Isn’t That What You Do in Every MMO? Have Fun?

Happy Holidays... from not-so-spikey charr...

Back when I was a serious [insert game here] player, […] I played to be the best.  I can look back and say from experience that the mindset exists and people fall into it without even realizing what they’re doing.  One day you wake up and have this epiphany that what you’re doing isn’t fun.

Keen [editing in brackets, mine]

Some days you just want to laugh. And chuckle. And grin a lot.

Keen might be someone who gets immensely hyped for the next big thing and then just as promptly deflates in three months because it wasn’t the dream sandbox MMO he was looking for, who then proceeds to do it all over again without learning from the last time – but I guess even the young grow old some day.

He’s closing in on 30, he says. Me, I’m kinda past that mark quite a while ago.

The story and the epiphany is the same. It’s not the MMO per se. It’s the mindset.

Yes, some MMOs have a design that skews you towards this “win” “be the best” “be prestigious” mindset a lot more swiftly than others. True, in some games, it’s the one main road, the linear flow that channels everyone towards to it and it’s much harder to step back or away from such things.

Yes, your very first MMO (or online game), the one you walk into wide-eyed with a blank slate, ready to absorb the majority way of thinking about what’s the “right” (efficiency optimal) thing to do is the one where you’re most prone to tumbling down that pit of gradually-becoming-not-fun-but-endure-to-be-the-best.

The irony of it is that Keen holds up Everquest as the game where he had the most casual, sandbox fun. From his previous posts, it seemed he even indulged in a bit of roleplaying as halflings there.

Me, I avoided Everquest like the plague because it was looking to be a carbon copy clone of a MUD I had already burned out on, just in graphics form. A world at the beginning, which gradually narrowed again at the top to be all about gear and raids and being the prestigious first to drop a big mob and drop RNG loot.

I’m dead certain you can find players out there who did play EQ as their serious raid game and then subsequently burned out of raiding and gave WoW a miss.

It’s not -solely- the fault of the game.

It’s also about where we as players were at that point in our gaming lives.

I, too, used to think it was down to me to save everybody else’s souls. Lemme tell you, being the minority burned-out cynical voice in a sea of awestruck WoW newbies often meant being drowned out in the face of fanboy fanaticism.

Eventually, I learned the value of patience and letting folks arrive at their own wisdom in their own time.

For some, raiding was something they would never burn out of. It suited their personalities and their preferences to a T. Little wonder they would be perfectly fine with a game that holds up that minigame as the ideal to always strive toward.

For others, their epiphanies would hit them years down the road. But it was a road they had to travel to learn it. Just as we did.

I’m not much of a list maker, so I won’t be posting long numerical lists this holiday season.

But on this Christmas eve, I’d like to ask all of you to spare a thought for your inner child.

When you play a game, what exactly is it that you find fun?

Playing with others? Playing against others? Playing with your friends or family? Playing by yourself?

Learning something new by discovering it yourself? Learning something new by reading up about it? Learning something new by being taught by someone else? Or preferring the comfort of the old and familiar rather than the new and unknown?

Being the best? In what way? Richest, most powerful, most pretty, most well-known, most well-liked or hated, most eccentric, most OCD? Or “mosts” and “bests” don’t interest you at all?

There are games out there that match better to your preferences than others. Go find them, and have fun – your special brand of fun – rather than be stuck in a game where you’re unhappy because it’s the only one you know.

Regret: The Video Game

So am I the only one who has trouble getting through The Walking Dead?

Yes, it’s a nice narrative. Yes, I like the idea of having choices and consequences and branching result on paper.

But then I run into a choice in Episode 2 that sets the tenor and tone of things to come, and I really can’t decide on what kind of person I want Lee to be.

I could take the pragmatic gore-splattered option which I personally feel would be more realistic in a zombie apocalypse survival scenario. But the idea of holding carefully to morals in a world where few hang on to theirs is also attractive in a thematic story sense.

And so I sit, stalemated by not knowing which story I’d prefer to experience first and refuse to let the rest of the scene play out.

