Quotes of the Day & a State of Game Update

For those considering playing GW2:


You got it. Now you finally got it, right? You finally got it right. It isn’t your character who improves – it is you. You get better. Your numbers on a crit don’t grow. You do, as a player. That is the only way to distinguish yourself from the shiny, shiny masses.

— Monkeibusiness, on Reddit, his whole post is worth a read


Taken slightly out of context, but describing my current overall state of mind pretty well:

When it comes to this particular topic, I am out of fucks to give.

— Syl, MMO Gypsy, on payment models in MMOs


Well, yeah, it -could- describe my opinion on payment models these days. Some people like subs, some people like F2P, some people like B2P, the game companies just shrug and put up a cash shop of some kind plus figure out a revenue stream, and I pretty much just think “when I want to play a game badly enough, I’ll pay what I think reasonable for it, however you charge… and when I don’t, I don’t. Your turn to figure out what my particular “wallet opening” points are.”

Some tips (for my personal tastes): Uneven playing field of some kind is a big turn off. Charging for something’s that nonfunctional or for beta testing or essential, as opposed to extra, items to be unlocked is a nuh-uh.

If what you offer is commensurate with current market values (where $5-10 can get you a small indie game on Steam to some kind of bonus or prestige unlock in an MMO, where a sub for an MMO is around $10-15 a month, and where the price of a new shiny exactly-on-launch-day box is around $80-150 (higher range for collector’s edition types), then yeah, that approaches ‘reasonable’ in my book…

But well, whatever. Syl’s quote mostly describes my current state of mind – I’ve got good games to play and am quite completely out of fucks to give.

Having voluntarily overachieved in GW2 for the last month or so, I’m just as voluntarily slacking off and ‘vacationing’ with a change of pace.

Been riding on the world boss train for a couple of stops for fun, while taking advantage of all the AFK/wait time to play Minecraft in the other screen.

Trying to learn all the strange and intricate mods I’d been putting off:


Got tired of sacrificing my own health for power in Blood Magic, so… enter the experimental pig-spawning conveyer-belt pushing delivery system for pushing mobs directly to one spot to be *ahem* converted into stored energy.


Upgraded to zombies once the system was tested out to be better contained and have no leaks.

Eventually, I think there’s a way to automate and automagically off them with a special ritual stone placed, but I haven’t got to that stage yet.

Thaumcraft 4 was a big effort to progress through and figure out.


Lots of scanning objects with a thaumometer to see what type of essences they contained, that could be used for research points.

(The Deep Storage Unit was noteworthy for containing an insane number of the Vacuos element.)

Lots of ‘cheating’ by following a wiki guide for exactly what elements to combine with other elements in order to form higher order and more complicated elements, so as not to go mad running out of things to scan for the desired element, or worse, having to systematically brute-force each combination.


Lots of starting simple… in this case trying to make the Thaumium metal by throwing iron ingots into a crucible/cauldron thingmajig that was previously primed with Nether Wart (which contains Praecantio aka magic and Herba aka plant essences. Only the first essence gets used and the second breaks down into its component elements and overboils with stuff. I -think- it’s called Taint but who knows… The good thing about living on an island in the sky is that one just dumps unwanted stuff by knocking a hole in the ground and letting things fall into the void.)


… Then attempts to begin something more complicated and involved. In this case, arcane infusion of a super simple Hoe of Growth recipe, which required the setup of the entire infusion altar arrangement, everything to be completely symmetrical (radially, ugh) and provision of glass warded jars of the necessary magical elements for that particular recipe.

Not really looking forward to the recipes that are even MORE complicated and risky.

Then there was the quest for a Laser Drill:

One of the necessary components was pink slimeballs.

Where can you get pink slimeballs? Apparently, they only drop from pink slime mobs.

How do you get pink slime mobs? You dump a bucket of pink slime onto the ground and wait for it to turn, well, if not sentient, then, “alive” or wriggling.

How can I get a bucket of pink slime?


Apparently, only a special machine known as a Slaughterhouse produces pink slime, as the rarer ‘drop’ from killing a livestock. The more common product is liquid meat.

Uh, ok. Enter impromptu cow spawning abbattoir / factory line.

It wasn’t a work of great art or design. It leaked. Cows got everywhere, under and on top of the pipes and had to be monitored and nudged onto the conveyer belt for proper positioning in front of the Slaughterhouse machine.

But it sufficed.


The laser drill is kinda a scary beast.

It produces this big white laser that shoots straight down and is apparently lethal to anything getting in its path. I only have 50 lives or so. Not verifying that statement if I can help it.

It eats power. It needs well over several thousands of Redstone Flux power to run at a decent pace, and maybe try in the tens of thousands RF per tick, if possible.

Prior to this I’d been sufficing with machines that generate 80 RF/tick and putting only maybe 2-3 of them together for a modest 240 RF/tick or so.

10,000 RF/tick?!

That obviously calls for a Big Reactor.

I’d built a very dinky-sized experimental one. I needed to scale up a little more.


This is probably still miniature by crazy Minecrafter enthusiast standards, but for me, this was a pretty sizeable undertaking already.

Took several real life nights to collect all the materials to build it up, even with a repeatable quest that gave 32 reactor casing blocks as a reward.

