Well, -I- personally had no problems with the latest change.

Therefore it implies that the change is objectively good.
Wandering worlds, wondering words…
So maybe level 20 is a freak occurrence, right?
Certainly, I went dungeon running in TA (effective lvl 55) and CoF (effective lvl 75) today with a non-PUG group – the guilded pretty faithful meta group to which I am probably the largest deviant away from dps-optimal – and didn’t really “feel” a huge change in damage done or time to kill, although I note that people -were- falling over more often and had to be rezzed a little more.
Let’s recap. I don’t think there is any issue at lvl 70-75 at all. Note in the table that our power levels between the old 70-80 mark are fairly similar to the new 70-80 (just a little tweaked downward.)
From 60 and lower, there is a greater deviation between our old downscaled stats and our new ones.
Our crit chance and damage are still fairly similar between old and new in the 50-60 range (though a little more tweaked downward.)
At 40 and lower, it starts looking really bad in terms of old and new being different and weaker than before.
The most likely dungeon to get hit by this is AC at effective level 35. (CM, I dunno, at effective level 45 – probably would be able to feel a bit of a hit.)
But you know, maybe stuff getting harder and more difficult is good for a change of pace and a challenge. No big arguments against there, I don’t really care or mind either way, if the devs decide that stuff should feel more challenging.
What I -do- care about, is a certain amount of equity.
I have argued very strongly about “a level playing field” and I feel very strongly about this concept.
Veterans should not be able to one-shot (or out-perform) newbies because hooray, vertical progression, more stats, such l33t, gear very purplez, gearscore over 9000, blah blah blah. That is why I play GW2 because we want to be egalitarian about things, we want to be scaled down to the same level playing field as low levels and travel together and welcome each other and so on.
The see-saw should NOT swing in the other way either!
That concept just gives me a massive headache. Why am I leveling up then, if I am just going to get weaker (in low level zones anyway), despite greater effort acquiring exotics and Ascended gear? Unlock/see more zones? Only be stronger in level 80 ones? I’m not -that- allergic to vertical progression.
But anyway, enough philosophizing, I just wanted to lay out some of the rationale behind why I’m bothering (and bothered) about this enough to go and collect data on it – because I value the idea of a level and even playing field, not an uneven one, in either direction.
The following may be somewhat strange level ranges to do comparisons on, but they’re simply dictated by whatever low level character I have lying around.
Feel free to pull out your lowbies to check too. More data the merrier. It’s much easier to find an appropriate zone to waypoint a level 80 to, just glance through the GW2 wiki on zones and effective level in each region.
Level 54
On the left is my engineer leveling in backdated and el cheapo gear. Level 50 masterworks, a level 50 rare rifle, level 50 masterwork jewelry, backpack straps with no stats whatsoever, and I was wearing lvl 51 penetrating rings for the hell of it (which give precision/ferocity, not power.)
(Aka the point where I bog down and start having trouble with mobs or the point where I stop leveling and say, eh, I need to update the gear, but I’m too lazy to use the TP… eh, maybe later, and then log off and forget to return.)
On the right is me biting the bullet and buying level 53 rare gear (by level 56, you can get masterwork greens with similar stats), because let’s face it, rare gear unlocks at 39-40, I’m way overdue to start dressing in yellows. Jewelry is updated to yellows, and I pick up a green ghostly spineguard for the back. I’m lazy and I don’t upgrade the level 50 yellow rifle. I put on major runes (4 mesmer for power/precision) and stack on two more +15 power runes.
Here’s the level 80 downscaled to level 54.
It’s… not too bad at this level range.
He is still somewhat weaker than the buffed out true level 54 (and there is potential for the level 54 to go higher, but we would be stepping into straight out twinking territory – very few people would bother) but he’s got a bit more crit damage from the extra ferocity stat, and presumably his crit chance is a little nerfed to compensate for that difference.
It “feels” comparable (I use the word ‘feels’ when I haven’t calculated or checked any numbers yet and just going by gut feel here.)
