UltrViolet from Endgame Viable planted a whimsical seed when he shared his February Progression Report using a timetracking software called ManicTime.
Hmm… sounds kinda fun, I thought, and decided to give the program a spin for March as well.
The graphs are a little hard to see unless you click and expand ’em, but I’ll try to summarize in text too.
In Week 1, I was all about Minecraft, spending 16.7h that week. A hefty chunk of that was played on the weekend, with around 2-3 hours each weekday, dipping as my interest waned.
The cause of that waning interest? I started playing Grim Fandango (2.6h), having treated myself to the remastered edition as one of my anticipated games of 2015.
On replaying it, I realized that Grim Fandango’s greatest strength is in its audio – the voice actors nail their lines with perfect emotion and the music, while understated enough not to be annoying as you revisit each scene, conveys the mood to that ideal point where your imagination takes over and starts imagining what is left unsaid – the backstory, the sidelong quips that one ends up filling in.
Tim Schafer’s writing, of course, is spot on, with conversational lines speckled with humorous wordplay, but in my opinion, if the voice actors didn’t get it right, one wouldn’t want to select every option and sit through the delivery, grinning gleefully like the skulls in the game.
The remastered edition brings in mouse controls and a radial menu for commands that works decently, to the point where you don’t really notice the controls too much – which is far better than fighting the controls with every step, certainly.
You have the option of ‘tank controls’ too, aka ye olde keyboard operated style, and can even get an achievement for doing that the whole game, but I wussed out of that – it did occur to me that keyboard controls felt a little more immersive though, in that you feel like you’re moving Manny, as opposed to mouse controls where you’re clicking on the screen at one step removed and telling Manny where to go. Perhaps another time.
Guild Wars 2 stayed at a constant 6.5h on essentially standby mode, a half-hour for dailies most days with 1-2h longer spurts when I felt like Triple Trouble Wurm, or caught guild missions on Fridays.
In week 2, Grim Fandango obsession had set in.
Finished it with a further 8.8h, which kinda surprised me at how long it took, I hadn’t realized that it contained so much criss-crossing from scene to scene, looking for one item or another. Guess one blanks out the tedium in one’s memories and only remembers the stories.
Guild Wars 2 had slightly more hours of play (11.1h) this week, mostly via attending a dungeon event on Saturday, iirc, making me stay online for longer.
I started casting around for another game to play, dabbling with the Steam free weekend of X1, X2, X3, X:Rebirth type games (a spaceship trade simulator with fairly non-intuitive controls, though it gets better with the latest Rebirth edition), a bit more Minecraft and the Talos Principle (a puzzle-story game in the vein of Portal with some interesting philosophical themes about God and AI – I’d like to play it more later but it wasn’t quite what I was looking for that week.)
In Week 3, Endgame Viable again showed me the way with a casual post about how he’s started to appreciate Path of Exile as a low-energy game that can be played one-handed.
You know, I said to myself, you haven’t played PoE for a very long time and I can’t really remember why either, maybe GW2 came up with an update that tore my attention away and maybe it was my old computer blowing up and I forgot to reinstall everything that was on it.
Turns out that they were starting a new one-month league quite soon, in a few days, when I visited the website to redownload the game.
Gee, one month sounds like an interesting time period, short enough to focus on (as opposed to the usual three month leagues, which to me is like the normal game, an end point too far away to imagine, I’d probably lose interest in the game first), but long enough that it isn’t a race either (of which I would fail miserably at even being competitive.)
And they were offering cosmetic skins as prizes! That looked actually quite pretty! For tasks that almost seemed achievable by normal people as opposed to only achievable by PoE experts!
Well, ok, when your highest character ever is level 66, level 80 is a bit of a stretch. Killing a unique boss like Atziri is definitely a stretch goal, but hey, people speak of farming her as an endgame task. But 40 of 46 encounters with Tormented Spirits and Bloodlines mod magic creatures sound like one of those ‘play enough in the month to encounter them’ participation prize, ditto 18 of 21 Forsaken Masters missions.
Maybe, just maybe, I might be able to qualify for one or two shiny skins, with a super stretch goal of three or four.
Since the league hadn’t started yet, I thought I might as well get some practice in and try something I hadn’t done before (my old characters had one of those skill points completely reset things, which kinda stalled me on going further with ’em – who wants to screw up one’s build permanently when one can’t even remember much of the game, right?)
Conversation on Reddit was all about safe, easy builds for noobs who wanted to get some of the prizes. Flameblast and arc witch were some of the stuff that was mentioned, neither of which I had tried, but y’know, I had a low level witch I had been intending to make into a lightning throwing character.
Playing with Arc, it was.
She was in Standard league, so what the heck, just have fun, deck her out in some lowbie twink gear and run around. Hrm, this Lightning Tendrils gem seems new (It was. 1.3 update or some such.) DAMN, it hits 4 times and attacks super fast, with almost the same cone area as ground slam. But so so fast, look at my DPS climb.
