Here We Go Round the Grindberry Bush

You’d think I’d learn by now.

I don’t know why I even try to expect consistency from myself.

Not a few days after changing my blog layout to favor bigger pictures, in the expectation that I might be playing more simulation style games with lovely scenery like theHunter or new games where screenshots would help to illustrate the experience, I have suddenly decided that NOW is the perfect time to re-focus on the same old games and make a concentrated push for long term goal projects.

This mostly means that I’ve traded off staring nightly at stuff that looks like this:

lake_deer

To this:

legmedss

Well, in the case of Warframe, I know why.

At the end of April, they announced the Prime Vault was unsealing to make Loki Prime earnable once more, as well as Volt Prime.

I have neither of them and I’ve been enjoying the basic Loki’s invisibility for certain missions of late, so this was very motivating for me to declare “farm relics to get the unvaulted primes” as a long term goal until July 3 or done (Preferably done way before that final vault sealing date.)

The less fantastic news is that relic farming is always intentionally grindy.

So I thought I may as well stretch it into a long term project rather than burn out attempting to farm 12 hours without stopping the first few days. (Yeah, right, who has that kind of game time any more? Dang college students/unemployed/retirees.)

I guess these things come in cycles.

Having indulged the inner Explorer for a couple months, now the inner Achiever demanded to be let out to do its thing.

The problem with the inner Achiever (or at least with mine) is its intense desire to have whatever it’s aiming for -now-, stat, with very little clue about just precisely how it’s going to get there and very little tolerance for how long the whole process will take.

I get very very antsy.

In my befuddled brain that is the usual state of affairs, it tends to imagine that whatever it wants will somehow magically be presented to it, if it thinks about it hard enough, repeatedly enough, and keeps chasing after it like an overenthusiastic dog.

Project planning is a skill I seem to have largely missed the boat on.

Traditional project planning, much like traditional outlining, has never worked for me.

In the old days, it was pretty much do it that waterfall way or the highway, and I usually just opted for careening down the expressway flying by the seat of my pants and winging it by dealing with the loudest and most urgent thing and proceeding from there via subconscious guilt and nagging brain prompts.

In this enlightened Internet day and age, there are apparently more options than the two extremes, as consultants and professionals attempt to describe what the more average folks -actually- do to get by in their day to day lives, and then give it shiny new names and a marketing buff and polish to sell the technique back to us.

One such methodology that I randomly stumbled across is the Improvement Kata, something purportedly based on what Toyota’s management culture practices.

Beyond the business speak and filler for packaging into a format that can be sold as training to corporations, it seems to be based on a core common sense (which is never very common) concept of iteration.

  1. Have a direction that you want to head towards, and an idea of the challenge you’ll need to overcome
  2. Have an idea of where you currently are
  3. Define a reachable “next target”
  4. Experiment your way from 2 to 3
  5. Repeat 2-4 until you reach 1, if ever

Besides the useful and common concept of breaking down your goal into smaller realistically achievable parts, I really like what Improvement Kata brought to step 4, where it is explicitly diagrammed as not a straight linear path, but a series of winding experimental steps where the path zigzags

This helps to assuage my perfectionist mind that it is okay to have backward progress or sidetreks in the course of attaining the target.

That like Edison’s light bulb, you may have to try a whole bunch of different things, fail, realise and learn what -doesn’t- work, in order to finally hit upon something that -does-.

That chasing up side avenues is fine.

That whatever gets you motivated to just keep making starts is good, you’ll learn more as you experiment your way forward.

That it’s more important to just check in now and then on where you are, on what you’ve learned since the last check-in and to keep refining those plans based on what you know now until you get where you want to go.

I tried out the practice on the Relic Farming project.

1. Overall Big Picture Target – Own Loki Prime, Volt Prime and maybe Odonata Prime

2. Where Am I Now – originally nothing; now, see below

wf_relicgrind

I am almost there on Loki Prime, just missing the rarest and most annoying to obtain component. I got lucky cracking open relics, so I’m a little further along on Volt Prime than I’d dared to hope. No progress on Odonata, but that’s fine as it is the least priority.