Chances are, more than likely, that we will have many lowbies in backdated gear at this level range anyway, and that they’ll be a little behind the downscaled 80, unless they bother to keep on top of things, and then they get a little stronger.
I personally think this is a nice equivalency point to strive to reach at all level ranges.
Level 39
I was thinking I didn’t have any alts at this level – most bogged down at level 50, or they stayed at level 20.
Then I found my PvP ranger. (Yeah, I was playing condi ranger before it was cool. I should get around to trying out just how strange sPvP feels now, but this is keeping me busy already.)
I dragged him out to Lion’s Arch, where he became uber-noob backdated power-based leveling build once more.
On the left, we have him sitting in mostly level 32 green masterwork gear (at lvl 39) with the exception of one level 39 yellow glove that dropped while I was leveling. His jewelry is mostly level 25 blue fines (hey, you can resell those, y’know, I am el cheapo!) of the sunstone variety (more precision than power), with one level 20 green mighty amulet. He has a stack of +50 power on minor runes (and 15 precision on the rare yellow glove) to make up for my miserly and laggard gear updating ways.
On the right, I got off my arse, and bought level 38 green masterwork gear direct from the TP. I put them on without stacking any minor runes whatsoever, the default arrangement comes with +20 power, +20 precision and +10 condi damage and +1% damage against foes with less than 50% health. I bought a level 38 green longbow. I bought level 35 green jewelry (carnelians, for power/precision) and I bought a level 38 green amulet and stuck a carnelian jewel in it.
Mr El-Cheapo Haphazard Gearing Ranger has 594 Power, 35.17% crit chance, 150.41% crit damage.
Mr Default But More Current Gear Ranger has 678 Power, 42.82% crit chance, 150% crit damage. (And we can easily replace two minor runes for +20 more power.)
This is my level 80 downscaled to level 39.
Mr Exotic Armor (One Ascended Chestpiece) Exotic Weapon Ascended Trinkets Warrior has 590 Power, 33.11% crit chance, 191.79% crit damage.
I dunno about you, but I don’t think that extra 40% crit damage helps that much if I can’t even crit in the first place, and have to take a “I hit for less direct damage than a lowbie in el-cheapo gear” tradeoff to boot.
Even downscaled to 40, he’s not as good as a level 39 in level 38 masterwork gear.
“….”
Non-80 Downscaling
So then I wondered, how about if a still leveling character downscales to a lower level? Do they get as chopped off at the knees as a level 80? Does it hit them as hard?
Remember my engineer newly decked out in yellow rares? 684 Power, 45.47% crit chance, 150% crit damage at level 39.
That seems quite respectable and on par with Mr Default But Current Gear Masterwork Ranger (just a tinge better, which makes sense, she’s in yellows.)
Even at effective level 40, she’s better than the level 80 in terms of power and crit chance.
More @ Level 20
Then for the hell of it, I decided to downscale her to level 20 to see how she fared, since I already had stats for level 20 previously.
And you know, maybe Wendon Waypoint and Brisban Wildlands are broken, (or rather, I didn’t have that waypoint and didn’t feel like running there), so let me find another region that also downscales to level 20.
I find Owl’s Abbattoir and Owl Waypoint in Snowden Drifts. Perfect. New location.
And maybe my level 80 warrior is broken. So I am also going to take my level 80 guardian along too.
From left to right, we have level 20 warrior, level 54 engineer downscaled to 20, level 80 warrior downscaled to 20, level 80 guardian down to 20.
Power: 266, 282, 225, 224.
Crit Chance: 8%, 36.66%, 21.33%, 19.33%
Crit Damage: 150.93%, 150.0%, 174.73%, 171.46%
Shall I quote armor for the hell of it? (Bearing in mind that the engineer is medium armor, and the rest are all heavies.)