Next moment, I’ve quit the game and am scanning through walkthroughs, knowing very well that either choice is a perfectly valid option that actually changes -nothing- in a gameplay sense, and -everything- on a literary level.

At this rate, I’m never going to even make it to 400 days, let alone Season 2.

For Extra Difficulty, Struggle With Controls or Concepts

The best way to empathize with complete newcomers to the MMO genre who are not so much concerned with high level concepts like ‘levels’ and ‘xp’ but are struggling with the more immediate concerns of “how do I move” and “how do I look around” and “why can’t I hit this thing that is hitting me, halp” is to put yourself into a similar situation.

Like trying a sports game, for example, only to find out that each NPC is separately modeled to have different areas of strengths and weaknesses.

I guess that’s why my attempt at one of the Madden games when I was in a mild fascination with American football phase failed rather miserably.

Mind you, I live in that majority of the world where football means kicking a round ball into a net at one end of the field. I did always find ‘soccer’ rather boring and individualistic, where the art of falling down and making it look like you’ve been fouled horribly was generally more exercised than teamwork. Watching the goalkeepers was the most interesting thing of the interminably long match of running up and down a field after a ball for hours as they at least had a role different from the other men on the field (Stop the ball, not kick the ball.)

So it was much more fascinating to discover that American football had teams with an intricate breakdown of many different roles – people who caught the ball, ran the ball, threw the ball, kicked the ball and those that didn’t even have the primary role of doing anything with the ball but blocked and interfered with people trying to do stuff with the ball.

It did, however, take some homework of reading the highly intricate rules online, slowly deciphering out scoring and everything else, before I could turn on the TV and not have a match be complete gobbledygook. I did eventually puzzle out enough to develop a casual fan’s appreciation of the game.

The PC game, though… Well.

Plays defeated me.

I could manage controlling one player on the easiest setting and bullrush my clumsy way through ten yards, more or less. Then all these complicated pages of the playbook would pop up with no explanations, Xs and Os and dotted lines and there would be a time limit to select one of them. Randomly picking plays and going ahead with whatever the hell I decided to do in the moment worked about as well as you might expect.

This month’s infuriating difficult game attempt is another go at Dark Souls.

I’m not much of a console player. A long time ago, my ISP had a free PS3 promotion if you contracted with them for 2 years, and well, one was -already- paying for internet monthly anyway. It was a well-timed promotion because Heavy Rain was a PS3 exclusive, and god, did I want to play that game badly. While haunting the local games store for a copy of Heavy Rain, I saw a decently priced copy of Dark Souls and decided, what the hell, let’s see what the difficulty hype was all about.

That very first attempt was pretty much a disaster.

First, there was the encounter with the Abyss Demon, armed only with a broken sword hilt. Yes, I am aware in retrospect that it is meant as a lesson in running away being the better part of valor. I can see the design now, what with the brightly illuminated doorway and all that.

At the time, I had bought into the hype that you could defeat anything, as long as you reacted properly. A dozen deaths feeling out its patterns later, I had indeed found the exit door, but dammit, I didn’t WANT to run away.

I’m doing 4 damage to this thing each hit! If I keep behind him, he doesn’t hurt me! Surely there must be some kind of masochistic achievement award for actually defeating this thing earlier!

Several more dozen deaths later, rubbing in the fact that I didn’t have much skill with the controls and that it was damned difficult to consistently stay behind this boss without getting clubbed into nonexistence, I was getting motion sick and very tired of stone textures.

With the bitter taste of defeat in my mouth, I finally ran away to continue the rest of the tutorial. Except that didn’t get very much further besides killing a few skeletons, and then running in circles, completely lost and unable to figure out how to get past a bunch of locked doors. I couldn’t even go back to play with the Abyss Demon again because a locked gate had slammed down behind me.

After the better part of half an hour or more, I may have finally googled for help, only to realize that I’d missed a new hole in the wall that had been knocked open by a round boulder rolling down some stairs. Good grief, was this a game I was going to have to play with a walkthrough constantly in hand?

