The SAD Project – Day 5 – Mooning Around

Low effort post today.

I -was- intending to write something exuberant about the impending WvW improvements, and how it might be a great time to join the gold rush and get back on the WvW bandwagon.

But I feel drained as all hell after raid night tonight.

I don’t even think it was the raid mechanics per se, even though there were some substitutes into our regular team, and the regulars were on different classes and playing different roles, hence some minor struggle and unfamiliarity.

I think it was simply three hours of exposure to a very exuberant extroverted personality. As an extreme introvert, just -listening- to someone talk my ears off drains the hell out of me. Tonight just felt a bit worse than most nights.

No real reason. Maybe I drained a bit too much social energy at work or with the family over the last couple of days. Maybe I shouldn’t have tried to spam multiple fractals yesterday, upping my MMO social exposure. Maybe I’m just a touch sleep deprived.

All I want to do is crawl into a quiet dark room and spend time with myself to recharge.

A quick foray into Minecraft: Space Astronomy seemed like a better idea than being overwhelmed with future planning, potential builds and overladen inventories in Guild Wars 2.

spaceastro1

Bird’s eye view of the modest moon base, via jetpack.

I solved my light problem. Instead of glowstone torches, I used the glowstone block itself, using the Chisel modpack to shape it decoratively with a color, and then cut it up into teeny tiny nodes with a Forge Microblocks saw.

spaceastro5

One glowstone block produces 32 mini-nodes that take on the characteristics of the parent block, that is, they glow just as brightly.

Huzzah, I have my new oxygen-independent torches.

spaceastro2

Mostly, I’m hanging around on the moon, wandering in different cardinal directions trying to look for a deeper than normal crater. This indicates the entrance of a moon dungeon.

A moon dungeon is a fairly simple linear affair, interspersed with a couple of mob spawners in certain room

spaceastro3

This was a nice change of pace. The evolved skeleton, as skeletons do, shot an arrow into the evolved spider, while both were trying to get at me.

They then turned on each other, and I hung around the corridor, watching the new entertainment show – Skeleton vs Spider: Low Gravity Fight!

The skeleton would shoot slow arcing arrows, affected by low gravity, at the spider – some of which hit for 1 damage and knocked the spider back, and some of which missed entirely.

When the skeleton missed, the spider would skitter around and then pooounce at the skeleton in slow motion low gravity and hit the skeleton for *2* damage.

This gave the spider a fighting chance, but alas, it was not to be, the skeleton managed to hit more than it missed, and the spider died with the skeleton at some 6hp remaining.

I appreciated the ease of cleanup though.

spaceastro4At the end of the moon dungeon, an Giant Evolved Skeleton boss lurks.

It has some 134-150hp or so, and can grab you while in melee range to throw you backward into the walls (or the lava pillars in the corner, supposedly.)

Fortunately, my armor at the current time is a little heavier duty than the skeleton can penetrate, and a jetpack in low gravity can quite easily move away from any potential danger after being thrown.

I fought my first at range, with a very slow drawing bow. But tonight, I was feeling lazy, so I just soaked the hits and flew back to thack the boss on the head with a sword that did about 11 damage at a time. It eventually died.

The treasure chest at the end is supposed to contain either schematics for a moon buggy, or a Tier 2 rocket.

I really want the Tier 2 rocket schematic.

Naturally, this means of the two moon dungeons explored, both end chests produced moon buggy schematics.

*sigh* more dungeoneering awaits.

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