Armor: 380, 346, 326, 313. (The engineer is 346, mind you, more than the level 80s. Evidently, my 80s are not considered leet anymore because I am only in exotics and need to be in all pink Ascended to be on par with lowbies now, where that stat is concerned. Such grind. Or maybe I should just make lowbies instead and not bother leveling. New suggestion: Option to turn off xp gain. We need it for uh… “roleplaying” purposes, yes, that is it.)
—
So yeah, I rest my case for now.
I’m going to duck my head down now, shoot some karka in Lion’s Arch (stats not required) and harvest nodes or something (stats not required either if I just run around and don’t kill anything.)
There’s also the world boss cycle, which seems to be the first thing getting tuned and is still pretty darned easy and rewarding for following the zerg around, minus a few bugs here and there, and I might do Teq.
Triple Trouble, I dunno, I think some tweaking is still in order, given what I heard listening in on the NA attempts. I suppose if I’m bored and have nothing to do, I can still help out in the OCE timeslot and see how things go.
I’m just a little bit upset.
I am mildly disturbed to the point of not being able to go to bed at 11.50pm on a Friday night and decided to stay up until 1.30am doing a quick experiment, collecting more data and then writing this blog post.
It started out well enough at around 9pm when I settled down to fill in the blanks on my spreadsheet to observe how downscaling on a level 80 had changed from then to now.
That, then, was merely an exercise in being a little obsessive for the explorer fun of it, because really, what else have I got to do besides run around the new Lion’s Arch, shooting karka hatchlings, and then going back to my usual routines?
I finished filling in the blanks from my screenshots and data and settled in to take a look at how my level 80 warrior had changed from before.
Now, this had been a banner warrior going deep into Tactics to pick up quick breathing at the expense of the more meta precision traitline, so it was not a surprise to see that I had gained a little Power, lost a bunch of Vitality, and gained quite a ton more Precision as a result of losing stats on traitlines and gaining stats on zerker gear.
Nothing shocking. Nothing upsetting. All kinda expected, and it’ll be interesting to see how my other more meta-faithful warrior alt changed too.
However, since this was the warrior I was using to collect downscaling stats on, I looked at that next.
After chasing up various mathematical alleys, I decided that trying to figure out any exact downscaling formulae was going to be tough, especially when I forgot to check or record down any -base stats- at those levels.
So it was pretty much just going to be very crude direct number comparison instead.
I gained a bit damage-wise with the new 80, since I no longer had to give up any stats on traitlines for the utilities I wanted. My crit chance went up by 10%, and crit damage by 8% or so.
This somewhat affected downscaling at lvl 70, as toughness and precision at the new 70 was still more or less better than my old not-so-dps-optimal 70. However, Power took a hit even here, dropping below the previous state.
By lvl 60, the Power stat does reveal that it’s been a little chopped off at the knees, 1391 as compared to the 1546 of before. The other stats are ehh… around the same-ish to slightly worse.
By lvl 50, everything’s taken a hit in effectiveness as compared with pre-patch, and it doesn’t get -any- better as you go lower and lower.
Power’s dropped precipitously and alarmingly, and let us not even speak of critical chance. It is near non-existent.
Now, one may argue that this makes sense. We want to bring the downscaled lvl 80 to lowbie equivalency, right? And lowbies don’t get multiple fancy stats on their gear, like precision and ferocity. Nevermind that builds that rely on high critical chance get a little shafted, it’s for a good cause, you know?
So I decided to check the stats on my lowbies to see if the level 80 had been made equivalent.
And what I saw really freaked me out.
I had a bunch of spare lowbies masquerading as storages, a thief, an engineer, a guardian, the works. Most of them are exactly level 20, thanks to the Experience Scroll veterans get, so I settled on that level to compare.
Many of them had 360-420ish Power, as compared with the new downscaled 80’s 225 Power.
HANG ON, THAT CAN’T BE RIGHT.
Ok, I know I am guilty of twinking out my lowbies hard. I put on even level 20 gear on them. I stack on minor runes of +10 power for 60 total power, give them a sigil of bloodlust (which got nerfed, thanks), I make shiny +Power jewellery for them. So maybe it’s just my twinking making shit unbalanced, right?