5 fuel rods, a hell of a lot of Gelid Cryotheum liquid to act as a coolant (passive, I think, but I still don’t understand three quarters of what I’m reading when I try to learn more about this mod).

Since I was going whole hog anyway, I glassed up three sides of the reactor so that it would look prettier.


Ta da.

The effort involved felt like a fairly decent long term multi-step project/goal for any MMO, really.

The care and feeding of this reactor is currently center stage.

I’d faithfully followed a simulator that told me it would produce 10,000 RF/tick.

Imagine my initial display when I put in a modest amount of the Yellorium fuel it needed and it only produced, oh… 1-2k RF/tick.

What? Were my calculations off?

Maybe…it was too little fuel and I needed to load it up with more?

I chucked pretty much all the Yellorium I had (not much) into it, gradually.

Slowly, steadily, it started to build up more heat and ramp up in RF production, 4k/tick, 5k/tick, 6k/tick…


Except now I have no more Yellorium.

The laser drill is now hastily hooked up to it, operating at a much slower than desired pace, and focused on looking for yellow ore objects… in the hopes that it will eventually dig up enough Yellorium ore to sustain the reactor fueling it.

Guess we’ll see how that goes.

8 thoughts on “Quotes of the Day & a State of Game Update

  1. HA, amazing.

    The two games getting most of my attention now were both under $20 and in early access states. I’m in the middle of posting about it now, but its true – I pay what I feel is the personal value and return for my (self evaluated) valuable playing time. My time is become a scare resource so I want to maximize my fun with it =)


  2. That Monkiebusiness quote at the top is quite nauseatingly elitist.

    Let me neutralize it with a quote from a comment by Micheal on Tobold’s blog today:

    “Why should someone else have a superior gaming experience just because they have faster reflexes than I do, or because they’re better at strategy?

    When I go to the movies they don’t make it so taller people can enjoy the movie more. When I read a book, they don’t make it so that only those with better eyesight can enjoy it.”

    I have a suspicion he was actually being ironic but I’m not. Enough with this “better players” garbage already.


    1. Being better in GW2 isn’t just about reflexes. There’s bits of event knowledge, market sense, WvW strategy, and other mental stuff to the game too.


      1. I apologize for a bit of hyperbole there and for sounding somewhat harsher than I meant – I am somewhat ticked off with the new Anet post on Heart of The Mists and its relentless focus on “challenge” so anything that feeds into that is pushing my buttons! I feel that GW2 in particular and the MMO genre as a whole are spinning away from both their roots and from the core values that attracted me to them in the first place and this whole focus on player skill is at the root of it. Knowledge of game systems and game lore has always played a huge part in MMOs and that’s not a problem for me (although I could easily make the case for why it’s a very real and understandable problem for others) but poor player reaction times and similar physical skills have long been compensated for by character-based statistics, gear and game mechanics. That’s a key part of the gameplay and also the experiential game environment that drew me in and kept me playing MMOs in the beginning.

        If MMOs had played then the way they are tending to move towards playing now then I doubt I’d ever have become involved in the hobby. At this stage I’m likely so embedded in the lifestyle I’ll choose to adapt rather than leave but increasingly I don’t feel like being quiet about it and I’m certainly not going to applaud it.


    2. Actually, I think that is the point of GW2. The bolded part represents the typical mindset of the traditional MMO player that is out to compare themselves with others, to artificially get better than someone else by inflating their numbers.

      The unbolded part is GW2, and it doesn’t necessarily involve getting better than someone else. I find it more meaningful to just get better. Than yourself previously, one month ago, three months ago, whatever.

      Anyone and everyone can progress at their own pace, and the satisfaction is in seeing oneself improve through the play experience, be it actively sought practice or knowledge, or just passive from developing muscle memory and overall experience with the system.

      Even if one is not actively seeking improvement, a degree of it will happen anyway, naturally, because we are all learning creatures.


      1. It took a lot of reprogramming, but I finally understand this in a personal way, and it’s something that I respect. I’ve said as much on reddit in response to someone who appeared to be looking for a way to distinguish themselves from the masses based on wielding power. The closest you can currently come to this is by making your way to the top of the ranked sPvP leaderboards. (In the previous test season this was actually a straight up grind. You did have to be decent at ranked sPvP, though.)

        Monkeibusiness’s quote would make sense, then, when applied to such players who carry their grindquesting power progression mindset over to GW2 seeking to numerically dominate others. Without explicitly clarifying that context, however, aiming Monkeibusiness’s statement at “those considering playing GW2” sounds rather caustic and smacks of EVE’s HTFU philosophy which I see as a big turn-off for new players that may leave them wondering what cardinal sin they’ve committed. (It’s not as if ANet needs another plume plucked from a red herring in their multi-feathered cap of Kafkaesque metrics that validate the truthiness of their design philosophy via tautology.)


  3. Agreeing with your opinion on the payment models. If I personally find something worth the money, then fine. Of course I’d rather get everything for free, who wouldn’t? But that’s not realistic and people would do well to remember that. So long as I can play for a reasonable amount, woo. If it’s free/buy-to-play and I enjoy it enough, I might put a little money into the store on occasion. I have done in Rift and Guild Wars 2, and likely will when ESO goes b2p. As long as it’s reasonable. Heck, I’ve even given WoW some of my money for pointless things. As long as you get enjoyment out of it, who the fuck actually cares? 🙂


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