ArenaNet has learned a lot over the past year.
It shows.
Much better blend of narrative and gameplay – soloing and grouping and cutscenes used in the right spots to give a cohesive storytelling experience, while still having mechanics that are not too insanely hard for loose collections of people, with harder optional achievements, and rewards that feel about right – not too cheap, not too Monty Haul.
Well worth one’s time.
Minor nitpicks are just that. Minor.
Try it now. We’ll talk spoilers in a few days.