3. Next Target – Loki Prime Systems

4. Experiment

Experiment-wise, I’d already conducted a bunch in the previous week to find out the best sources of relics and what tools I had at my disposal to obtain them, given my quirky limitations of preferring to solo, not wishing to buy stuff outright with platinum and being more limited than a max MR player

Several false starts and some time measurements later, it has boiled down to running through Void, Marduk – Sabotage with a Loki at my very average and not extremely fast pace of ~5min per mission to have a 6% chance of popping the correct Axi L4 relic.

I am collecting a great deal of other relics in the progress.

When bored of the former, the secondary fallback is that I can also do a Void, Mot – Survival up to 20 min for a 13% chance at the Axi L4 relic with a Nidus.

But survival with void enemies doing 4x more damage and needing to stay for an uninterrupted 20 minutes tends to be a little more nailbiting than running around mostly invisible.

So I wind up by preference going for 4 chances of 6%, as opposed to 1 chance of 13% to get what I want.

Is that better? If I remember my math classes more, I could probably figure it out.

(My hunch says: the combined probability of -not- getting the relic I want each time is 94%, multiplied by itself 4 times. So 0.94 x 0.94 x 0.94 x 0.94 = 0.78. So the chance I might have popped the relic after 4 goes is 1 – 0.78 = 22%?)

Dunno. I await someone better at math to correct me. Intuitively, it kinda feels better, so we’ll run with that for now.

You’d think that project is sufficient to keep me occupied for the present, but between ArenaNet’s slightly improved communication and the anticipated release of the final Living Story 4 episode, my attention has been somewhat drawn back to GW2.

charmingmug
Not to insinuate that the game is some sort of many-armed monster, but… maybe.

To be honest, my relationship with GW2 was in a very bad place at the beginning of the year.

Some of the words that easily came to mind were “frustrated” “bored out of my skull” “burnt out” and “pushed beyond tolerance at the change in community sentiment.”

(Call me paranoid, but I rather suspect that similar emotions were running through a number of ArenaNet staff pre-layoffs.)

I just hadn’t reached a “quitting” frame of mind yet.

I was just stuck in a weird limbo of “I still kinda like the game, but I don’t like where it is nor where it seems to be going.”

Eventually, I decided that I’d delay reacting to it and give ArenaNet sufficient time to get their last few story episodes out and reassess what I felt about GW2 in April-May.

I guess I’m finally getting a little smarter with age and figuring out that delaying decisions can sometimes be a way forward.

The ArenaNet layoffs seem to have been a wakeup boot for the company. Not a great thing to happen to anyone, but making lemonade out of lemons is about the best one can do with a bad situation. Communication has stepped up a little (possibly due to certain policy makers voluntarily leaving). It’s a fire under them that forces a re-focus on what they’re trying to achieve with GW2.

From a steadily dropping and close to zero percent confidence level in the future of GW2 pre-layoffs and pre-communication, it at least feels like there’s a 35% chance now that there might be somewhat interesting future things for GW2. (Note: I’m a cynical pessimistic person by nature, so these are pretty decent numbers for my skewed viewpoint.)

Pursuant to figuring out how I will feel about the whole GW2 franchise once Living Story 4 draws to a conclusion, it occurred to me that regardless of me quitting or continuing, I should finish some of the long term goals that I always wanted to complete.

The biggest bugbear on that Unfinished Tasks list was Legendary Medium armor.

It is with some irony that I note that the raids part of it was completed long ago and by no means a bottleneck.

It was more a lack of motivation due to it being ugly as sin (and that’s giving sin a bad name), and the eternal time-gated nuisance of faction provisioner tokens which requires serious organized diligence to remember to feed various NPCs daily with the required objects for weeks on end. 25 days if you’re rich and go for 12 tokens a day, and for cheapskates like me, 42 days going at a 7 token a day pace.

