Blaugust Day 25: Asura Alt Collection – The Rest (GW2)

The other asura in my alt stable are nowhere near as formed as the first three.

I just made them to have them, and start them on the whole birthday gifts process, while filing them on the “to someday level” list.

rest-shoodele

Shood is literally the youngest of the lot.

I made him fairly recently, when I realized I was probably never going to get anywhere further on my human female elementalist (seeing that she is both conveniently at a really good level for opening champion bags for cloth items, and also rapidly running out of clothes options that isn’t just bare skin and boobs.)

Some day I’ll get around to leveling him over level 5.

I could use an experience scroll, but then I’ll have to have level 20 gear prepped for him to get started and all that. So, meh. Another time.

I see him as a bit of a young prodigy, probably the equivalent of a nobleman’s son of some kind. Other than that, backstory is still pretty much open for now.

(And yes, this time the naming is very much on purpose to sound very close to Shodd, and Shud, and Shudd… What? Sue me.)

rest-shuddiengi

Shuddi is probably the first purposefully cute and snub-nosed asura I’ve tried to make.

I’m oldschool and belong to the “ugly-ass Vekk is how most asura ought to look” school of thought, but well, I’m running out of ugly asura styles and need a bit of contrast.

So we get cute, but serious, Shuddi.

I really wanted to name her Shoddi, to play on “shoddy” since she’s an engineer, but someone else has cleverly already thought of that and sniped the name first. So I got the next best thing, and continue my chain of asura names that sound/look all fairly similar.

Right now, she’s mostly just a bank mule. I’m likely going to level and max out my charr engineer first, so her fate is pretty much to sit in Rata Sum and hold my junk for now.

rest-shayddi

Shayddi is the oldest of the spare asura alts, not counting Kujl or Shudd.

I made her very early on when I realized that my norn thief just wasn’t really doing it for me. Despite the fun contrast and backstory of a thug-like runty norn thief, the fact of the matter is that however runty a norn gets, he’s still a goddamn big norn.

That means super-readable combat animations, which means I get pwned on a thief, whose schtick is that they’re supposed to be all stealthy and stuff. So he goes into stealth for a couple seconds… when he comes out, people go “Ah, look, the fat fellow is still over there! Pewpewpew” instead of “dammit, where did the tiny squirt run off to?”

So I said, well, maybe I ought to try it on another race and see if it gets any better, or if it’s just my lack of thiefly skills/mentality or my latency to blame.

Sadly, I never got around to that experiment either. Discovering other classes seemed more fun, after I’d already tried out most of the thief skills and traits on the norn. Maybe someday.

I went for something almost anorexic scrawny on this character. I have the vague idea that she has more of a street rat background. Not so much academically smart, but very very cunning. Probably even murderous, given those eyes. I steered away from Minnie Mouse-cute, and tried to do something almost tomboy-ish, in a vein similar to all the female street rats out there who dress like boys (warning: TV Tropes link!) and are absolutely mistaken as male by 95% of the populace who evidently aren’t using their eyes.

(And yes, her name is a play on “Shady.”)

And that’s all of them for the moment. I am still missing asura necro and asura mesmer. (And revenant, eventually.)

Only a matter of time, I’m sure.

This post was brought to you by the letters B for Belghast and Blaugust, and the number 25.

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Blaugust Day 24: Asura Alt Collection – The Warrior (GW2)

I find it very tedious to run dungeons.

My charr warrior that was originally planned as a dungeon/fractal runner somehow ended up as a Teq and Triple Trouble Wurm killer, hanging out around Sparkfly Fen and Bloodtide Coast.

Between hanging on to PTV soldier gear (for Tequatl before it could be crit) and accumulate a great deal of blues and greens and champion bags and dragonite ore from all those chests being opened, plus a few tonics for in-between waiting fun, plus consumables for the “need emergency dps” moments, his bags are overstuffed.

That usually means I get through 1.5 dungeons before my inventory overloads and I start looking around for salvage kits… and realize that I’ve left the copper salvage kit in my other pants (aka the WvW alt, that also needs to salvage on the fly, or the cloth salvaging alt, etc.)

Which leads to extra stress attempting to sort and clean inventory on the go, while the rest of the group is in “go go go” mode trying to finish the other 1.5 dungeons.

So, maybe, I would be less stressed out if I had a second warrior, with lots of bag space, officially designated as a dungeon-runner and make him fully meta-compliant with the proper (and expensive) runes and consumables an everything?

yolo1

Thus was Peacemaker Yolo born.

And yes, I kept encountering the YOLO meme and kept thinking it would make a great asura name. Not to mention, be extremely hilarious to yell it in caps and then charge headlong into a bunch of mobs like Leeroy Jenkins, if entertainment and a combat initator was ever needed.