Talked to NPC, unlocked door, killed more skeletons, killed Abyss Demon at properly intended time, zoned to next zone.

Where one was promptly greeted with arrows and flaming projectiles and proceeded to plummet to my death trying to dodge them.

I stopped that play session there, having had enough motion sickness and repeated deaths for the day. And never quite felt compelled enough to power up the PS3 specifically just to play it again.

Cycle forward in time to now.

I like to think that playing GW2 has given me a new appreciation for watching mob animation tells, trying to understand their combat patterns and practicing getting the timing right on appropriate button responses (like dodging or parrying, etc.)

I do also own a copy of Dark Souls on the PC, having picked it up for cheap during one Steam or bundle sale or another.

Perhaps it was time to give it another go.

The PC port of Dark Souls has received some criticism for being a rather lazy port. The default screen resolution isn’t great, all the in-game tutorial messages are hardcoded to still show you Xbox buttons rather than whatever controls you’re really using (which makes everything a fun guessing game of hmm, which key represents the green B or the yellow Y?) and the default mouselook camera is alarmingly wonky.

Best played with a gamepad, say the majority of forum commenters.

No problem, I have a very functional Logitech Dual Action gamepad that has stood me in good stead playing PC ports like Indigo Prophecy and various Japanese RPGs.

I gamely chop, run, spin, block my way through the first zone, slowly dredging up from the recesses of my memory all the moments I remembered from my first playthrough. I notice with some pleasure that my GW2 experience has given me better observational skills with regards to combat animations, but this increased observational prowess also applies to myself… and my failure to appropriately press the buttons my brain is telling me to tactically press.

Dodge now! Strike now! No, not -that- strike, the other one! Block. BLOCK! Not parry! Oi, what buttons are your fingers pressing?!

The struggle extends to navigating menus. Firstly, the default controller keybinds are not mapped intuitively to my particular gamepad. The instructions on screen say ‘press start’ or ‘press select’ to bring up some menu or other. I hammer away at my start and select keys, button 9 and 10, and nothing happens. Trial and error reveals that I have to press down on my right thumbstick to bring up the menu.

I’m used to PS3 controls where pressing the bottommost button selects and the rightmost button cancels. Except here, the rightmost button selects, and trial and error again reveals a different button cancels.

I flip open the keybind settings to see everything is mapped onto keyboard keys and doesn’t apply to the gamepad. Aaaargh.

Now, of course, I could slowly and patiently use the Logitech provided profiler to remap all my gamepad buttons to match whatever twisted configuration Dark Souls is using, and then tweak it again so that it feels more intuitive for me.

But it also occurs to me that I’m not that in tune with a controller either. While I can coordinate movements using the left thumbstick while controlling camera with the right thumbstick, they’re not as smooth as they could be with WASD and mouselook. Surely some of that lurching causes accidental hits that might be avoided, not to mention increases my motion sickness queasiness when the camera isn’t acting like I expect it to.

So I put down the gamepad and try it with mouse and keyboard.

Which actually has potential. I move better and more confidently.

Except the mouselook is jittery and I’d like to block with -this- mouse button but the in-game keybinds don’t seem to support that, and a dozen other key binding niggles interfere with any more enjoyment of the game and desire to progress.

On the bright side, players have come up with unofficial fixes for this poor PC port.

Except now I have to stop the game, figure out which fixes I want/need, download the fixes, apply them, test and troubleshoot problems and so on.

One fix, DSfix, fixes the poor screen resolution.

But oh, remember to turn off AA first or you’ll get a black screen. So I start the game, turn off AA, then stop the game. Then apply the fix.

Another fix, DSmfix, fixes the mouse camera issues for those who like to use mouse/keyboard controls. Note the M for mouse. Small, but crucial difference.

I start the game to test again, and while the screen resolution fix is working beautifully, the mouse fix doesn’t seem to have kicked in. Stop the game. More forums and readme.txts later, it turns out I have to edit an .ini file to have it included as well.