That and the crippling cost of helping to sink a shipload of crafting materials by buying them with gold from other players.

Hence the spreadsheet, keeping track of what I have and still need:

legmedss

The Step 4: Experiment stage of this has been surprisingly more entertaining than first anticipated.

Mostly because my miserly soul refuses to buy outright expensive things off the TP if there’s another way I can obtain them at a decent enough clip.

I’m time gated by provisioner tokens anyway, so it’ll be early June before I can be done.

The question is: what activities can get me more of what I need?

grindberry

The various experiments in answering that have led me to do long ignored HoT metas, chase down the Winterberry farm once more for Unbound Magic to open bundles to see if their contents were worth anything, and learn more intently about the Living Story 4 maps that contain Volatile Magic as a reward, as those can be exchanged for trophy shipments.

It’s gotten my not-quite-raider self out of closed instances with my ego continually frayed by ever-excessively competitive people (not that it’s wrong, but type As exhaust everyone else around them – especially when they decide type B aren’t worthy of respect, or would be better off dragged up the mountain and would appreciate it once they see the view at the top)

TypeATypeBCartoon
Cartoon taken from https://www.simplypsychology.org/personality-a.html

and back out into the open world where things are either slightly more chill, or where I can solo in peace.

I finished most of the crafting and mystic forging. I ran through a HoT meta or two and picked up most of the tokens I’d need.

I bought stuff I’m not likely to be able to farm for myself in good time from the TP.

My timing is terrible, as the legendary greatsword is coming and prices are no doubt rising in response already. I rationalized it by my supposition that prices will rise and stay high for at least the next month once the legendary launches and everyone realizes they need the stuff I also need for legendary armor, so I may as well get what I need now for peace of mind, and any extras I earn I can sell at the presumably more inflated price later.

The last step is T5 and T6 trophies. They’re in sync because there’s two major ways I figure I’ll get them.

One is mystic forge promotion. I buy the T5 and then convert them on my own penny crystalline dust and spirit shard-wise for T6. That economy is generally sensitive enough that it should always be somewhat cheaper to do so than buy the T6 outright, barring a sudden glut of T6 drops from some event or another.

The second is volatile magic converted into trophy shipments. The return seems to be fairly decent. So I’ve been all over the LS4 maps harvesting nodes, killing stuff, doing hearts, buying daily stuff off vendors, collecting glowy magic objects on mounts, doing dailies, doing metas and trying to figure out if anything gives a decent return and is hopefully more personally interesting to me than doing a million Great Hall/Palawadan meta cycles.

It’s still pretty grindy though.

In that I’m repetitively doing a whole lot of things mostly to get the end result. I’m not not enjoying it (if you can parse that.)

As in, it’s not something I would just do for fun (it takes a bit more focus than relaxation), and it’s not something I outright hate either (those I wouldn’t do. I decided to buy the fractal stuff I needed off the TP, all 140g of it, because I still loathe that game mode and the dislike deepens further with every new fractal I’ve never tried and ever-divided PUG scene. What’s gold for if not to trade with, right?)

It’s more a focused reason/excuse to repeat some things I might not repeat otherwise in order to get to a final goal.

In the repetition, I have a reason/excuse to actually be playing the game, and you know, it’s not half bad an activity to be doing.

…Hmm… Maybe I still sorta like this game after all.

It’s a strange kind of convoluted thinking that I haven’t quite got my head around yet, but it’s an improvement from -not liking- for sure.

We’ll see how things go from there.

GW2: A Very Merry Leisurely Wintersday

Merry Wintersday One and All!

With Ascended Armor and multiple balance changes hitting us in the Dec 10 patch, not to mention two Living Story tabs of achievements, you might be forgiven for thinking that I’d go into some sort of OCD panic.

On the contrary, I feel rather relaxed and happy.

