Minecraft: Wanderlust Reloaded

I wish I had the words (and time to nail down those words) to describe why I’ve been spending most of the past week in Minecraft – sandboxing and crafting around on one screen, while the other screen plays a DVD or a Youtube video of a tabletop adventure laden with story.

I think part of it is that I tend to go on breaks from GW2 at predictable intervals – probably a model customer in that regard, as content drops slow,  I cut back my time in the game as well, ready to go nuts once more new stuff hits.

Right now, all that’s new and seasonal is the Lunar New Year stuff. (It’s probably planned catchup time for all the new $10 customers, slower players, etc. to get to 80 and do some of the things we’ve been doing for two years already before the expansion hits.)

I’m done with the dailies in under an hour or less. The rest of my time could be spent replaying old content, or elsewhere.

Elsewhere is currently more attractive, so I go with the flow.


The house has had an expansion of floors.

The color scheme sucks at the moment, but I was mostly using up the diorite, andesite and granite that turns up in Minecraft 1.7, and experimenting with chiseled blocks for different texture patterns.

Maybe another time I’ll build something prettier, but for now, it’s functional.

Just got started with beehives. In a way, it’s a little easier than Agrarian Skies in the sense that you can pull out different bees from hives scattered across the landscape. And it’s harder in the sense that the available recipes for seed oil are different, and more limited.

I was hoping to use up vast quantities of Pam’s harvestcraft seeds and apparently that doesn’t work here.


So instead, a wheat field powered by a sprinkler (in turn powered by an aqueous accumulator) was called for, to produce metric tons of ordinary Minecraft seeds.

What was really strange was that the sprinkler attracted an insane number of Pneumaticcraft plastic plants – they were growing all over the entire area before I got enough wheat seeds to replace them, and they -still- surround the outskirts of the field.

I’d gathered from the mod description that the creator didn’t like the normal seed propagation method of Pneumaticcraft (which I haven’t experienced yet, and seems to be a minigame in itself) and altered it so that wheat seed + a dye would create Pneumaticcraft seeds, but this whole sprinkler behavior thing was rather new and unexpected.

Decent enough bonus though. I presume I might be able to set up another sprinkler elsewhere and grow an entire field of plastic plants if I wanted to, later.


My modest starter field, that has pumpkins, carrots, potatoes, strawberries, and an experimental grape or two.

Each could be expanded further into its own field, really, but I just wanted to have things to eat and not starve, at the time.


This beautiful raspberry bush, all grown up, is pretty much all I need these days.

Couple that with a juicer, and I could subsist on raspberry juice, though I’ve also branched out to mushroom stew.

All good though, since I need the other crops to make bio-fuel, to power my generators.


Made a Tinker’s Construct smelter, for old time’s sake, though most of my alloys and ore processing are being shunted off to Ender IO’s machines, a mod that is new to me and has pretty compact machines that fit in one floor of the house – one can keep industry going through the night.


Buildcraft pipes are also new to me. It’s a lot more hair-pulling to deal with so many different colors of piping. I kinda miss the itemducts in Agrarian Skies, simple, one speed, didn’t spit out your items if you connected the pipes in some unstated ‘wrong’ order.

Ender IO’s conduits are really elegant though. Apparently you can put more than one conduit in the same space, so that you can have a line carrying power, one carrying fluid and one carrying items all in the same block, and then cover the whole thing with a facade that makes it look like a block… which sounds extremely awesome.

Sadly, the item conduits in Ender IO require ender pearls and I haven’t figured out how to get a continuous source of those yet. Maybe I have to eventually go catch an Enderman with a Safari Net and make a spawner for that.


After one too many deaths in which I couldn’t figure out where I died, I gave in and tried to figure out where my minimap went.

Cos I could have sworn the first time I played WLR, there was a minimap… but then when I had to manually copy some files to get WLR working again because the launcher version was acting up, my minimap disappeared.

Eventually, I figured out that a bunch of mods had been disabled, one of which was the minimap, and bravely renabled it.

Life is so much better now.

Especially with the full map, which makes exploration feel a lot more rewarding now that I can figure out where the biomes are in relation to each other, and where home is, and also place waypoints to mark things of interest.

There’s magical forest to the south of me, which is great for Thaumcraft when I get into that mod. I’d stumbled on a giant redwood tree in one pre-minimap expedition, but haven’t found it again post mini-map.

There’s a massive island/continent of Taint to the southwest… I really hope it doesn’t spread. Or if it does, not too quickly.

Eventually, I’m thinking I want to push it back with Silverwood trees, but haven’t got into doing that yet.


Most of my time has been spent trying to locate lava.

I have been so -so- spoiled with Agrarian Skies and Ex Nihilo/Ex Acquilo. Some crucibles and cobblestone take care of that problem in Ag Skies.

In Wanderlust Reloaded, it’s been going down tons and tons of hand-carved mineshafts (or stairs, in this case) hoping to find lava sources – and I’ll probably have to mount an expedition into the Nether later on to either pull more lava or find some Blazes so that I can make a Lava Fabricator machine one day.


The stairs led to a ravine, which I milked of any small lava sources.


Then into the world’s worst collection of mineshafts that criss crossed each other and had a hundred cave spiders and zombies and skeletons around every corner.

Several dozen twists and turns later, completely losing track of how to get back again…


…jackpot. Big enough lava pool, with obsidian, and some bonus sulfur ore.

But how was I going to find my way back?


Didn’t bother. I decided to go straight up instead.

Made a little 3-deep landing pool, then cut a 2×2 mineshaft all the way UP.


Also managed to cut straight into a mossy cobblestone spider spawning room in the process, one of whom knocked me off the column I was pillaring up, and died mid-construction.

Had to come back and finish the build, armed with a lot more ladders this time.


Why, yes, I kinda want to be able to see and remember this entrance down to my lava pool.


Turns out it’s quite near to my wheat farm.


The new doors from various new trees are pretty cool. This one looks like a dungeon entrance, almost.


Leads to my (usually unlit) oreberry bush growing room.

Some day, I want to make a redstone circuit thing with lamps, so that one button press turns on the lights and turns them off again, instead of having to manually place and remove torches.

All in good time.

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