GW2: Further Experi-Adventures in Downscaling

So maybe level 20 is a freak occurrence, right?

Certainly, I went dungeon running in TA (effective lvl 55) and CoF (effective lvl 75) today with a non-PUG group – the guilded pretty faithful meta group to which I am probably the largest deviant away from dps-optimal – and didn’t really “feel” a huge change in damage done or time to kill, although I note that people -were- falling over more often and had to be rezzed a little more.

downscale-compare

Edit: Here, I decided to do a quick graph in Excel.
Edit: Here, I decided to do a quick graph in Excel. Cos more visual.

Let’s recap. I don’t think there is any issue at lvl 70-75 at all. Note in the table that our power levels between the old 70-80 mark are fairly similar to the new 70-80 (just a little tweaked downward.)

From 60 and lower, there is a greater deviation between our old downscaled stats and our new ones.

Our crit chance and damage are still fairly similar between old and new in the 50-60 range (though a little more tweaked downward.)

At 40 and lower, it starts looking really bad in terms of old and new being different and weaker than before.

The most likely dungeon to get hit by this is AC at effective level 35. (CM, I dunno, at effective level 45 – probably would be able to feel a bit of a hit.)

But you know, maybe stuff getting harder and more difficult is good for a change of pace and a challenge. No big arguments against there, I don’t really care or mind either way, if the devs decide that stuff should feel more challenging.

What I -do- care about, is a certain amount of equity.

I have argued very strongly about “a level playing field” and I feel very strongly about this concept.

Veterans should not be able to one-shot (or out-perform) newbies because hooray, vertical progression, more stats, such l33t, gear very purplez, gearscore over 9000, blah blah blah. That is why I play GW2 because we want to be egalitarian about things, we want to be scaled down to the same level playing field as low levels and travel together and welcome each other and so on.

The see-saw should NOT swing in the other way either!

That concept just gives me a massive headache. Why am I leveling up then, if I am just going to get weaker (in low level zones anyway), despite greater effort acquiring exotics and Ascended gear? Unlock/see more zones? Only be stronger in level 80 ones? I’m not -that- allergic to vertical progression.

But anyway, enough philosophizing, I just wanted to lay out some of the rationale behind why I’m bothering (and bothered) about this enough to go and collect data on it – because I value the idea of a level and even playing field, not an uneven one, in either direction.

The following may be somewhat strange level ranges to do comparisons on, but they’re simply dictated by whatever low level character I have lying around.

Feel free to pull out your lowbies to check too. More data the merrier. It’s much easier to find an appropriate zone to waypoint a level 80 to, just glance through the GW2 wiki on zones and effective level in each region.

Level 54

54masterworkrare

On the left is my engineer leveling in backdated and el cheapo gear. Level 50 masterworks, a level 50 rare rifle, level 50 masterwork jewelry, backpack straps with no stats whatsoever, and I was wearing lvl 51 penetrating rings for the hell of it (which give precision/ferocity, not power.)

(Aka the point where I bog down and start having trouble with mobs or the point where I stop leveling and say, eh, I need to update the gear, but I’m too lazy to use the TP… eh, maybe later, and then log off and forget to return.)

On the right is me biting the bullet and buying level 53 rare gear (by level 56, you can get masterwork greens with similar stats), because let’s face it, rare gear unlocks at 39-40, I’m way overdue to start dressing in yellows. Jewelry is updated to yellows, and I pick up a green ghostly spineguard for the back. I’m lazy and I don’t upgrade the level 50 yellow rifle. I put on major runes (4 mesmer for power/precision) and stack on two more +15 power runes.

80to54

Here’s the level 80 downscaled to level 54.

It’s… not too bad at this level range.

He is still somewhat weaker than the buffed out true level 54 (and there is potential for the level 54 to go higher, but we would be stepping into straight out twinking territory – very few people would bother) but he’s got a bit more crit damage from the extra ferocity stat, and presumably his crit chance is a little nerfed to compensate for that difference.

It “feels” comparable (I use the word ‘feels’ when I haven’t calculated or checked any numbers yet and just going by gut feel here.)

Chances are, more than likely, that we will have many lowbies in backdated gear at this level range anyway, and that they’ll be a little behind the downscaled 80, unless they bother to keep on top of things, and then they get a little stronger.