I’m sure the primary reason for this is the Living World 2013: Year in Review post, where we learn that:

a) The anticipated earthshaking story arc finale won’t hit us in December after all, but undergo at least one more month of polish and development time

b) The first update of 2014 won’t hit us until Jan 21

Yep, no Scarlet as the Grinch during Wintersday!\o/

What if... Scarlet was responsible for creating Ascended armor? (No, no, we're just not going there...)
What if… Scarlet was responsible for creating Ascended armor? (No, no, we’re just not going there…)

Furthermore, more polish on the updates can only be a good thing.

The storytelling of Queen’s Jubilee and Tower of Nightmares wasn’t -too- bad, for example, when they appeared to have time to lovingly polish stuff up, while the hack job of the Thaumanova story mode needs to be taken out the back and shot.

(If you actually do the fractal proper, there’s only Dessa’s voice for example, rather than an incoherent and unrecognizable chorus of altered speech.)

At least -try- to do the damn finale justice, eh?

Cinematic cutscenes are definitely a winner where storytelling is concerned.
Fer instance, cinematic cutscenes are definitely a winner where storytelling is concerned.

It would be a terrible letdown after stringing us along for a year if another hack job was done on the storytelling and narration.

The character snippets and knowledge-dropping in The Nightmare is Over aftermath aren’t too shabby though:

Quaggan thinks quaggan is in looOooOve! (dawwww)
Quaggan thinks quaggan is in looOooOve! (dawwww)

Also, I guess that means we have at very least three weeks and possibly up to six weeks to frolic in the Wintersday snow and deal with the aftermath of the tower collapse in Kessex Hills.

Which is a tremendously freeing thought.

The smorgasbord of activities that I could be doing in Guild Wars 2 has increased (Nightmare living story? Wintersday activities? Fractals? Dungeons? Tequatl? WvW? Work on an Ascended something? Experiment with new builds? Earn gold towards a gem shop luxury? Craft? Gather? Farm? Level a new character? Actually PvP for gold and rank?) but the time pressure has not correspondingly ramped up.

This is how I like my MMOs. Full of lateral progression options, so I won’t get bored of doing the same old one thing to death, but with stuff to do and no obligation to rush.

Oh, I’m sure certain hardcore fractal and WvW types are all about trying to eke out that tiny stat gain of advantage over others, and they might be feeling the pressure of all those slots to fill with Ascended stuff, but well, if that’s how they like to play the game, all power to them.

As long as it doesn’t become -necessary- for everyone else to do the same just to play the game. (I don’t think the culture will progress that far that fast, not until at least one more year has gone by.)

In fact, I’d say that where fractals and agony resistance is concerned – something I personally hate the concept of, incrementing a tiny stat that limits how high you can go – the addition of more slots has increased the options for how to get sufficient AR. Versatile simple infusions are cheap and go anywhere.

Fractal level being account bound finally allowed me to take my dungeon warrior into level 18+ fractals where my first badly built guardian bogged down. I finally crossed into the level 20 level range, where infusing rings for cheap and adding on further AR via all those +1 AR infusions that drop out of every fractal end chest was now another viable option.

I suppose I will get Ascended armor at some point, but probably later than sooner. I’m more of a fan of being flexible with multiple sets of exotic armor than pigeonholed into one role and build. But zerker heavy couldn’t hurt, given how many heavy armor classes I play.

To my surprise though, one month of salvaging nearly everything in my inventory in the search for magic find has granted sufficient gossamer and orichalcum to get my armorsmith up to 500 without -too- much expenditure.

I am now also sitting on strange stats like a set of Asssassin’s, Giver’s, and Celestial armor because I had extra T6 mats for those. I suppose since I have them now, it might be fun to experiment with them for a while to feel the stat differences firsthand. They can be salvaged later for dark matter, it’s not like they’re worth anything on the TP at the moment. Now just to figure out if I should try them out on a guardian or a warrior…

Whatever. These are month long goals. They don’t have to be rushed by tomorrow, or before the fortnight is out.

