Between a seasonal cold, RL festivities preparation, lots to do in GW2, a renewal of interest in Minecraft, dabbling with the Don’t Starve Together beta, and Steam sales calling attention back to my massive backlog, -something- had to give.
Lists, though. That sounds almost doable to get back into writing shape.
I’m pretty late to the response party about the new GW2 dailies, Bhagpuss and Kill Ten Rats having gotten there first, but my main excuse is that I was busy -doing- them, rather than commenting about them.
Overall, I like ’em.
I don’t love ’em, nor do I hate them. They don’t really bother me either way.
The one thing I do miss is the unrestricted chance feeling of just having completed a daily by accident, while doing stuff one was doing anyway, but to be honest, most days I was using them in a directed fashion, adjusting my activities to get them knocked out first.
Stuff I do like:
Log-in rewards don’t penalize missing a day with an entire reset of rewards – thanks for recognizing people have lives, unlike *cough* Neverwinter
Log-in rewards offer a choice at the end of the month, to customize your reward towards what you need more of
New dailies offer a more directed, Guild Wars 1-esque, Zaishen-like experience
New dailies reward knowledge of lowbie zones as a result – knowing where lumber nodes are closely clustered in Ascalon, or forage nodes in Kryta saves you time running around in circles
New dailies encourage but not “force” participation in PvP or WvW (for lvl 80s anyway) – strictly speaking, you can do 3 out of 4 PvE dailies and still complete, but if you’re lazy and open to venturing elsewhere, the low hanging fruit in either game mode may be more convenient to hit than a more tedious or schedule-reliant task in PvE
New dailies give additional activity-specific rewards – it makes logical sense to get more dragonite ore hunting a world boss, more karma doing events or faster PvP track progression doing PvP. It also makes it still very tempting to complete everything on offer if one has time that day.
Bottom line: New system gives more rewards for doing less stuff – I used to only get 5-8 old dailies done for 5-8 AP daily and the old rewards. Now I do 3 at a minimum and get 10 AP. I get the old rewards just for logging in (something I already do daily) and I get new additional rewards for continuing my semi-completionist achievement-hunting ways.
His main issues appear to be a foundational disagreement on how traits were designed in the game, and unhappiness with the speed of developer fixes and response.
Which I happen to agree are very good reasons for why one shouldn’t play a game that one dislikes.
I personally have foundational disagreements on how World of Warcraft raids are the be-all and end-all of anyone wanting to play their game in a hardcore manner (with item level and ever-increasing stats being so emphasized), and would probably go berserk trying to deal with pithy Ghostcrawler posts in between the drastic game changes that seem to happen with every WoW patch.
Nor can I really deal with the fundamentally Eve Online concept of paying a good $15-30 a month for the privilege of getting beat up while learning valuable lessons “to get better, for the future” for at least 2-3 months while you skill up, plan, plot, join organizations and eventually get good enough at the game to do well, earn sufficient isk to possibly pay for your account(s) and then proceed to beat on each other and any newbies who stray into your path in an endless political war of power and greed-mongering.
(Though from afar, I do like the episodic pace of change the Eve devs put out with every update.)
So I don’t play World of Warcraft.
Or Eve Online.
And Scree doesn’t play Guild Wars 2.
But I find his outlook on endgame most interesting. He’s not happy with games that don’t have a stated, defined plan for “the end game,” especially if the speed of tweaks to it are glacial to boot.
To him, GW2’s endgame is possibly WvW – which tends to spawn a myriad of similar complaints from primarily WvW players about the game type being ignored or new fixes that make things even worse.
Or it is dungeons and possibly the fractal dungeon which ramps all the way up to fractal level 50 with increasing stat difficulty and the need to grind for a particular Agony stat in order to qualify for higher leveled fractals. Except the rewards are mostly all cosmetic, which makes them optional, and this somehow grates on him.
To him, the endgame is everything.
If it’s not clearly stated and defined, and given substantially tempting rewards and focused developer attention, he loses interest. Fast.
On the other hand, here’s me, five level 80s and 408 days in (2,561 hours – the average is really kinda scary, all those weekends and waiting for Tequatl must have skewed it…) and still not bored.
I haven’t seriously played WvW in easily three months, nor have I visited a fractal dungeon for a long long time.
So what in the world have I been doing?
This week, I’ve been evolving a comfortable routine of trying to catch at least one Tequatl kill a day via the TTS guild, maybe two or three with other characters if I have the time.
Then I work on finishing up the daily with some easy extras for ~7-9AP, the daily reward laurel and that nice sense of checklist done easy satisfaction.