I personally think this is a nice equivalency point to strive to reach at all level ranges.

Level 39

I was thinking I didn’t have any alts at this level – most bogged down at level 50, or they stayed at level 20.

Then I found my PvP ranger. (Yeah, I was playing condi ranger before it was cool. I should get around to trying out just how strange sPvP feels now, but this is keeping me busy already.)

I dragged him out to Lion’s Arch, where he became uber-noob backdated power-based leveling build once more.

39yucktogood

On the left, we have him sitting in mostly level 32 green masterwork gear (at lvl 39) with the exception of one level 39 yellow glove that dropped while I was leveling. His jewelry is mostly level 25 blue fines (hey, you can resell those, y’know, I am el cheapo!) of the sunstone variety (more precision than power), with one level 20 green mighty amulet. He has a stack of +50 power on minor runes (and 15 precision on the rare yellow glove) to make up for my miserly and laggard gear updating ways.

On the right, I got off my arse, and bought level 38 green masterwork gear direct from the TP. I put them on without stacking any minor runes whatsoever, the default arrangement comes with +20 power, +20 precision and +10 condi damage and +1% damage against foes with less than 50% health. I bought a level 38 green longbow. I bought level 35 green jewelry (carnelians, for power/precision) and I bought a level 38 green amulet and stuck a carnelian jewel in it.

Mr El-Cheapo Haphazard Gearing Ranger has 594 Power, 35.17% crit chance, 150.41% crit damage.

Mr Default But More Current Gear Ranger has 678 Power, 42.82% crit chance,  150% crit damage. (And we can easily replace two minor runes for +20 more power.)

80to39

This is my level 80 downscaled to level 39.

Mr Exotic Armor (One Ascended Chestpiece) Exotic Weapon Ascended Trinkets Warrior has 590 Power, 33.11% crit chance, 191.79% crit damage.

I dunno about you, but I don’t think that extra 40% crit damage helps that much if I can’t even crit in the first place, and have to take a “I hit for less direct damage than a lowbie in el-cheapo gear” tradeoff to boot.

80to40

Even downscaled to 40, he’s not as good as a level 39 in level 38 masterwork gear.

“….”

Non-80 Downscaling

So then I wondered, how about if a still leveling character downscales to a lower level? Do they get as chopped off at the knees as a level 80? Does it hit them as hard?

54to39

Remember my engineer newly decked out in yellow rares? 684 Power, 45.47% crit chance, 150% crit damage at level 39.

That seems quite respectable and on par with Mr Default But Current Gear Masterwork Ranger (just a tinge better, which makes sense, she’s in yellows.)

54to40

Even at effective level 40, she’s better than the level 80 in terms of power and crit chance.

More @ Level 20

Then for the hell of it, I decided to downscale her to level 20 to see how she fared, since I already had stats for level 20 previously.

And you know, maybe Wendon Waypoint and Brisban Wildlands are broken, (or rather, I didn’t have that waypoint and didn’t feel like running there), so let me find another region that also downscales to level 20.

I find Owl’s Abbattoir and Owl Waypoint in Snowden Drifts. Perfect. New location.

And maybe my level 80 warrior is broken. So I am also going to take my level 80 guardian along too.

lvl20comparison

From left to right, we have level 20 warrior, level 54 engineer downscaled to 20, level 80 warrior downscaled to 20, level 80 guardian down to 20.

Power: 266, 282, 225, 224.

Crit Chance: 8%, 36.66%, 21.33%, 19.33%

Crit Damage: 150.93%, 150.0%, 174.73%, 171.46%

Shall I quote armor for the hell of it? (Bearing in mind that the engineer is medium armor, and the rest are all heavies.)

Armor: 380, 346, 326, 313. (The engineer is 346, mind you, more than the level 80s. Evidently, my 80s are not considered leet anymore because I am only in exotics and need to be in all pink Ascended to be on par with lowbies now, where that stat is concerned. Such grind. Or maybe I should just make lowbies instead and not bother leveling. New suggestion: Option to turn off xp gain. We need it for uh… “roleplaying” purposes, yes, that is it.)

So yeah, I rest my case for now.

I’m going to duck my head down now, shoot some karka in Lion’s Arch (stats not required) and harvest nodes or something (stats not required either if I just run around and don’t kill anything.)

