Dipping a Feathered Toe into Endless Space

I think I may as well make it semi-official, and admit to myself that my subconscious is asking, nay, demanding a break from GW2.

These days, I can only muster the energy to log in for just long enough to snatch three dailies, one of them the easy Wintersday ‘open 3 presents’ gimme, and that’s about it.

Home instance, guild hall instance, ascended crafting mats? Pshaw.

I heartily doubt that I will know what to do when the Wintersday dailies are no more and I end up with a more tedious PvE or PvP or WvW one.

Instead, I’ve found myself lining up a whole list of Steam games and eyeing them greedily and excitedly.

While I’m not aiming for a 12 in 12 challenge (concept as introduced from Soultamer Gaming), because -finishing- or -completing- is off the table for the time being (that achiever-ism is what’s prompting some of the personal burnout in the first place, as I feared once raids got onto the table), I’m fully intending to play a lot more than 12 games this year in a whizz bang whirlwind tour, going as far as I feel like and then stopping when I don’t.

One of the first I found myself diving into is Endless Space, a 4x space exploration strategy game by Amplitude Studios.

It’s mostly kicking my ass.

I’m just persevering a lot longer than I did previously.

The initial hurdle were all the new Endless space-specific concepts and unfamiliar UI. It’s Civ-like enough to start, and then diverges sufficiently to be confusing and frustrating, needing to read every tooltip to figure out what this resource is, what that tech does and so on.

The AI is also pretty unexpectedly aggressive. I play this sort of strategy games mostly for the escapist narrative of slow inexorable global conquest. The darn Endless Space AI puts up much more of a fight than I’m used to, especially since I have no clue regarding optimal path strategies for planetary buildings, tech tree and ship design.

It’s been a very up-and-down journey of being pretty behind, getting ahead, thinking I’m getting ahead (but probably the other factions have caught up or surpassed me) and then getting brutalized out of nowhere and quitting for the night, resolving to reload 10-20 turns into the past and try a different strategy tomorrow. (Why yes, I do ‘cheat’ in this fashion.)

For example, I went to war with one faction on fairly equal tech terms and was invading their planets, when midway out of nowhere, they showed up with a bigger ship class and started blowing apart all my ships. (Cue the future past strategy of figuring out just how they got a bigger ship hull and doing it at the same time as they were. Not to mention, desperately trying to move beyond guessing what was a good ship build to actually effective ship designs.)

Then I run into another faction, who turn around and use yet another strategy of just tactically retreating and refusing to hold still to be killed.

W.T.F. I have never wanted an interdictor card to stop the offensive retreat so badly. It’s not that they could actually do anything to my ships, they just kept slipping off.

That same faction was busy using swarms of weak fleets consisting of one or two ships. Individually, they would get killed in a space battle, but since my two fleets could only be in so many locations at once, they kept putting up blockades on every planet and tying up my two fleets since they were only allowed to attack one fleet at a time (which then ran away). 

Bloody infuriating AI.

The turns seemed to happen simultaneously as well, so AI being AI, they moved all their fleets a lot faster than I could react, and instigating fleet battles interrupting my chain of thought, which I then had to deal with (whereupon brave sir AI bravely ran away.)

Cue the next day’s strategy of establishing my own blockading ships to create a very long border front so the zippy little things couldn’t get past the Great Wall of Tengu.

Oh yes, I’m playing space tengu, did I mention that?

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Avian bipedal creatures. Check.

Asian/Japanese influences. Check.

The only difference is that where GW2’s tengu are isolationist, Endless Space’s Hissho are expansionist and military-minded. They get a Bushido Bonus where their whole empire gets happier when they win space battles or invade another planet.

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It’s a good excuse to admire bird-shaped spacecraft.

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Space battles are quite cinematic to watch and screenshot, though they do get a bit repetitive. The attacking fleet jumps in and both fleets close to range, exchanging broadsides like navy ships of old at three different ranges (long range, medium range and melee range.)

There are different weapons that are effective at different ranges, that have to be preset and designed onto your ships beforehand. It’s not at all obvious which is better than another, unless you sit down to patiently read all the tooltips, calculate numbers, look up guides telling you non-stated numbers like how armor is calculated or how many rounds there are in each phase and so on.

