Blaugust Day 13: Packrat Problems (GW2)

I always had the impression that I was a hopeless pack rat when it came to all things MMO – or really, anything that has an inventory and allows you to collect stuff (including Diablo-style ARPGs and real life.)

Today, I was logging into my GW2 characters at random, wincing at the messes I was looking at – bags half to three quarters full on actively played characters, filled to the brim on storage alts, an account bank stuffed with account-bound souvenirs of nothing but sentimental value mixed with items that might conceivably be worth something later (maybe), two guild banks full of non-account-bound tradeable commodities that were being kept for the dual reasons of “it might be worth more later” and “what if Anet tweaks something that makes this super-expensive and I want to craft something super-desirable that suddenly requires it?”

As usual, I was telling myself, “you hopeless packrat, you, I don’t even know where to begin…” when it suddenly hit me.

Maybe I’ve got it all wrong.

It’s not really a -hoarding- problem, is it?

Folks define hoarding as the accumulation of stuff (mostly seen as worthless by other people) to the extent that it starts to impede someone’s quality and standard of living, possibly posing a health hazard, yadda yadda.

Even though I have a lot of GW2 stuff – admittedly, some of it sentimental, in the sense that they were one-off souvenirs:

a) many of the other items are not seen as worthless by other people, and has the potential to go up in value over time

b) and/or I will -really- regret it if I throw them away or sell them now, given Anet’s proven track record of suddenly making valueless items valuable (and vice versa)

c) it’s not that I have run out of virtual space to keep all the stuff – I have two empty character slots, and two of my lowbies are new, have completely empty bags and aren’t presently being used to store anything

No, I don’t have a -packrat- (as in collecting or hoarding) problem per se.

What I have is a severe lack of any organization system, or a good way to find and retrieve any desired item among the amorphous piles of unsorted stuff.

In GTD terms, I’ve only collected, but I’ve barely processed any of it, nor thought about any way to systematically organize the things I want to keep, and certainly I don’t regularly -review- my inventory AT ALL.

Sadly, better defining the problem or seeing it from a new perspective doesn’t immediately lead to any magic solutions.

I did drool a little after Googling up a third party add-on for LOTRO that apparently allowed the player to look at the inventories of all their alts in-game, and search them by keyword, listing how many quantities were on which character. Wrong game, alas.

GW2 apparently has an inventory API out, but bleh, frankly, the thought of letting a third party website have an authorization token to look at my account inventory makes me more than a little nervous, so that’s not a great solution either.

It may end up being a case of old-fashioned Excel to keep track of the 17 of 19 character slots… (yeah, I’m not sure how that happened either. What can I say, I’m an altholic, and it’s nearly been three years) though I’ve also been browsing some home inventory programs for general ideas on how I’m going to handle this.

I also bit the bullet and logged in every one of them, to take a screenshot of their inventories and do an initial “obvious junk” cleanup.

Hopefully, it will sort of provide me with a brief overview of the entire scope of the task that lies before me… Maybe.

I suspect part of the problem is that it’s very difficult to sort anything if my account bank is completely stuffed and thus posing a bottleneck to transfer items from one character to another.

So that’s something that needs to be addressed too. *sighs*

I have this feeling that I will need to print out everything onto sheets of paper to draw little arrows and circles to group “like” items togther, before I can even begin to grasp how I can best get this organized…

… that or cut and pasting in a paint program or something.

Somehow.

Here, this sort of contains the problem.
Here, this kind of encapsulates the problem. One thing’s pretty obvious. Too much dragonite. Need to get Princess chomping more of those.

This post was brought to you by the letters B for Belghast and Blaugust, P for Perplexed, S for Stumped, and the number 13.

End of an Era – Books, Paper Manuals and Game Boxes

It's a tunnel! It's a digitally doctored circle! It's the moon as taken with a cruddy camera!

One is starting to see the light at the end of the big decluttering project I set for myself.

Among the targets were six cupboard shelves full of assorted books, magazines, DVDs, paper files and computer-related items, including hardware and game manuals and space-filling game boxes of a venerable age.

The biggest motivating factor in countering the hoarder tendency has been a revelation that Paper Doesn’t Last.

This sobering fact was driven home by the discovery of small flecks of white and yellow mold sneaking their way onto the sides and surfaces of book pages and a few Magic: The Gathering cards.

I could deal with aging yellowed paper and patiently cleaning off accumulated dirt and dust from tomes undisturbed for a decade. Fungus, I can’t handle.