(I have a sob story about 11 days of fractals – some days double or triple runs – with no volcanic fractal to complete the Fractured Living Story tab. Only on the 12th day was RNG kind to me…)

It’s time to enjoy Wintersday.

five copper hilarity
Best five copper spent. Ever.
dolyak distraction
Dolyak clone distraction!

GW2: New Shiny Armor

Shock, horror, a post that -isn’t- about WvW!

The last patch on Tuesday finally unbugged the Temple of Melandru and I could pick up two more pieces of the exotic armor I wanted.

That left one more rare to replace with an exotic, and I sat down, bought the ectos and crafted it.

Now to worry about the jewelry and the weapons, the former of which are all green karma rewards and the latter yellow rares. The weapons will probably keep, the jewelry is a mite embarassing. I seriously have no idea how to make enough gold to buy them off the trading post, I’m a terrible money earner and spender. I’ll probably buckle down to craft up to jewelry 400 on an alt at some point, it earns xp after all, and the alts can make use of them too.

But that’s a goal that can be achieved in its own time.

I sat around for a bit, playing with my available dye colors and reminding myself of the simple joys outside of WvW.

Halp, a ghost!

So in one of those incredible moments, a celestial (white) dye was one of the first dyes to pop for me when opening an unidentified dye. I stared at it for a while, knowing how much white sells for in GW1… then on impulse, double-clicked it to own it.

I don’t know if I regret it or not. White is actually not a color I need on this Charr, it’s too bright on shiny heavy armor most of the time. But the sheer specialness of having the color is nice. I just refuse to look at how much it’s selling for on the trading post now.

It makes for an interesting way to start deciding how to coloring in one’s armor though. Looks funny too.

I settled for a red and gold-ish color scheme.

In part because it was the darkest color I had to hand, and light to medium grey metallic is so boring… and as a thematic nod to the Blood Legion he belongs to.

May be overdoing it a touch, perhaps. 🙂

I rather like it, it reminds me of a Warhammer 40k Space Marine (probably Chaos and Khorne to boot) with the skulls and the spikes and the tabard-like thing that hangs down from the belt. (I have no idea what it’s supposed to be called. Dress vocabulary = zero.)

And still has that encased Charr in heavy armor look.

And it’s NOT blue and white and grey, which seem to be the typical guardian “knightly” colors. Fits a human maybe, but not a Charr.

For the record, the helm and boots are crafted Draconic armor. The rest is karma armor pieces from the Orr temples, Melandru specifically, but Balthazar’s also seemed to look the same when I last checked.

The main color is Wrath dye. It looks almost entirely similar to Brick dye, if you ask me, except that Wrath dye seems to produce a darker black in the shadow areas.

Accent color is Antique Silver, which is more muted and realistic looking than the gold that came in the starter set.

The chainmail in shadow is Midnight Rust, the darkest color I had. Turned out for the best as I like the brown tinge it has, as opposed to something more grey or black.

In a way, it is almost fun to limit oneself to the color palette one has from the dyes you get, rather than trying to buy the exact color on the auction house.

(I sold unidentified dyes for a while when they were 5-6s, but now that they’ve dropped to 4s, I’ve been tempted to just open them for the fun of it, like cracking open a collectible card game pack. You know full well that the value of what’s inside will probably degrade the moment you crack the seal, but it’s paying for the thrill of the lottery and the discovery. I have plenty of alts that can use ’em still anyway.)

I also made an interesting observation. Under best appearance settings with the shaders and all turned up, the dye color looks a fair bit different than the lowest appearance settings (no shadows, low everything) that I have on for surviving in WvW (or Lion’s Arch) without crashing out of memory after an hour.

Seems like folks with much better graphics cards and less outdated systems than mine are running around a world that looks more realistic, whereas knocking everything down low still looks decently good, but looks more stylized and dare I say it, WoW-like cartoony. Or at least, brighter colors.