Naturally, there is no way in hell “Yolo” alone was available as a name, so we had to get roleplayer-creative and give him a title of some kind.

The Peacemakers are an organization that has always intrigued me within the asura culture. They’re like a police force (complete with golems) and defensive army protecting asura territory and patroling Rata Sum and its outskirts.

I’ve always wondered how they ‘fit’ within the general academic asuran culture where it’s all mainly about research labs and krewes working on individual projects and politicking their way to the top. Are they intellectual drop outs that turn to more physical military pursuits? Or are the peacemakers also a well-respected job occupation in asura culture? Then there are shades of military and thought police, I’m not exactly sure how far asura will go,  given their frenetic pursuit of modernity and semi-loose morals, in a way. And then there’s their relationship to the Inquest. I presume they’re somewhat at odds and the Peacemakers tend to jail the troublemakers of that faction, when they get too disruptive.

No concrete canon answers as yet. Just idle speculation. But enough to feel interested in naming a character as ‘belonging’ to that organization.

yolo2

I contrasted Yolo from Kujl and Shudd by making him an older asura.

Here’s a veteran of the wars, of a sort. This guy has been around the block a couple of times. He’s definitely a sergeant or higher in terms of police rank, whatever the asura peacekeepers use.

Is he set in his ways? Yeah. He’s probably a traditionalist of some kind. I see him as the most xenophobic of the lot. This guy is “for asura, by asura.”

Only asura are people. The rest, well, bookah is probably too familiar a term. He probably doesn’t call them anything at all. If he does say bookah, it’s probably with an intonation of “outsiders”/ “other” / “alien.”

He likely spends most of his time in asura territory or Rata Sum, only going out on special assignment to take down troublemakers that require SWAT team-like special forces (*cough dungeons cough*).

yolo4

I see him more as an inadvertently hilarious character.

The guy’s deadly serious, probably doesn’t have much of a sense of humor anywhere in him at all, beyond a dry wit.

He probably has no idea how adorbs he looks when he’s all suited in his get-up.

To him, it’s probably like standard operating procedure. Protective goggles, make sure your face is concealed to protect operative cover and anonymity, leave no witnesses, blah blah, etc.

If anything, I guess he likes that he looks young and spry when he’s all Batman or ninja-masked. “Still got it,” even after all these years.

And boy, does he hit hard with hundred blades.

yolo3

The benefits of being meta-compliant.

Sadly, despite having this guy in my alt stable, clean bags, dungeon waypoints finally ran to and unlocked and all, I’m still procrastinating dungeon-wise, so I guess the issue is just me.

This post was brought to you by the letters B for Belghast and Blaugust, and the number 24.

Blaugust Day 23: To-Do List Review

Apparently, my subconscious brain has decided that the best way to reconcile Blaugust and my natural tendency to post at less frequent rates is to make me reaaaally sleepy and tired on the “off days” so that I will crawl into bed instead and procrastinate by zonking out like a light, and then release sufficient adrenaline on the “on day” to say, ok, go for it, here’s your super-challenge, 3 posts in one day to make up for it all.

Stopgap post #1 will be a to-do list review. Just how close did the ideal cleave to reality?

(Key: Strikethrough means ‘counts as completed the task, in my book.’

Blue text means ‘Still more left to work on that.’)

  • Watch the Dota 2 International
  • Play the GW2 Beta Weekend
  • Seriously attack the hobby room with a GTD-based cleaning effort
  • Scan at least a book a day for the month of August
  • Trove – level ringcrafting
  • Trove – level gardening
  • Trove – get better mount
  • Trove – fish
  • Trove – get ally
  • Trove – get boat
  • Trove – play it, do dailies, get to max level, etc.
  • GW2 – Finish new LA jumping puzzle
  • GW2 – Finish Dry Top Challenger Cliffs badges and llama
  • GW2 – Finish Silverwastes badges (normal and golden)
  • GW2 – Finish the last undone JP, Spelunker’s Delve
  • GW2 – Finish Ebonhawke book reading achievement
  • GW2 – Tidy up alt inventories
  • GW2 – Open champion bags with low level alt
  • GW2 – Sort bank / organize inventories
  • GW2 – Build up gold reserves
  • Watch Indie Game: The Movie
  • Maybe Play or Revisit Steam Games:
    • AI War
    • Astebreed
    • Cinemaware: Anthology
    • Dishonoured
    • Don’t Starve
    • Evolve
    • Gone Home
    • Hate: Plus
    • Her Story
    • How to Survive
    • Injustice: Gods Among Us
    • In Verbis Virtus
    • Minecraft
    • Path of Exile
    • Poker Night 2
    • Puzzle Pirates
    • Puzzle Quest
    • Realm of the Mad God
    • Skyforge
    • Spacechem
    • Spiral Knights
    • Strike Suit Zero
    • Tales of Maj’Eyal
    • Talos Principle
    • The Banner Saga
    • The Blackwell Legacy
    • The Dig
    • The Stanley Parable
    • Terraria
    • Warframe

Not too bad, really. I got many of the one-off things done.

