-Not- Not Playing Boundless…

…aka the one where I wind up down the slippery slope of “how did I do this to myself again?!”

Regular readers will recall that I am not a builder by nature, and have no intention of constructing anything even remotely similar to the player monuments I have been happily screenshotting, perfectly content to admire from afar.

I was going to keep my home base / camp as small as possible, and keep it mostly functional. Square rectangular box? Underground hidey hobbit hole? No problem.

Except there was one itty bitty little issue.

The next upgrade to the functional machines that I was idly considering slowly accumulating as an incremental long term goal simply wouldn’t fit.

The next step in crafting progression are power coils and advanced power coils. Given the current prices in player shops and the ability of veteran players to leapfrog past new player bottlenecks, I was giving serious thought to just buying the advanced power coils slowly, one at a time, off said player shops.

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Power coils (and the advanced version) are blocks that need to have a 1 block air gap between them and the machine they are powering. They then shoot a little colored laser beam at the machine they’re affecting.

The machines themselves comprise of 4 blocks, which can be arranged in any fashion, as long as they connect.

Up to 24 power coils can be connected to one machine. The machine also needs to be powered by an electrical wire equivalent – spark cable lines that will eventually connect to a spark generator.

I am not terribly good at this sort of spatial math.

I watched a Youtube video of some suggested Power Coil Placement ideas. I looked at screenshots I had taken of other players’ bases to see how they did it.

I wasn’t quite convinced about the top/down placement in the screenshots. It seems there were much less than 24 coils, and not much room for future expansion if needed.

I tried drawing some layouts on paper, only to realize that I’m not great at drawing squares, and keeping track of things in three-dimensions on a two-dimensional sheet? Forget it.

Now…where else could I actually build things in three dimensions, and mutter to myself while basically sketching out a prototype?

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Yep, Minecraft Creative Mode. Super flat world. Wound up near a village and a ton of bored green slimes.

I’d just grabbed the nearest modpack I had already installed, that might conceivably contain similar-ish blocks. It just happened to be Stoneblock, which has a number of tech mods included.

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The four blue workbenches simulate the Boundless “machine,” which I crinked up into an “L” shape.

The T shaped dynamos surrounding it are the future “power coils,” in a 2×3 arrangement on all four sides, that should be 24 quite handily.

Instead of burying the “spark line” or sticking it on the ceiling (Boundless, unfortunately, lacks modded Minecraft covers or facades to hide wiring), I put it low to the ground at the back of the machine. I figure this will create a little 1 block crawlspace behind each machine, where I can hop over the spark lines, in case I ever need to access the back of any machine.

Of course, I couldn’t stop at one. I had to figure out how each machine group of blocks would fit together, both for easy access and for expansion if needed.

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Leaving two blocks of space created too claustrophobic a corridor, so I tried three blocks of space in between and that seemed a good enough compromise.

I didn’t want to make massive builds in Boundless, after all, and each 8 x 8 plot of land in Boundless has to be bought with cubits (which, granted, a large quantity of are generously given free to each character, enough to build -massive- constructions, as we’ve all seen in past screenshots.)

And why stop there? Now I had to figure out just how many corridors of two row machines I might need, in order to accommodate multiples for industrial factory processing.

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Presumably, the corridors can also be extended down the end, or I could build a new floor on top of the old one when it becomes necessary.

(It would just be really annoying if I had to climb up and down multiple stairs when I make stuff, so I eventually need to position the correct machines next to each other.)

Finally, I decided an array of 12 machine groups should be enough for now. It would probably take forever to earn enough for so many power coils anyway.

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So how big a base was I going to need to fit this entire contraption in? Enter lots of block counting measurements and the convenient Minecraft sign to help me keep track of numbers.

Theoretically, the whole thing would fit in a space 33 blocks long by 14 blocks wide or thereabouts, and about 5 blocks high. Each Boundless plot is 8 x 8 x 8 though.

