It’s tricky buying games when you’re mostly a patient gamer and have long term committed to a big ol’ Humble Bundle.
Every time you’re tempted, you think, “If I’m not playing this immediately, it is a fact of life that the game will get cheaper over time, improve in quality as bugs gets fixed and DLC gets incorporated into a Special Deluxe Supreme Platinum Complete Gold Enhanced Ultimate Landmark Remastered Definitive Edition of the game.”
So you wait.
After some time, you’re tempted again, and now you think, “Time has passed. Maybe now? But wait! What if it shows up in a bundle? You’ll regret it if you buy it now, forget to play it and then it bundles before you get around to playing it.”
So you wait some more.
Sure enough, most of them bundle. A few stubborn ones teeth gnashingly don’t. Until they do. Or you cave in and get them. And then they do.
It’s especially tricky when you get relentlessly itchy to pick up some bargains because you’ve been feeling deprived for an entire year of mostly being shut in and you’re having SO MUCH FUN flipping through the massive Steam catalog of look-everything’s-discounted-now that it’s pretty much a game in itself.
So you make lists –
Games that sound interesting and would like to keep an eye on but aren’t worth wishlisting yet
Games you’ll be checking in future sales because the discount isn’t there yet and there’s always Black Friday, Halloween and Winter sales
Games you actually own and should really get around to trying or want to revisit again
Games you’re waffling back and forth between PC or console or mobile versions and haven’t quite decided which is cheaper or more enjoyable with keyboard or controller controls or needs to be portable
Games that sound cool but are very much in Early Access and thus may mutate into something more or less cool over time or turn into vaporware
and you strategize and you strategize some more.
Eventually, my mind rationalized that there were certain types of games that were far more unlikely to bundle than not.
- Really old, super cheap games of under a couple bucks that people would kick up a fuss about for being included because they don’t total up to substantial savings made
- Really popular games which are still selling well enough standalone where people would -really- kick up a fuss for already owning the dang things already
- Really niche interest games where most people would go “wtf is this?” if they turned up in a bundle, with the caveat that the most popular and strongest showings might bundle in order to appeal to those who like the niche or to expose a potential new audience to the genre
- Lone DLC for a specific game, as long as it’s not a super-popular headliner type or part of some Deluxe edition or another
And the above was what wound up making their way into my shopping cart this sales season.
All in all, an excellent haul for roughly the equivalent of a new launch collector’s edition – $111.60 SGD or $82.90 USD.
I have a distinct fondness for two niche game genres – interactive fiction and traditional roguelikes – and those practically never bundle.
Choice of Games is a developer and publisher known for a very specific type of interactive fiction. Their ChoiceScript games keep track of numerical changes in variables and basically allows a player to develop a player character with strong and weak stats, or personality traits on a varying percentage scale. Customized text can then be shown to the player based on these.
Ultimately, it allows for a very specific type of immersion – as mentioned by yours truly in the comments over at Wilhelm’s blog – a tabletop roleplaying style of immersion where you create and design a character in your mind with a distinct personality and then play through an adventure pretending to be said character.
In lieu of a live human GM, the author of the game via programmed computer code takes over that role, providing you with the story, the premise and adventure as well as offering multiple choices at each juncture that will further define and test your character.
It’s a little more railroaded than free-wheeling tabletop RP, of course, but it’s a fun cross between an ebook and a quick adventure, and hey, it’s found on many formats and portable!
Quality of the writing differs from game to game. There are some very strong showings, and some that are not so good. Free demos are always available – on Steam, on their website and on their mobile apps, so it’s a good way to evaluate if one can vibe with the author’s writing style, or if it will make you hurl (figuratively or literally, or your phone or tablet.)
I recently figured out that making an account on their website and asking their customer support to add games bought via various avenues to said account means that you can restore purchases on their mobile stores. This is great because I mostly play via my iPad, but the iOS games rarely ever go on sale. Steam, on the other hand, has sales out the wazoo. So I get to collect and play more games, instead of sighing wistfully and staring and not buying. Win-win.
Vampire: The Masquerade – Night Road is the costliest of the lot, between the brand name royalties and the DLC, at $12.30 SGD or $9.14 USD.
It is one of the better Vampire: The Masquerade games, as opposed to the two visual novels which have shown up in Humble Bundles which I’m still working my way through. It’s more faithful to the lore (5th edition, apparently) and actually treats the vampire Clans in distinctive fashion – the animalistic Gangrel can have a pet companion, the picky noble Ventrue can only drink certain types of blood (e.g. only older men, etc.)
It’s not the best Choice of Games out there, but I’d say it’s above average in writing quality and offers a good length – roughly six mini-adventures before the grand finale.
Fallen Hero: Rebirth is interesting. It’s a Hosted Game, meaning a self-published not established nor given an advance by Choice of Games, so Hosted Games are more of a mixed bag on quality. Some are more middling, but there have been some supremely stellar ones that are evident as labors of love, exceeding your regular contracted Choice of Games author. (A Study in Steampunk – Choice by Gaslight being one of them – great for anyone who enjoys Sherlock Holmes blended with steampunk.)
Fallen Hero: Rebirth is not quite on that level, and ends on a bit of a “to be continued…” note, but is also, I suppose, better than average. What it does well is that it allows you to roleplay a telepathic super-villain who was an ex-hero. It’s a unique angle in a sea of other Choice of Game games that mostly channel you along the superhero path. The story is darker with a touch of bitterness, for those of us who like that sort of thing, and focuses on your relationship with your ex-superhero team. Love interests, old flames, rivals, and so on.
The other unique schtick is telepathy being your superpower, you basically can jump into bodies and minds to influence them – including cultivating a second identity. This is maybe the first Choice of Games I’ve played where you juggle two points of view – one from your ‘real’ body, one from a ‘mask’ body that you’ve taken over and use as a front.
