CoH: Screenshot Nostalgia Trip #1

This is the dawn of a new age for mankind....

This evening, I hooked up my old external hard disk drive and started browsing the ol’ City of Heroes screenshot folder, intending to find the -perfect- screenshot for use in the next NBI Screenshot Challenge of Murf’s.

Since I was sifting through literally hundreds of screenshots, many of them with UI (I hadn’t quite acquired the art and habit of turning off one’s interface for nice screenshots yet), I ended up chucking the rare decent to accidentally great picture into another folder of their own.

By the time I was done, there were 69 jpegs in there. (Pure coincidence. Really.)

Not only did this make choosing the -one- screenshot impossible, it occurred to me that I really wanted to share these beauties one more time (they wouldn’t exactly come up in a normal post since *cough* CoH can officially be declared “ded gaem”) and that a post with 69 screenshots would be quite insane.

Hence the decision for a series of posts with a few choice screenshots each. (Hey, it gives me something to post about. Blogger’s block is no fun.)

Way way back in Jan 2005 (more than 10 years ago, wow,) I had a stone/stone tanker as one of my first characters.

coh_pooman

Here he is, in the notorious “poo man” rock armor. His crowd control immunity skill literally “rooted” him and kept him immobile.

And one can observe his taunt aura, mudpots, in the screenshot as well. I can still recall the burbling “bloop bloop” of that skill, I sure listened to it long enough.

A whole bunch of Skulls are in the picture too. This was taken about six days before the whole “Go. Hunt. Kill Skuls.” meme, but hey, it’s a useful segue in to mention it.

coh_dwarf

When the devs finally revamped the look of rock armor, ol’ Ragnarl (or Raggy, as I liked to call him) could finally be revealed as a dwarf in combat.

Err… for some definitions of combat.

The /stone powerset was so damn slow in the early stages of leveling a tanker that I’d often just herd up a bunch of mobs around a corner and let mudpots boil them to death while I went and did other things, like read a book, browse in the other screen, get up for a bio break, whatever.

coh_mooks

For lack of anything better to do while a whole bunch of mobs were being snared in mud and boiled alive for xp, I started experimenting with the art of screenshotting with unexpected camera angles.

These were a bunch of Family mobsters. The color coding of their suits was kinda amusing. Made for a nice screenshot though.

Naturally, I’m usually too late to the party for anything.

Before I even hit max level on any tanker of mine, I heard the impending news that they were going to limit the number of mobs that could be herded with a cap.

Too many pre-Enhancement Nerf totally immune to everything invul tankers herding up whole open world map-fulls of spawns, jumping into a dumpster and burning all the dumb mobs that followed with a bonfire, apparently.

But but… I hadn’t even tried such a joyous thing yet!

coh_trolls

So I went to the Troll Caves underneath the Hollows and gathered up a whole bunch of grey Trolls on my lowbie tanker, JUST TO FEEL LIKE I HERDED STUFF LIKE A REAL TANKER ONCE, BEFORE GETTING WHACKED WITH A NERF BAT.

coh_throne

Speaking of caves, I remember there was this extremely cavernous mission filled with a ton of gangster spawns of some kind, and the gang leader’s cavern had this set piece throne, which was great screenshot fodder after mission completion. Clean forgotten the exact name of it though.

My scrapper couldn’t really give a darn. Just testing out the fit of the seat.

And that’s all the screenshots for this post. Until the next time, where we’re likely to show off herding, herding, and more herding (and maybe some other stuff but probably herding. Such bad habits my first MMO taught me…)

NBI Writing Prompt: Do you have any screenshots of stuff (a skill, a landscape, an accomplishment, etc.) that doesn’t exist anymore because the devs of your game whacked it with a nerf bat or drastically changed in some way?

A Guild Odyssey – Part 2 (NBI Talkback Challenge)

“It is good to have friends, is it not, Mr. Garibaldi? Even if, maybe, only for a little while?”

“Even if only for a little while.”

— Londo and Garibaldi, Babylon 5

In City of Heroes, guilds were known as supergroups.

I didn’t join any for a while.

Not because I didn’t want to, but mostly there was no pressing need to (everyone did pickup groups) and I think I was hoping to get lucky and stumble across a perfect match like in my MUD days.

