GW2: How Fair is Fair – Player Versus Door in WvW?

Every time I idly browse the Guild Wars 2 Guru and official GW2 forums, I am deeply amused by all the entitled whining going on – the mood is hysterical, tinged with more than a touch of xenophobia. Let’s disregard the PvE dungeon reward complaints and the “his class is more OP than mine” complaints for a time and just check out the WvW ones.

According to these people, those dirty Oceanics are PvPing against door and NPCs, turning entire maps one color with zero resistance and sitting back to accrue score uninterrupted for hours at a time while decent folks are asleep. Why, everyone knows that when real Americans wake up and start fighting, that’s when those silly Australians melt away to the might of the superpower!

What do you mean, they need sleep too, Down Under? Don’t be absurd. We’re winning because we’re so good.

No, hang on, I got it confused. We’re -not- winning during our prime time too. Because all the North Americans are fighting on NA servers in a three way battle, and thus our efforts are diminished, and unimportant, and it’s so unfair, and I’m really depressed and I RAGEQUIT this stupid game – if only it had a sub, I’d throw it in your face, ArenaNet!

But then, that wouldn’t help me with my original goal of winning and dominating and feeling supremely important… So I know! I’ll sit here and theorycraft an immensely complicated scheme of scoring that would take into account what I imagine populations are like at different timezones. In essence, 95% of people are on at the same time that I play, and those dirty 5% are having too easy a time and should only get scoring worth 5%, reflecting that lack of effort.

Sorry, I can’t continue in this vein any further. I’m trying not to bust my sides laughing. It’s a supreme effort of will to resist rolling on the floor already.

You see, I’m one of those dirty Oceanics. (Or I play in their timezone anyway. I’m really South East Asian, but you can call me a Chinese Gold Farmer, no problems.)

And here we are, PvPing intently against Door!

I must have got the wrong picture. That door’s so far away…

What we have here is an intense three-way battle between IoJ, ET and CD at 2.48am server time. Or 5.48pm my local time, and about 1-3 hours later, 6.48pm-8.48pm for the real Aussies.

Oh here, I found a door! What do you mean, we’re facing the wrong way?

Actually, we’re lined up at the behest of ND (a Korean guild, Never Die) around 3.am server time, to make an extreme zerg rush for Eredon Terrace’s orb up north – after they spent the better part of 3 hours or so walking supply dolyaks and fortifying the hills keep.

Trust me, there were lots of Eredon Terrace people still awake and still doing their best to get in the way. There’s a big Thai alliance on that server now, I hear.

Oh. But you only managed this because you naturally had more people than us online! *stamps feet* So unfair!

Duh. What part of PvP attempts to be fair?

Structured PvP is over that way – try not to get too uptight about gear not mattering except for cosmetic looks and everyone having the same stats. (Apparently, it is only desirable to have better stats than thou and thus steamroll one’s opponent if you “worked” for that gear.) Or wonky team balancing and people jumping ship and sides looking for the easy wins.

PvP is never going to be 100% fair. It’s called strategy. It’s looking for a temporary weakness or a chink in your opponent’s armor. Of adjusting the odds in your favor to be better than a coin toss. It’s 2 vs 1 having a better chance of winning than 1 vs 1. That’s normal.

But what makes things really interesting and keeps hope alive and creates opportunities for epicness is how you adjust this situation to give the underdog a chance of biting back.

On a minute scale, take one moment on the battlefield I experienced last night. A group of 5 opponents were beating up on a fellow guildie (a very tough mesmer to fight in sPvP) and had him downed when another guildie and I arrived on scene. They had him downed, and alas, managed to finish him off before we could get him up. So essentially, 2 vs 5. Horrible odds.

A great deal of desperate sword slashing, dodging, sword teleporting, wall of reflecting and self-healing later, I was downed… then miraculously up again as the other guildie finished off one opponent, then downed again, and up, and once more as I pumped that self-heal and healing/aegis virtues for all they were worth. We looked up, and oh my, all of the opponents were dead/down and we finished them off, marveling at our sheer incredible luck. Obviously, we beat the odds with good luck and no doubt, momentarily poor judgement/play on the other five’s part, they picked the sturdier lower-damage output target to hit first, rather the guildie thief who was built to kill things.

ArenaNet’s hand in the design though, was the downed mechanic, that allowed for such a situation to occur.

