Blaugust Day 23: To-Do List Review

Apparently, my subconscious brain has decided that the best way to reconcile Blaugust and my natural tendency to post at less frequent rates is to make me reaaaally sleepy and tired on the “off days” so that I will crawl into bed instead and procrastinate by zonking out like a light, and then release sufficient adrenaline on the “on day” to say, ok, go for it, here’s your super-challenge, 3 posts in one day to make up for it all.

Stopgap post #1 will be a to-do list review. Just how close did the ideal cleave to reality?

(Key: Strikethrough means ‘counts as completed the task, in my book.’

Blue text means ‘Still more left to work on that.’)

  • Watch the Dota 2 International
  • Play the GW2 Beta Weekend
  • Seriously attack the hobby room with a GTD-based cleaning effort
  • Scan at least a book a day for the month of August
  • Trove – level ringcrafting
  • Trove – level gardening
  • Trove – get better mount
  • Trove – fish
  • Trove – get ally
  • Trove – get boat
  • Trove – play it, do dailies, get to max level, etc.
  • GW2 – Finish new LA jumping puzzle
  • GW2 – Finish Dry Top Challenger Cliffs badges and llama
  • GW2 – Finish Silverwastes badges (normal and golden)
  • GW2 – Finish the last undone JP, Spelunker’s Delve
  • GW2 – Finish Ebonhawke book reading achievement
  • GW2 – Tidy up alt inventories
  • GW2 – Open champion bags with low level alt
  • GW2 – Sort bank / organize inventories
  • GW2 – Build up gold reserves
  • Watch Indie Game: The Movie
  • Maybe Play or Revisit Steam Games:
    • AI War
    • Astebreed
    • Cinemaware: Anthology
    • Dishonoured
    • Don’t Starve
    • Evolve
    • Gone Home
    • Hate: Plus
    • Her Story
    • How to Survive
    • Injustice: Gods Among Us
    • In Verbis Virtus
    • Minecraft
    • Path of Exile
    • Poker Night 2
    • Puzzle Pirates
    • Puzzle Quest
    • Realm of the Mad God
    • Skyforge
    • Spacechem
    • Spiral Knights
    • Strike Suit Zero
    • Tales of Maj’Eyal
    • Talos Principle
    • The Banner Saga
    • The Blackwell Legacy
    • The Dig
    • The Stanley Parable
    • Terraria
    • Warframe

Not too bad, really. I got many of the one-off things done.

The key outliers are all the declutter projects. Apparently, it is just impossible for me to balance decluttering and playing games and blog posting all at once. If I declutter, it’s probably going to be radio silence for a while.

Trove is letting me indulge my secondary Achiever to no end, I hit all the notes I wanted on that front.

I’ve even gone through several hundreds of fishing lures (while watching old TV series in the other screen. After I finish all the seasons of Dexter, I might just borrow Game of Thrones off my DVD-crazed family member who just picked it up from Amazon and has been doing a marathon in the living room. The opening theme is now stuck in my head and I haven’t even -followed- the show.)

There’s a pretty serious amount of cruel RNG to Trove fishing though, hence why it’s in blue. I’m still missing -one- ancient scale for the first fishing rod upgrade that I want, and after that, there’s even more things that require ancient scales.

I got my Knight to max level in Trove. The Tomb Raiser is level 19 and will probably make it to 20 over the next week or so. Following which, I will work on the Dracolyte. All of them are vaguely in Shadow Level 1 and 2 gear or thereabouts, and I think that’s likely my solo plateau.

Turns out it isn’t so much -soloing- of the Shadow Arena that is the problem (the Tomb Raiser has managed U3 Shadow Arenas with some initial deaths – but you just restart and can try gain) but the fact that you only have so many Shadow keys as one person. The ideal is to find a group where everyone contributes a key, I suppose, though there are probably many more groups that don’t work out.

My Knight keeps blowing up in the normal U5 adventure world groups – geographic latency plus dodgy servers with lag are not a great recipe for being able to avoid one-shot KOs from mobs while in melee – so I’m waiting on a more damage focused ranged alt to give grouping a better attempt.

