GW2: Plenty of Problems, But This Ain’t One of ‘Em

MassivelyOP has successfully trolled me into another blog post. This time, it’s regarding the GW2 Skyscale flying mount, wherein it’s patently obvious that no actual firsthand experience was involved at the time of writing.

Yes, I understand that articles are written way in advance. But could you kindly resist from making statements with no basis in reality, then?

Pet peeve: Verifiably wrong things, stated as facts.

“The only way you can actually spend more than a few seconds in the air is if you jump off of something really tall and glide down.”

“Also, there are no flying mounts in GW2. At best they glide. Literally any mount in any MMORPG that flies (i.e. stays in the air indefinitely by design) is superior.”

You know who you are.


I’ve been up here for half an hour, sorting through my inventory bags, and then alt-tabbed out to write this blog post.

I dunno about you, but in my book, that certainly seems longer than a few seconds in the air, pretty indefinitely, by design.

Granted, any horizontal X-axis movement is going to lower me steadily, and incrementing the vertical Y-axis without a friendly wall to cling to involves waiting for a minute for Bond of Vigor to cooldown and recharge half of the green flight bar.

At a certain height exceeding the point you took off from, there is also some sort of ceiling where the flight meter is drained very quickly, so that you lower back to maximum hover height, possibly in an attempt to keep you from ascending forever into the skybox to insta-die.

For horizontal gliding and SPEED, once you get the hang of downward diving for acceleration and then climbing back up with mount ability key 2, the griffon is superior. 

For vertical takeoff and landing, fine-grained control in a small area and indefinite HOVERing (40 mins and counting), that’s where you look towards the skyscale.

Honestly, given its specialities, I’m more or less convinced that its main role is to cover one of WoW’s flying mounts’ features – lording it over the hoi polloi by hovering on a gigantic dragon, mount and rider doing their best to block the trading post from view.

And yeah, you can use it as a hybrid springer with finer-scale control, crossed with a slower gliding griffon, just with added infinite hover potential.


There have been some criticisms over the whole process of attaining one.

For someone who had been previously all psyched up to finish legendary medium armor, the collections did not really raise massive alarm bells, which might be more an indication of how mentally unbalanced the Achiever portion of my brain can get.

There were some identical go-here, go-there un-clued collections which were of poorer quality. Resorting to a third-party guide to get through those quickly is probably what 95% of players do, me included.

There were some nicer legendary-style collections, themed, with better clues and directions, including visible waypoint markers! which sent players back to old maps to revisit content. I liked those.

There was massive dismay at timegates, of which I personally did not find too onerous. They are pre-set stopping points. Being content to be a couple days behind meant that I made a nice killing selling timegated components for the first two days – grow lamps for 70 and 60 gold on the TP. After the 15% tax, that’s 110g contributed to my legendary medium collection from players who need it now. Sweet.

Anyway, ArenaNet tweaked some of the timegates after reading the feedback, so that’s even better. They’re actually listening and demonstrating it! And communicating! What is this, I don’t even-…

There was a huge histrionic fainting uproar at the revelation that 250 of each LS4 map currency would be needed in a later collection.

My only criticism is that it would have been really nice to know all the requirements before, and not reliant on the first few players to unlock the next collection, just so that each player could plan ahead and make more efficient use of their time.

I get that there’s some drama and excitement and even prestige for the spades/explorers/first-to-gets by keeping some of these secret, but it was a little irritating to know that the previous days could have been better spent.

I’d been somewhat laggard catching up with the LS4 maps, having not been actively playing for much of the time they were released, so I had only about half the currencies needed. That meant a furious altholic hearts-grind for 2-3 days, pulling out some 11+ characters and cycling them through easy hearts to buy 5 currency each for karma.

It’s not something I do on a regular basis for sure, but I found it mildly interesting for the three days to go into super-efficient achiever grind mode. The benefits of having a secondary Achiever function. Fortunately, I was already in the mood for grinding.

If not, well, there’s always tomorrow.

Oh yes, since it’s been two weeks, I assume that most people who cared have at least logged in to check out the first episode.

If not, too bad, you can take this like a teaser image instead. You’ll see this at the very beginning episode anyway.


I love this. The scale is awesome.