So, how do you react? Do you scream UNFAIR, we ought to win, 5 vs 2, dead is dead, this downed thing sucks balls, CHANGE IT NAO! (Never mind that 5 vs 2 wasn’t fair to begin with.) Or do you say, hey, this is as it should be, give the underdog a chance at winning? (And add, “in fact, that’s what we’re arguing, that night-capping makes things unfair for the underdog who is asleep! That’s why we must change the scoring mechanic nao!”)

Or, as it is never a simple dichotomy, do you just accept that in this game, such a mechanic exists, and adapt your tactics around it and learn and adjust accordingly?

There is no way in hell I’m getting in between there. (That’s the fun of a three-corner fight, though. It gives strategy, opportunity, and unpredictable twists that a two realm fight cannot.)

I never really participated in Guild Wars 1 PvP. But even as an outsider, I can appreciate that it always had some manner of changing metagame. Some guilds would find builds and strategies that seemed overpowering and would win everything in sight and sweep all before them. Cue lots of forums screaming. Then some clever guy somewhere would find the counter, and before you know it, there was a new uber powerful team in town. Until the next counter. With some minor adjustment from ArenaNet here and there as they deemed necessary.

If there’s one thing I’m extremely fond of in WvW and what ArenaNet has achieved with this format in Guild Wars 2, it is the removal of stress on FFA PvP and killing anything in sight and  deathmatching each other, and correspondingly placing importance on strategies and organization of people on a large scale – objective-based goals and siege and supply uber alles.

The distance you are forced to run from a respawn point to get to a place means good play and survival is important, creates opportunities for reinforcement and cutting off reinforcement, of some places being more easy to take than others due to how reinforcing points and supply lines are laid out. There are chances for guerilla actions and large scale scene actions of an immensely epic nature.

An immense fight for Dreaming Bay. Isle of Janthir broke through the north gate and set up siege shop on the outer wall ridge, rebuffing Crystal Desert’s ferocious assaults to push us off position and out of their keep. Eredon Terrace, not to be left out, was enmeshed in a furious fight with CD from the south. IoJ and ET even managed to collide once or twice in the middle of CD’s keep, which was nerve-rackingly tense. CD might feel that we were colluding, being the unfortunate one this time to be smushed in the middle, but no, everyone just wanted the same objective at the same time. ET and IoJ were just as busy trying to wipe each other out in the middle of someone else’s home ground. 🙂 And despite exhortations to the public to leave the south keep door alone so ET cannot get in, the uncontrollable pug zerg opened it anyway, apparently. Because PvDoor holds too fascinating a temptation.
But look at the beauty of what’s going on at a more strategic level. Eredon Terrace’s spawn crosses Crystal Desert’s. Knowing how most people run from place to place, they were no doubt colliding into each other near the south and the supply camp, doing horrible things to CD’s attempts to reinforce DB and maintain a supply line. IoJ’s respawn at garrison and Godslore supply is a shorter run in comparison – props to CD for making attempts to take out north supply too, but it’s hard in the face of such pressure to hold out.

Supply running and defending/holding a position are meant to be activities just as important as assaulting. If there’s one current flaw in WvW, it’s as Jon Peters acknowledged, these activities may need to be a little more rewarded or encouraged – right now, it’s pretty much only folk who have a grasp of the strategic importance of these things doing it (usually guilds), along with server pride and sheer stubborness being the rewards.

On the other hand, clumsy adjustments might bring on even weirder behavior. I’m sure we all remember the happy dolyak trains of people doing absolutely nothing but trotting from place to place behind the front lines. Perhaps it is better to let things shake out for a bit and let the meta reveal itself.

It’s obvious that 24/7 servers have an advantage over servers who cannot field a good number into the maps at various timezones. Working as intended, I’d say. As Ausj3w3l points out, ArenaNet agrees.

Oh noes, the blamestrewers decry, this is so unfair! (See above caveat about all’s fair in love and war and PvP.)

Good lord, people, if this is so important to you, it’s about time to consider moving servers to one that fits you WvW-wise then. Or building up your own.

I know I picked my server very very carefully because I wanted an exceedingly active WvW server that would fight well and have crowds in my timezone. It’s fortunate that enough Oceanics love this server and represent it well and got organized enough to attract a very respectable cohort of NA guilds to balance out our initially weak showing in the NA timezone. A second tier server hoping to break into the first tier is a perfect match for me – not too organized to the point of getting trounced by overly clever opposition, hence I avoided the tier 1 servers (the queues must also be hell) and organized and crowded enough to create opportunities for participating in large scale actions.