Start the game. Ahh, now the camera is moving at a more suitable speed for mouse look. And the mouse fix has also provided a nice customizable GUI for mouse keybinds and an intuitive default setting.

Except… I run dual monitors and my mouse is escaping from the Dark Souls full screen window when I look to the right. When I left click to attack, I end up alt-tabbing out to desktop, with rather fatal results in the now minimized window.

Wut. I try windowed mode, but the cursor still runs off and I have to keep moving it back to the left again. It’s almost playable already, but for this last little niggling detail! I gamely try to progress a little further in the game this way, but it’s distracting and throws me off. *sigh* Stop the game.

More forums searching and reading later, I finally find a fix that involves editing the dsfix.ini and enabling a ‘capture cursor’ setting.

Phew.

Now I can finally start PLAYing the game, right?

I’m putzing around in the Undead Burg, finally feeling like all my deaths are at least fairly earned mistakes and experimenting with various tactics to deal with differently armed skeletons.

An invader has arrived in your realm!

Wut?!! Okay, I sort of had the impression that PvP was possible in this game if you were connected online (and there doesn’t seem to be any obvious way to shut off Dark Souls’ connection either) but I also had the impression that it would be LATER, not when one was in the second zone armed with starter gear.

I knew that I had one item of some kind in my inventory that had text along the lines of send an invader back to their realm, but it was the only one I had and hadn’t the foggiest idea of how to use.

So I just waited.

In strolls some burly guy outlined in red with the LARGEST FUCKING hammer I have ever seen, and probably all kitted out in ‘finished the game’ gear.

*sigh*

I just hold down block and wait for inevitable death.

It’s not like I really have anything to lose. I’d already been dying twice in a row repeatedly to second zone skeletons.

Guy gestures a few times, tries to say Hello.

I haven’t the heart to tell him that I don’t even know how to use the gesture menu. Just kill the noob and get it over with, eh?

He circles me, probably wondering if this is some kind of elaborate trap. Or maybe just laughing too hard to fight. Or taking pity on me. Whatever.

Eventually, he hits me twice with the hammer (hey, holding block prevented me from getting one shot!) and then casts some kind of massively pyroclastic spell that fills the whole screen in flames.

Well, it’s a change from getting stabbed to death by skeletons, I guess.

After getting shot in the back by various archers, then getting gibbed by the Taurus Demon, which solidifies the suspicion that I’m really going to have to play this game with heavy reference to a walkthrough, it occurs to me that I don’t even have the faintest clue what the enigmatic words “Reverse Hollowing” and “Kindle” mean when I sit down at a bonfire, and what does Humanity do anyway?

I quit and save the game, then start googling for a Dark Souls manual. I find some player tips and a wiki instead, which are likely more helpful.

It is then I actually learn that I managed to invite the invader in by having experimented with Reverse Hollowing once, which had the effect of making myself look human. Well, that was totally obvious.

Not.

I’ll be playing Dark Souls again. But not until I read several website’s worth of information, tips, advice and walkthroughs, I suspect.

I was really just expecting execution and reaction sort of difficulty, rather than all this homework.

GW2: Endgame Ideas and Adventures in Goal-Setting

Maybe if you squint... there's 225 of 'em... somewhere...

“225 dolyaks in the snow, 225 dolyaks,
Take one down, slap it around, 224 dolyaks to go”

– anonymous Norn drinking song

It has not escaped my notice that during the last few days of blog silence (and game playing), my most popular post getting hits has been the one about Guild Wars 2’s end game.

That one was a rambling little response mostly making the point about what GW2’s endgame is – a smorgasbord or tapas MMO of many lateral progression options once you pass a certain baseline on the vertical progression ladder.

If you’re not fundamentally comfortable with that, you need to go play another game that is more familiar to you and gives you only one linear ladder to climb so that you can feel special about your “accomplishments” which mostly seem to involve the expenditure of time and perhaps how well you can execute a certain move.

