GW2: Not So Secret But Very Annoying Jumping Puzzle

I came.

I saw. 😦

I took a portal.

camesawportaled

I leave out the in-between steps of:

I jumped. (A lot.)

I died. (A lot.)

I raged. (A lot.)

Part of it was no doubt my fault for thinking I would be able to make it through without reading or watching a guide.

balancingbeams

I ended up painstakingly working through (and falling and dying and being rezzed) bits and pieces of the path (with an odd portal here and there) all the way towards the goggles (though I consistently fell off at the last sequence of platforms.)

Absolutely stumped by the lack of visible chest, and wondering why there were so many portals up to the top of the blimp which seemed to go nowhere, I chilled out with the rest and alt-tabbed to discover that I had been missing the chest several times while up there.

That was followed by multiple attempts at the diving goggles, made palatable only by kind mesmers who had set up a sequence of portals up to the goggles. It got so bad I was freeze framing Dulfy’s video guide second by second, trying to figure out the exact spot to jump to.

Eventually, 3 hours and 20 minutes later, I lucked into somehow missing all the pipes and landing in the water alive.

I never want to do it ever again. I’ve died less times in the Aetherblade Retreat.

It started out fun, step by step trying to work out the next part of where to go. The holographic walls were a neat trick. The jump pads were fine when they worked right.

Between the cramped camera angles in some places and the jump-forward pads shooting you downward slightly when the camera wasn’t angled right, it began to get annoying.

As the jumps got less forgiving, and ended up with repeated splatters on the ground instead of being able to respawn, and tracing back long obnoxious to execute jumps in sequence, I proceeded to move on to frustration, anger and being very cheesed off.

I didn’t dare leave it for later, because of how difficult it looked, and the fear that once people had done it and moved on, there wouldn’t be others around to rez or port.

Eventually, after I sorta kinda did each stage and sequence long enough to understand the theory of what to do, even as I repeatedly failed at the execution, I gave up and made use of all the portals. Thank goodness for the community building, inclusive aspect of those things.

I found a twin.

I found a twin.

I pity those who will be doing this puzzle out of season, without the crowds in place. It’s doable, but it’s going to be a frustrating experience, to say the least.

Many many thanks to the generous mesmer souls who had set up portal chains from the ground to the chest, from the ground to the blimp and from the blimp to the goggles.

Many thanks to all those freely rezzing in that place – it was sometimes trickier to figure out how to get to a dead body than the next jump.

This latest batch of content is very strange. It’s hard to the point of only being able to please the small subset of people who really really like a specific sort of thing, with a small leeway for the better souls of the GW2 community to help some others who are struggling with the content, and sorry, too bad, for all those who happened to miss that sweet spot conjunction of friendly people.

(Aetherblade Retreat is like that. Obsidian Sanctum jumping puzzle is another one – I got that one because my server’s pretty populous and strong in WvW and hit a sweet season of an entire zerg in that locale, which I am sure frustrated our opponent servers at the time.  Now Not So Secret too.)

I’m just relieved that’s over.

Was the jumping puzzle fun?

Hell, no.