Haven’t we all learned playing MMOs by now? Crowded server = longer lived, more interesting things happening. People make an MMO. Community.

If you’re a little less hardcore than I in terms of how much WvW blood is desired, a third tier server is a good option. More middle of road.

If you have NO interest in WvW, period, and don’t want any queues or indeed, even people getting in the way of your collecting PvE nodes and points of interest, then I would suggest the servers significantly lower in the rankings – with the caveat that due diligence must be done on how crowded PvE-wise the server is for your interests – don’t come to me crying later that the place is completely deserted.

I’m going to leave you with an anecdote from this weeks’ battles. In the last one or two days, Isle of Janthir has been giving a stronger showing during NA night times than Oceanic night times. I suspect the key is organization. We’ve been running around at my nights sans siege sans many leaders sans much organization at all. There also seems to be a little fear left over in the general pugs from the last time we got trounced by ET, which has not yet successfully converted over into rivalry and hope. (It’s getting there, I hope.) Conversely, the NA guilds on IoJ are out in concerted force and it is showing in the points scoring and the people directing each other around on team chat.

Things can change in the blink of an eye, of course. It’s way too close to call at this point, any server can make a comeback or a push. One thing’s for sure, though I sense some people (aka whiners) are a little discouraged by not having easy wins or getting squished by two parties on occasion, there’s plenty of people who aren’t giving up without a fight yet, a lot of people are hellbent on demonstrating that they aren’t going to be walked all over by ET again, win or lose, and there’s going to be at least a few good fights left this week.

As a forums goer mentioned, “It’s not the size of the dog in the fight, it’s the size of the fight in the dog.”

Rowr.

GW2: No Endgame, Who Are They Kidding?

Obviously, this is subjective. If the game doesn’t work for you, it doesn’t. Move on and go play with your pandas or your spaceships or your tanks or what have you.

That said, I’ve been spending the whole week involved with essentially endgame activities in Guild Wars 2. And I’m still not bored.

Hell, I’ve been saving a ton on waypoint fees because I’ve barely moved my level 80 character from one PvE zone to another like he was doing when he was gathering and crafting and working on zone completions and doing dungeons and popping in on the Claw of Jormag.

So what have I been doing instead?

1) WvWvW

Plenty of it. The best fights were nearer the start of the week, when everyone was jockeying for points and position. No one had given up yet so there were still plenty of opposing zergs forcing ‘must-react-to’ situations, and guilds on your side trying out various strategies, lots of siege being used and siege blown up, etc.

2) WvW Completion and Jumping Puzzles

As the week progressed, and our server started to dominate, the furious fights started to die off a little. Now they’ve slowed to the point where it’s become clear most are saving and preparing for the next titanic clash of servers on the weekend. In fact, they’ve slowed to the point where Isle of Janthir has become able to cover the entire map zones with pretty much a sea of green.

Thank goodness for a reset. I’m a big fan of resets. The victor of this round is obvious. Now let’s bring in a new round and wipe clean the slate.

BEFORE that though, it is a perfect time to indulge in the victor’s rewards. I’ve been running around all the zones, fairly unmolested, collecting POIs, Vistas and Skill Points and trying to get all the zones complete. 2/4 done, 2 more to go. Sooner or later when my next alt is ready, they’ll want to do it too, but I can wait for the next opportunity to open up.

I have some beautiful green-tinged vista shots. Alas, I can’t identify a single guild emblem as I’ve been mostly WvWing in the Borderlands, and it looks like the Eternal Battlegrounds crew is made up of different folks.
I like how the top of it glows green…

This vista was evil. Jumping from wooden beam to beam around a tight spiral is one of the worse things for a Charr to attempt… Feet…too… big… and widely spaced…

Also, jumping puzzles. The Borderlands jumping puzzle is still relatively doable even if opposing teams are running around the map, but it’s so much less stressful when they aren’t, and when you know your server is likely to have a majority in there. Our guild has been running in there the last few days, showing those new to the puzzle around, and it’s so much easier for them to manage/learn without needing to fight off people trying to knock you down or worse, facing entrenched siege positions.

Fear of that last has been why I haven’t once stepped into the Eternal Battlegrounds jumping puzzle since beta, having calculated that it would be likely suicidal to venture in solo while three way battles were raging aboveground.

However, just yesterday, I noticed that Eternal Battlegrounds had been turned completely green, which struck me as a perfect time to zone complete the place. Also, when your server owns all three keeps, well duh. No one else can get in!

YES!

So I jumped in there, along with pretty much half the servers’ folks in the zone, all thinking the same way, no doubt.

