Rowan Blaze over at I Have Touched the Sky had a quick blog post up today, and linked an old post he wrote about “The Unholy Trinity.”
It was written more than five years ago, in a time when WoW was king and neither GW2 or SWTOR was even out yet. (Let alone TSW or FFXIV or Rift.)
I find it an interesting look back at how the holy trinity was commonly perceived then, tank/dps/heals, fixed roles, taunting, etc.
Harbinger Zero apparently even managed to suggest an alternative trinity of offense, control and support, which *ahem* sounds suspiciously close to GW2’s later proposal of damage/support/control.
Today, looking back at our current existing MMOs, beyond alternative trinities (or quadruples or multiplicities), we see overall more of a relaxation on how fixed or difficult it is to swap roles or specs, and the provision of possibilities for individual players to “feel heroic” by temporarily swapping role/functions to off-tank, off-heal, crowd control, battle rez, what-have-you…
…Perhaps as a genre, MMOs have progressed a little further than we realize. (Even if it’s slower than some of us like.)