Weren’t we just mentioning yesterday not to get too attached?
I liked it. Sort of.
Insofar as it had some never seen before ideas.
Pluses: WASD control scheme; PvE & bossfight mechanics (in a MOBA); you control two heroes via tag team switching
Minuses: Shit name; unmemorable heroes; aesthetics nothing to write home about; confusing and unfriendly to decipher UI; grind and microtransaction model so mindblowing that one has no clue where to even begin, let alone aim towards
It had some pretty nifty ideas.
I guess that’s as good an epitaph as any.