I suddenly got it in my head at work today that I might have been feeling aimless because I was missing a sense of prolonged accomplishment in GW2, that slow grindy build up to something that one wanted.
For months after all, there hadn’t been anything I wanted, just logging in to chill out, do a couple social events, tick off some dailies for the feeling of easy accomplishment, log out.
Equally insanely, another thought popped into my head that I had two Venoms sitting in the bank – the first being the /only/ precursor that ever fell into my inventory (in WvW, a long long time ago, in a roundabout way) and the second an impulse purchase under the logic that it was the absolute cheapest precursor ever and I might want a “Twice-Told Legend” title some day. (Yes, on some days I am plainly not in possession of my mind.)
Just how much did Kraitkin cost to make anyway?
I had accumulated about 700g in the bank, which is by far the highest sum I’ve ever accrued, and only speaks of how unactively I’d been doing anything lately besides earning a gold or two every day.
I’d been banking all my T6 materials as per normal, and Rodgort the T6 vacuum cleaner had been a while back.
(Apparently 1.5 years, give or take a few months, is my average for casually accumulating sufficient mats for a legendary, or at least enough that I can stomach the last push/focused expenditure for the rest.)
Turns out, the ingredient list wasn’t -too- horrible.
The dungeon required was Sorrow’s Furnace tokens, and while I was suspecting that I might have to set a goal to purposefully run a few to get the 500 tokens, when I logged in to check my in-game wallet, I had 900 already accumulated, just from super-irregularly running path 1 and 3 every time a friend asked.
Orichalcum ingots, cured hardened leather squares, all fairly normal. The only thing that would really damage the bank was amassing T6 materials, especially since the thing needed 500 Armored Scales (which were currently in the 35-40 silver range) and a bunch of crystalline dust.
The bank, fortunately, already had a pretty decent stock of T6 and ectos from salvaging rares.
Had to get 77 Mystic Clovers, so I cheerfully spent a whole bunch of the 900 skill points on my main for Philosopher’s Stones (and a bloodstone shard. He still has some 600 points remaining, and probably 3 stacks of skill scrolls in the bank) and knocked off 800k of the 7 million karma in the wallet for Obsidian Shards. Did the one at a time recipe methodically and that yielded up a little extra T6 as a consolation prize for eating some 120 ectos.
After that, it was filling in the gaps by virtue of taking out large sums of gold from the bank and throwing it at the Trading Post (plus buying Icy Runestones for 100g, and 20g for the two gift recipes.)
Some 300g poorer, I was all set.
I decided I wanted to “roleplay” the making of this second legendary in a similar vein to someone I read about on Reddit going to the heart of Mount Maelstrom to forge a fire-based legendary.
Kraitkin, of course, needed an underwater location.
I was making a beeline for the Temple of Abaddon when it hit me that I should really look for a krait-infested location instead.
Since my necromancer’s map of Timberline Falls was a giant blank fog of war with no waypoints, I settled for the Kessex Hills krait instead. Well, they’re kinda special too, being all toxic after Scarlet’s influence, and that fallen tower was no doubt the site of some powerful magic.
Right underneath it, naturally, is the Lair of the Blood Witch.
As expected, she was up, and I got massacred a few times while assuming I could power through and kill her with UI hidden and trying to take screenshots to document the adventure.
Turns out, she has a very constant and nasty hitting attack that is almost like an auto-attack in its consistency, very hard to pre-emptively dodge and too frequent to dodge reliably.
I had to bring my UI back up and waypoint rez for a second “serious-face” try, carefully alternating a Shadow Fiend and a Bone Fiend to tank the attack and desperately scrabbling around with death shroud and dodges during the downtime.
Fortunately, her shrinking healthbar brought in one or two lowbies to add on a little extra damage, reducing the amount of time required to hold out, and she died just as I was starting to panic with most skills on cooldown, having already been downed once and forced to rez by killing a nearby minion.
Taking over as the new Blood Witch.
Brought up the mystic forge, slid the four expensive components inside and hit the button. Badabing badaboom.
Probably one of the more expensive ways to get 5 AP.
It’s a pretty understated legendary, which possibly explains its lack of desirability, even among underwater weapons.
It adds on a white misty aura, which isn’t too different from the one that a Wintersday aquabreather gives you, and you get a school of tiny eel-like fish that spiral around you in a small cloud when you draw the trident or weapon swap.
The rest of it is small but tasteful motion, the three eel heads twisting and flexing and breathing poisonous fumes and two streams of water spiralling around the shaft.
According to the wiki, it apparently has a night/day cycle, which changes the motion of the water streams slightly and gives the eel heads a faintly green glow, but I can’t really see that much of the difference myself.
If any, its bioluminescence is as understated as that of my sylvari’s.
Day
Night
I do like it, though. It matches really well with my necro’s color scheme.
Now I just need a non-pathetic spear. *gulp*
And I’m down to just one Venom taunting me about Twice-Told Legend.
Since I’m back to hitting the poverty line again crafting mats-wise and wiped out half my gold stash, neither is likely to happen pre-Heart of Thorns, and then there will probably be something else shinier to catch my attention for a while.
Was fun though, and at least, I now have a mild “gotta restock and hoard stuff again” impetus for playing GW2 a touch more seriously… whenever I get around to it.