Or conversely, if you’re entirely bored of the genre, it’s time to take a break and move on to a game with a completely different feel and challenges you in different ways. At least for a little while. (Here’s my shameless recommendation of a deep, tactical experience where knowing the right move and strategy is given a lot more stress than how long you take to execute it. I’m sure you can find more games out there too.)

However, if you’re still happy with the game and you’re just here to look for ideas on ‘what to do in GW2’, here are a couple of suggestions:

Reddit is a great source of ideas, as it’s got a huge cross section of variously motivated players reading and contributing to it.

  • When in doubt, a reddit search for “goals” should bring you nearly every thread and idea that may possibly interest a person – from the bog standard ‘get Legendary and look pretty’ ones, to be a PvP or WvW master or ‘collect all the things.’
Clothes? I don't need no stinking clothes to look pretty!
Clothes? I don’t need no stinking clothes to look pretty!

If you’re just interested in hearing about the way I play, then read on.

My voluntarily chosen over-arcing goal is achievements, but not in any kind of maniacal, obliged to win a leaderboard kind of manner. I tend to just use them as ideas or suggestions for things I could be doing.

What does end up happening anyway is a decent amount of progress
What does end up happening anyway is a decent amount of progress

I’m perfectly happy to let, say, the last two jumping puzzles sit undone because I haven’t been in the mood to do them yet. Or a bunch of posters and books in Ebonhawke and mariner plaques that I’ll get to, someday, when I want to have an easy immersive experience.

But maybe the next goal that pops up on the summary is 971/1000 trolls and I go, hmm, I can kill 29 trolls today. Hmm, where are there nice and easy trolls to kill? I don’t wiki because I like to remember these things as esoteric MMO trivia. I remember seeing trolls in Bloodtide Coast, but I think, nah, too high a level, it’s gonna be a pain to kill 29 of those. I think lower, and remember seeing a champion troll in Caledon Forest. Aha, surely there must be smaller minion trolls nearby. Sure enough, there are a bunch. Ding, achievement get.

I do tend to attack the time-limited achievements first, because you know, they are time-limited. This has led to some occasional QQ when striving to reach the quantity required by an achievement ends up taking up 100% of my current available playing time, but ArenaNet has been getting a LOT better on this front and giving more moderate sized ones.

Every day when I log on, I check the daily achievements tab and pick and choose. If I tried to complete all of them, I’d go crazy in short order, but hey, some people do. I highlight on the tracker all the ones I wouldn’t mind doing, then try to knock out a bunch with one stone. Maguuma killer, veteran killer, gatherer? Ok, off to Mount Maelstrom to slaughter a bunch of things, grab some easy veterans and harvest stuff then.

Once it hits 5/5, I tend to stop there and leave the rest of the highlighted ones as extras that I might do if I have more time that day. If not, whatever.

The Living Story tab gets checked next to see if there’s anything that I want to work on or knock out. I admit to being voluntarily completist on this one. Many are content just reaching the meta-achievement. My minigame challenge is to do all the non-infinite ones if at all possible.

I’m keeping an eye on the time in the meanwhile. Once it hits one of the scheduled Teq times for TTS, I tend to meander over and attend a run. I find attending Tequatl more exciting than chasing world bosses, and you do get rares and karma out of it too. The eternal hope is, of course, that I’ll pop a mini. One day. Some day. (Yeah, right.)

Minis are my other voluntarily chosen vice. Again, I’m not completist about this. The prices of exotics are crippling. I spit on any ugly gem store ones. (Ones I find cute, I might consider $10 for if I haven’t spend my month’s budget of $10-20 already, or convert gold to gems.) But I did start by picking up all the blues and greens since they were cheap, and as time wore on, I found I could earn enough spending money to buy rare minis sporadically.

And ever since I managed the initially-viewed-as-insane goal of 225 dolyaks slapped in 7 weeks by working on it slowly 5-10 dolyaks a day, I’ve become a little more open to the idea about long to medium-term goals by chewing away at them in chunks per day.