I suspect it’s an allergy to mold spores. My face turns red, sinuses overload and start running uncontrollably, I end up walking around indoors looking like someone suffering from hay fever and an experimental test of dosing myself with off-the-counter antihistamines kept the symptoms at bay for 24 hours. Pretty much all the confirmation I need without an official patch test or what not.

The solution, of course, has been to go digital.

This two-birds-one-stone strategy neatly circumvents the hoarder part of me that protests throwing away things based on sentimental value (I can still browse through all the things to revive warm fuzzy memories), frees up physical space and reduces surfaces available for nasty things to collect on.

Yeah, I lose a little something in not being able to -touch- my objects, but I’m willing to trade it off since it means those allergens can’t touch me in return.

Tangibility is a two-edged sword, after all.

And the progress of technology and culture has finally moved to a point where this has become more reality than science fiction.

First, the digital camera. Oddly shaped, bulky items need remembering? Point and shoot. Check there and then that everything is in focus and satisfactory, else shoot again. Plug into a computer, copy and upload. The days of slowly taking film to a photo studio to develop are over.

Now, ebooks are in. You can cart around a library in an iPad or a smart phone while you’d probably need a wheelbarrow to do the same with paper tomes.

All the conversion process requires is a really good scanner. That technology has been moving in leaps and bounds, improving in speed, sophistication and ease-of-use. With the right machine and an automatic document feeder, an inch thick stack of paper can be preserved electronically in under five minutes.

I own a Fujitsu ScanSnap S1500, which has served me well over the last few years. (By now, it seems there’s a newer model iX500 and an even newer SV600 with a different angle on things, but you know me, hoarders own fossils and toasters, not the latest stuff.)

The biggest hurdle to get over with ADF scanners is the sacrilegious act of book vandalism.

bookblasphemy

There’s the physical de-spining, which I have to do by hand, since I don’t live in a country with a nice neighborhood Kinko’s that can guillotine off the spines for a pittance.

But mostly it’s a mental thing. BOOKS, like bodies, are not meant to be cut open.

“But… but…” the brain says… “What if someone else could have used and treasured the volume?”

As time wears on though, observed cultural changes suggest that it is not so much of a concern any longer. Once ubiquitous secondhand book store chains in shopping malls have been closing and going out of business. I see more people staring at screens on the subway commute than paper. The younger generation watches videos, they do not *gasp* -read-.

Newer published books often come with a cheaper digital alternative. The last few shopowners I found still trading in old books offer to buy a pile off you for 5 bucks. That’s the whole pile. In Singapore dollars, so $3.92 USD. You can’t even buy a Starbucks coffee or a movie ticket for that trade. That’s how unwanted these poor things are.

In a way, it is now an act of preservation to digitize.

The possibility of hard disk failure can be circumvented by multiple redundant copies living in separate external hard disk drives. (Which perhaps makes for slightly dodgy skirting of copyright rules, but they’re all for personal use and I’m not sharing the copies with anybody.)

And the honest truth of the matter is, I’m more likely these days to read a book thusly:

ipadpage

While halfway through the process of clearing out computer game manuals, I realized something: They really don’t make ’em like they used to.

A good majority of the newer manuals were thin, greyscale, stapled items that mostly screamed we’re saving packaging costs and who reads these things anyway?

A quick Google and a replacementdocs website visit later, I had digital copies that saved me the effort of scanning them. Some of them even came in color, where presumably more care was taken when selling to a US consumer than some poor bastard in the Asia-Pacific region.

But there were the rare tomes.

nowtheseweremanuals

Yes, tomes. Mostly from old RPGs like Baldur’s Gate, Icewind Dale, Neverwinter Nights. Or strategy games like Warcraft III or Civilization III.

Nearly three quarters of an inch thick, spiral bound or with a glued spine.

I remember the times when one purchase of these games was all you got, and equally loving amounts of time was spent poring over these explanations rather than actually playing the game.

These were the guides of old, in the days before there really was the Internet to consult.

MMOs of a certain era were also represented. World of Warcraft, City of Villains, Guild Wars.

IN COLOR. Glossy pages to be thumbed through.

factionsmanual

I ended up keeping the GW manuals. Art is hard to discard.

Then there were the game boxes.

diytotempole

Those terrible space filling packaging items begging to be used as coffee table and mantlepiece displays because they’re so well built and pretty, it’s a shame to throw ’em away.

I suspect I’m still going to hang on to the Age of Conan and Warhammer Online collector edition boxes. They -are- ridiculously sturdy.

covbox

I’m still trying to decide either way on the City of Villains one. On one hand, it’s one of a kind, especially now that the MMO is defunct.

On the other hand, the MMO doesn’t exist any more. Moreover, it’s a dust trap. So probably not.