Turns out that an MMO is a lot bigger than a MUD.

It’s hard to be a known name or recognizable, and you sure didn’t seem to see the same people twice in your pickup groups.

I did eventually end up meeting a rather nice chap on the Justice server, who sent me an invite to his Instant Heroes supergroup, and I joined to be nice about it.

Alas, I started running into the problem that would plague me for the rest of my MMO career. Timezone issues.

Back in the MUD, I was mostly on American soil, playing with hardcore folks who would stay online for 9-16 hours a day (and possibly bot the rest of the time too.)

In an MMO with a larger casual population, more people play more sedate periods of 1-4 hours a night.

My primetime was not their primetime. As a result, the guild tended to be very quiet when I logged on, and they probably never saw me log on either, until the weekends.

Then I ran out of character slots on Justice and moved onto sampling a new server, Freedom, which had developed a more powergamer-type of community.

Around the same time, in 2007, supergroup bases became a thing. The new update was going to allow guilds to earn a currency that could be used to design-your-own-guild-hall.

Supergroup recruitment messages plastered the forums, every group clamoring for new recruits for self-benefitting purposes.

It was also going to be an awful waste if I remained guildless and kept playing, while I could be earning that currency for a guild. Powergamers abhor inefficiency, after all.

And the inveterate explorer in me was intently curious on -seeing- this new content, even if I had no interest in designing or building rights. Just being able to walk in was fine.

So I randomly picked a nice guild recruitment message that appealed and was in the same server that I was currently playing in, and found myself part of the Top Ten supergroup.

Oh, it started out promising as all these things do.

2007-07-16 05:00:16

We had our guild meetings in a brand spanking new HUMONGOUS superbase. We had our guild colors.

We assembled everyone together to take guild photos with artfully arranged emotes.

Memory fails me, but from scattered screenshots, I think we even had guild events where we assembled enough to do a hamidon raid or visit the PvP zones for some random fun.

I’m sure you know the ending of the story by now.

Attrition happened.

People got distracted by other games, Found other things to do. Stopped logging in.

We lost officers. The events dried up.

Day by day, the guild population got smaller and smaller.

Again, I ran out of character slots and the l33tspeak powergamer tendencies of the Freedom server were beginning to get to me as I kept mellowing down further.

I kept the global channel the supergroup was using, as I enjoyed the chatter, but stopped logging the character that was in it since there was nothing much to do but farm for fun after hitting max level. (Loot was still not a thing beyond some supergroup crafting items or what-not.)

I had moved on to the roleplaying server, Virtue, with new characters to level and was enjoying the concomitant increase in community maturity level.

And NOW loot became a thing. Inventions happened. A guild supergroup base made a really good bank storage given that characters only had ten slots to store stuff.

Except that one has no storage rights being a member of a big guild in a server far away.

Enter the family and friends guild.

Well, -one- friend.

They fancied themselves quite the supergroup base designer.

Desk stacking to raise an item to unintended heights. (I had no such patience for it.)
Desk stacking to raise an item to unintended heights. (I had no such patience for it. He did.)

It worked out fine. I left most of the design to my friend, continued to play my way and earn supergroup currency for us, and made use of the amenities – including hogging a bunch of storage containers for my packrat tendencies. He got to put the prestige earned by two very dedicated players to good use, building elaborate architecture to his heart’s content.

Attrition still happened.

This time the guilty party was me. I lost interest as all the raids arrived.

I stopped playing City of Heroes around six months before the end. I think my friend held on till NCsoft booted him out. Though he also had bouts of dissatisfaction from time to time, he held a bit more loyalty to the franchise than I did.

I had other games, and other guilds.

CoH was not the sole MMO I played. I had it on constant sub for years, while jumping to the next newest and greatest and shiniest at the time (and a few odd ducks besides):

  • Guild Wars – Ironically, I joined no guild in this, playing it as a single player game for the most part, enjoying myself thoroughly with my heroes and personal solo challenges.
  • Dungeons and Dragons Online – The required grouping and timezone issues killed this one for me at launch even before I could think about maybe being committed to the game long enough to perhaps join a guild.
  • Lord of the Rings Online – I think I did join a random fellowship at one point. You know the sort. Advertised over mapchat. Filled with people doing their own thing and occasional guild channel chatter looking for group while the game was still popular. At the time, I didn’t need much more than that. I attrition’ed with everyone else and must have got booted at some point. I wouldn’t know. I was having more serious issues, like not being able to get out of Moria. Ever.