Booyah, obsidian sanctum, done.

Fortunately, I remembered much of the solution that I slowly explored/learned in beta, but for new folks, this would have been the best undisturbed time to explore and learn it. All I can say is, the dark room is still evil, still sucks, and that I can’t imagine myself successfully managing it while under fire from two or more enemies or a siege weapon. One guy might be ok, I’d prolly have a 75% chance of killing him or chasing him off. But all these folks come in packs of two or more anyway, so… moot point.

Far more enjoyable and doable to manage without interference. And judging by the number of people falling off jumps I was managing by the skin of my teeth (not to mention, much gnashing of teeth and twisting of the camera – Charr jumps can get pretty tricky, though I’m used to it by now), I’m not the only one.

There was also a helpful mesmer or two offering portals for those too frustrated to continue. Good social time for the server. And siege stocking up for the next fight.

3) More WvW

It’s not like they gave up completely. Fort Aspenwood in particular seems to have a pretty stubborn cohort. And it’s easy for them to do sneak attacks and rush a tower here and there when most of the dominating server has very little interest in defending the less important outposts and are playing around with jumping puzzles rather than concentrating fully on the ebb and flow of the map. Besides, a little tower and camp trading here and there is profitable in terms of karma/silver earned.

We’ll look up 30 minutes later after the jump puzzle, go oh, such and such is taken, let’s zerg it all back for a while, in a lazy disorganized fashion (the casual zerg is hanging out now, y’know, the pros are resting and prepping for next week). Meanwhile, on the opposing side, only the hardcore stalwarts would still be going into WvW and are trying out all kinds of siege attack/defence tactics against not-very-clever zerg targets. It’s a funny sort of balance.

I’ve also discovered that upgraded keeps are a very comfortable place to hang out and take 5-10 minutes to sort inventory. It’s less crowded than Lion’s Arch (which my computer tends to regard loading with dread), a merchant or armor repairer is available to sell junk and blues/greens to, a bank is there, a guild bank is there, there’s even a Mystic Forge and attendant in the garrison if you need one, and there’s crafting stations/bank in one’s home borderlands spawn and so on. And you’re around to keep an eye on the orb, on the keep, help in defence or just enter the siege weapons once in a while to prevent them despawning (which apparently, some do after a while if not entered. I dunno how far true that is, but it doesn’t hurt for me to just visit them now and then.

And lemme tell you, practising your mortar aiming judgement by trying to one-shot deer and rabbits on the first shot is fairly entertaining. Hey, it’ll help when I need to quickly destroy an enemy siege encampment under extreme pressure! I’m so easily happy…)

4) Structured PvP

I’ve joined pretty much a casual zerg guild on my server. Unreal Aussies is one of those inclusive monster guilds with a leadership core that are nice and welcoming to all and sundry. Currently it works for me. It’s big enough to have activity at most hours, some people doing dungeons now and then, and 20-40 odd people interested in WvW – which is a good sized zerg into the field. Organization of them is still like herding cats, alas, and I gotta give mad props and respect to the leaders for not losing patience (I would, but that’s why I don’t even try to lead.) We can successfully be pointed in one direction and led away from a place with orders, but siege and supply management, welp… All in good time, I figure. Folks will eventually get the hang of it, even if they have to learn by getting rained on with arrow carts…

The other fun thing that the guild does is jump into structured PvP for fun from time to time. I finally got the chance to join them the other day and I haveta say, it’s lot more fun killing friends. *ahem* A twisted way to be social, mebbe, but more fun than just jumping into a PUG and facing strangers all the time. And it’s a good way for guild members to see and recognize and become familiar to each other, since in most modern MMOs these days, apart from raids, everyone is off doing their own thing solo or in small groups.

And hey, win or lose, you’re still working on that glory bar.

5) Alts

Kinda. Sorta. I’m starting to look forward to the next time our server gets utterly thrashed in WvW, because it’s looking like I’m not going to get a chance until then to do PvE properly.

I got on the Asura ranger for about 15 minutes or so. The camera height is exceedingly jarring when I’m used to being a Charr. All my jump timing and estimation of fall survival is off. And his running, bouncing head animation makes me more than a little motion sick. I haven’t got a bow to drop for him yet, and I’m too lazy to go shuffling stuff in the bank for him either. Dual axes feels a bit odd. No doubt it’s workable, but it’s a playstyle I’m not really interested in learning/mastering at the time. So I gave up for the time being, the combined strangeness is too much and I have no goal to learn to play or build up a ranger yet.