Being able to afford an exotic mini falls under an idea like that. The thing costs 50 gold? Well, if I earned 10 gold a day, I might be able to afford it in five days. Yeah, right. The amount of dungeons I’d have to run in a day to do that would make me slit my wrists in a hurry. Not sustainable for me. But I could probably earn 5 gold a day. Aim for two CoF and two AC runs (maybe only get half of that done in reality), sell some gathered materials and rares, that would work.

Also, temporarily setting aside one goal for another. I had 100 gold sitting in the bank for icy runestones for that someday Legendary.
Also, temporarily setting aside one goal for another. I had an extra 100 gold backup sitting in the bank for icy runestones for that someday Legendary. I couldn’t resist when the price dipped on 12 Dec as people began selling off their stuff to rush Ascended armor crafting. Title get. Screw the jackalope. (At least until I have more spare money for luxuries again. New goal: restore savings.)

The other thing that has caught my current fancy is the possibility of getting the dolyak finisher before they do their drastic revamp of PvP and remove ’em.

Being that I was only rank 11 yesterday (2785/4000), I sat down to calculate the exact number of points this would take and how achievable it might possibly be. Turns out, one is aiming for 36, 715 more points. Oh god, was pretty much my reaction.

However, at an average of 160 points per match, assuming the PvP ideal of one match won and one match lost (minus some fudging for the preponderence of stacking, and plus some for the ability to nab more points by hitting top whatevers in a certain category or volunteering to autobalance), it turns out that I “only” have to attend around 230 hotjoins.

That’s like 225 dolyaks, ain’t it?!

At 5-6 matches a day, one should be done in about 46 days, or 6.5 weeks. Sort of like the timeframe of a WvW league, eh?

That should keep me occupied until the next Scarlet patch.

Who knows, if I actually improve enough, I might get brave enough to join a solo queue some day.

Or there's always Wintersday in WvW.
Or there’s always Wintersday in WvW.

If you’ve actually read this far, thanks.

I’d suggest that to get the most enjoyment out of GW2, one has to take the time to decide and narrow down a couple of goals for your playtime.

This may be something as relaxed as “have fun and go where the wind and my guildies take me” or something structured like having some short, medium and long-term goals that you’d be happy accomplishing.

Faces only mothers could love
Or something as personal and meaningful as taking your own collection of memorable screenshots or roleplaying.

Point is, you do actually have to decide on something, and let other things be. For a while, at least.

If you get bored, then switch goals to something that does interest you, nevermind whether the first was completed or not. It will still be there and you can come back to it again. (Mostly. Time-limited ones excepted.)

And if you have to, switch games. It’s okay. You’re not paying a dime while you’re not playing GW2. There’s tons of other games out there. You can come back if and when it ever interests you again.

GW2: Why the Current Scarlet Fails As a Compelling Villain

Nope, she's not here either. Color me unsurprised.

Much has been said about the absurdity of her genius and the amount of suspension of disbelief required to take her seriously. We won’t rehash that argument today.

Her Harley Quin personality is a matter of personal taste. Again, not the key issue, despite it being a fond target for folks who simply dislike her.

In literature, the literary element conflict is an inherent incompatibility between the objectives of two or more characters or forces… The literary purpose of conflict is to create tension in the story, making readers more interested by leaving them uncertain which of the characters or forces will prevail.

Wikipedia on Conflict (narrative)

Herein lies the true problem.

What exactly is Scarlet’s objective?

We. Still. Don’t. Know.

Without this clarity, we do not have any CONFLICT.

Without conflict, there is no tension. No suspense. And no damn interest in the story.

Players cannot oppose Scarlet’s objectives if we don’t know what she’s up to. We can’t be the villain to her hero (or vice versa) if we have no clue as to her motivations.

 

scarletsmysteryobjective

We have to stop her! Apparently.

From doing what though? Dunno. Graffiting the landscape? Wait and see, I guess.

And she’s certainly not opposing us, is she?