There’s also the world boss cycle, which seems to be the first thing getting tuned and is still pretty darned easy and rewarding for following the zerg around, minus a few bugs here and there, and I might do Teq.

Triple Trouble, I dunno, I think some tweaking is still in order, given what I heard listening in on the NA attempts. I suppose if I’m bored and have nothing to do, I can still help out in the OCE timeslot and see how things go.

GW2: I Think… Downscaling is Borked

I’m just a little bit upset.

I am mildly disturbed to the point of not being able to go to bed at 11.50pm on a Friday night and decided to stay up until 1.30am doing a quick experiment, collecting more data and then writing this blog post.

It started out well enough at around 9pm when I settled down to fill in the blanks on my spreadsheet to observe how downscaling on a level 80 had changed from then to now.

That, then, was merely an exercise in being a little obsessive for the explorer fun of it, because really, what else have I got to do besides run around the new Lion’s Arch, shooting karka hatchlings, and then going back to my usual routines?

downscale-compare

I finished filling in the blanks from my screenshots and data and settled in to take a look at how my level 80 warrior had changed from before.

Now, this had been a banner warrior going deep into Tactics to pick up quick breathing at the expense of the more meta precision traitline, so it was not a surprise to see that I had gained a little Power, lost a bunch of Vitality, and gained quite a ton more Precision as a result of losing stats on traitlines and gaining stats on zerker gear.

Nothing shocking. Nothing upsetting. All kinda expected, and it’ll be interesting to see how my other more meta-faithful warrior alt changed too.

However, since this was the warrior I was using to collect downscaling stats on, I looked at that next.

After chasing up various mathematical alleys, I decided that trying to figure out any exact downscaling formulae was going to be tough, especially when I forgot to check or record down any -base stats- at those levels.

So it was pretty much just going to be very crude direct number comparison instead.

I gained a bit damage-wise with the new 80, since I no longer had to give up any stats on traitlines for the utilities I wanted. My crit chance went up by 10%, and crit damage by 8% or so.

This somewhat affected downscaling at lvl 70, as toughness and precision at the new 70 was still more or less better than my old not-so-dps-optimal 70. However, Power took a hit even here, dropping below the previous state.

By lvl 60, the Power stat does reveal that it’s been a little chopped off at the knees, 1391 as compared to the 1546 of before. The other stats are ehh… around the same-ish to slightly worse.

By lvl 50, everything’s taken a hit in effectiveness as compared with pre-patch, and it doesn’t get -any- better as you go lower and lower.

Power’s dropped precipitously and alarmingly, and let us not even speak of critical chance. It is near non-existent.

Now, one may argue that this makes sense. We want to bring the downscaled lvl 80 to lowbie equivalency, right? And lowbies don’t get multiple fancy stats on their gear, like precision and ferocity. Nevermind that builds that rely on high critical chance get a little shafted, it’s for a good cause, you know?

So I decided to check the stats on my lowbies to see if the level 80 had been made equivalent.

And what I saw really freaked me out.

I had a bunch of spare lowbies masquerading as storages, a thief, an engineer, a guardian, the works. Most of them are exactly level 20, thanks to the Experience Scroll veterans get, so I settled on that level to compare.

Many of them had 360-420ish Power, as compared with the new downscaled 80’s 225 Power.

HANG ON, THAT CAN’T BE RIGHT.

Ok, I know I am guilty of twinking out my lowbies hard. I put on even level 20 gear on them. I stack on minor runes of +10 power for 60 total power, give them a sigil of bloodlust (which got nerfed, thanks), I make shiny +Power jewellery for them. So maybe it’s just my twinking making shit unbalanced, right?

(It’s at this point where I realize I can’t go to sleep until I resolve this niggling issue…)

… so lying in bed, I come up with the fairest test I can think of. (That I can perform, given the resource limits that I have.)

Maybe the classes differ, so I am going to take the spare character slot I have, create a new warrior, use up one of my many Experience Scrolls to zap it to level 20, and I am going to buy gear like a noob off the TP, and then check not only just Power stats, but do a quick dps experiment.

nearnekkid20

This is a near nekkid new level 20. Still in the tutorial gear with nearly no Power on any of it, one hero’s band (+2 Power), and one iron ring (~11 Power iirc) that was a level up reward. She has 178 Power as compared with the downscaled level 80 at 225 Power, 8% crit chance as compared with 21.33% crit chance, 151% crit damage versus 174.7% crit damage. Okaaay.

noobtp

I go to the TP. I am simulating a newbie, more or less, so here’s what I do. I buy my level 20 armor, all six slots. I pick the one with Power, obviously. I buy weapons the same way.