Then there’s the terrible irony of owning game boxes to stuff that is now found periodically for 5 bucks on Steam.

oblivion

*sigh*

Note the price tag of this one:

orangebox

Yep, once upon a time, it was a bargain to buy this at SGD$65, not $80! (About 50USD, give or take.)

How times have changed, indeed.

I haven’t bought a game that comes in a box for quite a long time now (with the exception of GW2’s collector’s edition box – the outer packaging quickly photographed then discarded, due to its monstrous size.)

And I find that I don’t miss it either.

Goodbye, paper. Hello, digital.

Reaper Bones Kickstarter: They’re Here!

Almost one year later to the date, these beauties are finally home in my grubby greasy hands.

That makes my Kickstarter record 2 for 2. Defence Grid delivered on their expansion, and so did Reaper.

loot

I got the email a week ago saying Reaper’d finally shipped out my package.

As I was one of those international nutcases who got nearly one of everything extra, I was fully expecting the late ship date. I much rather they pack my stuff well and not miss out a thing, rather than face a longer process of back-and-forth emailing and shipping to get replacements.

USPS performed admirably and got the box here in one piece in a rather timely fashion.

(I’ve had the odd Amazon shipment go awry and take a month or two to arrive. Credit to them, they do send replacements quickly and generally, 95% of the shipments make it in 7-10 days or less. A wandering package gone walkabout is rare.)

My first priority was to take inventory.

This was a little tricky as I’d bought a LOT of dragons. I couldn’t remember offhand which one was Red Dragon versus There Be Dragons, fer instance.

It ended up a rather high-tech low-tech crossover with iPad in one hand as picture reference and receipt in the other, sorting one pile of white from another.

The first thing I was rather taken aback by was the heft. For plastic minis, they have a very nice solid feel to them. (Note, these are the larger “extras” minis I was sorting, so I presume there was quite a lot of resin/plastic that went into making them.)

I couldn’t resist cracking some bags open and test fitting parts. Again, to my surprise, about two thirds of the parts fit together very well and even stayed in place without any kind of adhesive whatsoever. The rest (like some heads) were a little light to lock in place securely, so I used some Blu-Tac as temporary sticky putty for the test fit.

I don’t really forsee a problem supergluing them in place later, but there’s always “green stuff” epoxy putty if it doesn’t work. Most of the joins fit together decently well, though if you’re picky, some puttying to smooth things over would be necessary. I was only not too pleased with one sculpt, which I will describe later.

The detail level was also very satisfactory for me, factoring in the material they are made out of. Fine lines like that on the dragon wing membranes have actually been picked up. Examining an elf showed that even the eyeball sockets were there. The caveat is that the details do seem a bit shallower than that on metal minis, so I suspect thin layers of paint will be in order here to not accidentally remove that detail.

For the following photos, please bear in mind that I just grabbed a camera in my excitement and mostly snapped on automatic before I ran out of charge. I couldn’t for the life of me remember how to get a proper macro mode going, so stuff will be blurry and lack detail. I’ll work it out later when I get to painting.

hydra

The Hydra, Frost Wyrm and Forces of Nature sculpts were very good. Everything fit together with barely any need to resort to Blu-Tac (except the earth elemental’s head.) Everything stands upright, they have a good heft to them, and one probably won’t even need to base these guys unless one wants to.

heretherebedragons

There Be Dragons are also a nice pair of “small” dragons (compared to all the other big stuff, that is) that fit together well for the most part. You might be able to make out a bit of the black Blu-Tac (only color I had to hand) peeking out of one wing seam, but that’s about it.

demon

I simply had to assemble this one half of the Demon pair. This guy’s wing span is incredible, dwarfing even some of the dragon’s. All the parts fit together smoothly as silk. Wings, tail, sword arms, only the head needed some Tac help staying in place.

undeadgiant

The undead giant was impressive as all get out. I could have sworn those thin arms would not have stuck on to the sockets, but they slid in and did. And the entire torso sits snugly on a waist joint. The only thing is the hammer is a little wobbly, since the arm is quite thin.

deathsleet

These two, Deathsleet and Red Dragon, are slight problem children. Don’t get me wrong, the sculpts are beautiful, the wings fit (with the help of a little temporary Tac) but they have a slight balance problem. Deathsleet tends to lean over sideways and threatens to fall over. Red Dragon leans backward and the front of the base lifts off the surface.

I suspect this is the materials change causing a change in the center of gravity as compared to one made out of metal. Red Dragon could probably still be used as is (but look unsightly, I was tempted to glue a washer or two to the front underside of its base) but Deathsleet will fall over with a faint breeze. These two would definitely benefit from a nice hefty solid base.

ebonwraith

Of this lot, the only one I struggled with and thus was not immediately thrilled by was Ebonwraith. He looks cool, no doubt about it. His wings have a fitting problem.