Despite being supposedly set up as the villain of the Living Story.

After all, who exactly is the protagonist of the Living Story?

Is it us, the players?

We began with pretty much no objective. Our destiny was to be fighting dragons and we defeated Zhaitan (but stupidly forgot to burn or even check on the body.) On to the next dragon, right?

Mysterious things happen and our objective becomes find out what is going on. Obstacles set up in our path mostly involve wading through a sea of red names with no real setbacks and collecting a drip feed of information as the writers felt like giving them to us. Certainly, Scarlet wasn’t actively preventing us from finding out what was going on. She just stands around giggling, being mysterious and telling us it’s all going to plan, toodle-loo.

Somewhere along the line, most players’ objectives have converted to catch and beat the hell out of Scarlet and her minions because they’re bloody annoying.

While admittedly she remains elusive, thanks to deus ex Arenanet, players have been galloping along a wave of success with very little ups-and-downs (innumerable Molten facilities trashed, clone armies of Aetherblades farmed, Queen assassination attempt foiled, more rustbuckets left lying in pieces, giant krait tower strewn about the landscape in even more massive pieces, etc.)

Scarlet’s visible successes appears to be several new factions-of-the-month, a dead Lion’s Arch councilor whom we’d never heard of (promptly replaced by another), the removal of Faren’s clothing, and some homeless quaggans.

Oh, the villainy...
Oh, the villainy…

We cannot suffer a story setback if we have no clue what she’s gotten away with. She could be building a giant molten toxic twisted steam dragon golem airship in her super-secret base in the Mists for all we know.

After all, she’s gotten away with murder and graduating from three Asuran colleges. In her backstory. Behind-the-scenes. Read the website, thanks.

But without visible setbacks, there is no perceived threat or tension to the storyline.

Nor are we really uncertain which of the characters or forces will prevail here, right?

Game-wise, the player is bound to prevail eventually.

Story-wise, she -could- prevail, except we don’t even know what she’s prevailing over. We’re reaching the end of the story and we still have no bloody clue.

The best villains are those we can empathize with, almost get into their skin and understand. Their motivations are clear.

They may go about achieving their objective using very questionable means, which morally, the heroes are bound to oppose, but most don’t go about what they do for shits and giggles. They have a compelling need to do what they do.

Magneto believes the war of humans vs mutants is inevitable, and that homo superior will eventually win. He’s just hastening the process and defending his kind.

Hannibal Lecter is a super-intelligent and urbane sociopath who likes the taste of human flesh and doesn’t have moral compunctions against ridding the world of stupid and rude people.

To bring it back to Guild Wars examples, Vizier Khilbron sank an entire nation. Why? To stop the charr invasion. For his god and for power and eternal lichdom.

As for his god, Abaddon, well, nevermind that he’s a murdering psychopath, he’s been -betrayed- and -backstabbed- by those dirty Five Human Gods and chucked into a plane of eternal Torment, so -of course- he wants revenge.

Minister Caudecus is wise and beloved by his supporters, especially among the nobility. He’s just politically opposed to Queen Jennah’s decisions and enough of a human supremacist to prefer dealing with cutthroat bandits than with charr.

Ajax Anvilburn, on the other hand, is a charr supremacist who can’t let go of the war either.

Kudu is researching Elder Dragons. Important research that can’t be disrupted or delayed for such minor things like moral qualms regarding the use of lesser species to accumulate further knowledge.

Mad King Thorn wants OUT. (And a joke that kills you.)

Bloody Prince Thorn wants OUT and to show daddy who’s boss.

Scarlet has no such motivation made clear, beyond apparently keeping one step ahead of the players and laughing at them. Her primary purpose appears to be trolling people. We call that a childish griefer, not a compelling villain.

Oh, and fusing seemingly random things together, I suppose. For research purposes. Because this somehow holds the key to… what? Leylines of magical energy? Did she get cheated by Zommoros once upon a time? Did she fuse her brain with an asura?

Maybe she found some really good weed when she looked into the Eternal Alchemy.