(Run in circles, kill ten more goblins, pick up another quest, go back to the same place and kill 10 more different types of goblins. pick up yet another quest and visit the same area to click on some rocks near goblins, pick up still another quest to kill goblin leaders that may have needed a group or to be higher in level…. Yeah. I ended up taking pretty screenshots and logging off.)

  • Age of Conan – Alright. Let’s get serious, I thought. Timezone issues were a massive pain. Let’s take the time to pick and choose my guild more carefully, and if I couldn’t find a local guild – which never tends to last in not so popular games – maybe an Oceanic Australian guild would work. So I shopped around, read all the ubiquitous guild recruitment messages, tried to pick a good fit one that actually bothered to request applicants fill out a casual application survey. (My MUD did that. Good way to weed out the utterly nonserious and the unable to type to communicate to save their lives ones.)

I got in.

Oh my god, it’s full of PVPers.

Ok, I kid, but not by much. It was full of and led by competitive Killer types, with a side helping of Achievers.

In hindsight, I suppose I should have expected that, being that I was playing an MMO that -advertised- itself as FFA PvP, hardcore-realistic battles and what-not.

They weren’t bad people, by any means. Friendly, supportive, band-of-brothers-y. It just wasn’t going to be a guild culture that mapped onto my interests very well.

I stuck with them for quite a while, all the same. Attempted a PvE raid or two, to discover that GMT +10 primetime was still different enough for someone in GMT+8 to have a really bad time trying to make the schedule and be on time (quite a few hasty commutes from work and skipped dinners.)

  • Warhammer Online – This was the period where I think of the three MMOs in sequence. As AoC was drowning from exploits, bugs and laggard development fixes and patches, everyone switched their attention to WAR. I coasted with the same guild into the new MMO, where we had our fun-enough-for-a-time PvP trains and zergs while the crowds were still home.
  • Aion – Just as rapidly, the whole Oceanic population jumped ship from WAR to Aion. I was already beginning to get quite cynical at this point, recognizing that Oceania/Asia seemed to have formed their own community of PvP-interested guilds that were less attached to a game per se, and more attached to each other as voicechat individuals. I envied guilds like The Kelly Gang whose timezones and playstyles matched well enough to stick with each other, regardless of game. (Small world, ain’t it?)

The guild I was in wasn’t bad, but we were leaving a few people behind with every jump and getting a little smaller and smaller via attrition once more. And I was burning out from all dat PvP. Oh, the endless I-kill-you-kill-everybody-dies…

And you know, Aion -was- grindy. Like, really really grindy. Like, I’ve killed so many mobs in the same place and still can’t seem to level grindy.

Not to mention, being an undergeared melee class in a game where players can fucking fly (ok, glide) from floating island to floating island may not have been the wisest choice for successful PvP. (And PvE was turning out to be an unoriginal holy trinity game of spawn camping world bosses for lousy RNG drops, with presumably ugh, raids in the future.)

No hard feelings, guys. It’s not the guild. It’s the FUCKING GAME. I moved on.

  • RIFT – Having gone through all types of guild options at a rather accelerated pace, I though, well, what’s one more? Mega-guild time. There are only a couple of famous, super game-spanning guild communities out there, and mostly via random pick, I tested out The Older Gamers as opposed to say, Gaiscioch.

Which worked fine during the early launch days, providing sufficient chatter and crowds for my not-very-demanding needs, but I was beginning to suspect that the success of each individual game chapter of a mega-guild depended a lot on the shoulders of the leaders and officers that had volunteered to run it. If a community center didn’t develop, that was pretty much going to be it. (And it’s also tiring as hell for the people who are serving as the centers of community. I did it as a guild leader on my MUD once. Never again.)

As suspected, attrition yet again whittled down the RIFT chapter over time. I was losing interest in the game myself.