I -don’t- buy any trinkets or jewellery whatsoever, because they are too expensive anyway, so I have lost a bunch of potential Power stats there already.

I -don’t- put any minor runes or sigils on my gear, because I am a newbie, remember? I don’t understand any of this stuff. I just wear the default thing. It is the same stuff that can drop (which is why it is 2-3 silver as compared with the cutthroat crafted version.)

normalnewbie

Do note that my ‘normal’ newbie has 266 Power. The downscaled level 80 has 225 Power.

Ok, she has a crit chance of 8% and crit damage of 151%. He has a crit chance of 21.33% and 174.7% crit damage.

Does that actually make a difference?

In lieu of calculating damage done (because I haven’t looked at those formulas yet), I do a test.

I go to the Wendon waypoint at Brisban Wildlands. The level 80 downscales to 20 in that area. My level 20 is an exact level 20. There are level 19 Jungle Boar there.

I get the exact same utilities, Balanced Stance, For Great Justice, Banner of Strength, minus an elite, because it so happens that I get enough Hero Points by leveling to 20 to unlock those. I have no traitlines on the lowbie, because those unlock at lvl 21. Do the extra traitlines on my level 80 give him an edge, necessitating his stats dropping to under a lowbie’s?

lowbie-notwink

I kill a bunch of boar with the level 20.

Yes, the words are very small, so let me summarize:

  • Cyclone Axe (~80 damage)
  • Chop (~165-170 damage, critting for 210-250)
  • Double Chop (~149-163 damage, critting for 229-259)
  • Triple Chop (~145-149 damage on the first two strikes, 324-334 on the last strike, critting for 469-540 damage on the last strike.)
  • Boar hits me for 70-77 damage each direct attack, more or less, and healing signet pulses away for 32 healing.

80downscaled

I swap over to the level 80 and do the same thing.

  • Cyclone Axe (~64-69 damage, critting for 98-119)
  • Chop (~112-145 damage, critting for 171-245)
  • Double Chop (~104-129 damage, critting for 168-257)
  • Triple Chop (~104-129 on the first two strikes, 235-286 on the last strike, critting for 188-233 on the first two strikes, and didn’t manage to crit on the last strike during my test)
  • Boar hits me for 82-89 damage each direct attack, and healing signet still pulses away for 32 healing.

The boar’s bleeds was a constant 32 in both cases (makes sense, since armor doesn’t affect conditions), and the level 80 had a trait that had a chance of applying a bleed on a critical (which did 28-40 damage.)

I dunno… but it SURE SEEMS TO ME like the level 20 is doing more damage than my downscaled level 80. I kill the same boars in less hits on the lowbie than it takes the level 80 to finish off his.

It’s an untwinked lowbie, even!

Guess what happens if I put on the minor runes (each giving +10 Power for a total of 60 power) and the minor sigil of bloodlust (which I didn’t even bother to max out.) I did not even put on any trinkets, so this can go even higher.

lowbie-moretwink

Cyclone Axe 97, Chop 170-214, Double Chop 198-214, Triple Chop 192-226 & 412-485 (not a crit.)

I think someone has really gotten carried away with the downscaling if my level 80 is not even equivalent to a level 20 in a level 20 area!

I will leave others to debate if this is a good thing – maybe level 80s should face a sort of ‘hard mode’ as compared with new lowbies? (Never mind that optimizers would probably just try to make lowbie alts if those are the most optimal?)

Maybe this will make the self-styled “elitist” (but not truly elitist) level 80s in dungeons welcome lowbie noobs more when they are statistically better than downscaled 80s, nevermind that they lack knowledge of the mechanics and experienced 80s tend to know what is going on?

Me, I still can’t get over the knee-jerk emotional outrage of being unequivalent in this manner just quite yet. It is just TOO WEIRD. It doesn’t make any logical sense. (Laying it all out in the blog post -is- helping though. I can probably go to sleep after this.)