A few more landscape shots of the new map.



P.S. 50 minutes and counting. I guess it’s time to come down now.


Blaugust Day 12: A Dog That Farts Fire (Trove)

Pemblock is a rare Corgi mount that can randomly drop in Trove while adventuring.

I have no idea when one dropped for me, but I found it in my inventory after a quick series of lairs on my Tomb Raiser.

It’s pretty darned cute. Trion seems to have a thing for corgis (given their RIFT appearances too).

Given my avatar, you might be able to guess that I have a fondness for all things canine as well.

Given my collector tendencies, you might also be able to guess that it was all I could do to hold myself back from clicking it immediately and adding it into the account-bound mount collection.


Because these things are craftable into new mounts with different cosmetic appearances, such as a pirate dog, a zombie dog, a robot dog and so on.

I scanned through the list of possibilities, and my heart settled on the Pember, because well… smokey glowy fire.

It took a great deal of patient mining of Primordial Flame – all 200 of them – especially since I’d eaten quite badly into my stockpile to make convenient shortcut/mining bombs, but when I finally hit the “craft” button and exchanged Pemblock for a Pember, I realized that I’d gotten a serious unexpected bonus.

He leaves an explosive burst of flames behind him whenever both of you jump. And in a game where you can jump 6-9 times or more, that’s one loooong fire trail in the sky.

❤ ❤ ❤

This post was brought to you by the letters B for Belghast and Blaugust, T for Trove, Trion and Trying-Out-the-10-Sentence-Post-for-a-Different-Stylistic-Effect-While-Cheating-With-Smileys-Captions-and-Postscripts, and the number 12.

Blaugust Day 4: A Mere Excuse to Post Dinosaur Pics (Trove)

Who says pixels are ugly?

And some days, you just want to share your dinosaur pictures.


Mount upgrade in Trove: Successful

The 90 movespeed does indeed noticeably feel better than the 70 movespeed of the starter mount.

But really, I think easily three-quarters of the satisfaction comes from the fact that I’m riding around on a raptor.

I guess we all have a little roleplayer or immersion-seeker in us; something that cosmetically “fits” more with your vision of your character is inherently more satisfying than something that doesn’t.

The amusing part is when we end up comparing notes and realizing that what we consider realistic or internally-consistent with our view of that particular world doesn’t jibe at all.

Someone might think my raptor breaks their immersion, I might think their glowing neon motorcycle is supremely odd.

(Trove pretty much solves this – or doesn’t bother to solve it at all, depending on your interpretation – by having a bunch of dramatically different biomes. Robotic and sci-fi machinery are perfectly at home in the neon city biome with cyan plasma rivers. There’s a wild west desert area, pastel pink candylands and so on. I admit to being partial to the red fiery-themed dragonlands and grey-death/skull cursed lands, with a side helping of tropical island pirates.)


In other news, while skimming the Trove Anook posts, I learned that bombs cost 10 shapestone ore to make 4, not 1 of them.


Well, that rather changes things.

If one bomb is worth 2.5 shapestone ore, and I throw one juuust right dead center into a clump, an average of 20 odd shapestone is liable to pop out. That’s not as bad a net profit as I initially thought.

I have officially converted to ore mining with bombs, with the odd mining laser clean up of loose scraps.

Good day to learn it, as one apparently gets a bonus of 50% ore today, though I am not sure exactly how that is worked out – does more simply spawn in the world, or more pop out when you mine it? Not a clue.

I only know that I’ve been reaping 24-26+ shapestone per clump today, and it is yummy.

The servers keep coming down for some maintenance or update or other though. *sighs* *re-appreciates GW2 all over again*

The silver lining is that the next patch is apparently going to bring combat numbers.

Inventory expanders are also going to make an appearance, though I am much less interested in that one – it’ll probably be a paid perk only (though there is a tradeable version that I suppose will filter down to the hoi polloi via someone buying it for cash and then turning around and selling it for in-game curency.) So far, I have been a neat freak and am managing decently well with the default space available.

I’ll just be happy to see combat numbers. After all, it’s a game already based around crazy amounts of vertical progression, there’s very little point trying to hide numbers in a game like this.

This post was brought to you by the letter B for Belghast and Blaugust, and the number 4.