I never did participate much in the bigger game-spanning community forums. An unfortunate and untimely injected script into an advertisement incident scared me off frequenting their boards too often – valuable game hours are taken up by scanning for viruses, trojans and rootkits, y’know!

You get out what you put into a community. TOG was simply a little too big for me to connect with anyone. I found I preferred guilds that were game-specific, so that at least everyone had some kind of common interest.

To my surprise, it was in the niche games that I found more of a throwback to what I was used to from my MUD days.

Next up, Puzzle Pirates briefly and A Tale (of guilds) in the Desert…

 

GW2: The Controversy of “Grind”

208 hours later on a single GW2 character, up creeps a growing pressing need to switch things up a little. I’ll be doing a short post on what else I’ve been playing soon.

Oh, don’t get me wrong, I still intend to play a lot more hours on GW2 – I’m barely at 47% world completion, there are about 75% jumping puzzles still unseen and unsolved, taunting me, and I basically still enjoy wandering around the world, soaking up the lore and the scenery and grabbing screenshots of everything, plus WvW and sPvP. I like ’em all.

I can’t help but notice that there seem to be a ton of people who have retreated back to the GW2 Guru and official forums to start bitching and whining about everything under the sun, though, and most of those complaints seem to have to do with “boredom” and feeling “forced” to “grind” for endless hours to get to the uber max of uber maxness.

*sighs*

I don’t want to swing that ugly word of “entitlement” around because it’s too easy a cop out.

Also, I can’t help but notice a certain similarity of protest and reaction with my rabid loathing of what City of Heroes did with their Incarnate raids, even though this time I’m on the side of the “fanboys” and apt to just shrug and ignore it.

However, I do want to point out that my issue was more of a lack of alternative choice/option for a different playstyle (not liking mass group content) who would also like to be an Incarnate.

Conversely, the big PvE issue of max stat exotic armor has a ton of alternative choice. Enjoy the DEs? Karma will get you there in the end. You can also craft exotic armor. You can buy exotic armor off the trading post, which is the fastest and easiest shortcut method. Like dungeons? Enough tokens will also get you there. I haven’t looked, but I suspect WvW may also have an option handy.

The next issue that this argument always segues into is a disagreement on the amount of TIME it should be taking. Way too long, is what the unhappy are complaining about. On this, I have some sympathy. Back in CoH, a bunch of us were fairly rabid for a while regarding the pathetic exchange rate of solo Incarnate earning power versus someone who just jumped into a group and closed their eyes and pressed random buttons for 15-20 minutes. Though I think the most galling thing was the perceived lack of respect for our preferred playstyle and a distinct disparity of faced challenge/difficulty level versus reward.

Honestly, I don’t really feel that disparity in GW2. Crafted exotic armor is basic, looks okay and works. That’s the baseline. Karma exotic armor is going to take a longer time to accrue, but not at that high a difficulty challenge, so that seems more or less fair. The sobbing mostly comes due to the dungeon exotic armors – which appear to be meant to take a pretty damn long time, and involve a high level of challenge in group coordination. The additional cosmetic aesthetic reflects that.

I think it’s intended that you feel pretty special when you get one piece of exotic armor (and over the moon if you ever get a legendary) but the baseline of these unhappy players seem to be set at a much higher level. Being decked out in exotic armor from tip to toe seems to be the expected thing, so correspondingly, they get upset when they learn it’s going to take at least a month or more.

(Me, on the other hand, I’m carrying a set of decent stat yellows around for dungeons and WvW and slowly upgrading it with crafted or karma exotics, I got the shoulders swapped out and nuthing more. I also wander around in PvE zones in an el cheapo blue and green magic find gear left over from crafting, studded with slightly less cheapo major runes giving magic find, with omnomberry bars to hand (whoever thought of that berry name is awesome) and manage just fine, with a yellow weapon or two.  I -just- swapped two of the pieces to yellow rare Explorer’s yesterday after checking my bank and going, oh hey, there’s 30 sharp claws in here! Yes!)

