GW2: Queen’s Gauntlet – Punishing vs Difficult

I’m sure everyone has already seen the Extra Credits’ video “When Difficult is Fun” that creates a distinction between games that are difficult and games that are punishing.

(In case you haven’t, I embed it here for your reference.)

We will be using “punishing” and “difficult” in that context in today’s discussion of the Queen’s Gauntlet activity that is part of the Queen’s Jubilee update.

Difficult Aspects

(Good, if you like that sort of thing)

  • Each boss has a mechanic or gimmick that is consistent and generally plays fair, so defeating them is mostly a matter of picking the right traits/build/gear/profession and playing the encounter long enough to learn their patterns. (One may, however, argue regarding the possibility of players not being able to afford the correct conjunction of characters and the secondary requirement of having sufficient arcade/action reflexes for certain fights. But I suppose for optional challenging content, such are the boundaries that are already laid out.)
  • Some of the bosses’ attacks are well-telegraphed. (Halmi Hammerfell, the first hammer boss, has a very clear hammer windup and frontal cleave, Dead Eye’s laser shot is decent if a zerg isn’t under you.)
  • The bosses are generally quite well-arranged to ramp up steadily in difficulty (tier 1 is fairly doable, tier 2 is more moderately taxing, etc. T3’s last boss spikes upward pretty hard though.)

Punishing Aspects

(Not so good, even if you masochistically persist past them)

  • Each iterative try is gated by a decent chunk of time – by the run back from a waypoint if someone isn’t standing by to rez you (cue money sink, don’t forget repairs), by waiting for one of six cages to be freed up, by needing to farm the group zerg event for tickets.
  • One shot kills for making a mistake – either tactically misreading the mechanics or just not being physically adept enough – lead promptly to the above repeated time-waster.
  • A few bosses are not sufficiently well-explained in their tips – leading to either trial and error or out-of-game reading to learn their mechanics. (I’m thinking of Salazan and Liandri in specific. “Lethal fire circle” produces an instinctual response to dodge out of dangerous looking circles, much like the rest of the game has taught us. This produces the feeling of a dev busy trolling players when one finally realizes that one does not, in fact, have to dodge out of the ring, in order to survive. As for Liadri, well, talk about ridiculously complex and requiring someone to spell it out in point form out-of-game.)
  • Some of the bosses’ attacks are NOT well-telegraphed, possibly due to small model size and/or camera angles in the dome. (Suriel the Blazing Light? She’s a female human, holding a book most of the time. How the hell are you supposed to see her Solar Flare attack? Someone told me she makes a cross with her hands or something. I’m at 1200 range, how the fuck would I be able to see that? I just used her pausing and staying still as a cue, mixed with lots of guesswork. As for Liadri’s AoE, it is obvious it is made to exactly blend in with the floor grating. Trololol, I think a dev would be saying.)
Seriously, look. The woman's less than an inch tall on my screen. How to see her animation?
Seriously, look. The woman’s less than an inch tall on my screen. How to clearly see her animation? While circling like a madman and trying to kite her into a hard-to-see dark patch and doing one’s best to not die. With 13k hp. I ended up hogging the patch more often than not and just being all heal-y guardian over the damage.
  • The zerg below can produce lag, visual culling or significant drops in framerates – which make reading animations and dodging in time extra-challenging, particularly to those with higher latency or playing on toasters.
With FPS like this, who needs enemies? It's probably a miracle I've gotten as far as I have,.
With FPS like this, who needs enemies? It’s probably a miracle I’ve gotten as far as I have.

Ambivalent but Interesting Enough to Note Aspects

  • The time limit creates an interesting juxtaposition between trying to balance survivability and damage. It serves to ensure the wait time for each individual encounter is not too long. But it would be much better if the time limit were actually clearly ticking down somewhere in the UI, similar to the Aetherblade instance, so players have a better sense of how long they have.

(And really, no one gives a shit if you fall down from the cage or not, no one in the zerg frankly gives a fuck, there’s a hundred and one dead guys dying arbitrarily from the “anti-zerg” mechanics, there’s so much visual chaos and culling going on, and everyone is really looking at the right side of their screen watching the loot to pour in to care about some stranger dying.)