They also look rather identical, so I was sitting there for a while trying out both wings on each socket in different configurations, squinting at the socket joins to see which fit the best. No smooth fit like the rest of the minis had spoiled me with.

It’s not extreme, in the sense that you won’t be cutting anything in order to fit them, but it is major enough that you’ll be filling the gaps with quite a bit of putty.

wingsocket

On the bright side, I suppose this allows you to adjust the wings at different angles according to your preference this way.

All in all, am happy to report that everything was as it should be and none of the extras were missing. As for the Vampire box stock-take though:

vampireminis

Yeah, that’s going to have to wait for another night.

TSW: Short Snippets – Savage Coast to Blue Mountain

General update is that I’m (more or less) done with the Savage Coast and into Blue Mountain.

Though with a count of only 44 quests or so in Kingsmouth Town (where I hear some people are maxing out at upwards of 53+), that’s still leaving me feeling like I’ve missed a bunch of things. The Savage Coast quest count was also around there, 40ish, as I headed into the third zone.

“Normal didn’t work out for you?” You don’t say… Woman, there’s an Ak’ab pacing outside your window.

One of the things that struck me about the Savage Coast was the sense of incompletion, in the sense that there ought to be more to discover about Innsmouth Academy and Sam Krieg and why was it that there was only one investigation mission about the amusement park that I encountered… Amusingly, this feeling turns out to be somewhat justified, as this stuff is still pending in the supposed monthly update that is coming – I am keeping my fingers crossed that Funcom can deliver properly.

I do wonder if they’ve thought this update plan through though. I forsee a flood of people all descending like a swarm of locusts on the ‘new content’ from all corners of whatever zone they are presently in. And as any current TSW player knows, too many people trying to do the same quest can be a not-so-nice thing. Either it all gets completed too quickly with nary a sense of appropriate challenge (as the other guy pwns the quest solution and your own tracker updates while you’re still trying to figure out what’s going on), or it is liable to bug and break.

The Bogeyman instance was… fun. I’d be hearing that some people had problems with it and was anticipating it with some trepidation. It turns out that what the Bogeyman has, minor spoiler warning, is a lot of gimmick dungeon-boss-like mechanics in a solo instance. You have to read very quickly where you’re not supposed to be and don’t stand in the fire (or the glowing green magic patch) on a continuous basis, or you’re liable to get blasted for something ugly. Sometimes, hug him in melee range, which as a blades user, makes me very happy. Sometimes, AoE stuff forms around him and you’d be daft to keep standing in it, so retreat and kite and snipe a bit. Unsoweiter. I like it. Thanks for giving soloers some challenging stuff. (Now if you’d just make the enforced solo instances group-able, so that group-loving sorts can do it in their duos and trios, then we’ll all be very happy. See, as a soloist, I think about the groupies too!)

I was a little too busy moving in the battle to screenshot, but here’s him falling over.

Besides reworking the skills build in the Savage Coast, the other notable improvement that I took the time to do was UI-related, a massive inventory re-sorting. While I’d discovered the ‘new bag’ feature on my own, the resize bag function was not at all obvious, thanks to TSW’s little pixel misalignment problem (everything is a little lower and right of where you’d expect it to be – gives problems with character creation sliders, closing windows with the little X button, and so on.)

Nor had I realized there was a lock feature (shows I don’t read the helpfiles that pop up, eh?), which I immediately took advantage of by arranging my consumable heals and HoTs on the left, and barrier/cc break/buffs on the right of the health and skill bars and locking those.

The rest is just neatness. Stack base, imperfect and normal tier components and runes in order for easy crafting. Weapons in another bag. Arranged my semi-incomplete but steadily building DPS/Tank/Heal talisman collection in a neat 1×7 row on top of each other. They’re still greens because that’s what the quests and monster loot drops. I’m wearing a blue DPS belt I bought off the Council of Venice vendor near Red’s Bait and Tackle, and I’m saving the rest for the Blue Mountain vendor, which I hear has higher quality stuff.

To be honest, I half prefer the greens since I mostly solo, they all come with the necessary hp and don’t give me a headache trying to decide if I should be rummaging around for more tank pieces to offset all the hp I’m losing by equiping a blue DPS thingamajig. It’ll no doubt be easier when I have more blue pieces to play around with, at which point the general 33% improvement would be good, but I’m not losing any sleep over it now.