I do hope and suspect there will be adjustments to the scaling as time goes on, and hopefully in a better direction, but eesh, that’s a very steep downscale curve to get used to, as compared to before, and I have no more words for this beyond “….”

GW2: The Nightmares Within the Tower

The calm before the toxic storm...

A sucking chest wound is Nature’s way of telling you to slow down.

Murphy’s Laws of Combat

No, really. Stop running. Start fighting!

Ok, so I did contribute about four blue skulls’ worth of zerker guardian trying to do the “I don’t need to run faster than those two Elites, I just need to run faster than YOU” thing, following the zergling impulse of go fast, rush past “trash” and trying to group up with those further ahead.

All of it on the death trap known as the third floor, where everybody but me seemed to -not- see the air canister “safe zones” and continued dashing ahead while I slowed down and was torn between trying to catch a breath and fight off a zerg-spawned worth of mobs by myself (not happening) or catching up with the panicked mob of players milling around lost and hallucinating while twisted clockwork spawned in, eager to take vengeance for all those prior failed invasions and trying to survive with blown cooldowns and not many more heals or blocks or invulnerable left (s’ not happening either.)

It took about that length of time to realize that every event was locking the doors and preventing forward progress via running, and that all those screaming over mapchat that this was too awfully hard were doing so because we players as a group were applying the absolutely wrong strategy to navigating the Tower of Nightmares.

Selfishness leads to a healthy chance at dying off by yourself. Teamwork gets you up. (Both up from downed and literally up to the top.)

I can see my house from here! Forgot my keys though...
I can see my house from here! Forgot my keys though…

At one point, I tried a group recruitment message and got a total of two people joining a party, which worked right up to the midway point where they decided to fall behind and jump into a nightmare chamber (cancel popup) while the immediate collective of individuals I was following was still pushing on.

I gave up with formal grouping after that, since it wasn’t any guarantee that the group would stick together. The public informal groups of whoever was in the vicinity did just fine. (For the record, that collective made it right to the top.)

Besides, killing everything gives you more chances to pop neat stuff. Like key parts, a recipe for an infinite krait tonic, and so on.

One day later, when I decided to have a change of pace and bring my zerker necro in, it felt like more people had figured this out and had started to spontaneously group up and kill stuff. (Or maybe they mistook all my minions for a zerg. Whatever works.)

I'd watch the dodge key there, if I were you.
I’d watch the dodge key there, if I were you.

I like the Tower.

I really do.

Ravious says GW1 players are comparing the Tower of Nightmares to the Underworld and Fissure of Woe instances of yore.

Really? I felt those instances were a lot harder and more time-consuming, possibly because I was trying to solo them with a not-at-all min-maxed loadout of heroes and had to take my slow and steady time with them. (One death means you’re out, when you’re the only player on the team.)

To me, this update feels like another do-over.

Lost Shores – Assault on the Karka Queen, as having listened to their players and not made it a one-time one-off affair, open-world and encouraging groups of 10-30 to work together instead of having 100-200 players corralled into the same dynamic event fighting lag as the enemy.

Sure, this means that occasionally groups of players who are a little less well-informed or well-versed with the ways of the tower will encounter a chaotic experience of mass deaths, but as Wyldkat, a Tarnished Coast resident, often likes to say, “Live and learn. Die, and learn faster.”

Have I mentioned how utterly awesome the instance scaling is?

Let me correct that, then.

Solo to five players!

I get to feel like a hero in my own story if I want to!

I get to group up and join other people if I want to!

I am deliriously happy that they took the trouble to make this work. Mostly the number of mobs in each chamber you encounter will spawn to a size that matches your party.

I like the small bits of storytelling that go on in each Nightmare instance too. And the randomized aspect of them keeps them -somewhat- novel.

I’ve caught character exchanges between Rox and Braham, Marjory and Kasmeer, Marjory and Braham, Rox and Kasmeer, Rox and Majory so far.

If you pay attention, you learn a little more about some of the characters (and have a good laugh at some others. Braham keeps hallucinating up his mom.)

Someone seems to have some abandonment and father issues.
Someone seems to have some abandonment and father issues.
Getting some 'origin' vibes for why she's a necro here.
Getting some ‘origin’ vibes for why she’s a necro here.