If there’s more time to spare after that, I pull up the LFG tool and see if I can get in on a few easy CoF p1 or P2 runs, or a definitely less easy TA new Aetherpath attempt (two more dungeon-related achievements to go).
Or if I’m feeling brave, some of the dungeons I’m less familiar with to become more habituated to them, and maybe even get one of my last few completely unfamiliar and undone paths finished on the way to the Dungeon Master achievement.
1-3 dungeons later, I am decidedly dungeoned out for the day.
(But several gold richer.)
I may pop into Southsun for twenty minutes peaceful farming with a magic find cupcake for incredibly incremental progress on T6 mats for a Legendary.
I definitely visit the Under New Management puzzle for empyreal fragments, and one weekend I visited Skipping Stones on a whim to discover that the Super Adventure Box had decidedly improved my jumping ability yet again.
Or I jump over to one of the Orr zones to run around in the most haphazard manner gathering resources and maybe stumbling across an orichalcum ore or ancient sapling as a bonus – it’s really just peaceful solo time.
Depending on my mood, over the last few weeks, I have also:
used a GW2 node website for more focused and targeted node gathering
gone to farm Champions in the Frostgorge loop
stopped by a world boss or two
visited and revisited some jumping puzzles new and old
made an attempt at map exploration on alts
tried to level up my mesmer further via lowbie zones and personal story
bought a new character slot
made a temporary necro to regain the skull mask I must have accidentally salvaged off my level 80 necro
experimented with various races of warriors while working towards accumulating Black Lion Keys
(By level 7, you can generally get the level 10 Personal Story done, then clean up character, getting a few lucks via salvaging along the way and delete.)
I also recently discovered that the Daily Activity Participation is rather fun and easy to do. Just talk to the NPC in Lion’s Arch, putz around for one game (and maybe even win it) and then exit one reward chest richer.
I’ve been deriving a certain satisfaction in accumulating and salvaging a ton of blues and greens from my Teq and dungeoneering and oh, Scarlet invasion efforts. Each day, my magic find slowly increments by 1-2% back towards the 180% I was used to previously, except now it’ll apply for the entire account.
I have yet to properly inventory and tidy up my bank and guild banks once more or figure out what kinds of stats I want on each character for Ascended armor and weapons and work towards those. My Artificer is only 465 on crafting, and nothing else has been incremented past 400.
In the past update before Tequatl Rising, my daily routine involved at least one visit of the Super Adventure Box for a round of bauble farming or an achievement or Tribulation Mode attempt.
And so on, following whatever was new per Living Story update.
In a way, this very comfortably harkens back to Guild Wars 1 for me.
There was so much lateral progression you pretty much had to pick and choose what you wanted to get done for the day, according to your own personal goals.
You could PvP with various formats. You could work on your story missions across four chapters till you were done. You could do it all over again in hard mode. Or do it yet again with books to keep track of your repeat progress and reward you. You could vanquish every zone. Or work on map exploring and scraping every last corner of the world. You could run the harder ‘dungeon’-like zones Fissure of Woe, the Underworld, Domain of Anguish with a group or solo with your own heroes. Or follow the Zaishen ‘daily’ and do the highlighted goals. And lots more besides.
The Hall of Monuments worked as a sort of focused vertical progression ‘endgame’ where you could do a whole bunch of lateral activities but gradually increment that final number.
In GW2, ArenaNet points and achievements appear to be a method of coming close to that idea.
I’m a dabbler. I putz around casually a lot, hoard a ton of stuff that may never ever get used, pick a goal at random from a big list and work towards that for a while, then find something else to do.
The cool thing is that everything I choose to do, benefits me and my account in the end, somehow, someway.
Other players, I am sure, do this very differently.
Some spend all their days in WvW, zerging or roaming as their interest takes them. Some fixate on a Legendary they want and single-mindedly work towards that. Some chase dragons, or world bosses, or champions all day long. Some are happy just perfecting the cosmetic look they desire for their characters. Or creating the world’s largest collection of alts, or miniatures, or what-have-you.
For instance, one of my guild leaders seems to be quite a PvP fan, and half the time, I see him on one sPvP map or another. The other half he seems to spend running guild events (which include WvW) and missions and maybe taking some time out to PvE and follow the Living Story.
Another of my guild leaders has 15k ArenaNet Points and still counting. so guess where his focus must be.
The leader of the TTS guild I joined appears to be enjoying himself spending nearly all his time online in Sparkfly Fen organizing one kill after another, and wrangling six (yes, it’s now six) guilds with all the attendant leadership and administration challenges that must follow.
And of course, some content themselves hanging out in Lion’s Arch, or just finishing their dailies, or wandering the open world or roleplaying with a guild.
In Guild Wars 1 -and- 2, the endgame is literally -everything-.