I’ve been playing the human elementalist for about 30mins at a time. I’m quite commited to learning proper attunement swapping and pwning with one. But Queensdale is so godawfully huge that I don’t even know where to begin, sometimes. Y’see, when I PvE, I like to immerse into the zone and really explore every nook and cranny. I don’t just rush from heart to heart, DE to DE, grabbing level after level.

This is not the way to hold a glass of wine… Not unless you want to throw it on someone, anyhow. The liquid in there is strangely gravity-defying. Maybe it’s a jello shot.
Nor this. Especially when you’re about to offer it to someone else. Maybe it’s some kind of flirtation technique.

I made it to level 10 playing about with all the weapon skill unlocking, got to the town with the crafting stations, played with cooking and realized what a colossal undertaking that was going to be, tailored up some level 10 armor for myself and got stuck on the level 15 ones, finished the 1-10 personal story and still haven’t even made one iota of progress on Queensdale exploration because I can’t get in the right frame of mind, I keep sneaking peeks at the WvW scoreboard. I keep wanting to be social and run about with people and linked into the guild and representing. I can’t find an uninterrupted two hours of shutting away the rest of the world and pretending to be a human in the GW2 world to talk and interact with NPCs.

I don’t think that’s going to happen until I find no reason to be in the WvW zones for a while.

Until the reset, there’s still jumping puzzles and casual fun to be had in there. Once the reset happens, it will be queuing like crazy, me running around on the 80 waiting for the queue to pop, some desultory mob killing and crafting and zone completion while waiting,  and everyone on tenterhooks for a while. The next fight will be tougher, but the chance of winning is still fairly good.

So in essence, for the next week or so, there’s very little hope for me PvEing on an alt.

There’s always the week after that, or the month after that, I suppose.

(My Norn thief is crying for neglect in the background. The Sylvari necromancer is just sulking in silence.

A day ago, I had this sudden image of a fearsome Norn female Amazon-type warrior in heavy armor that would probably look fantastic, while my beta weekend Charr warrior in potentia is scowling at me, threatening wordlessly if I dare to give a character slot to that race first, so I may have to have two warriors or two guardians down the road at some point…)

So much for no endgame.

GW2: Wuv WvW

I’d love to post more this week, but I haven’t been able to even work on a GW2 alt properly.

I have a baby elementalist and necromancer waiting in the wings, a thief and a ranger awaiting their turn, a potential warrior and a mesmer demanding that I ought to buy 2 more character slots nao (only held back by the voice of reason pointing out that I haven’t even gotten anywhere with the other four yet) and the final engineer profession just sitting back and chuckling knowing his turn will come eventually.

Except I can’t log in this week without hitting ‘B’ to check the WvW scores every so often and rushing into one of the Borderlands on the level 80 Guardian.

I’m even getting more comfortable with staff fighting. It’s really quite useful for tagging a bunch of people at once, and aiming is less important when your cone is so wide. It’s not for 1 vs 1 with, I keep a sword/focus for that (unless I swap to scepter to reach up and touch cannons/boiling oil, which then makes me hopeless for any killing whatsoever.) It’s good for running with a crowd/zerg, one has swiftness, and I notice that either the staff cone visuals, or the fact that they’re getting hit, makes your opponents backpedal at least slightly.

It’s a morale/push kind of weapon – you get hit, you backpedal, your comrade next to you backpedals cos he’s getting hit too, hey, everyone on your side is backpedalling, I better retreat just a bit too. Before you know it, you’ve lost a bit of valuable ground. Useful around gates, chokepoints and shoving people off their nicely set up siege weaponry.

Just…don’t rush too far into the opposing zerg because your team probably won’t back you up. I throw up wall of reflection when retreating, which is my lame attempt to fool people into trying to hit me and getting their projectiles back in their face.  Sometimes it works, sometimes it doesn’t, but I live more often than not, so that’s successful enough in my eyes. I’m working on getting better with line of warding. I still don’t cast it often enough, but I’ve gotten it off once or twice right in the path of a retreating opponent and it is rather fun to see them run right into the line and get knocked down – then dogpiled by the pursuers. Nor am I terribly good with the orb, but I’m working on it.

Anyhow, as long as I get the number 4 skill going every time it’s off cooldown, I doubt anyone around me will complain, what’s not to like about 12 might stacks periodically?

