Only City of Heroes could get away with plonking down several different colored blobs of light and calling it a raid boss.
But boy, was the Hamidon pretty.
Especially once you threw in all the effects from all the heroes gathered.
Or the villains.
The CoH version of a raid boss was also an open world one, in that a set number of characters could fit on that one map to kill it. (I think it was capped at 50, but I can’t recall now.)
I don’t really recall the entire old Hamidon raid strategy, though I do remember showing up bright-eyed and newbie for a couple.
I think I was probably shunted off to one of the secondary tank teams as those were my earliest max levels. I do recall seeing the primary tank (plus I think they usually had a backup standing by) and their attendant bevy of empathy healers.
The secondary tanks would get a healer or two, and were pointed at a mitochrondria to taunt. And I believe we basically just stood there with taunt on autocast, taunting our lil hearts out, until the mito-killing team got around to our mito.
Then we stood around until all the players with a hold did their thing, and went in to punch him to death when told that we could.
I do remember standing by for the revamped Hamidon, while various server groups tried to figure out how to deal with him.
They eventually figured that using scrapper teams to bash the outer yellow mitochrondria to death was the answer, and I recall seeing flights of scrappers fly in to take all six yellow mitos down in sync.
Then the ranged attackers went in to deal with the blue ones – by this time, I was maining a dark/dark defender so was on this team fairly often – which were susceptible to ranged attacks.
And finally the controllers got their day in the sun by holding down the green mitos, so that they’d stop their insane regeneration, while the other teams came in to help do damage.
Once the mitos were dealt with, the nucleus of Hami was basically a big ol’ punching bag.
I recall being rather happy bringing the dark/ def, because Howling Twilight was such a great group rez. Especially when you had a trick arrow defender around to lay down an oil slick, which you could then target and trigger the power that way, mass-rezzing the whole pile of corpses that emergency teams had teleported out and stacked up.
Villain Hamidon, when it came in, was pretty interesting because though everyone had the hero strategy down pat, folks had to adjust it a little for the slight differences in villain archetypes.
The major issue was the lack of a focused tank taunter and strong emp defender heals. Some people tried to use Brutes in lieu of the hero Tankers, but it was harder since corruptors only had a secondary support powerset, rather than primary, and villains didn’t have the empathy powerset either, I don’t think.
I seem to recall someone setting up Mastermind stream teams, they’d trickle in minions one by one in a continuous stream to take and distract the main attention/aggro of Hami instead.
Then Brutes went in and did their thing against the yellow mitos as slightly nastier scrappers, blue teams were no problem (there were always tons of villainous ranged attackers) and green teams were covered by dominators (which I did a lot of, since I main’ed two doms on the villain side.)
Hamidon was an interesting social event. For whatever reason, I never felt forced into doing Hamidon – they yielded some special Hamidon enhancements, but I always found that my character could get by perfectly well without them. They were a nice lateral bonus, but never required per se.
With that bogey off my back, I could turn up sporadically during the times I could make a weekend NA raid and just turn up for the organisation and the performing in sync.
Again, no sign-ups, no gotta-put-together-a-special-raid-team-amongst-a-guild, miss-it-and-your-reputation-is-trash sort of obligation, just show as a member of the server and be lucky/early enough to be one of the 50 in the map, and voila, follow the instructions spammed in map chat, join your respective team and get yer Hami kill.
I guess the Triple Trouble Wurm in GW2 is sort of a descendant of this style of open “raiding.”
They’re probably not the only games to use this method of open raiding, though I don’t have sufficient experience to pull up many more examples.
Puzzle Pirate’s sea monster hunt might be another example – I seem to recall just jumping onto a big warship that had 30-40+ players on it, and we sailed into some scary looking waters to hunt leviathans and stuff.
(I actually had very little clue what was going on. Just sat around earnestly doing my part on the sailing puzzle, wondering if we would ever dock again so that I could grab my share of the loot and go. Probably not that different from any other raid attendee, come to think of it.)
NBI Writing Prompt: How about you? Did you have any “different” raid experiences in any other games, or are you a veteran of the WoW-style instanced raid?