I finally finished the Heart of Thorns story today. The last chapter’s flight phases were a humongous PITA between 250ms latency and having to replay a considerably lengthy fight of multiple phases if one failed to dodge a single hit while in the air.
Granted, I voluntarily chose to make it harder by deciding not to group up for this fight.
But I just found it nigh impossible to find a reliable means of dodging said hit, the hitboxes just didn’t feel or seem right from one’s gliding camera angle. I tried strafing with lean techniques, speeding up and changing vertical angle with said lean techniques, stealth dodging and it all seemed 50/50 as to whether it would work or not. I suspect the distance traveled by the object which hits (oh, how roundabout we must speak to avoid spoilers?) is just too short for our laggardly latency to react to reliably.
The only thing I didn’t try was undeploying the glider to drop and redeploying it because duh, that’s nigh guaranteed failure at our kind of ping. I’d just crash feet first into the floor, which is the equivalent of lava here.
Anyway, it was a mixture of sheer dumb persistence, a little luck and developer tweaks (they put a second essential object on the other side, where the floor hopefully has not fallen away and left you a flying unreachable essential object – assuming it didn’t glitch out, at which point you just have to die and try again and hope it’s there this time) that got it done.
Also, Canach. Canach is my bro. If I got lucky enough to evade the first two hits of the stupid flight phase, but got murderized out of the sky just as the phase is ending, my bro braves a ridiculous amount of shit in order to rez me while I’m downed. I narrowly scrape through the bloody aerial phases a number of times that way.
Glad that’s over. I liked the ending. I got to do something that felt rather appropriate on a Hero’s Journey sort of narrative, while satisfying some meta player urges.
While watching the cutscene, I couldn’t help but think back to Scarlet and “Someday you’ll see. Tyria needs me.”
In other news, can someone please explain to me what “antisocial” means in an MMO context?
I’m starting to think that it’s a blame-others phrase slung around by people who either don’t have the time / priority to invest socially into an MMO (but would like to, because nostalgia) or a euphemism for “Woe is me, no one is willing to help me get what I want done at this very moment NOW, or magically reads my mind to know that I am lonely and want someone to talk to.”
By nature, I’m quite a lone wolf.
I enjoy soloing mobs the Bhagpuss way a lot. (And throw in lots of shameless harvesting/gathering and selling, because ka-ching.)
But by my count, I’ve done -so- much socializing in my MMO of choice that I find it hard to understand when others claim it feels friendless and antisocial.
Random example: the past weekend has been spent in a Teamspeak filled with 120-130 people for hours on end. I don’t talk but there are plenty of others chattering away. We’re practising / trying for world first on the Tangled Depths meta event, which seems to be a mite overtuned on the early days of Triple Trouble Wurm sort of scale. Said meta event happens every two hours, so there is at least one spare hour of time in between, before set up and preparation of groups and all that.
You can see every range of social and asocial behavior going on. People have the freedom to AFK for that one hour, some in a big clump at the waypoint and some hiding away alone in corners, while others choose to group up and “explore” the map that way, aka beelining from one marked point to another following the one guy with a clue as to where he is going. Still others choose to solo explore and spontaneously come together for events or just when crossing paths. Some talk in say chat, some talk in Teamspeak; some talk constantly, some sporadically and others not at all.
I have helped two guilds claim their guild halls, aka group sizes of 20-40+. I tried a guild PvP mission, aka group of 5. I did a fractal, aka a PUG of 4 other strangers. I ran into random people while on my solo wanderings about the Heart of Thorns maps and helped them, rezzed them, communicated or coordinated with them to defeat (or make relatively good tries on) at least three separate Verdant Brink night time champions multiple times. I joined others asking for help at hero points, I start soloing hero points and sometimes someone joins me spontaneously and we get it done…
…I’m not even -trying- to interact with anyone here. I just keep bumping into them. (Or they fall down at my feet and it feels bad to walk away without Fing them up.) Halp?
Finally, really quickly, a discussion on MMO spoilers.
I get the spoiler thing. I do. I don’t want to be spoiled myself, so I don’t open stuff marked with spoiler tags until I’m done with whatever it is.
But here’s something I still don’t get, that maybe my readers can help me with: is there an expiry date before something is no longer considered a spoiler?
If someone wants to talk about the ending to Harry Potter or discuss something re: past seasons of Game of Thrones, isn’t there a time when one should assume it is either public knowledge by now, or whoever still doesn’t know probably doesn’t care about it to begin with?
Do I have to spoiler tag what happens to Macbeth?
In the storyline context, Guild Wars 1 is ancient history by now. A bunch of heroes slay Abaddon. Kormir takes over. It’s known fact. It’s part of the timeline.
Sylvari are Mordremoth’s dragon minions. Used to be a spoiler. If you don’t know by now, then none of Heart of Thorns will make sense, especially when the dragon starts whispering sweet nothings to your sylvari character.
And so it goes. Time moves on. The story is going to progress and it’s going to operate based on what just happened in Heart of Thorns.
So… expiry date? When?
Aka, “Please please tell me when I can start discussing all the cool story revelations and sharing all the delicious screenshots without having to muck around with HTML formatting and spoiler tagging nonsense that I’m very very bad at.”