I’m having a harder time with the utility skills. Spoiled for choice, rather. Some skirmishes, I like to bring the spirit weapon hammer and sword, for offensive purposes and being threatening in 1 vs 1 fights. They’re like ranger pets, in a way, they run into the enemy, make right nuisances of themselves, give opponents something else to target, and are disposable. Defensively, and for reviving, sanctuary is supposedly quite good. I’m not 100% sure that the big blue bubble doesn’t scream AoE me here, now! But still experimenting with it. Hold the Line is no doubt useful, and I’ve been playing with the idea of using Save Yourselves to complement pushing into a zerg. 11 second retaliation might do some nice things, assuming I can survive it.

Isle of Janthir is in a very good match up and a very good place this week, after last week’s dismal time with Eredon Terrace, where I suspect most just stopped and worked on PvE and were awaiting the reset, rather than serve as target dummies and punching bags for a very offensive unsportsman-like guild. (Some days, the only winning move is not to play.)

Thriving WvW seems to be a good place to earn karma. I bought the exotic shoulders for karma less than a week ago, I thought, and in a few days of mixed PvE and WvW, was back up to 20k karma. Two or three days after that of near full on WvW, some defending and lots of supply camp, tower and keep taking, and I’m at 55k karma. I’d go buy another piece but I’m too caught up in the excitement of the back and forth.

Setting up to treb down a wall – Shadaran Hills keep, I believe, with an orb inside at the time. Trebs were sponsored by a guild – AA, Aa or some such, and folks from Avatar Dynasty, Twelve, The Kelly Gang and other assorted guilds/PUGs were there too. Lovely fight. A group outside the walls and gates stalled FA defenders/reinforcements, and also rushed back in time to defend the trebs from FA and SoS assaulters on the trebs.
Here comes the sun… Or at least lots of trebuchet fire. Wall was knocked down, and the orb was rushed off with. Big adrenaline rush. (There were more amusing hijinks when we finally got to our garrison keep and had problems offloading the orb onto the altar, but that eventually got worked out.)

Server pride is strong, and I am greatly enjoying the community as a whole. We’ve got a good mix of NA and Oceanic guilds and generally, no big elitism from guilds towards/against the dirty unwashed PUG masses (of which I generally count myself as part of, even if I run around with a guild tag) and a decent united front out on the guru boards and official forums. Things could be a lot worse.

Fer instance, forums rumor is that Sea of Sorrows just imploded with some inter-guild drama or some such, so I suspect the atmosphere over there is not going to be pleasant for a while. Regardless, things have been very interesting during Oceanic hours, as IoJ and SoS have strong cohorts during that timezone and the zergs are out clashing in force.

Add on Fort Aspenwood putting up a very strong fight at practically all the hours I’ve peeked in, and despite the lead, Janthir has been facing very taxing fights on two fronts at a time, usually three (since we want to push/attack a target too.)

Some time Sunday afternoon for ESTers and Monday wee morning hours for Oceanics… Fort Aspenwood really really really wanted Dreaming Bay. And set up six trebuchets from their garrison to hammer away at the reinforced gate. Fortunately, it wasn’t at a wall – which I am given to understand trebs do more damage on – but perhaps they couldn’t reach anything but. For over an hour, we ran supply from Greenvale to keep it more or less intact (attempts were made on the supply camp, but rebuffed by the how close IoJ spawn is to it) and fought off FA zerg attempts on the weakening gate with lots of arrow carts, cannons and mortars. It was a supply drain, no doubt, but we weren’t doing anything else with the supply anyway, so put it to use defending.
I went to bed, so I dunno how that turned out. On coming back later, I can still see three trebs visible from the wall of Dreaming Bay and sporadic shelling. My computer may be quite weak graphically, so not sure if the rest are still there.

We’ve had a few nasty hackers make off with the orbs several times this week, and I hope ArenaNet works on that problem asap. I don’t blame the servers, I just blame the individual cheaters and hope the banhammer comes down on them with extreme prejudice.

On the whole, it’s been an enjoyable playfield. Janthir isn’t organized yet/enough to really give the big 4 any fights – our defending and attacking is still fairly haphazard and disorganized unless/until a guild or two steps in (and there’s been more of that lately, so things are looking positive there), but folks have a lot of heart and it’s a good tier to learn how to WvW in and enjoy moderately intense battles without getting arses handed to you by an organized guild of 60+ on voicecomms being professional commandos or something.

It’s an up and coming kind of place, so there’s a lot of hope for the future, and no pressure to try and keep any titles or what not, we just do our best and keep trying and keep getting better at what we do.