I like the little nods that they managed to slip in regarding the personal story and hope they manage more of it in future updates. (Depending on your race, you seem to get an encounter with your respective racial representative, and depending on your order… well, let’s say we’ve had a reunion of sorts with somebody. I need to bring in a character who is Order of Whispers soon.)

It’s made for a few interesting encounters.

Oi. We're both furry here. Watch that mouth of yours.
Oi. We’re both furry here. Watch that mouth of yours.

And later in this encounter, we fought a hallucination of Rytlock Brimstone and some Blood Legion summons to Scarlet’s accompanying leer: “Rytlock has a special file where he records all your mistakes. They’re adding up.”

Which was immensely immersive since both Rox and my charr are Blood Legion, and we know Rox has an inferiority complex where Rytlock is concerned. (Directed at my charr? Nah, can’t be. His self-esteem and relationship with Rytlock’s far too healthy for that.)

rarrrkillingrage

This little dig got through though. Rarrrrrgh. Must kill insolent leafy things.

Final cinematic cutscene sequence? Verrah nice. Aesthetically-speaking.

I like that they at least attempted to sum up all the threads and factions that Scarlet has been accumulating per update, even if thematically, it feels like she’s cobbling them together out of a junkheap of spare parts.

I did, in fact, kind of miss the Molten Alliance, and was glad to see them back in a small form, including ol’ molten berserker.

maybemorepeoplewillrecognizemytonicnow
Maybe more people will recognize my infinite tonic now when I bounce around in it. (Hey, it cost me quite a bit of gold, I gotta get my money’s worth.)

The difficulty level of the instances felt fine. I’ve soloed them (and the final instance) on a zerker guardian and a zerker necro. Got downed once or twice but managed to rally up from a weakened mob or an NPC came by to help rez.

I did a group version of the final instance to see how the dynamic scaling worked, and it also seemed to match perfectly.

We did make it extra hard on ourselves during the Molten Alliance portal phase because three people were like OMG, killz0rs all teh portals, we vill skip past zis trash, wat, u mean we don’t?! and one person had no clue how to kite the molten protector out of his fiery shield (it’s always the one with the aggro, right?) so we delivered unto ourselves the world’s biggest spawn of Molten Alliance, conveniently made invulnerable 75% of the time. That took ages to whittle down. We had lots of time on our hands trying to convince the one guy to move out of the fiery ring.

Despite that minor fiasco, we only had one person being downed near the start to rushing headlong into some toxic alliance, and while I was thinking that might have screwed up our final no-dying achievement chance, we managed to take down the champion hybrid with no downs, no deaths that I can recall and the achievement popped. So that was good.

Thus passes a god. Poor bugger.
Thus passes a god. Poor bugger. Never listen to Scarlet.

Speaking of achievements, let’s have another round of applause for the continuing saga of more sane numerical levels.

1 time, 3 times, 5 times, up to 10 and 15 only. No 25, 50, 100, 225! (DAMN that 225!)

All in all, good stuff.

I’ll be spending quite a bit of time in here, I think, just for the fun of it.

Zerging at 10 fps just to bring you this not very impressive picture. (One sec... *brings graphics settings down to not-asking-for-crash levels*)
Zerging at 10 fps just to bring you this not very impressive picture. (One sec… *brings graphics settings down to not-asking-for-crash-I-can-actually-move-without-slideshow levels*)

My only moderate worry is that if the crowds move off in time, like the Mad King’s Labyrinth, it might be impossible to get to the top at some point.

Still, I have noticed that the dynamic events probably do scale. We had a Veteran Spider Queen at one point, instead of a champion.

And during the free 5 captives from cocoons event, when it was just a ranger and me, we were only facing a veteran and two normal mobs per spawn. When the zerg came over, we started popping champions. (Hey, look, new champion farm, people!)

So I suspect that as long as two or three people work together and take it slow and steady, it is possible to eventually get all the way up even if the rest of the place is deserted. (Unlike certain halloween bosses I can think of.)

I suppose if we ever to get to such a stage of abandonment, that would be the time for coordinated groups to move in and treat the place like an extended dungeon.

On a crowded server, I suspect one can always find another one or two interested people.

(Though convincing them to stick together and not run off to follow their own agenda might be a mite more tricky. Oh well, that’s the open world aspect for you. Win some, lose some.)