This does put a bit of a initial damper on immediate success and constitute a learning curve. Especially since the numbers have apparently changed over time from one version of the game to the next, so you’re never quite sure if what you’re reading up still applies.

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Missiles. Missiles are scary to watch when they drift towards my fleet. They take about three rounds to hit, so it’s a tense wait to see just how many get past one’s defenses.

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My first game is likely to wind down by this weekend.

After plenty of reloading, I managed an Expansionist Victory by methodically exterminating the Pilgrims faction – hey, they declared war on me first! I had a peace treaty going with them while I was reducing the number of Horatio clones (essentially a whole faction of bald mesmers who think only their likeness should spread across the galaxy) to a more reasonable number.

The Horatio gracefully surrendered with a cease fire, offering me two planets, and I let them live, while the dastardly Pilgrims broke their peace treaty and declared war (on me!) with their ship swarm. Genocide is the only reasonable response to this sort of unwarranted aggression.

I’m still continuing with the game, even after the victory, since I haven’t completely annihilated all of the Pilgrim planets yet.

As usual, the surprisingly feisty AI continues to surprise. Just as I think I’m finishing up with this one faction, the other faction in the tiny spiral galaxy – previously assumed cowed into submission – has launched fleets of the largest ship class at my planets and we’re at war again.

Since I ignored the tedium of ship design several tens of turns back and was just slowly moving my monster fleet from planet to planet swallowing up the pilgrims, this calls for yet another reload the next time I sit down to play, some invested non-fun time making my own largest ship class designs, and more careful guarding of my borders before a repeat incident occurs.

I’m not sure if I like Endless Space that much to play too many more games of it.

On the one hand, it is said that the factions are all pretty distinctive and utilize different strategies for victory. There’s, in fact, multiple viable paths to victory including peacenik options that look more achievable than the older Civ series style of 4x games (I tended to just go for tech victories after military dominating all other factions in the world into submission.)

Endless Space feels crunchier and more strategic. As in, if you like a game where you constantly have to be sure you’re picking the optimal right moves to progress ahead and always stay alert and have a challenge, it can probably do that for quite a while (until you master every single nuance, repeat stuff in the right order and figure out exploits to consistently foil the AI, that is.)

On the other, it’s not exactly what I personally like in a 4x. Having to save and reload or get my butt kicked because I didn’t think 20 moves ahead is not exactly conducive to relaxing fun being an unstoppable conqueror or casual empire-building.

I might see if I can tweak down the difficulty levels and try a larger sized game for my next go, I was crammed in one arm of a tiny spiral map with two other factions for my first learning game and lebensraum was definitely an issue, especially when you have no clue what you’re doing, leading to the computer AI colonizing all the things first.

We’ll see. I might get distracted with Endless Legend next, which was also something I was champing at the bit to play and prompted a Winter Steam sale purchase.

Listmas 2014: Games I’m Keeping An Eye on in 2015

I usually don’t do this looking ahead to the new year thing.

I’m pretty cynical about games never really hitting their proposed launch deadlines – and if they do scramble to hit it, it ends up a buggy unplayable mess with little resemblance to the much-hyped and highly anticipated thing in one’s head that one has been working oneself up into a lather for.

Something feels a little different about next year though.

It doesn’t seem like it’ll be a good year for MMOs, but there are actually games I’m anticipating, among a plentiful crop of releases, which is rare for me.

(I’ll skip the usual sequels in my personal list, like Witcher, Assassin’s Creed, Grand Theft Auto and so on, mostly because they are all -huge- games and I’m still guiltily backlogged on the originals. Picking them up for $5 two to three years down the road is more my cup of tea.)

The Rare Gems I’m Anticipating in 2015:

1.  Evolve

I honestly don’t know how much personal mileage I’m going to get out of this game, but since the Big Alpha, it haunts my dreams. The concept is phenomenal, the graphics are gorgeous, and browsing the Turtle Rock Studios’ forums reveal some really dedicated active devs and that boatloads of work have gone into refining and iterating this game.