It’s not a bad state of affairs, that greens seem to be good for casual or loner generalists and blues work for groupy specialists who like to turn themselves into co-dependent glass cannons and heal0rs and meatshields. (I watched one of those glass cannons sitting on 2000 hp try the same Blue Mountain quest I was on. He got overrun and swarmed badly. Three times. He ended up waiting for my rabid soloing 3000hp self to get tired of carving up random mobs in the vicinity and meander over, at which point I ended up tanking for him while he unloaded obliterating death upon the poor swarm.)

Oh, I’m glad to report that my AR/Blade build is still working (more or less) satisfactorily in Blue Mountain. It’s missing a touch more, which is more a weapon/talisman stats sort of deal, needs more hit rating and a bit more SP in the weapon (ramped Blade from 4 to 6, AR still playing catch up at 5) and to up my overall talisman quality (on 4, and QL5ish gear, working my way to 5 and QL6,) rather than a skill build issue.

And so far so good with Blue Mountain in general. It’s an interesting zone, and feels more packed than Savage Coast, to be honest. I’m liking it because it reminds me of City of Heroes’ hazard zone The Hollows. The basic thing people need to realize is that the zone is -dangerous- and to apply care and alertness and aggro radius awareness skills when moving through it, or you’ll soon be finding you’ve misstepped in a gauntlet and now have a train of mobs after your arse.

I think situational awareness is what a number of people are lacking practice with, currently. (Spoilers follow.) The first thing you run into when you zone in is a bridge full of ominous looking corpses. If you follow blindly the side quest you pick up that says ‘track the trail of blood’ leading right through those corpses, it is very easy to over aggro the entire fucking bridge full of zombies who will wake up and… let’s face it. In TSW, we kill 1 or 2 mobs at a time without dying, not 30. This developer trap is put here for a reason, imo, it says, wake up now, the road ahead is not smooth sailing.

And yes, I walked right into it, died once, attempted to pull slowly for about three zombies before I decided, this is not going to get me anywhere, the bridge is obviously a booby trap, maybe I should go look at the other side quest for now. Which is a ‘follow the arrows’ trail quest, into dark surroundings and bear traps. Which I thankfully did not step into because I was jogging along at normal pace, but random sprinter pelting gung ho ahead of me promptly demonstrated the leg chomping functionality of said bits of not-so-harmless scenery. And the resulting Wendigo ambush. Ah ha. Rule number 1, don’t step into traps. Rule number 2, hunt down lurking mobs and kill them before they ambush you. Then proceed on merry way.

(There is also another shortcut route past the bridge, which is really simple, just step right off it into the river below and wander back up again. No aggro whatsoever, assuming you don’t foolishly run pell-mell into the Draug area, and hey, there is a bonus lore shiny nearby too.)

Discovered this in the Savage Coast, but it’s good for Blue Mountain too. Letting the Ak’ab ram itself into a convenient wall as it charges. Was hilarious fun. Positioning, folks, learn how to use it.

Other than that, a lot of Blue Mountain questing seems to be about patiently carving yourself a safe route through areas too crowded to just run past (unless you have nerves of steel and a high sprint speed like a Templar I watched dash straight across the bridge and get to Sarge, trailing 30 rabid zombies after her. One of whom came after me, who had promptly jumped onto a rock and hugged the cliff face in an attempt to get out of the way of the crazy train. Thanks, scummy Templar.)

I did get swarmed just outside the entrance of Blue Mountain mine by way too many yellow mobs, but that was my fault for jumping down a cliff at a convenient location and thinking I could fight a mob in crowded surroundings. Evidently, I couldn’t. Skirting it for now and getting a few more SP before I try again, still lots of side quests yet to be completed.

And knowing when to run away saves lives. Over-aggro? Run. Not kite, they chase you longer if you keep shooting at them. I’ve leapt off cliffs more than once (hooray, no fall damage) to break aggro and managed to save my skin.

And the other skin-saver? Consumables. I don’t know how many players in Blue Mountain are dying because they’re ignoring that they have consumable heals. I suspect at least a few. Some recommend picking up the Turn the Tables heal from the Ability Wheel, which gives a decent self-heal every 30 seconds, I hear. I might pick it up some day for better soloability, but I don’t like the idea of giving up a skill slot for it just yet. Consumables have been sufficient for me so far. And I mostly only use them near other players – because I end up either helping to shoot a mob off them while I’m already finishing fighting one, or some emergency happens because they triggered some quest or other. When I’m on my own, I tend to clear steadily, and pull mobs into an area that is clear enough to use my AoE builder for affliction.

Still working my way through this zone slowly, enjoying the journey. Back with hopefully more screenshots and stuff to talk about a couple days later.