Wayhaven Chronicles: Book One & Book Two are the high water mark recommendations of what I’ve tried so far this sale. Caveat: You have to enjoy urban fantasy, young adult-style romance.
Ostensibly, you play a detective in a small sleepy little town before a murder wrecks your peaceful life and throws you headlong into a spookier supernatural world that you’ve never known about. (Only the theme of about a billion other TV shows and books out there.)
The joy of the Wayhaven Chronicles are the NPC characters of Unit Bravo, a distinctly characterized, wild bunch of vampires that are more or less, forced into working with you that you can develop friendships with and romance. There’s the pragmatic leader type, the friendly people person ideal romantic guy/gal, the wisecracking jokester whom you’ll be hard pressed to ever shut up, and the strong and silent grumpy one. Their interactions with each other and your character are a riot.
I decided to play my character close to Lauren Blackwell in the Blackwell series, a little bit sarcastic and stoic, like every good noir detective and it’s been a blast of a story to play through.
I am pretty sure Jolly Good should come close to the high water mark, just haven’t tried it yet.
It’s basically a sequel to Tally Ho, a rollicking adventure in the style of P. G. Wodehouse where you play a gentleman’s gentleman or lady’s lady (or the other two potential permutations) and try to make everything run smoothly (or not) for your employer through his or her weekend at formidable Aunt Primose’s country manor – fielding everything from their love lives to art thieves and boat races and an exotic animal show.
I’m not even a fan of the genre and setting in general, so it’s a great nod to the author’s strength of writing that I’ve become a fan of the game series.
Zombie Exodus and the Evertree saga are weaker, less compelling writers, comparatively speaking, so I hesitated on completing the whole collection. I mostly picked them up to have a gander at the more ‘game’ like aspects they attempt to simulate. Safe Haven lets you build a safe house in the zombie apocalypse, apparently, so there are clock-like aspects where you may have to select strategic choices to keep your haven safe, and the Evertree saga uses a basic fantasy race/class system (though apparently not explored to its fullest potential.)
I will wax lyrical about Open Sorcery another time. I’ve done it once before, but I feel like I haven’t explained its beauty sufficiently. It’s so easy to dismiss text based games these days, especially bright text on dark black background games that bring to mind the ancient days of DOS, but there is utter poetry in play with this game.
The author, Abigail Corfman, has a knack for succint, lyrical writing. It’s diametrically opposed to my usual wall of text word vomit style. It brings poetry and magic to a compelling world that mixes tech and elemental spirits.
Picking up the sequel, Open Sorcery: Sea++ (haha, pun) was a no-brainer.
We will leave the discussion of traditional roguelikes for another time. Preferably after I’ve played through enough of them to compare and contrast.
Terroir was an odd little game, on heavy discount, apparently made by the same local developers in my country that are creating Chinatown Detective Agency. Support local, I guess. It seems to be a basic winemaking tycoon game. I’m still working out the nuances of how to get a good crop of grapes without utterly ruining them. Hung back on playing it past two hours for fear it might bundle. Guess we’re safe for July now.
Learn Japanese to Survive! Kanji Combat was another heavily discounted “game” that I picked up for collection completeness’ sake. It’s an RPGmaker game, so there is a certain expected structure to it. Basically wander around like a JRPG and do JRPG fights, except you need to match a limited palette of foreign language words and characters in order to win fights. It’s probably not actually going to significantly teach anyone Japanese, but it’s an amusing pasttime to memorize a few words or pronunciations and play through a few fights.
Picked up some DLC for $9.49 USD for games I knew I liked.
The eSports expansion for PC Building Simulator was something I’d had on watch list, and 50% off sounded good. I was having the time of my life with the game last August. The only issue is that it’s a giant disk space hog, and I have much disk space woes, so it’ll take a bit of game shuffling before I can play it.
Finally the trophy lodge DLC for theHunter came down to a price point which I felt comfortable biting, and all my stored trophies could go on display.
Tried first time virtual bow hunting with the bow in the high-tech pack in the Yukon Valley DLC.
It was good fun. Yukon Valley is supposedly one of the easier, more populated parks in theHunter, and it did seem easier to spot a lot of animals. Bow hunting meant I had to creep up a lot closer than I would normally get with a rifle, so there was a lot more tense suspense crawling from tree to tree, through tall grass, hoping to approach to <30m before taking the shot. Not for when I’m in an impatient mood, but in the right open frame of mind, it was fun.
The bulk of the cost came from the big name popular games at $19.75 USD.
Yes, Valheim is in there. *sighs* I played it. I suppose I’ll touch on it in more detail in a future post. Honestly, my first impressions are that it looks pretty, but relies on heavy, heavy grind and tedium to extend its gameplay. It’s compelling in that you feel like there’s always another chore that needs to be done to progress further, so you log in and go do it and end up down a time consuming rabbit hole.
I still fail to see what it does that is so different from other survival game gameplay. (Perhaps multiplayer, I’ll grant it that. Perhaps a straightforward simplicity in presenting game options as unlocked progression without -too- much need to refer to a wiki. It needs another post. Later.)
Confession time: I’ve never played Chrono Trigger. I don’t know why. Just somehow missed the period of its launch. Looking at the dates, it seems it was on consoles at a period where my family just never owned any consoles nor placed any stress on them. So… fixing that lack seems to be a good project to take on in between now and winter sale.
Good haul this season. Between this, Humble Bundle and already existing games that I was reminded I own while browsing the Steam store, I should not lack for entertainment options.
(Not that one was really lacking this pre-haul, but y’know, new shinies! Always better than the old shinies!)