I have a feeling it’s going to be the rarest title yet – a game that I’m going to be paying full price for, pre-launch, because I want to play it immediately, with the launch crowd, and I want extra cool monsters.

Just holding out for the next beta before making my decision.

2.  Batman: Arkham Knight

Arkham Asylum and Arkham City are among that rare breed of games that I’ve actually completed, start to finish. Arkham Knight is the last of the trilogy. ‘Nuff said.

(I am still waffling about Arkham Origins. It strikes me as a space filler that another studio was tasked to get done. But well, maybe when it goes on 75% off and I have nothing better to do.)

3.  Mordheim: City of the Damned

Games Workshop. Fantasy Necromunda. For the computer, without having to buy and paint miniatures. If I wasn’t so cheap or repulsed by the Early Access concept, I’d already have picked it up. But nah, I’ll wait for it to launch, after more eager fans have rooted out bugs for me.

4.  Grim Fandango: Remastered

Unless it turns out to be an accidental buggy mess of non-functionality after porting from PS to PC, it’s hard to see how this one can go wrong.

The story is a classic, I’ll be happy to play it again without having to root through dusty archived CDs, and updated graphics will make it easier on the eye. Can’t wait to see Manny and Meche and Glottis again.

Possible Stinkers / May Not Even Come Out in 2015, But Intriguing All The Same:

  • No Man’s Sky

Space exploration and survival on procedurally generated planets. The concept’s not really new (see Mirrormoon EP, for example), but just as intriguing. Plus points for No Man’s Sky: it’s a lot prettier than most.

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The big question on my mind: is there going to be an actual game? Are people going to get lost and directionless after a while, or bored because 9 out of 10 planets are uninteresting rock?

  • Minecraft: Story Mode

Telltale Games takes on Minecraft? Really? Wtf?

Can they actually tease out a narrative that people will be interested in, given that Minecraft is more the king of sandbox stories and little personal tales?

I mean, all I really want is a resolution to Shadow of Israphel, and I’ll be happy puttering about on my modded Minecraft making up my own narratives.

But, y’know, it’s Telltale Games, so I’ll keep a weather eye out all the same.

  • Warmachine: Tactics

Reports from Early Access are not terribly promising. They speak of bugs, wonky control system and flawed AI.

Still, it’s another miniatures turned digital game, and I’ve always wanted to play Warmachine. So KIV and see if they can fix it sufficiently before it actually launches.

  • Torment: Tides of Numenera

I really want to like the hopeful successor to Planescape: Torment.

I picked up the Numenera tabletop RPG series from Bundle of Holding earlier this year (they’re conveniently holding a reprise sale currently!), after listening to a Rollplay of it, and was quite impressed with the setting.

It’s a sort of Jack Vance or Gene Wolfe-inspired far future earth environment, in which multiple ages of man and possibly alien civilizations have gone by, accreting strange and unknown artifacts known as Numenera in buried ruins. A sci-fi, fantasy, post-apocalyptic setting all-rolled-into-one.

The game now… who knows if it’s any good? We can always hope. And see how the reviews turn out. Shadowrun, at least, didn’t turn out so bad.

  • Pillars of Eternity

The sister Kickstartered game, also powered by nostalgia – this one claiming inspiration from the Baldur’s Gate and Icewind Dale series of games.

Ditto the who knows if it’s any good line. Just watch and wait for now.

  • Warhammer 40,0000: Eternal Crusade

I really want this to be good. It’s freaking Warhammer 40k, after all.

I threw in for the Founder’s Price because I’m just a silly fan.

I suspect it will only be passably decent at best, to be honest.

And I seriously worry about ping and latency issues making the game unplayable for me.

But you know, it’s Warhammer freakin’ 40k, and if all I get is something similar to the City of Heroes character creator where I can dress up Space Marines in neat chapter colors, then I guess I will be a content enough sucker.

Here’s hoping that I can at least get a few hours of shooty fun out of it.

So that’s the batch of not-quite-all-the-way-mainstream games I plan on keeping an eye on in 2015 to see if they release and if they’re any good.

What’s on your list for 2015?