  • Enabling spectators also leads to a curious juxtaposition of interests, On one hand, it could give rise to a small friendly community of players exchanging tips, sharing frustrations, cheering each other on and helping each other rez. I’ve seen one or two guilded parties occupy an arena this way, enjoying a group outing even if only one person is fighting at a time. On the other hand, for introverted soloists, some may not care for being spectated or find it embarrassing. Plus for self-centered loner types, they really don’t give a fuck either about some other guy’s fight, good or bad, they just want to find an -empty- arena to try -their- personal fight again ASAP.
  • That quick update development time? Yep, there’s a few bugs.
This cage had oozes that didn't go away. Liadri + oozes providing AoE healing = difficulty that breaks any measuring scale you use. Wasted ticket there. (Well, I had to try to see if the oozes would hit her. They didn't.) This guy is now finding out that the first boss with oozes ain't so fun either, I suppose.
This cage had oozes that didn’t go away. Liadri + oozes providing AoE healing = difficulty that breaks any measuring scale you use. Wasted ticket there. (Well, I had to try to see if the oozes would hit her. They didn’t.)
This guy is now finding out that the first boss with oozes ain’t so fun either, I suppose.

Personally, I don’t mind a hard fight or repeated tries at it. I appreciate that this has been sectioned off into its own minigame tab for achievements, which at least puts it into a different category in my mind, though this would be much nicer as permanent content so that one could come back to it at leisure, without worrying about queues or not being good enough or equipped enough at this point in time.

I’m not fond of the “farm this first in order to do what you really want” delaying mechanic, but because the group activity is so mindlessly rewarding, I am willing to forgive it.

In a sense, it serves to enforce a change of pace so that things do not get too frustrating. (But lowering iteration times would also minimize frustration and reduce the punishing aspect, while maintaining the difficulty of a solo fight as a challenge.)

I do wish however that the fights were instanced, I can’t shake the sense that I’m fighting at an extreme disadvantage between my toaster computer’s specs, my high latency due to geographic locations, plus throwing in a WvW-sized zerg arbitrarily underneath me at times. I barely break 20 FPS at the best of times, and have hovered around 10-12 at peak hours – which made attempts rather costly and eventually resulted in me just zerging and saving tickets for tries at more friendly off-peak timings.

I don’t know if I’m going to manage all the Queen’s Gauntlet achievements, but I’m still generally quite calm about the whole affair.

I think it helps that this was introduced at the start, meaning four weeks to work on it, rather than two. In a month, I find it realistic enough a goal to level and gear a specific character to 80 if one was really determined on getting through this, whereas two weeks would be a hectic rush. A number of people have also managed to conquer the last boss in a day or two, so it seems there will be sufficient time to spread specific gearing and trait strategies around.

And there have been hints that it is likely to return, possibly on a yearly basis – so it does not seem like this will be arbitrarily forever out of reach if not achieved this go around, which really helps the OCD.

Full disclosure: I’m currently still stuck on Liadri. Nearly all the bosses were done with a berserker guardian.

Except the penultimate boss of the Norn and Chomper, which gave me a majorly hard time on the guardian, which led to a rage-spending moment of buying my new level 80 necromancer (yes, in the past five days before patch, that’s another personal goal that got done, whee) shiny berserker gear, haphazardly traiting for life-leeching high damage minions and brute forcing my way past that encounter.

I would like to return with a later post with tips, but we’ll see. The framerate lag and necessity of farming tickets makes repeat tries for screenshots and the task of learning the encounter well enough to provide suggestions extremely challenging. I might just settle for copycatting a better player and lucking into achieving stuff once – which already sounds difficult enough to me.

GW2: Queen’s Jubilee – Opening Thoughts

Go #TeamKiel! We won!

Here’s looking forward to some delicious Thaumanova lore, and hopefully some fun developments in the Living Story with Kiel in a Council seat.

I’m open to seeing her continue to develop as a good-guy Robin Hood, with possible potential fall into bitter jadedness (think GW1 and Gwen) or conflict between priorities and obligations to Magnus or turn out to be an ebil sleeper agent who tricked us all and will become our nemesis. Or whatever.

Should be more interesting than mercantile minded Gnashblade anyway, he’ll work better as a bitter villain out for revenge.

I did, however, get majorly spooked on first seeing Stay Puff Ellen.
I did, however, get majorly spooked on first seeing Stay Puff Ellen. Egads, those scarlet eyes.
I had to cozy up to her and check carefully once more. Nope, still blue. (Unless those are contacts. *twitch*)
I had to cozy up to her and check carefully once more. Nope, still blue. (Unless those are contacts. *twitch*)
I backed you too. Just sayin'. That's some 795+ mouse clicks, 1590+ votes, and 8 gold if I vendored them post-patch instead...
I backed you too. Just sayin’. That’s some 795+ mouse clicks, 1590+ votes, and 8 gold if I vendored them post-patch instead… Be nice if you at least said “thank you.”

