Says It All, Really

In case anyone is wondering why I dislike on principle games that heavily stress vertical progressing stats-on-gear-make-performance-better gameplay: A Rant Over At The Grumpy Elf’s – You’d Be A Good Player, If You Had Some Gear.

Of course, it is conceivable that part of the dislike stems from the excessive and almost hostile competitive-focus of that particular game too.

A game that promotes the mentality of “if this player has more stats, it helps everyone and has no detrimental effect on your personal rewards gained” can nullify the instinctive dislike a little, though it’ll still grate when one realizes another player is only doing better because they have more numbers on their gear.

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2 thoughts on “Says It All, Really

  1. wallcat says:

    I agree. It sucks losing out due to something other than skill. Perhaps an additional bonus for succeeding on lower stats could work, or like you say, doing it without impeding on your own personal rewards.

  2. […] down on my automatic revulsion of anything that pegs performance to ever-increasing stats (and rest assured, Trove does), if you accept the premise of grinding for better stats in order to […]

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