Okay, I lied.
Or at least underestimated how bad my discipline is, in the face of many other distractions.
Between real life and having too many games grappling for my attention, I haven’t found nearly enough time to write blog posts.
Worse, I’m nearly fit to bursting with things I want to write about but haven’t been able to devote enough time to give it a fair treatment.
The latest update in Guild Wars 2 is one of them, and I’ll have to point you over to Bhagpuss’ coverage of it for now.
I haven’t even had the time to finish the Living Story instances yet – I backed out of the last one when it looked to be way too much reading plus a very long fight to fully do it justice when I was in a sleepy “just want to get things done and over with” sort of mood.
Suffice to say that it looks to be a very nice update indeed, proof of which is the dearth of player whining on Reddit, suggesting that many are too busy in-game to have the free time to write long dissertations on why ArenaNet is variously the devil or “doesn’t get it.”
- Big hefty new area almost the size of the full Dry Top, with the lifted from WvW suggestion of having fort defence vs mob scenarios and transplanted into this “WvW experience, but in PvE” zone.
- Lots more nods back to GW1 lore, giving nostalgic players loregasms all over the place.
- Shiny new armor pieces that are not sold in the gem store, apparently to be earned via a PvE grind of some kind.
- An interesting new stat arrangement that isn’t immediately dismissed as “worthless” and may have some experimental use for some professions.
Stuff like that. Haven’t had time to absorb or analyze it any further, so that’s all I can say about it for now.
What I do want to talk about instead are my experiences playing the Evolve Big Alpha, and then try to segue into a very interesting discussion in the blogosphere right now about PvP, where many folks are chiming in with their own perspectives.
That’s the subject of the next few posts.