I’m not sure there’s that much to worry about. In dungeons, how well you play and your build and how cooperatively your entire team works together will help you survive a whole lot longer than slightly better armor. I’ve successfully gone through explorable modes in yellows (and before that, in blues and greens) and no one can “inspect” you to be all huffy about it either. (If anyone ever demands for linkage, I’ll group them with the groups who keep on chatting LFG guardian/warrior on my avoid-list, thanks.)

In WvW, while you may very well have an advantage 1 vs 1 or 2 decked out in very shiny armor at level 80 versus some random lowbie in blues, all that orange glamor is not going to help that much when a zerg of 10-20 or 60 rushes into you. It’s a lot more about group organization and coordination. Some siege equipment would do a hell of a lot more damage to that wall or door, fer instance.

Perhaps it’s just the style of game that promotes a mindset of acceptance in me. Guild Wars 1 has a long history of long-term goals, some of which should be attempted only by the most insane or the most completist. GWAMM, fer instance. Legendary Defender of Ascalon wasn’t that easily achievable either. To this date, I have neither of those, nor does many of those who played GW1, I’m sure. But some have achieved them. That scarcity makes it all the more special to them, no doubt. And I don’t have a problem with that, I can still enjoy the game without those titles.

I guess the problem for some comes when you layer a cosmetic skin on as a reward, rather than a title. For some reason, words are easily dismissed, but something so visually shiny is harder to bear for them. (I do fine looking el cheapo in Glitch, but judging by the number of players who have paid money for credits to dress up their toons, there’s a huge pool of folks who love customization and self expression and possibly keeping up with the Joneses.)

I can’t really help there because I have the ultimate cosmetic cheese-out solution in the form of the HoM. Whatever the hell I’m wearing, if I hate the look, I can make it look shiny enough with those bonus skins. (And I still get tells about that flaming dragon sword.)

But I think some examination of the cheaper crafted armor skins and mix-and-matching with cheap stuff bought off the trading post and free transmutation stones would probably work as a stop gap measure.

Perhaps things will get better when they finally start selling costume and transmutation skins in the gem shop.

Oh, don’t gasp, GW1 has a history of that too. And lemme tell you, those skins can look absolutely gorgeous. I wear ’em in preference over armor any day. I look forward to all the bitching and whining about unfairness that will start up when that happens – little tip, save up those gems if you can’t convert spare irl cash readily!

Finally, there’s the issue of just not liking the style of game. Seriously guys (and gals), if the lore or the environment or the aesthetic just leaves you cold, don’t bother following the hype and being disappointed later, you just won’t want to play it. Period.

I got nothing invested in WoW lore. I disapprove of the holy trinity and the endless raid/gear grind and achievement mechanic. I only fiddled with it up to level 60 during Cataclysm because I was bored and wanted to experience the fluidity of WoW combat, but I knew it wasn’t going to last. Two months, mild entertainment, no hard feelings. Done. Got my money’s worth.

If you got nothing invested in GW2 lore, disapprove of the control/support/damage trinity and the explore/wander time-based grind mechanic and don’t like DEs, jumping puzzles, dungeons, WvW, PvP – then… why keep playing?

On that note, I’m going to repost my thoughts on “grinding” from an earlier post, which I’m sure barely anyone read, because it was a wall of text regarding A Tale in the Desert:

On “Grinding”

I believe there is no such thing as “grind” as long as you are aware of your own feelings and reactions and honest with yourself.

1) Are you taking any pleasure in the -present- activity you are doing? (Not looking forward to what you’ll feel when you reach the end, but actively, what you’re doing, do you like it?)

If you’re neutral, or just tolerating it, that’s a warning sign. Do ask yourself if the long-term gain will be worth it or if you might regret it later. And be on the lookout for emotional progress to…

Actively loathing is bad. Stop, stop now, before it’s too late and you ruin the activity for yourself for good. Take a break, go do something else. Come back only when you can honestly answer yes to the question, being neutral isn’t good enough once you’ve ever started hating the activity before.

2) Whenever you start feeling bored with the repetition, even though you do think the activity still has its positive sides, stop and do something else. Don’t ever try to ‘work’ through it or push yourself through a bad spot. It doesn’t work. Burnout lurks behind that self-rationalizing corner. It’s a game, it’s not meant to be a chore or an obligation.