GW2: Post-Patch Piranha Bend Much Improved

Fairly elegantly too, imo, for such a swift turn-around time.

The place now aesthetically looks like a dangerous cascade of rocks and timber has just fallen across the rapids, but the fake difficulty aspect of the malfunctioning water spouts has been removed and is now markedly more reasonable to navigate for Normal Mode.

The task of timing jumps carefully and short hops from rock to rock is still there, in less time critical form, by the presence of piranha leaping from the rapids potentially blocking your next jump to a rock.

It is surprising how a small change like the removal of rapid water doing damage can have a big effect. The knockdown is still present, but less violent. This promotes a determined striving to fight the force of the water and recover to the next safe spot – preferably before getting knocked into turtles or crocodiles which DO do damage or flung off a waterfall into the abyss should you reach the end of the rapids.

Big change from how one just used to helplessly fling hands in the air and give up and let the water kill you slooowly because you were either flung back too far past a checkpoint or had a good chance of dying before managing to clamber onto dry land.

As usual, any adjustment to difficulty has brought out the opposite end of the spectrum, determined to verbally fight to the death to keep things exclusive, hardcore and thus somehow more prestigious to their eye.

It’s a little sad that the changes to normal mode apparently echoed into tribulation mode as well, as both factions seemed quite happy to stay in their respective variable difficulties in general (beyond a few trolls just out looking for forum fights.)

But you know, this is real time MMO design. Game has limitations. Engine has limitations. Hotfixes are hotfixes. The inexorable pressure of the Living Story waits for no one – dev or player. It’s really easy to type out ideal dreams in a paragraph, now you try actually doing it in a couple days and run it by QA and all that, with as swift turnaround as Josh managed.

(I expect further tinkering and polish to World 2 will sneakily turn up when the SAB next hits with World 3. After all, there did seem to be a polish pass here and there on World 1 this time around too.)

Personally, I’m impressed. I haven’t seen this level of dev involvement and interaction since the early heydays of City of Heroes.

For those of you who have been holding back or having trouble on SAB World 2, this is a good time to try out normal mode. 2-1 at least has gotten to a very sane and reasonable level.

I don’t know if the decision to tweak was made on the basis of greatest good for the greatest number (ie. allow more people to actually try and enjoy special content) or simply continuing to move closer towards the original design intent, but I’m sure happy it was done.

Let the trolls throw their tantrums. Guild Wars 2 was never meant to be a game celebrating exclusivity. World of Warcraft elitism and cutthroat competition is over that way.

Advertisements

One thought on “GW2: Post-Patch Piranha Bend Much Improved

  1. lothirieth says:

    I had held off trying world 2 in normal mode until it was patched. I only did infantile so I witnessed the rapids from a safe spot. Today I did zone 1 and 2 on normal mode. I had a lot of fun in zone 1. The difficulty seemed spot on. I had fun in zone 2 up until the gong tower. The darts weren’t the problem, but more 3 assassin’s ganging up on me at a time. The run down was a bit hairy and I’m really glad he made that less painful. The assassin’s are still annoying, but the nunchucks definitely helped. My main beef with zone 2 is it’s just far too long. The achievements there are going to take a while. I’ll tackle zone 3 tomorrow.. those bananas are going to be annoying 😛 Oh yeah.. and the storm wizard seemed a lot easier to me than King Toad. ^^

    I’ll still likely buy the Infinite Coin here soon as I actually do want to tackle Tribulation mode. I’m simply not going to farm lives for it.

    Anyway, I’m impressed with the amount of communication and listening he’s done. I felt a bit bad for him as it’s gotta be rough being told he poured too much into it, did too much and made it far too much for most people.

    And yeah, all the people moaning about the difficulty being nerfed, yeah, they need to stfu. Normal mode *needed* these fixes. Buggy content is not difficulty and nor should normal mode still only be for the more hardcore with hours to waste. This is GW2, it’s an MMO and not a platform game therefore I do think even SAB needs to cater to the majority. People were saying that it’s the only challenging PVE content.. though I don’t consider this proper PVE at all. So far it has nothing to do with GW2 really. I think the changes to Tribulation mode are overexaggerated as well and also that that mode will still continue to be quite exclusive. People are throwing a fit over nothing. And I say that as someone who tends to be a bit more hardcore and definitely appreciates a challenge.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s