The other options right now are to slooowly attempt upgrading with Pearls for 1000 flux each (earned via challenge attempts every hour), go through annoying RNG cycling 3rd and 4th stats with Tentacles (of which I seem to have run out and can only find the randomly popping Shadow Knights as a reliable source of, possibly might get more in Shadow Arenas, not sure), figure out which emblems and flasks I should be unlocking with cubits earned from the daily log-ins, fish more or just level the Candy Barbarian when I get bored of the slow upgrade pace.

They’re all doable, just at a slower pace than before.

That slowdown in pace is somewhat welcome, in that I’ve been able to switch back to GW2 and pay a bit more attention on that front.

I really -tried- the new LA jumping puzzle. I faithfully read and watched Dulfy. I got about 3/4 of the way towards the first key, then I just kept failing a jump and falling. I retraced my footsteps through the same 3/4 of the first part 5+ times, then couldn’t take it any longer and called it a day.

I might try bringing a mesmer alt next time and making a portal before the jump I keep missing. It’s just that said mesmer alt is comfortably ensconced where he is (by the crab-grabbin’ gloves NPC) and it feels tedious to move him elsewhere.

I did tick off several other achievements, the last undone JP I’d been sitting on – Spelunker’s Delve, Dry Top badges and llama, Ebonhawke volumes (take 2.)

There was a particularly infuriating Dry Top badge jump (#9) which took a while, but was pretty entertaining to attempt. I liked the parts where I could think it through and systematically link – “Ok, here I’m going to fall down and strafe just a tide so that I land on this ledge… next, hit the super-jump and aim for this other ledge, etc.” and then perform consistently once I worked it out. I was busy raging at the inconsistent bits – namely Mr Purple Lightning Jump – where latency lets you keep over-shooting or under-shooting, even though you -know- where you’re supposed to go, the skill itself doesn’t quite let you achieve what you want. *twitch*

I gamely tried to tidy up my inventories. That’s definitely still not complete, but some initial steps have been taken on the “clear out the junk” “attempt the easy stuff” “gather an initial overview” front. The hard decisions and actual organization are still yet to come.

And I’ve managed to build back my gold reserve from hopelessly poor (aka 10g, period) to middling peasant (100g or thereabouts) by taking advantage of the recent rise in gold to gem prices from the anniversary sales and exchanging 10 bucks I was still owing myself from July’s declutter project in the other direction. I still have ten more bucks left I can use, though I’m hoping to see a larger bump up once more delicious anniversary items start being released.

I guess I have now officially graduated to “whale” status after three years… (even if I only count in the larger scheme of things as a dwarf sperm whale.)

For actual game-playing though, I did more of that in GW2 this week than I have for a while.

I did several Vinewraths, along with a couple Silverwaste chest train circuits.

I even said, what the heck, and bought three versatile simple infusions to slot into my warrior – who was sitting around with three Ascended slots yet unfilled – bringing his AR from 26 to 41, and then tried a level 30ish fractal for a daily. It was surprisingly painless. I lucked into a guild group of 3 persons who had already finished (what I define as the annoying part, but fractal regulars call the easy) half of the Swamp fractal, so just had to kill the Mossman. Colossus went super smoothly since they did all the running and I just had to sit in the corner and not be a derp and kill the target.

The only part that freaked me out was one portion of the dredge fractal which apparently got changed one patch or other, and I ended up seeing this stealth bomb/pipe with patroling golem sentries phase for the first time. Having very little clue what was going on and not seeming to go invisible from the first pipe that dropped the bombs, even though it was puffing out the powder and the rest seemed to be going invisible ok… I decided to err on the side of caution and just sit there until they finished, just in case my bumbling set off any alarms or what not. The actual ice elemental merry go around was fine. I guess I need to read up on that part for the next time. Eventually.