Suffice to say that was one of the fastest characters I ever leveled, eventually slotting in Arc mid way. She was about level 55-ish when the new one-month league finally started.
10.8h of Path of Exile playtime, with an almost exponential climb in the above graph, except for Friday, which is GW2 Teq-Wurm-guild mission day. 8.7h for Guild Wars 2.
I dabbled with Assassin’s Creed (yes, I am still stuck on 1) too for 2.7h, before getting bored of the repetition for now.
In week 4, I am officially in the throes of Path of Exile obsession with 20.9h.
There are a few weekdays where I’m busy and can’t play a thing, but when I can, it’s full steam ahead in the Bloodlines/Torment league.
Having cleverly outsmarted myself by playing a lightning thrower in Standard, I want to do something else for the actual league.
I decide on another build that looks fairly noob-safe and not really reliant on much traded-for gear (since I really loathe old fashioned whisper trading – talking with people is hard, and I don’t wanna get scammed or have to deal with the potential to be scammed – and would rather play self-found if not given any kind of automation or auction house.)
The dual flame totem blood magic marauder.
I’ve always been wanting to try totems. The description of blood magic has always scared me (spend life instead of mana for skills? wouldn’t I just kill myself spamming skills?) so it seemed safer to follow a tried-and-tested build that can cope with taking that node. Marauder is a comfortable tanky class that I’ve played before with molten strike and ground slam, so I know how to level it.
The build even helpfully provides leveling skill-tree setups, so that there isn’t too much guesswork in which path to go up first.
Best laid plans and all that.
Try as I might, I just can’t get a Greater Multiple Projectiles gem to drop yet, and the only quest rewarded one is via a Merciless difficulty quest. This makes my Flame Totems somewhat wimpier, though I did manage to get my hands on Added Chaos Damage, Fire Penetration and Faster Projectiles.
Instead, I end up leveling with a Searing Bond totem as well, whose Increased Burning Damage support gem helpfully dropped for me. The scaling on this particular skill is quite nuts, being super-forgivable and packing a hefty punch with only that support gem slotted. It does around 2-3x the DPS of my as yet not yet fully upgraded flame totem.
However, I’m not quite in a fully Searing Bond build (which I peeked at and it looks quite different, utilizing Elemental Equilibrium and an ice skill to inflict more flame vulnerability) so I’m still working towards getting the Flame Totems more scary.
Dual flame totems are interesting mobile flamethrowers, but because they don’t pack too much of a punch right now, they take a while to kill mobs.
Dual searing bond totems are amusing. In the words of a Youtube PoE streamer, it is sort of like Spiderman webslinging, where you build up a web of fiery lasers that melt things, and then move yourself around pulling a line of fire across foes. It’s a little more active than flame totems in that you need to be constantly repositioning, but it’s also annoying when mobs ignore your totems because they haven’t been hurt by them yet.
I end up ad-libbing a curious mixture of the two for imo, the best of both worlds currently. I throw a flame totem down, whose flamethrower projectiles piss off any nearby mobs and encourages them to approach and kill the flame totem. Then I block the path with a searing bond totem to the side of the flame totem.
Now anything that approaches either totem ignites and gets set alight by the searing bond totem, getting constantly dps’ed. The flamethrower from the flame totem is also picking on at least one mob for extra dps.
The best part, anything that approaches me, crosses the last beam and also gets set on fire – which is something you don’t get with dual flame totems.
And if I feel like being active, I can pull the searing bond beam across anything this setup misses. If not, I just stand around and chill for a bit while the totems do the work and replace the totems as they die.
Leveling this character went a lot slower than the arc witch, but I think it’s finally coming into its own. I crossed level 55 the other day (where the arc witch was at) and am now level 60 in Act 3 Merciless, working my way towards the final Dominus.
Playing in softcore for now, since I’m an idiot that tends to die a bunch and I personally like blue over red anyway. Easier goal to possibly strive towards too.
6.4h for Guild Wars 2 that week, a pretty standard ‘waiting around’ sort of pace.
The last week of March is more like a couple of days.
I was off on Monday, which is why Path of Exile playtime resembles that of Sunday, aka insanely obsessed. 18.6 hours and rising.
I also dabbled a little with Alien: Isolation (1.7h) , which was on Steam sale last weekend. Haven’t got very far into it, but it feels a lot like a first-person survival horror rather than a first-person shooter, which has fairly faithful nods back to the original Alien. A lot of sneaking around, dark places and shadows, barely seeing an Alien (except for one part where I was too slow and it came out to kill me for taking my time. Bah.)
GW2 over two days has been 0.5h – super quick dailies and then full steam ahead into Path of Exile.
I expect that it should slow down over the next few weeks, as I’m approaching the area where leveling begins to plateau off somewhat, leaving me trying to figure out the PoE map endgame once more.