The key outliers are all the declutter projects. Apparently, it is just impossible for me to balance decluttering and playing games and blog posting all at once. If I declutter, it’s probably going to be radio silence for a while.

Trove is letting me indulge my secondary Achiever to no end, I hit all the notes I wanted on that front.

I’ve even gone through several hundreds of fishing lures (while watching old TV series in the other screen. After I finish all the seasons of Dexter, I might just borrow Game of Thrones off my DVD-crazed family member who just picked it up from Amazon and has been doing a marathon in the living room. The opening theme is now stuck in my head and I haven’t even -followed- the show.)

There’s a pretty serious amount of cruel RNG to Trove fishing though, hence why it’s in blue. I’m still missing -one- ancient scale for the first fishing rod upgrade that I want, and after that, there’s even more things that require ancient scales.

I got my Knight to max level in Trove. The Tomb Raiser is level 19 and will probably make it to 20 over the next week or so. Following which, I will work on the Dracolyte. All of them are vaguely in Shadow Level 1 and 2 gear or thereabouts, and I think that’s likely my solo plateau.

Turns out it isn’t so much -soloing- of the Shadow Arena that is the problem (the Tomb Raiser has managed U3 Shadow Arenas with some initial deaths – but you just restart and can try gain) but the fact that you only have so many Shadow keys as one person. The ideal is to find a group where everyone contributes a key, I suppose, though there are probably many more groups that don’t work out.

My Knight keeps blowing up in the normal U5 adventure world groups – geographic latency plus dodgy servers with lag are not a great recipe for being able to avoid one-shot KOs from mobs while in melee – so I’m waiting on a more damage focused ranged alt to give grouping a better attempt.

The other options right now are to slooowly attempt upgrading with Pearls for 1000 flux each (earned via challenge attempts every hour), go through annoying RNG cycling 3rd and 4th stats with Tentacles (of which I seem to have run out and can only find the randomly popping Shadow Knights as a reliable source of, possibly might get more in Shadow Arenas, not sure), figure out which emblems and flasks I should be unlocking with cubits earned from the daily log-ins, fish more or just level the Candy Barbarian when I get bored of the slow upgrade pace.

They’re all doable, just at a slower pace than before.

That slowdown in pace is somewhat welcome, in that I’ve been able to switch back to GW2 and pay a bit more attention on that front.

I really -tried- the new LA jumping puzzle. I faithfully read and watched Dulfy. I got about 3/4 of the way towards the first key, then I just kept failing a jump and falling. I retraced my footsteps through the same 3/4 of the first part 5+ times, then couldn’t take it any longer and called it a day.

I might try bringing a mesmer alt next time and making a portal before the jump I keep missing. It’s just that said mesmer alt is comfortably ensconced where he is (by the crab-grabbin’ gloves NPC) and it feels tedious to move him elsewhere.

I did tick off several other achievements, the last undone JP I’d been sitting on – Spelunker’s Delve, Dry Top badges and llama, Ebonhawke volumes (take 2.)

There was a particularly infuriating Dry Top badge jump (#9) which took a while, but was pretty entertaining to attempt. I liked the parts where I could think it through and systematically link – “Ok, here I’m going to fall down and strafe just a tide so that I land on this ledge… next, hit the super-jump and aim for this other ledge, etc.” and then perform consistently once I worked it out. I was busy raging at the inconsistent bits – namely Mr Purple Lightning Jump – where latency lets you keep over-shooting or under-shooting, even though you -know- where you’re supposed to go, the skill itself doesn’t quite let you achieve what you want. *twitch*

I gamely tried to tidy up my inventories. That’s definitely still not complete, but some initial steps have been taken on the “clear out the junk” “attempt the easy stuff” “gather an initial overview” front. The hard decisions and actual organization are still yet to come.

And I’ve managed to build back my gold reserve from hopelessly poor (aka 10g, period) to middling peasant (100g or thereabouts) by taking advantage of the recent rise in gold to gem prices from the anniversary sales and exchanging 10 bucks I was still owing myself from July’s declutter project in the other direction. I still have ten more bucks left I can use, though I’m hoping to see a larger bump up once more delicious anniversary items start being released.

I guess I have now officially graduated to “whale” status after three years… (even if I only count in the larger scheme of things as a dwarf sperm whale.)

For actual game-playing though, I did more of that in GW2 this week than I have for a while.

I did several Vinewraths, along with a couple Silverwaste chest train circuits.

