GW2: Hindsight and Predicting the Future

I wrote this note to myself two weeks ago:


Told myself boon stripping was an as-yet unstressed part of the game mechanics and it was bound to happen, sooner or later.

Checked that Sigils of Nullification have no recipe to make them (aka no easy craftable source) and decided what the heck, it’s a shot in the dark but quite a cheap gamble.

Should have bought more.

Hindsight is always 20/20, ain’t it?

Now the real question is, when one should sell.

To the current speculators, or gamble a little further that it’ll rise to at least 1 gold once the expansion officially hits?

GW2: These Are Not the Designers I Am Looking For

Let’s see:

Guild missions are now instanced, separating guilds from ever interacting and cooperating with another guild by chance, or allowing randoms to wander in spontaneously with a guild.

Raids are, in the designers’ minds, going to require Ascended tier gear to defeat, and presumably be tuned and adjusted that way by observing the current progress of the highly organized guilds.

What the hell just happened to the game that was supposed to build a friendly welcoming and inclusive community where one doesn’t have to look upon another player with hostility?

You have no idea how –angry– this makes me.

I suppose I will wait and see how it all turns out and give them the benefit of the doubt for now, but if this ridiculous trend continues into the next year… Four years may be about my MMO lifespan limit.

There’s always modded Minecraft, I guess.