Of course I can!
I’m the Commander of the Pact, Slayer of Zhaitan!
*hypes self up for heroic, legendary, awesome solo battle*
Between all the bugs where a horde of players descend on a dynamic event that was never meant to cope with 40 players charging it at once and promptly breaking it for the next batch of players to come along…
…and the possibility of a landscape that’s forever going to look trashed like this so that players can continue their ‘permanent’ Living Story episodes…
… I think I’m leaning a lot more towards story staying in instances.
I’m sure there are ways to have a satisfactory batch of open world dynamic events – the scarlet twisted clockwork invasion, marionette and lion’s arch stuff comes to mind (possibly because there was tons of loot involved with the increased scaling of the event) but I’m not really feeling it in this third episode.
All it feels like is a bunch of unwanted interrupted breaks in between a story I’m trying to experience – somewhat like how the Personal Story keeps breaking off so that you need to go visit a bunch of hearts or get more levels.