, counts as part of his challenge, and continue on to the nostalgia. 🙂

coh_drvahz

In a world primarily composed of office and warehouse tilesets, Dr. Vahzilok’s set piece lair in the sewers was rather memorable. Dr. Vahz is also pretty spooky in his own right, teeny featureless face in a massively brutish body cobbled together from various bodies.

coh_cot

The Circle of Thorns are kinda magically demonically spooky… and then there were the endless Oranbega maps which nearly everyone dreaded, with its neverending corridors, connected by portals that would never let you through (your whole team would get through on the first or second try, but you’d just keep bumping and bumping into them and getting teleported back a dozen times), plus more portals that you had to close at the end (all twelve or thirteen of them, behind the narrowest tunnels and corner curves one can never spot) with the constantly respawning demons… which then got nerfed into not giving ANY xp after some patch or another…

coh_hole

Then there’s falling….

seemingly forever…

…down something that looked like the petrified gullet of a ginormous beast.

(This might have been the Eden trial, but I’m not 100% sure anymore.)

coh_maw

A set piece mission map villain-side, but I can’t remember what it was about either. I just remember the very ominous looking cavern at the end, shaped like a big ol’ toothy maw.

coh_arachnos

Arachnos-controlled areas were ominous, in a shadowy kind of way.

coh_worldburn

A hero-side map (Croatoa, I think) that happened to have a nice set piece of it being aflame, with the conceit of this screenshot implying that my fire/fire dominator and his imps were the scary badasses to blame.

coh_notskyrim

I believe this was one of the “more recent” set piece maps that entered the game nearer the end of its lifespan. I was pretty impressed by the update in graphical style, this spooky crypt entrance to a cave system looking like something that might belong more in Skyrim (or Legend of Grimrock, at least) than City of Heroes.

I dunno, I find it hard to judge what’s scary or not, because the honest truth is that I don’t really find even games specifically in the horror genre “scary” these days.

FEAR was effective on me because it was one of my first introductions to the concept of horror movie jump-scares being used in a first-person shooter game.

(Also, they twisted the then-common expectations of the time – ie. you’re always safe on ladders cos you were locked in a ladder climber animation and it would be unfair to present a player with a situation if you give them no animations to react with – almost reach the top and AHH, freaky little girl face staring right at you and then ghosting away. These days, stuff is sophisticated enough to let you dangle from ladders and shoot now, I think.)

But then I started watching a couple of horror movies and being mostly squicked out rather than scared per se at the repeated tropes that lent themselves more to gore and gross-out factor, and recognizing jump-scares for being what they were, and then I played Doom 3 and most of the horror kind of drained out of the genre from the endless repetition, and by the time everyone was singing the praises of Amnesia, I got about fifteen minutes into the game before getting bored out of my skull from the darkness and sneaking and “you don’t actually see anything but there’s spooky horror sounds and shit, and if you don’t act like how we want, it’s an instant game over, try again” mechanics…

…and stuff just stopped being scary for me because I ended up viewing them from a more meta design or film-critical lens.

“Ah, note the shaky camera angle meant to imply uncertainty in the protagonist, or induce a sense of motion-sickness in the viewer/player.”

“Here comes the mysterious magical little girl/doll meant to prey on our mental imagery of small female children being vulnerable and helpless and needing to be protected, turning instead into a monstrous crone figure or a giant threatening vulva or yeah, something of that nature.”

Also, there’s that whole ‘game’ aspect: it -is- a game, the real self is one step removed, the character you’re playing is in a scary, threatening situation, but you’re not. (At least, I hope you aren’t. Don’t look out the window at night while you’re mucking about with fictional horror, yeah?)

NBI Writing Prompt: I could cop out and ask you to tell me about (or show me screenshots of) things you find scary (or not) in your games.

Or I could ask you to write about stuff that scares you, and whether or not you have the same response in games.

(eg. Snakes and scorpions freak me out in real life, and I generally have a big healthy fearful respect of any critter that’s venomous or fatally dangerous to a human and am perfectly ok with this response and not interested in dulling this instinct.

A picture of a snake or scorpion in a game or a video is okay, no problems with that.

In real life though, I’ll just be way over there if something that could kill me is over here though.)

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NBI/GW2: Screenshot Safari #2 (#NBI2015Safari)

So here’s a freshly taken screenshot for Murf’s NBI screenshot challenge.

