After reading the ArenaNet response regarding Build and Equipment templates, and the resulting furor over Reddit, I was briefly inspired to blog a response.
I wanted to tell a story about how I regularly am ‘encouraged’ (sometimes over-excessively) to buy stuff in Path of Exile and Warframe because each small item values to less than $5 usd.
Oh, a lockbox where I am guaranteed to get at least the equivalent points worth of a digital item, and possibly 5x the value? 30 points, or 3usd? Oh… maybe one this login. Just for fun, and the cheap thrill. Ooh, look at what I got. “…” Maybe two more. $10 is my cap. I walk away happy.
The next log-in, that is hopefully separated by a few days of real time, I might do it all over again.
Stash tab for 30-40 points? I need space. It’s less than a Starbucks drink. Fine. Clicks “Buy.” Several months later, I’m left staring at 40 tabs and realizing the bottleneck is now my incapable inventory management, and not actual storage space or pricing. The company meanwhile has walked off with $120 from me over time and I don’t begrudge them any of it, for the freedom and flexibility and convenience it offers. (If only I had the self-discipline for organization too.)
Affinity booster for Warframe? I have a few things I want to level up. I’m not playing this game for an uninterrupted month. I don’t want to pay 200 platinum x 6 cents for this. But a three day booster for 40 platinum? Yes, it’s overall less value, but I can see myself grinding for 3 days and not for 30 days. 40 plat x 6 cents is $2.40 usd, cheaper if the plat is bought discounted… less than a Starbucks drink. Ok!
And the more you get used to the speed and pace of it, the more you’ll pick it up again when it is time to grind for more things.
Conversely, if I am looking at >$5 (~$8-10+) for a single purchase, that’s a mental barrier that is going to severely limit my spending – both the initial purchase and the frequency thereof.
But you know, this user kinda summarized all my sentiments for me with much fewer words:
And I realized it was pointless to spend so many hours writing blog text on a topic that is patently going to get ignored anyway.
So instead, I have farmed out the job to some neural net AI instead.
Missing the ‘micro’ in microtransaction in Guild Wars 2 – How to fix it?
I’m really not happy with this game and I think that some of these issues need to be addressed.
In this blog I will cover issues that I face when attempting to play the game properly in the early game and how I can hopefully fix them.
If you want to know more about the issues and my troubles with this game I have a separate article on my blog with a lot of more specific info.
For a few things to help improve your gameplay I highly recommend the following games: Borderlands 2, Call of Duty: Black Ops 2, Dead Island, Star Wars Battlefront 2, Skyrim, Star Citizen, and The Division.
What I mean is that I will focus on the things that will impact your play time. You will notice that there are no micropayments in these games. As this is a free to play game you will not miss your “microtransactions”.
However, I will explain below which of the micropayments I’m struggling with and if there’s another
Missing the ‘micro’ in microtransaction in Guild Wars 2 is a big mistake? Here’s how to fix it…
Guild Wars 2 is still on the brink, and I’m sure many gamers are in despair as they see game’s progression to being slow, buggy and even broken and I, too, can’t help but feel it could go one way or the other, so how do I stop this game from going downhill like the rest of them?
We could start by getting rid of microtransactions. I’m not one to preach about a change, but I can see why fans wouldn’t want to sacrifice the fun of the game and the money that comes in when you use it. I could also go with a free to play model where the player can buy one ability from a list of abilities that already exist and have more in the game.
There are ways to fix the microtransactions and I’m sure GW2 fans will find them. The main one being to stop the “trade” that is implemented in the game that changes the available options on your character.
The problem with that
I think the AI did a great job. Maybe not quite the game examples I would have used, if I had been the real author, but in terms of time-saving and demonstrating the equivalent amount of tone-deafness, I think it is spot on.