GW2: Tree Falls in Forest, No One Around To Hear?

The biggest damn tree of them all...

If constant, gradual change happens and no one can even remember how it was before, is it still a Living Story?

One man zerg of a now-ignored dynamic event.
One man zerg of a now-ignored dynamic event.

I’ve been taking advantage of the very subtle living story prompt to wander Kessex Hills on my necro alt.

The secondary purpose is very leisurely map exploration (since the checkpoints are there) and seeing if I get any lucky colored key drops, but primarily, I’m doing it because I like trundling along in the open world with a minion zerg going glompglompglomp, killing anything I see and denuding the place of any gathering nodes.

Given that the number of people I see doing something similar can be counted on one hand, on Tarnished Coast – reputed home of PvE crowds, I can only conclude that this activity is about as popular as street-sweeping was in City of Heroes.

Oh, the crowds are on the map, all right.

[Viathan Waypoint] [Gap Waypoint] goes my mapchat every so often.

They’re running in a little triangle between the wurm queen, the alchemist and the two possible spider queen locations. Chasing champion bags, keys and Living Story achievements.

It’s so crowded that getting the wurm queen shockwave jumping achievement is tricky because she only gets off maybe a few shockwaves before falling over dead. The best advice I got was to go guest to a less crowded server to do them.

(I went to Fergusson’s Crossing during offpeak, and was amazed to find only 3-5 souls having the run of the map and the champions. We get zergs of 15-30+ bumrushing every Nightmare is Over event – if you aren’t already waiting there, there’s not much hope of getting to it before it dies. T’was much easier to do the achievements when you have a chance of actually getting damage credit.)

But I digress.

The point is that I haven’t seen much comment on the more subtle changes to Kessex Hills that address the fallen tower’s aftermath.

Quaggan refugees are all over the various havens and outposts. This batch is the cutest, the calves rearing on their hind legs and staring agawk at the big village and the magic snow.
Quaggan refugees are all over the various havens and outposts. This batch is the cutest, the calves rearing on their hind legs and staring in amazement at the big village and the magic snow.
The Moogooloo village waypoint was staved in by collapsing debris. Overheard conversation: Quaggans planning to relocate.
The Moogooloo village waypoint was staved in by collapsing debris. Overheard conversation: Quaggans getting a relocation effort underway. The lake can no longer supply sufficient security, non-toxic food and clean drinking water.
Spillage from the collapsed tower appears to have made all the fish in the southeast outflow toxic. (Ok, so my necromancer probably isn't helping either.)
Spillage from the collapsed tower appears to have made all the fish in the southeast outflow toxic. (Ok, so the stuff spewing from my necromancer probably isn’t helping either.)
And what of Triskell Quay, where fishermen make their living? Many villagers have been sickened, in a new revision of the heart, which was originally to rescue them from kidnapping krait, iirc.
And what of Triskell Quay, where fishermen make their living? Many villagers have been sickened by toxin, in a new revision of the heart, which was originally to rescue them from kidnapping krait, iirc.
In Kessex Haven, a fisherman valiantly tries to offload his *hem* perfectly edible catch.
In Kessex Haven, a fisherman tries valiantly to offload his *hem* perfectly edible catch.
Much to a sharp-nosed charr's frustrations...
Much to a sharp-nosed charr’s frustrations…

How do we interpret this lack of reaction?

Is it that the changes are so small and atmospheric that no one thinks they’re worth commenting about?

Is that the changes are so small that they’re hard to notice?

Is it simply because no one is even around to notice them because they have no reason to walk around all of the Kessex Hills again?

Or is it the vagaries of memory putting a damper on the idea that we can have constant gradual change in an MMO that will be appreciated by players?

To be honest, even I don’t remember how it was before.

Overheard: Lionguard clarifying their stance with centaurs, and distinguishing themselves from Divinity's Reach. Was this conversation always there?
Overheard: Lionguard clarifying their stance with centaurs, and distinguishing themselves from Divinity’s Reach. Was this conversation always there?
I feel like there's more ruins exposed on this bandit hideout... but I suspect they've always been like that?
I feel like there’s more ruins exposed on this bandit hideout… but I suspect they’ve always been like that?

I can only highlight places where I think there was nothing before, but now have something.

Well, besides the honking obvious changes...
Well, besides the honking obvious changes…
...the Consortium is busy hassling quaggan refugees while the Lionguard are wondering where to put them all...
…the Consortium is busy hassling quaggan refugees while the Lionguard are wondering where on Tyria is safe to put them all… (while the idea of quaggans in tropical Southsun paradise sound great on paper, one can’t help but think we may as well grind them up and put ’em in a can labeled karka chum)
Other atmospheric conversations abound. I suppose this is why asura invented baby bottles and golem nannies very quickly, rather than suckle their young for long.
Other atmospheric conversations abound. I suppose this is why asura invented baby bottles and golem nannies very quickly, rather than suckle their young for long.

And the big question is, should the bulk of players care?

On one hand, no matter how the scenery changes, as a player, I still have a Kessex Hills to run around in. Metagame-wise, there’s always going to be mobs in my face to kill. Maybe a new dynamic event replaced an old one, or maybe the old one is still around as well. NPCs changing around me? Not part of my story, not on my attention radar.

What’s in it for me? The champions drop loot, the green names just spew endless text of one kind or another.

Inflict consequence, you say? Have players lose something for good? Something important that would hurt in its absence? Ah, then the crying starts. Wut? I never got to exploit this while the going was good! Unfair! The older players had an advantage I didn’t have!

Then again, if it wasn’t important, if it didn’t hurt, if there was something else in lieu of the other thing that went away, won’t we just run into the scenario of a big ol’ player shrug?

I frankly don’t know which way I’d want it.

Story and consequence-wise, one makes sense. Gameplay and convenience-wise, the other is a lot more attractive (and spares my bank from hoarding all kinds of stuff on the offchance it may disappear one day.)

Everyone's camping the shit up there.
Pretty much everyone but me camping the shit up there.

Obviously, a minority cares about the tiny details. I’m running around taking screenshots and forgoing goodness knows how many champion chest drops in an hour.

Then I hear for the umpteen time on mapchat, “Where is the tri-color chest?” and I have to wonder about the many players who can’t even bothered to look for a chest icon on their map and just demand their instant answers from the populace instead.

It’s enough to make a lore writer cry.