I was originally going to rummage through my old City of Heroes screenies for the theme Heroes and Villains, since ol’ Murf has a fondness for that game last I checked, but eh, that seemed a bit too straightforward when folks are busy playing around with puns and such. (Maybe I’ll find a cleverer theme to match to a CoH screenie within the next two weeks.)

It so happened that I was practising dungeon soloing again today, this time managing a CM story solo, which took a slow and steady but relatively safe 40 minutes (taking it leisurely since it was a first time try, there are Youtube vids of much faster solo speedrun times).

Since I was by myself, I watched the cutscenes and was reminded of the whole human Ministry schism again where both factions think they’re on the side of right when it comes to dealing with the charr – except one wants to make peace with them and the other one would prefer to slaughter them all.

I finished the dungeon and found I had extra time on my hands so… you know, why not practice AC story again?

It was at the end of that dungeon when I really started -looking- at the scenery and realizing that:

a) One almost never looks UP in a dungeon. The Ascalonian Catacombs was surprisingly cavernous in places and made for some nice screenshots.

and b) Hey… what’s this small blue glowy thing here? Hang on… is that…

…the sword that caused the Foefire?! And have I been running past it a million times in groups when running Kholer in explorable dungeons? (Not sure if they removed it there though.)

But certainly I’ve been blind-spotting past it when running AC story mode, even when alone. (Cos the red name mobs are over that way and hitting the ‘skip’ button for cutscenes is an automatic reaction by now.)

So since I was happily alone with no one waiting for me, I decided to take the time and grab a screenshot that did it some justice.

Rytlock, Sohothin and Magdaer
Rytlock, Sohothin and Magdaer

As for the theme, well, you gotta be a bit of a GW2 lore nerd.

Magdaer was the sword that King Adelbern used to cast the Foefire, wiping out his enemies, the invading Flame Legion charr about to take over Ascalon City, but also damning all of his people in one fell swoop, turning them into ghosts trapped in undeath.

Rytlock’s decidedly charr take on the Foefire

Martyr hero or mad villain?

That theme pretty much encapsulates the entire charr – human relationship for the past couple hundred years. Depending on your perspective, one or the other are villainous and the other side are the good guys.

And even now, when there are folks on both sides looking past those old hatreds, you still have the recalcitrants on either end – Separatists and Renegades alike – who are now seen as the troublemaking villains… except if you’re on their side, then they’re the freedom fightin’ heroes.

Heroes and villains, all.

Edit: Sheesh, I forgot the prompt thingy. Which NPC in your MMO could be seen to be heroic or villainous, depending on how one frames their story?

NBI: Screenshot Safari #1 (#NBI2015Safari)

As part of the Newbie Blogger Initiative, Murf has a challenge up for weekly screenshots fulfilling different themes.

This is an oldie but a goodie for the Selfie category, methinks.

Dolyak photo bombs are another great way to break routine.

The thing I love most about this screenshot is that it wasn’t intentional.

I often get some of my best shots from pure serendipity (though there is plenty of time devoted to the taking of many many screenshots before and after, that don’t make the cut.)

In this case, I’d decided that I was going to spend several hours taking screenshots of the Labyrinthine Cliffs (one of GW2’s most gorgeous scenic maps, which also has the unfortunate fate of being a temporary/seasonal map that would eventually get removed from the game) to preserve my memories of its beauty.

This in the days before first-person view, which means a lot of /sleeping and fooling around with tonics to adjust camera angles to hide one’s character to take scenic landscape screenshots.

I’d just discovered that turning into a baby dolyak with a tonic enabled the taking of some lovely water/land horizon shots, because the baby dolyak essentially disappears underwater and stays relatively invisible, being all grey and small profiled.

You just needed to get the camera angles juuuust right….

So here I was running around as a baby dolyak, making squeeing and mooing noises to myself, submarining under the waves and playing with the camera angles, when that FACE popped up and blocked off half of my screen and made googly eyes at me.

It essentially went, “Moo! Take me! Take me! Forget the pretty landscapes! I wanna picture!”

I obliged it.

Or rather, obliged myself, because I’d somehow managed to tilt my camera and my mouse to the point where I had angled back at my face and surprised myself.

Serendipitous dolyak selfie is best selfie.

NBI Writing Prompt #2: What’s the cutest critter in your MMO?