The ceiling was no problem. A 16 block wide building would make things awfully cramped and leave no room for other storage or decorations, so 24 block wide it would be, or three plots. As for the length, well, 32 was a nice number, but I didn’t want to lose any wiring or symmetry, so heck, 40 blocks or 5 plots long it will be.

Wow. Starting from a dinky little 2 x 2 plot base, I’d now be sticking an additional 3 x 5 base right next to it. That was quick.

Then it struck me. Since I was already -here- in Minecraft Creative mode, why not do some color tests and plan that too?

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I knew I wanted to explore the gradients of green and turquoise I had seen in the world that reminded me of GW2 necromancer colors.

It also so happened that black was a rock in ample supply on the first Aus server world I started with, so that would be a good color to use too.

I am not an artist. I was basically going to build a rectangular box. A flatted factory for my machines. But I could make it a box with a pleasant gradient of greens.

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Boundless has gleam blocks that provide light. Since I’m already here, I may as well work out just how many spaces per “light” block I’d need to create something symmetrical.

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Of course, I’d need windows and doors, because I cannot imagine being cooped up in a Minecraft or Boundless building for too long without being able to look out at the scenery and horizon outside.

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You know, I’d better light the interior as well. “Fluorescent” lights for the factory.

Bonus, I could use the lights in the roof as floor lights when it comes time to expand upwards and build an additional floor.

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Yep, planned interior looking pretty good.

Back over in Boundless, the first decision I was going to have to make was what -texture- of block to use.

It had to be something cheap and easy enough for a newbie to make, no multi-step elaborate marble or concrete recipes for moi.

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The three basic rocks are sedimentary, igneous, and metamorphic, and they all have rough hewn stone textures. So those wouldn’t exactly be very nice for what I had in mind.

After going through a bunch of wiki links and mostly choking on the high recipe cost of the extremely decorative blocks, I decided that “refined metamorphic rock” and “refined sedimentary rock” were relatively presentable and -actually- doable.

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The conversion was still going to be mine out 18 rocks to convert into 50 stone (4 min 10 sec x 6 times), and 288 stones (25 min) for 50 refined rocks. Essentially, 108 rocks for 50 refined rocks, with some leftovers.

I’d pulled out over 5000 rocks in roughly 30min of flailing away underground with a 3×3 hammer on a T1 world, so it didn’t seem too impossible. The trick would be getting the right colors though.

Each world sports different colors of rock. I spent even more time clicking away at the Worlds tab on the third-party Boundless Crafting website, trying to figure out which world had the shades of green I wanted. Then I figured out going the reverse route by checking out the item, which then shows which planet to get it from.

But but… surely the colors on a web browser and the colors in-game don’t quite match. Neither was I convinced that this other player spreadsheet summarizing the planets and color info exactly replicated the colors.

Nothing for it. I was just going to have to adventure to each world, and yank out some rock color samples. Self-assigned quest time!

That turned into a series of mini-adventures in themselves.

Midway through the quest to dig mini potholes in various worlds, I walk through a portal to the planet Gellis… to find myself standing in a museum of ALL blocks.

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You could probably hear my jaw drop a mile away.

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All the types of ice.

Wandered it for at least half an hour, taking screenshots aplenty.

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One of the gleam corridors.
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Even more gleam. So shiny.
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Stone. All the textures and things you can make from rock and stone.

There was a brief pause where one attempted to cut and paste from various screenshots to see if I could cross reference colors that way.

Nope. Still didn’t look good enough. Onward to the next planet!

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More jaw-dropping. Also at player creations.