(It’s at this point where I realize I can’t go to sleep until I resolve this niggling issue…)
… so lying in bed, I come up with the fairest test I can think of. (That I can perform, given the resource limits that I have.)
Maybe the classes differ, so I am going to take the spare character slot I have, create a new warrior, use up one of my many Experience Scrolls to zap it to level 20, and I am going to buy gear like a noob off the TP, and then check not only just Power stats, but do a quick dps experiment.
This is a near nekkid new level 20. Still in the tutorial gear with nearly no Power on any of it, one hero’s band (+2 Power), and one iron ring (~11 Power iirc) that was a level up reward. She has 178 Power as compared with the downscaled level 80 at 225 Power, 8% crit chance as compared with 21.33% crit chance, 151% crit damage versus 174.7% crit damage. Okaaay.
I go to the TP. I am simulating a newbie, more or less, so here’s what I do. I buy my level 20 armor, all six slots. I pick the one with Power, obviously. I buy weapons the same way.
I -don’t- buy any trinkets or jewellery whatsoever, because they are too expensive anyway, so I have lost a bunch of potential Power stats there already.
I -don’t- put any minor runes or sigils on my gear, because I am a newbie, remember? I don’t understand any of this stuff. I just wear the default thing. It is the same stuff that can drop (which is why it is 2-3 silver as compared with the cutthroat crafted version.)
Do note that my ‘normal’ newbie has 266 Power. The downscaled level 80 has 225 Power.
Ok, she has a crit chance of 8% and crit damage of 151%. He has a crit chance of 21.33% and 174.7% crit damage.
Does that actually make a difference?
In lieu of calculating damage done (because I haven’t looked at those formulas yet), I do a test.
I go to the Wendon waypoint at Brisban Wildlands. The level 80 downscales to 20 in that area. My level 20 is an exact level 20. There are level 19 Jungle Boar there.
I get the exact same utilities, Balanced Stance, For Great Justice, Banner of Strength, minus an elite, because it so happens that I get enough Hero Points by leveling to 20 to unlock those. I have no traitlines on the lowbie, because those unlock at lvl 21. Do the extra traitlines on my level 80 give him an edge, necessitating his stats dropping to under a lowbie’s?
I kill a bunch of boar with the level 20.
Yes, the words are very small, so let me summarize:
I swap over to the level 80 and do the same thing.
The boar’s bleeds was a constant 32 in both cases (makes sense, since armor doesn’t affect conditions), and the level 80 had a trait that had a chance of applying a bleed on a critical (which did 28-40 damage.)
I dunno… but it SURE SEEMS TO ME like the level 20 is doing more damage than my downscaled level 80. I kill the same boars in less hits on the lowbie than it takes the level 80 to finish off his.
It’s an untwinked lowbie, even!
Guess what happens if I put on the minor runes (each giving +10 Power for a total of 60 power) and the minor sigil of bloodlust (which I didn’t even bother to max out.) I did not even put on any trinkets, so this can go even higher.
Cyclone Axe 97, Chop 170-214, Double Chop 198-214, Triple Chop 192-226 & 412-485 (not a crit.)
I think someone has really gotten carried away with the downscaling if my level 80 is not even equivalent to a level 20 in a level 20 area!
I will leave others to debate if this is a good thing – maybe level 80s should face a sort of ‘hard mode’ as compared with new lowbies? (Never mind that optimizers would probably just try to make lowbie alts if those are the most optimal?)
Maybe this will make the self-styled “elitist” (but not truly elitist) level 80s in dungeons welcome lowbie noobs more when they are statistically better than downscaled 80s, nevermind that they lack knowledge of the mechanics and experienced 80s tend to know what is going on?
Me, I still can’t get over the knee-jerk emotional outrage of being unequivalent in this manner just quite yet. It is just TOO WEIRD. It doesn’t make any logical sense. (Laying it all out in the blog post -is- helping though. I can probably go to sleep after this.)