I need to do more PvE soon. I’ve nearly forgotten how good Guild Wars 2 can look.

GW2: The Controversy of “Grind”

208 hours later on a single GW2 character, up creeps a growing pressing need to switch things up a little. I’ll be doing a short post on what else I’ve been playing soon.

Oh, don’t get me wrong, I still intend to play a lot more hours on GW2 – I’m barely at 47% world completion, there are about 75% jumping puzzles still unseen and unsolved, taunting me, and I basically still enjoy wandering around the world, soaking up the lore and the scenery and grabbing screenshots of everything, plus WvW and sPvP. I like ’em all.

I can’t help but notice that there seem to be a ton of people who have retreated back to the GW2 Guru and official forums to start bitching and whining about everything under the sun, though, and most of those complaints seem to have to do with “boredom” and feeling “forced” to “grind” for endless hours to get to the uber max of uber maxness.

*sighs*

I don’t want to swing that ugly word of “entitlement” around because it’s too easy a cop out.

Also, I can’t help but notice a certain similarity of protest and reaction with my rabid loathing of what City of Heroes did with their Incarnate raids, even though this time I’m on the side of the “fanboys” and apt to just shrug and ignore it.

However, I do want to point out that my issue was more of a lack of alternative choice/option for a different playstyle (not liking mass group content) who would also like to be an Incarnate.

Conversely, the big PvE issue of max stat exotic armor has a ton of alternative choice. Enjoy the DEs? Karma will get you there in the end. You can also craft exotic armor. You can buy exotic armor off the trading post, which is the fastest and easiest shortcut method. Like dungeons? Enough tokens will also get you there. I haven’t looked, but I suspect WvW may also have an option handy.

The next issue that this argument always segues into is a disagreement on the amount of TIME it should be taking. Way too long, is what the unhappy are complaining about. On this, I have some sympathy. Back in CoH, a bunch of us were fairly rabid for a while regarding the pathetic exchange rate of solo Incarnate earning power versus someone who just jumped into a group and closed their eyes and pressed random buttons for 15-20 minutes. Though I think the most galling thing was the perceived lack of respect for our preferred playstyle and a distinct disparity of faced challenge/difficulty level versus reward.

Honestly, I don’t really feel that disparity in GW2. Crafted exotic armor is basic, looks okay and works. That’s the baseline. Karma exotic armor is going to take a longer time to accrue, but not at that high a difficulty challenge, so that seems more or less fair. The sobbing mostly comes due to the dungeon exotic armors – which appear to be meant to take a pretty damn long time, and involve a high level of challenge in group coordination. The additional cosmetic aesthetic reflects that.

I think it’s intended that you feel pretty special when you get one piece of exotic armor (and over the moon if you ever get a legendary) but the baseline of these unhappy players seem to be set at a much higher level. Being decked out in exotic armor from tip to toe seems to be the expected thing, so correspondingly, they get upset when they learn it’s going to take at least a month or more.

(Me, on the other hand, I’m carrying a set of decent stat yellows around for dungeons and WvW and slowly upgrading it with crafted or karma exotics, I got the shoulders swapped out and nuthing more. I also wander around in PvE zones in an el cheapo blue and green magic find gear left over from crafting, studded with slightly less cheapo major runes giving magic find, with omnomberry bars to hand (whoever thought of that berry name is awesome) and manage just fine, with a yellow weapon or two.  I -just- swapped two of the pieces to yellow rare Explorer’s yesterday after checking my bank and going, oh hey, there’s 30 sharp claws in here! Yes!)

I’m not sure there’s that much to worry about. In dungeons, how well you play and your build and how cooperatively your entire team works together will help you survive a whole lot longer than slightly better armor. I’ve successfully gone through explorable modes in yellows (and before that, in blues and greens) and no one can “inspect” you to be all huffy about it either. (If anyone ever demands for linkage, I’ll group them with the groups who keep on chatting LFG guardian/warrior on my avoid-list, thanks.)

