This morning, I woke up with my mind buzzing from a certain amount of worry.
At first, it was just the expected personal problem of wondering how the hell I was going to fit my personal schedule around the concept of raiding in GW2… especially since I’m in the GMT+8 timezone, making essentially all NA and EU guilds verboten, and even OCE guilds start raids about two hours earlier than I can really afford to be present while holding down a job.
Especially since the intent was to make sure said 10-person group undergoes repeated headbanging failure before maybe succeeding, after a great deal of build tweaking and coordination and practice.
That means a relatively regular group is needed, no?
Then I started wondering about how TTS was going to handle the introduction of raids…
The habit has always been for about 90-120 people gather up for Karka Queen, Tequatl and Triple Trouble Wurm. That’s about the most OCE/SEA critical mass that can be pulled at any one point in time.
Would they do the same, then split them up into groups of ten?
But wait, there might be a problem of lack of organized leadership… which means the number of each potential group that can be formed shrinks…
…which means there’s going to be competition for the desired raid spots… and resultant ill-feeling if you don’t make it in… sorta like how the 160th person sulks if they can’t manage to get into a Triple Trouble map… (except that we almost never hit that kind of number with TT, and we’ll definitely exceed that with a ten person raid)
And what if a huge chunk of leaders decide that they are just going to go form their own specialized raid group instead…
…what happens to the inclusivity of the Teq/Triple Wurm schedule?
And then it hit me, and my commenter Athie also drilled down to the root of the problem, WAIT, NO ONE IS GOING TO GIVE A DAMN ABOUT TRIPLE WURM ANY LONGER.
Why? BECAUSE RAIDS NOW OFFER COMPARATIVELY THE BEST ARMOR IN THE GAME.
Dungeons? Pfft.
Fractals? Fucking Ascended rings, right? And now reduced to one fractal each time. Meh, that’s for casuals.
Triple Trouble Wurm? A lame ass chance at Ascended armor with stats you probably won’t be able to use, and more likely, 5 lousy champion bags and some blues and greens.
EVERYTHING will be shoved aside, and the ALL IMPORTANT GODLY RAID will be placed on a pedestal of awe and desirability.
THAT is going to be a problem. The lack of any other alternative to get one’s mitts on Legendary armor, making raids highly desirable and causing everything else to fall by the wayside and look bad in comparison.
What’s going to happen to our friendly community guilds that welcome any influx of new players cos it means hitting critical mass then?
Torn apart, that’s what. You won’t want new players to learn the complicated raid dance if it sets your group back by weeks. You want the same regular group of 10, period. That forms exclusivity. That forms elitism if that pack of 10 gets all the shiny Legendary armor that no one else can get.
Now I have a sunken pit of dread in my stomach that isn’t going away.
I hope Athie’s right and GW2 makes a dramatic and unpredictable direction swing several months later, because the extrapolation from here is not looking good at all.