I do hope and suspect there will be adjustments to the scaling as time goes on, and hopefully in a better direction, but eesh, that’s a very steep downscale curve to get used to, as compared to before, and I have no more words for this beyond “….”
Well. -The- patch is here.
It wasn’t easy waiting for 12 hours, wondering why I didn’t take a day off from work, mind you.
With even more irony, I logged in on my warrior alt, thinking to witness the awesome glory that is supposed to be overwrought condition stacks melting world bosses… only to be late to the successful Teq map, attempt a second impromptu Teq that few showed up to (having already succeeded prior), and then stand by for a Triple Trouble Wurm that had a communication malfunction, leading to unsuccessful synced decapitation and no phase 2.
Meh. Guess I was overdue for an unlucky day.
I did manage to do some brief preliminary comparisons on my warrior while waiting for all this stuff, so I had a vague inkling of how all the stats were shifting. Somewhat. (No condition damage comparisons as yet. Was just looking at overall stats, level scaling and power builds so as to get my main characters back to a semi-status quo state.)
After which, I finally had the time to look at my guardian main more closely. (Not yet thoroughly though, just a glance so far.)
Overall Exotic Versus Ascended Stat Comparisons
There’s good news on this front, in that the change isn’t as drastic as feared. Apparently they cut back the proposed 10% difference in stats down to 5% again or something.
I’m not 100% sure my calculations are exactly accurate, so take whatever I say next with a grain of salt, or feel free to check my calculations for me.
The first set of columns were the old pre-patch stats for exotic and ascended gear.
The second set of columns was a really quick back-of-the-envelope Excel calculated theoretical stats based on the “30% increase in stats and 10% difference in exotic/ascended” phrase.
The last set are the actual new stats, as mostly visually verified by staring at the tooltips on my exotic zerker gear and ascended trinkets, plus one ascended armor and then taking the GW2’s wiki’s stats for the rest (they seem to pull direct from the API, so everything appears to match.)
In our original pre-patch circumstances, the difference between full exotic gear and full ascended gear was 8.38%, in terms of just comparing the primary stat – aka somewhat significant, but not overwhelmingly so. Certainly there is encouragement/motivation to pick up ascended trinkets at least, as that then closes the gap to 2.16% difference. Picking up an ascended weapon but not going for ascended armor, leaves you at 1.31% difference Power stat-wise. (Not talking Armor here, that’s a whole different ballgame.)
The slightly more dreaded theoretical post-patch scenario would put the difference between full exotic and full ascended at 10.06%. (Which is a really fun number for math-impaired individuals to rally around and kick people without realizing that the pre-patch difference was also 8.38%.)
However, even if this came to pass, picking up ascended trinkets would put a character at 4.67% difference from someone in full Ascended. (Rounded up to 5%, it’s still not a terribly fun number, because I can definitely see some people getting their panties in a twist over being 5% “weaker.”)
With an ascended weapon, the difference would be 2.95% (or 3%), which is ehhh… not terribly horrific either way, but meh, I wouldn’t have been thrilled to end up feeling obliged to get ascended weapons for all of my dungeon running or WvW characters.
The good news is that the actual new stats have gotten a little more moderated back to something not so annoying.
The difference between full exotic and full ascended has actually improved just a tide at 7.72% (due to exotic getting a boost in stats to make up for removal of stats from the traitlines, I believe, unless I screwed up the math somewhere.)
Picking up ascended trinkets improves a character to 2.37% difference, which is a slightly larger gap than of old (2.16%), but yeah, doesn’t seem like something to fret over.
Ditto just lacking ascended armor, it’s 1.47% difference as compared with the 1.31% difference of old. The gap’s slightly larger than before, but not even a full percent of difference.
Absolute stat-wise, we’re talking about a 99 Power difference between full exotics and full ascended now, as compared to 84 Power before, or the 130 Power of the theoretical scenario.
