Zubon has a post up on Overwatch matchmaking, which seems to be nearly a carbon copy of GW2 matchmaking issues, from my “limited grasp on the finer issues of PvP” perspective.
I enjoyed the link he provided to Jeff Kaplan’s forum post about Overwatch matchmaking – it’s a good read – and this particular part really tickled me:
For better or for worse, we focused the design of the game on winning or losing as a team. OW is not a game where you ignore the map objectives and then look at your K/D ratio to determine how good you are. We want you to focus on winning or losing and as a result you do focus on winning or losing. We tried to make it so that losing isn’t the end of the world, but to a lot of people they expect to win far much more than they lose. I sometimes wonder if we were able to clone you 11 times and then put you in a match with and against yourself, would you be happy with the outcome? Even if you lost?
I -immediately- knew what would happen if I could clone myself 9 times and put myself in a GW2 sPvP match with and against myself.
First, there would be a little charr and asura conga line / dance-off in the centre of the arena during which a lot of *wink* *wink* *nudge* *nudge* would be exchanged.
Then there would be a frenzy of AP whoring during which we would take turns to die for achievements where deaths were necessary, a whole lot of class-switching and strategic win-trading.
Finally, we would all get banned for match-fixing and collusion.
But we would be laughing ourselves all the way to the bank and congratulating each other on not having a competitive bone in our bodies and what a hilarious time that was.
Yep, sounds about right.
(Well, ok, there might be one or two strategic “let’s play a real match for fun, and also mostly to throw off any data-sniffing algorithms” and the odd “yo, let’s collect some hard data on how much damage one class does to another using X and Y skills” experiments sprinkled in there too.)
See Keen’s post “I’m Not Competitive” for more on different peoples’ take on competition.