Jade Maw was also just a fairly methodical takedown sequence, though I also managed to bug myself and get stuck mid-crystal pickup while still moving. Some guy conveniently stood by me and got downed by the Jade Maw, and rezzing him managed to fix that and unstick me from the ground. I was kinda surprised to see that the final chest rewarded a gold, not sure if that was a recent change, though very unsurprised to score a useless uninfused ring as a reward as well. Even more junk to hang on to until the expansion comes and lets us do something useful with the rings.

As for the other Steam games, I did attempt quite a number of them.

The adventure games with finite endings can be officially declared to be done.

I dabbled for a while with those struck off as blue. I’m likely to revisit Astebreed, Strike Suit Zero and Terraria again.

Astebreed was an interesting arcade/bullet hell shooter where you played a mech suit with both ranged and melee attacks. Its schtick was that it kept flipping perspectives, so you might be fighting 2D side scroller in one phase, and then doing something like isometric 2.5D in another, and so on.

Strike Suit Zero is something I really love and want to play more of, but am a little intimidated by the controls and the reputed difficulty level. You get to fly around a small spaceship arcade simulator style, and eventually get an anime mech spaceship with ludicrous power-up and give ’em hell options.

It is a -great- game for putting you in the shoes of flying a small dogfighting spacecraft around large fleet battles with bigger cruiser and battleships pounding the hell out of each other, as long as you don’t mind a bit of fanciful heroic license over realism – you get to shoot down torpedos to protect the big ships, circle around them blowing up turrets, and basically do many unfeasible Luke Skywalker things to progress to the next mission. I’ve only played the first four or five missions and I’m already feeling like I’m in the middle of a Babylon 5-like space battle, and things reputedly get more wild as the missions progress.

Controls though are definitely a bit of a learning curve. Just when I think I’ve got the hang of consistently flying a normal spaceship, they give me a crazy mech that opens up and auto-targets and spins camera perspective on holding down one key. It’s something that feels like you could be totally kickass with, except you’re pressing all the keys with the wrong timing while struggling to learn right now and doing poorly as a result. The mission result screen also doesn’t help, because it keeps reporting my performance as sub-par, even when I thought I was doing pretty well. The game just assumes an average player to be a lot better than they are, I feel.

Terraria is Terraria. One of those games that will suck up all your time if you let it. I can’t really afford that right now, so I’m just not dipping into it heavily yet.

Injustice: Gods Among Us was ok. A fighting game with superheroes. That looked like you’d really need a controller to play it properly. Since I wasn’t in the mood for fighting games, I uninstalled it for the time being.

Poker Night 2 was much of what you’d expect, poker with banter. I think I liked Poker Night 1 more because I recognized more of the characters, but Claptrap and Glad0s were fairly entertaining, even if Sam is the more sedate and easy-going of the Sam and Max duo.

I haven’t been able to get myself to go back to Skyforge. Or Warframe. I guess it probably isn’t happening any time soon.

I peeked at Spacechem again, and a couple of tutorial games later, my brain just splattered on the side of my skull and I decided, nah, I don’t think I’m in the mood for really hard puzzle games right now.

I tried the Banner Saga, and I’m not sure I really get it. It’s very… slow-paced. I’ve been spending more time watching little sprites move from place to place on a map than actual gameplay, even more time watching conversational cutscenes that don’t really say anything, and only every so often, I get a playing board where I can attempt turn-based strategic combat… whereupon I promptly got one character killed and I guess that fellow’s gone for good, which leaves me to wonder if that’ll just make the rest of my fights even harder and the game less worth playing.

Dunno.

There’s plenty of other games left that I could be playing, so maybe I’ll attempt those over figuring out games I still don’t quite get. The rest of the list seems ok for the rest of August and stretching into September.

I’ve -installed- Dishonoured. Just haven’t started the game yet. Maybe I’ll try that soon.

This post was brought to you by the letters B for Belghast and Blaugust, and the number 23.

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One thought on “Blaugust Day 23: To-Do List Review

  1. Endalia says:

    You’ve been busy 🙂 I wish I checked off things of my to do list like you do

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