I kinda like that number. 100 Power “feels” sorta significant as a pretty round number for the math-impaired, but you can easily nom a consumable food that gives you +100 Power, and be on par with say, someone in full Ascended armor that foolishly didn’t bother to eat any.
Of course, just as I finish typing this, I realize that I’ve neglected to add pre-patch base stats (I think it was 926) to this total, as compared with the post-patch base stats (now 1000), so… argh.
One quickie version later, the Power differences have gotten even closer.
Conclusion: We haven’t hit any apocalypse stat-on-gear-wise that one can (or should) throw a hissy fit over. Eating consumables, finding runes or traits that give +7% or +10% or +15% damage would probably skew damage more than this stuff (I guess I should sit down and calculate those one day to figure the exact numbers out for myself too.)
Level 80 Stat Comparisons on my Guardian
Obviously, this is going to differ from your characters based on however you traited them. My main guardian has decidedly never been dungeon meta compliant. Deciding that I just didn’t want to use greatsword often on this character, I dipped into right-hand strength very early on to get consistent crit damage from sword/focus and scepter, and never looked back.
The old version dipped into four traitlines for a bunch of utility stuff like all the radiance blind on F1, honor for empowering might and the heal on dodge roll, a little virtues for the extra stuff on virtues and gave up going deep into the Power traitline that way, losing 200 potential Power.
You can see the new version has picked up quite a bit more Power from the stats being on his gear instead of on a traitline. Toughness increased slightly, but that’s just the base stats getting boosted up. Vitality dropped, with a corresponding drop in health, which I’m not 100% thrilled about.
Precision is… meh, more or less somewhat similar, and Ferocity got a boost. Condi damage and healing power, ehh, lost them completely, though I’m not sure if there’s too much difference between minimal benefit and none.
My crit chance dropped by 5%-ish, something that doesn’t really make me that happy, but eh, I guess that’s what right-hand strength and its bonus 15% crit is for. Crit damage dealt does increase a little due to the corresponding Ferocity increase though.
I’m relatively content trait-wise, having decided to go for Radiance, Honor and Virtues.
I get a pretty similar spammable F1 Virtue of Justice as before, though I think I’ve lost the vulnerability on it. I get better recharge on my signet heal and my torch skills, where previously I had none. And I still get right-hand strength (15% crit) and an extra 10% to crit on foes that are burning. (And everything -should- be burning these days.)
I keep vigorous precision, which I am super-used to for endurance regeneration so I can dodge, and selfless daring for a heal on roll (though it may be worse with 0 healing power now.) I keep empowering might, something I am again used to. I get -extra- 15% endurance regen from the new minor trait, and a protector’s impact symbol so I’m much safer when falling now, AND I get pure of voice on my shouts, which is really sweet because my previous build had a serious issue with condition removal.
I keep unscathed contender and inspired virtues, again stuff I am -used- to, and get a whole bunch of bonuses to virtues that I never had before.
The biggest thing I lost was vulnerability on blind, which on a sword/focus, spam F1 guardian, is quite a bit of vulnerability indeed. 😦
(Ah well, looks like I’ll have to use my second guardian – which I’m okay using greatswords on – to cover that.)
The tradeoff is that I got quite a shitton more condition removal and virtue stuff to play around with.
Amusingly, when I ran around Orr and did a quick comparison of before and after, I still seemed to be doing very similar damage on the whole (1700-2300) per sword hit, and my scepter hits seemed to have improved slightly (1400-1600 to 1800-1900 damage) so I guess I’m not /unhappy/ overall with this particular guardian build. (Still need to compare his burning damage and healing potential at some point though.)
Level Scaling Down
This is what it looks like at level 70.
Because I am an idiot that forgot to take accurate records of data at levels 50 and 60, (ie. forgot to open the Hero screen to look at one’s stats, in favor of hitting stuff), I’m going to have to rely on my second set of data on the warrior later to get a solid grip on this, and use my guardian data as a sort of backup confirmation (after I piece back together what stats I can through guesswork via the combat log.)
