Unlike Bhagpuss, I don’t want more of the same old comfortable thing for 2018.
2017 felt like a very boring stagnant year for me, both game and blogging-wise.
I feel like I couldn’t muster much enthusiasm for anything – bar a brief month of novelty when GW2’s Path of Fire launched, killed off rather rapidly by the furor around Mountgate (which I personally didn’t mind that much) and the worsening ping spikes I’ve been suffering since Arenanet’s migration to the AWS servers (which I DO mind, very much.)
Well, I did enjoy a fun spin in Warframe in the later part of the year (grindy achievement-based games take up so much time though); and I vented much of my frustration with GW2 by whaling it up to the tune of several hundred dollars for a Path of Exile supporter pack, so I’ve been getting my money’s worth in the Abyss League too.
Generally though, 2017 felt terribly uninspired all the same – I just kept playing the same old grindy collect-them-all go-up-numbers type of games.
Case in point, ManicTime has been silently tracking my gameplay time ever since I learned about the program from Endgame Viable:
For the Year 2017
- Guild Wars 2 – 817 h
- Path of Exile – 232 h
- Minecraft – 202 h
- Crusaders of the Lost Idols – 68 h
- Warframe – 47.5 h
- Paladins – 12.5 h
- Middle-Earth: Shadow of Mordor – 12 h
- The Witness – 10 h
- Slime Rancher – 10 h
- The Wolf Among Us – 8.5 h (replayed)
- Idle Champions of the Forgotten Realms – 6.5 h
- Lords of the Fallen – 4 h
- Ziggurat – 3.5 h
- Defender’s Quest – 2.5 h
~2 h – ARK, Deathless: The City’s Thirst, Offworld Trading Company, Master x Master, Final Fantasy X, Counterfeit Monkey, The Talos Principle, Human Resource Machine, American Truck Simulator
~1 h – Battleborn, Destiny 2 (the beta/demo), Shardlight, Paragon, Deathtrap, Space Run
I feel like I don’t even have a Top 20 Games Played List, if you disregard everything with play time from Lords of the Fallen and under, which are more sampling for variety than actual playing.
I killed time with some old stalwarts, tried a few other games here and there, but there was nothing terribly different or novel that drew me away from the increasingly dreary dailies of whatever game that served to increment resource X by Y amount.
Specific New Year’s Resolutions don’t feel appropriate right now. If I made them, they’d wind up -yet- another long term achievement goal I’d end up chasing, and 2017 felt like one long exhausting chain of long term achievement goals.
Instead, I have in mind more of a theme for the New Year, a sort of unifying mood and feeling to keep in view when I choose what to do for my leisure time.
That theme, curiously enough, is Nostalgia and Stories: looking back to move forward.
This last December, I’ve been unearthing and being reminded of things I once enjoyed, but stopped doing, often for reasons of time.
Simple things like getting more actual book reading in, or checking out and revisiting old tabletop RPG worlds (Shadowrun’s on the mind lately, for obvious reasons), or listening to old Youtube videos (I gotta finish Mirrorshades someday) or completing some old games (I stalled on the roof of a building in Shadowrun: Hong Kong, having been caught by surprise with a hard fight with a bad teamp comp, and never moved from there).
Or more complex and time-consuming things like actually sitting down to paint some miniatures (with fifteen year old paint that may or may not have survived storage), revisiting some old world settings in my homebrewed campaigns and writing, or playing through some oldie but goodie games (on a whim, I bought the remastered Planescape: Torment and pretty much every other Black Isle game this Steam Winter sale.)
It hasn’t escaped me that besides the nostalgia factor, a big common theme running through all of these wanna-do-someday things is that most of them involve stories.
Real honest-to-goodness beginning-middle-end narrative with actual characters and a world of some sort.
I think I miss that.
I’ve been playing one too many MMOs where either the stories are simplistic caricatures or loop around forever in a groundhog day repeat or continue on unresolved for months while we wait for the next patch update.
I’ve been playing one too many sandboxes and survival games where the do-it-yourself story is “pick up sticks, punch wood, accumulate resources to progress up the tech tree, build shelter, hoard shit (sometimes literally), and maaybe tell yourself a story if you can be bothered to invent your own lore and make up a narrative.”
This year, I want to purposefully start looking and making time for games and pastimes that have story more centrally in mind.
I don’t know what percentage of that is going to be old stuff – there are a lot of classics out there that I haven’t played or would love to replay or never actually finished.
There’s also new stuff out there that I simply haven’t found or made the time for. (And Detroit: Become Human is bound to be released -some- time in 2018… maybe.)
Anyway, no specific goals: story games can be really time-consuming stuff and I don’t actually know how many hours I can spare. But all the same, it’s a theme I’m excited to let guide me in 2018.