This game is nuts. A good kind of nuts. Crunchy. Flavorful. Nuts.
The stick figure graphics look absolutely cheesy, in a low budget mobile app kind of way, but hiding behind that is a gem on the level of Cook, Serve, Delicious or better.
You press two buttons. That’s it.
Left and right mouse buttons. Or if you’re a keyboard warrior, you get the options of left/right arrow, S/D or B/N.
Everything else is in the timing, plus the combos and skills that change up the timing.
This game distills that mechanic into its utmost purest form. (A one-button clicker would lack the confusion of one’s fingers trying to decide which button to press now.)
I suppose you might call it a rhythm game meets a fighting game side brawler or something, but whatever you call it, it’s definitely worth a play.
It will teach things like anticipation, watching the enemy’s coming attacks, planning of your next few moves and improve one’s reaction time.
Skills that can be applied to any other action-combat game you’re playing, like say, *cough*, GW2. (I weep inside every time I see a player get knocked down by a champion wurm’s tossed rock. It’s one of the easiest things to practice dodging on. The player just has to make the mental connection that dodging it -is- actually possible.)
It will punish button mashing with tit-for-tat ruthlessness.
And still it will feel completely fair, because it will only attack you when you slip up and make that mistake. Press one button that failed to connect and missed, and an enemy will hit you in response. Fail to dispose of an enemy, and it again will hit you.
Get the timing and anticipation perfect, and you are rewarded with sequences of absolute martial arts combo perfection as you slip into a flow state and your corresponding stick figure glides like water and smashes the crap out of his enemy stick figures.
Each level lasts a fairly short time, so it’s great for those quickie entertainment moments when one can’t afford to fire up a longer game (or say, when one is waiting for 15-30 minutes IN a longer game waiting for something to start.)
And yet, there are a TON of levels with a bunch of variations to choose from (the above pic is like one small part of the whole continent map – the graphics look like shit, yes, but thankfully you don’t have to stay in this level select screen long) plus survival mode plus god-knows-what difficulty modes, so there’s plenty of game in this game.
Ultimately, you wanna pick up One Finger Death Punch for the fantastic demonstration of how merely pressing two buttons can add up into an entertaining game, and for the cartoon stick figure carnage amidst punchy sound effects that work really well.