In WvW, while you may very well have an advantage 1 vs 1 or 2 decked out in very shiny armor at level 80 versus some random lowbie in blues, all that orange glamor is not going to help that much when a zerg of 10-20 or 60 rushes into you. It’s a lot more about group organization and coordination. Some siege equipment would do a hell of a lot more damage to that wall or door, fer instance.

Perhaps it’s just the style of game that promotes a mindset of acceptance in me. Guild Wars 1 has a long history of long-term goals, some of which should be attempted only by the most insane or the most completist. GWAMM, fer instance. Legendary Defender of Ascalon wasn’t that easily achievable either. To this date, I have neither of those, nor does many of those who played GW1, I’m sure. But some have achieved them. That scarcity makes it all the more special to them, no doubt. And I don’t have a problem with that, I can still enjoy the game without those titles.

I guess the problem for some comes when you layer a cosmetic skin on as a reward, rather than a title. For some reason, words are easily dismissed, but something so visually shiny is harder to bear for them. (I do fine looking el cheapo in Glitch, but judging by the number of players who have paid money for credits to dress up their toons, there’s a huge pool of folks who love customization and self expression and possibly keeping up with the Joneses.)

I can’t really help there because I have the ultimate cosmetic cheese-out solution in the form of the HoM. Whatever the hell I’m wearing, if I hate the look, I can make it look shiny enough with those bonus skins. (And I still get tells about that flaming dragon sword.)

But I think some examination of the cheaper crafted armor skins and mix-and-matching with cheap stuff bought off the trading post and free transmutation stones would probably work as a stop gap measure.

Perhaps things will get better when they finally start selling costume and transmutation skins in the gem shop.

Oh, don’t gasp, GW1 has a history of that too. And lemme tell you, those skins can look absolutely gorgeous. I wear ’em in preference over armor any day. I look forward to all the bitching and whining about unfairness that will start up when that happens – little tip, save up those gems if you can’t convert spare irl cash readily!

Finally, there’s the issue of just not liking the style of game. Seriously guys (and gals), if the lore or the environment or the aesthetic just leaves you cold, don’t bother following the hype and being disappointed later, you just won’t want to play it. Period.

I got nothing invested in WoW lore. I disapprove of the holy trinity and the endless raid/gear grind and achievement mechanic. I only fiddled with it up to level 60 during Cataclysm because I was bored and wanted to experience the fluidity of WoW combat, but I knew it wasn’t going to last. Two months, mild entertainment, no hard feelings. Done. Got my money’s worth.

If you got nothing invested in GW2 lore, disapprove of the control/support/damage trinity and the explore/wander time-based grind mechanic and don’t like DEs, jumping puzzles, dungeons, WvW, PvP – then… why keep playing?

On that note, I’m going to repost my thoughts on “grinding” from an earlier post, which I’m sure barely anyone read, because it was a wall of text regarding A Tale in the Desert:

On “Grinding”

I believe there is no such thing as “grind” as long as you are aware of your own feelings and reactions and honest with yourself.

1) Are you taking any pleasure in the -present- activity you are doing? (Not looking forward to what you’ll feel when you reach the end, but actively, what you’re doing, do you like it?)

If you’re neutral, or just tolerating it, that’s a warning sign. Do ask yourself if the long-term gain will be worth it or if you might regret it later. And be on the lookout for emotional progress to…

Actively loathing is bad. Stop, stop now, before it’s too late and you ruin the activity for yourself for good. Take a break, go do something else. Come back only when you can honestly answer yes to the question, being neutral isn’t good enough once you’ve ever started hating the activity before.

2) Whenever you start feeling bored with the repetition, even though you do think the activity still has its positive sides, stop and do something else. Don’t ever try to ‘work’ through it or push yourself through a bad spot. It doesn’t work. Burnout lurks behind that self-rationalizing corner. It’s a game, it’s not meant to be a chore or an obligation.