Then it was onto the Queen’s Jubilee and Divinity’s Reach.

First glimpse of a balloon was glorious. I left the reset graphics settings at crash-prone and lucked into one that was being attacked by an Aetherblade airship.
First glimpse of a balloon was glorious. I left the reset graphics settings at crash-prone and lucked into one that was being attacked by an Aetherblade airship. Talk about visible from afar. Superb!
This was, of course, required screenshotting. Lovely eagle dome.
This was, of course, required screenshotting. Lovely eagle dome.

I quite enjoyed the storytelling of the Opening Ceremony instance. I think they’re getting better at it, with good pacing, some character development and dialogue moments, mixed in with the requisite action. And in an instance, one has the privacy to immerse into the world and roleplay a little.

dontmindme
Don’t mind me. I’m just the unofficial representative. No Legion affiliation whatsoever. I’m, er, her bodyguard. Yes. That’s it. Like that baby devourer over there. *chirp*
Same ol' Faren. Still failing to pick up ladies.
Same ol’ Faren. Still failing to pick up ladies with extended exposition.
And here we go...
And here we go… Battle time.

We got a glimpse of a suspicious “pillar person,” enough to see that she’s wearing scarlet and looks like a dark elf (er, Sylvari.)

Scarlet? Is dat you?
Scarlet? Is dat you?

Looking forward to more story developments in the coming weeks.

As for the other stuff I tried out, the Torchbearer activity was quite fun.

Just difficult enough to make the first try at it potentially not succeed, but a few (meaning 1-3) subsequent tries would generally get you the achievement. Talking to the priests to get the city speed boost helps, and equalizes the playing field, since my guardian is pretty darned slow otherwise. It wasn’t insanely frustrating or rage-inducing, which is good when it’s classified as a seasonal kind of achievement and lumped in with the Queen’s Jubilee. Something casuals can do in a play session quite easily, I think.

Crown Pavilion group arena… what can I say?

I don't know why I bothered to blur out the names. We're all looking at the right side of the screen at the loot, anyway. It's just pouring in.
I don’t know why I bothered to blur out the names. We’re all looking at the right side of the screen at the loot, anyway. It’s just pouring in.

It’s really hard to criticize a loot pinata.

Goodness knows what’s going to happen to the economy and if there’s going to be runaway inflation as a result of the next month, but I’m not complaining. Southsun Instigators, part deux?

Yes, please.

I am totally getting my money’s worth out of my magic find exotics/ascended, even if the subsequent patch will revise it like how they’ve throttled goldfind this patch.

I’ll just quirk an ironic eyebrow at the supposed anti-zerg mechanics.

On one hand, it doesn’t seem like it’s working. Players are throwing an immense number of bodies at it and pretty much overwhelming it through spamming 1 and all the natural buff/debuff of classes working in sync and having sufficient critical mass to rez each other and deal enough damage via autoattacks.

On the other hand, it wouldn’t nearly be as fun if it involved massive group coordination. (I still remember City of Heroes’ Incarnate Trials with ZERO fondness for the necessity of herding 12-24 players through even basic boss mechanics.)

And there are places where one sorta kinda has to read the red circles and stay out of them, or suffer a debuff (of birds) and have to dodge to get rid of them, or not stand in the lava font or die, which basically do knock out parts of the zerg who aren’t paying attention.

Some attacks are more telegraphed than others, though. (Like that centaur barrage, it’s way OP, there’s barely any time to dodge out of that hail of arrows.)

As for the improved particle effects clarity in crowds... er, yeah.
As for the improved particle effects clarity in crowds… er, yeah. If the boss has any special animations, I’m definitely not seeing it. You can blame my toaster. No probs. Anyone want to donate to the “Get Spikey Charr a Toaster Belonging to This Decade” fund?

Whatever.

Still not complaining.

When yellow rares pop with good frequency and greens and blues fall out of the sky, plus new champion loot bags and seasonal watchwork tokens, and it just takes pressing 1 and moving around with a modicum of attention to hoover it all in, even the most staunchly antisocial person will make an exception once in a while.

If Gnashblade bribed like this, even I would happily go over to the dark side.

If it helps, I saw repeated statements over mapchat that a number of players were really enjoying this and having a GREAT time, and just going by the crowds, it’s pretty obvious it’s very popular. Just goes to show what a majority of players really like, huh? Easy fun.