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I had to expand windowed mode back to full ultra-widescreen for this one. The music soundtrack that suddenly started while I stared at the landscape and the two planets slowly drifting across the sky gave me chills. Most of the portals were closed and the place uninhabited, remnants of a community that had moved on. It felt like walking in ancient ruins, on an alien planet.
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Then I get to the edge of town and gasp, because this is a -floating- city in the sky and the planet is below. Way below. How on earth am I getting down to where the rock is?! All the portals are closed…
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I run around town, looking for open portals and find nothing. I stand on thin floating black roads, afraid to touch the empty spaces because there -could- be absolutely clear glass protecting me from a drop… or there could be absolutely nothing but air and a long long plummet. Then I see it. Do you?

Yeah, there’s a water elevator a la Minecraft that flows down. Right in the center of the tree.

Going down it was a trip because it alternated between running out of air if I stayed in the center, and plummeting through air if I moved out to grab a breath. I did end up smacking right into the ground at the final bit, but was near enough to not die from the fall damage.

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If I ever get strong enough, I would love to build a base on this T6 planet, Malurialakrib. It’s got all the shades of green I love. It’s even conveniently an Aus server planet, so I’ll get 80ms ping. Sweet. Now if only I could figure out what to do about the extremely lethal wildlife pests…

Some hours later… I eventually wind up at home base with all my geologic loot.

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Impromptu color palettes are assembled, for an audience of one.

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Less favored colors get hammered out of the running. I hem and haw some more.

This won’t work. I need to see them in my planned building format as a solid wall…

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Ok, strike out the rightmost column, that one is too dark at night.

Oh yeah, it’s night. I also came home with a bunch of colored gleam. LIGHT TEST.

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They’re all so very pretty.

But the highest contrast one with the tinge of blue is closest to what I have in mind, so that one wins for now.

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Still indecisive on the exact color arrangement of the green gradient wall… eh… I think I’ll go for the glowiest on the left.

But do I put them light to dark, or dark to light?!

A thin strip is not working, I think I need a bigger wall sample…

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Hmmm…. I still don’t know!

Oh wait, I need to knock out some blocks to simulate the windows…

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An extreme amount of dithering later, over which two in-game days pass, I eventually settle on one.

Only to realize that the work has just begun.

First, clearing out all the natural landscape in the new plots, digging out soil and rock. (The pink shows the boundaries of the 8 x 8 plots.)

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I started laying some basic flooring in basic black stone, for lack of anything better… and I’ve run out about a third of the way through.

Now I have to go mine more black rock, go back to the planets to collect more green rocks, turn those into refined rocks, and start laying them, one block at a time.

This should keep me busy over this weekend and most of next week… and I’m not even earning any extra coin by doing so, beyond some along-the-way feat/achievement completion rewards.

However did I get down this rabbit hole again?

2 thoughts on “-Not- Not Playing Boundless…

  1. This is exactly why I don’t play building games. I’ve been reading your posts about Boundless and thinking “that looks fun – I might get that” and then I remember exactly why it is that I don’t miss Landmark. I can fiddle about with stuff like that for hours and hours. My building skills are negligible but my appetite for building is insatiable. The end result is almost invariably that I have a great time while I’m doing it but when I’m finished I get a terrible feeling I’ve wasted a big chunk of my life.

    It’s very curious because that’s completely at odds with how I feel about almost anything else. I generally approve strongly of doing stuff for the fun of doing it and there’s almost nothing so trivial and pointless that I can’t get pleasure from doing it – I literally spend entire Sundays tidying my bank vaults in games and come away feeling it was time well spent. There’s just something about building games that sets my mortality alarm ringing. Life is literally too short to build imaginary houses out of blocks. Even if I do really enjoy doing it…

    1. My reactions tend to be more flipped.

      Once it is finished, I’ll be pretty happy about it being done. It’s the in-progress middle where I keep questioning why exactly I’m putting myself through all this again, and why I’m not done yet.

      I’m quite terrible about long term and ‘legendary’ goals. I have no sense of pacing and want it done immediately yesterday. This tends to lead to attempting to sprint a marathon until it is done and a lot of lamenting about the process and why I do not know how to pace myself.

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