I even said, what the heck, and bought three versatile simple infusions to slot into my warrior – who was sitting around with three Ascended slots yet unfilled – bringing his AR from 26 to 41, and then tried a level 30ish fractal for a daily. It was surprisingly painless. I lucked into a guild group of 3 persons who had already finished (what I define as the annoying part, but fractal regulars call the easy) half of the Swamp fractal, so just had to kill the Mossman. Colossus went super smoothly since they did all the running and I just had to sit in the corner and not be a derp and kill the target.

The only part that freaked me out was one portion of the dredge fractal which apparently got changed one patch or other, and I ended up seeing this stealth bomb/pipe with patroling golem sentries phase for the first time. Having very little clue what was going on and not seeming to go invisible from the first pipe that dropped the bombs, even though it was puffing out the powder and the rest seemed to be going invisible ok… I decided to err on the side of caution and just sit there until they finished, just in case my bumbling set off any alarms or what not. The actual ice elemental merry go around was fine. I guess I need to read up on that part for the next time. Eventually.

Jade Maw was also just a fairly methodical takedown sequence, though I also managed to bug myself and get stuck mid-crystal pickup while still moving. Some guy conveniently stood by me and got downed by the Jade Maw, and rezzing him managed to fix that and unstick me from the ground. I was kinda surprised to see that the final chest rewarded a gold, not sure if that was a recent change, though very unsurprised to score a useless uninfused ring as a reward as well. Even more junk to hang on to until the expansion comes and lets us do something useful with the rings.

As for the other Steam games, I did attempt quite a number of them.

The adventure games with finite endings can be officially declared to be done.

I dabbled for a while with those struck off as blue. I’m likely to revisit Astebreed, Strike Suit Zero and Terraria again.

Astebreed was an interesting arcade/bullet hell shooter where you played a mech suit with both ranged and melee attacks. Its schtick was that it kept flipping perspectives, so you might be fighting 2D side scroller in one phase, and then doing something like isometric 2.5D in another, and so on.

Strike Suit Zero is something I really love and want to play more of, but am a little intimidated by the controls and the reputed difficulty level. You get to fly around a small spaceship arcade simulator style, and eventually get an anime mech spaceship with ludicrous power-up and give ’em hell options.

It is a -great- game for putting you in the shoes of flying a small dogfighting spacecraft around large fleet battles with bigger cruiser and battleships pounding the hell out of each other, as long as you don’t mind a bit of fanciful heroic license over realism – you get to shoot down torpedos to protect the big ships, circle around them blowing up turrets, and basically do many unfeasible Luke Skywalker things to progress to the next mission. I’ve only played the first four or five missions and I’m already feeling like I’m in the middle of a Babylon 5-like space battle, and things reputedly get more wild as the missions progress.

Controls though are definitely a bit of a learning curve. Just when I think I’ve got the hang of consistently flying a normal spaceship, they give me a crazy mech that opens up and auto-targets and spins camera perspective on holding down one key. It’s something that feels like you could be totally kickass with, except you’re pressing all the keys with the wrong timing while struggling to learn right now and doing poorly as a result. The mission result screen also doesn’t help, because it keeps reporting my performance as sub-par, even when I thought I was doing pretty well. The game just assumes an average player to be a lot better than they are, I feel.

Terraria is Terraria. One of those games that will suck up all your time if you let it. I can’t really afford that right now, so I’m just not dipping into it heavily yet.

Injustice: Gods Among Us was ok. A fighting game with superheroes. That looked like you’d really need a controller to play it properly. Since I wasn’t in the mood for fighting games, I uninstalled it for the time being.

Poker Night 2 was much of what you’d expect, poker with banter. I think I liked Poker Night 1 more because I recognized more of the characters, but Claptrap and Glad0s were fairly entertaining, even if Sam is the more sedate and easy-going of the Sam and Max duo.

I haven’t been able to get myself to go back to Skyforge. Or Warframe. I guess it probably isn’t happening any time soon.

I peeked at Spacechem again, and a couple of tutorial games later, my brain just splattered on the side of my skull and I decided, nah, I don’t think I’m in the mood for really hard puzzle games right now.

I tried the Banner Saga, and I’m not sure I really get it. It’s very… slow-paced. I’ve been spending more time watching little sprites move from place to place on a map than actual gameplay, even more time watching conversational cutscenes that don’t really say anything, and only every so often, I get a playing board where I can attempt turn-based strategic combat… whereupon I promptly got one character killed and I guess that fellow’s gone for good, which leaves me to wonder if that’ll just make the rest of my fights even harder and the game less worth playing.

Dunno.

There’s plenty of other games left that I could be playing, so maybe I’ll attempt those over figuring out games I still don’t quite get. The rest of the list seems ok for the rest of August and stretching into September.

I’ve -installed- Dishonoured. Just haven’t started the game yet. Maybe I’ll try that soon.

This post was brought to you by the letters B for Belghast and Blaugust, and the number 23.