The overall picture doesn’t seem terribly pretty though.
By level 50ish, and definitely at lvl 40, and probably under that, our new scaled down stats are worse than before.
What this means for dungeons, if any, I’m not sure, but it does seem like an effort to bring lvl 80s in parity with new leveling characters (which are supposedly more aggressively scaled up. I neglected to collect any data on that front, so I’ll leave that for someone else to figure out.) Which may be a good thing community-wise. Then again, social stuff is hard to predict.
More musings later, after checking out the warrior(s).
P.S. In the interests of disclosure, I have bought the Ultimate edition today. The Anet reaction to the uproar was pleasantly mollifying. A preliminary look at stat changes in the patch didn’t seem to indicate the end of the world was coming or require a ragequit on behalf of my principles.
I had -intended- to stick to my guns and wait until more information was released, but there were a) white wings that I was going to buy anyway that were on a one-day time limit, and b) a self-inflicted gambling/I-want-it-now-it-might-be-too-late-later urge regarding a couple of scientific skins that are currently in price flux while people try to figure out if they are intended to be sold for 1 or 3 tickets at the moment.
Between some ‘fun’ ie. lottery-style entertainment with Black Lion Keys (25 keys => 10 ticket scraps) and exchanging gems to gold (789 gems => 125g) while folks are going nuts feeding gold into gems for the wings, I managed to pick up two more skins that I wanted (not to mention plenty of boosters for future alts in the two character slots and spare transmutation charges) and have gotten most of the gambling urge out of my system for around $36.25 USD or $48.74 SGD.
Which, I suppose, is okay. A little more spendthrift than I regularly practice, but something I can afford at this point in time. (Yes, Black Lion Keys directly to skins is not worth it unless you’re really lucky. You’re mostly spending $1.05-$1.10 for a booster and the /hope/ that something good will pop. Which is an amusing hope to indulge from time to time, but rarely, once in a blue moon kinda thing.
Folks who can’t control themselves though, had better not start in the first place. This one was a mea culpa, when I suddenly got it in my head that I might maybe want to chase/complete a Black Lion Skin collection for the hell of it. It’s looking like, probably not. One will suffice with what one has.)
Case in point, last Sunday’s Triple Trouble Wurm kill:
The group at Cobalt killed the phase 2 wurm head in, if not a record-breaking time, still a very good and respectable time.
Once Amber had killed theirs, it was the usual. Grab champion bag from the dead wurm, collect Golden Chest from the sidebar, take portal to big chest and get a whole lot of not very much scrolling down the side of the screen…
…except…
…is that something pink I see in my bags? Did I maybe get an Ascended chest (that will soon be able to switch stats to something useful) to sweeten the day?
*flips to the chat channel I’ve set for game messages*
Oh wait, it IS the last regurgitated armor chest (of three) that finishes my skin collection!
Feeling suddenly very celebratory and cheerful, I start the process of tidying up my inventory, which means breaking open the big golden chest to reveal more blue and greens and salvaging those, and then opening up the 5 champion bags that came out of the chest and getting even more blues and greens (plus crafting odds and ends) and salvaging -those-…
… Then I do a double take at the exotic that dropped out of the last champion bag.
That, for those who don’t recognize the skin, is Lord Taeres’s Shadow.
Something I’ve been oohing and aahing over for a long time and had my eye on, but hesitated to get at 60g on the TP. (It’s now worth 80g on the TP.)
Thank you, RNGjesus.
You have no idea how hard it is to decide whether to sell it or keep it – selling would give me enough gold to buy a Scientific skin (my new ‘chase’ goal in GW2, aka collect as many Scientific skins as possible) and keeping, well, saves me 80g and gives my future mesmer the most stunningly stylish sword one could ever ask for.
Being the hoarder that I am, I’ll probably go with the latter. Gold can be earned by other means, after all.
One lucky day indeed.