GW2: Asura Guardian Style

For lack of anything better to write about before the oncoming patch which we are anticipating with equal parts glee and trepidation – will my favorite spirit weapons ever attain more usefulness than being relegated to a PvE anything goes farming build? How badly are glamour mesmers hit by the confusion change and will those damnable mistform elementalists actually fall over and die for once? What other surprise are in store for us, etc…

… I thought I’d show off some of my lil asura’s heavy armor fashions.

Bear in mind, I like to dress up on a budget, and certainly cannot afford all Tier 3 cultural armor right now:

Me in my early days, contemplating an infallible murder scenario for the other guy's armor. Decided he'd turn around and kill me instead.
Me in my early days, in the standard crafted exotic armor, contemplating an infallible murder scenario for the other guy’s armor. Reached the conclusion he’d turn around and kill me instead and snuck away. (Picture courtesy of rich PiNK guy.)

Well, if you’re rich, abyss and celestial goes with anything and anything bright colored looks nice on the glowy parts of T3 asura armor.

For the rest of us, there’s still ways to look fancy and unique. I’ve seen a gladiator-sparta style gold/red asura running around, and a Marvin the Martian-colored one too. Alas, I forgot screenshots so you can imagine them instead.

This is actually my third set of armor. I was experimenting with different stat combinations and by the time I got around to the standard PTV gear, it was easier to just pick up the Orr Karma temple armor and be done with it.

I like to think that it matches my chicken.

I had gotten tired of transmuting by this point (I only have a limited number of those crystals from map exploration, y’know) and decided to stick with the look, but try something different with the dyes. I also wanted something light colored to easily differentiate for myself which armor I was wearing when, as my other two sets are darker colored.



The brightest and most expensive dye in here is Winter Ice, which sets one back half a gold or thereabouts. I just happened to have it, so I used it for the skulls and the highlights.

Sea Ice is the main color, a very white-ish green that gives a tinge of sickly Orr, which feels rather appropriate for stuff that comes from Orr.

The last color is Blue Shade, which again I happened to have, and fits the ‘cool’ palette versus a more warm color. But I bet any dark chainmail-y color would be fine as a contrast too.

The one thing that’ll really set you back in terms of Asuran armor is if you’re a stickler for clipping. I gave up with helms because I like my asura’s ears and face showing. And ears sticking out of helmets with no visible holes is a big no for me. You could pick up a cultural helm, I guess, but they all look kinda daft to me except maybe T3, and that’s a 20 gold bomb right there. So much easier to hide helm and show off the snotty face I worked so hard on.

There’s one thing that pisses me off about the above armor set. My toes. They stick out. These shoes are not meant for asura feet. If they didn’t have spikes on and complement the rest of the set, I’d throw them out. But as of now, I just close an eye because I bought better stuff for the other two sets and I’m broke.

Here’s set number 2. The realistic dark-themed blue and grey gold-ish but dark and shadowy style.


It matches the day time Ascalonian Catacombs hammer surprisingly well.

It started out as an entire WvW invader armor set, because I’m, you know, broke, and spend all my days in WvW (which explains the lack of monies part) and looked very decent if basic when colored appropriately. I was especially fond of the shoulder and armguards.

But I had cultural T2 chest and leggings left over from my first vanity dress up set, and those toes sticking out of my boots pissed me off, so I bought the booties as well.

The coat sets you back 2 gold, but I think it’s worth it as it gives a bulkier power-armored look to the asura. The leggings may or may not be necessary, 1.5 gold. The 80 silver boots that actually fit my toes are pretty worth it too, imo, but you could probably do without if you don’t look at your asura’s feet much.

For sure, no one else will, they don’t even see most of an asura anyway, it’s you that will be looking at yourself most often. 🙂

Colors: Tarnished Steel, Blue Shade and Burnished Steel. Super cheap dyes, but if you ask me, super sexy color complement too.

Now vanity set 3, or to be truthful, the first set I put together because I wanted to splurge a bit and look cool, while still on a “modest” budget.


The main goal here is the glow. And if you look really carefully, the main bang of the T3 cultural armor glow is from the shoulders and boots. Sure, every piece glows and adds to the effect, but I’m not -that- fucking rich. The protruding glowy bits are from the shoulder and boots. The boots, thankfully, are “only” 12 gold, but the very sexy shoulders will set you back 20 gold. (Ouch.)

It broke half my bank at the time, but it was worth it.

I cheat here and add the heavenly bracers from the GW1 Hall of Monuments rewards, because it also glows quite prettily. The downside is that it does clip. (But you know, no one looks that close at asura anyway.)


The chest and leggings are left as the standard crafted draconic armor. This, I must warn, does cause the sheathed weapon to clip the shoulders a little at the back. But well, if your weapon is out all the time, who’s gonna notice?

I had actually considered swapping in the T2 chest and leggings at one point, which I think would also look very good in compact bulky power armored fashion, and might avoid the clipping issue (not tested though, the T3 chest probably takes into account T3 shoulders, but egads, it’s 30 gold.)

Eventually, I decided I liked the slimness of the chest as contrasted with the bulky attachments, and the winged skirt/kilt/robe of the leggings grew on me. You see, I am a big Warhammer 40k fan, and the T3 asura armor looks a heckuva lot like very sexy space marines power armor for tiny people.

And while you probably could use any decent color complement on such sexy armor and have it look good, I decided to recreate a Dark Angels theme and color scheme, just to see if I could. Mainly dark green, cream/bone, robes, winged/angel stuff, red accents.

You can, and it even sorta kinda matches the red golem mini from the HoM.
You can, and it even sorta kinda matches the red golem mini from the HoM.

The main color is Emerald, which will set you back 28-30 silver or so, but it’s the best dark green I can find right now. The secondary cream color is Frosting.

Because of the mixed armor, the palette is a little more complicated.
Because of the mixed armor, the palette is a little more complicated.

The silver chainmail part is Frost, and I used a lighter Evergreen as the last chest color merely because I’d bought a bunch of cheap green dyes to find the best. You could make it Emerald with very little difference, but the Evergreen just makes it a little brighter.

The fun bit is the glow can be any damn color you want. I went for blue after a while, because guardian, y’know, and my other guardian is all red and fiery anyway, so it’s Sky dye because if you’ve spent this much on vanity anyway…

(The red was Salmon on the heavenly bracers to make it flamey and either Melon or Cantaloupe on shoulder/boots to match the red orange-tinted bracers. I haven’t been arsed to explore the red spectrum long enough to find an exact match for the golem, but it’s probably possible.)

And when I’m bored, I get to change colors like a Christmas tree.

Random orange, probably Citrus.
Because I now have too many greens. This is Sprout, but Wasabi's a good light green too.
Because I now have too many green dyes. This is Sprout, but Wasabi’s a good light green too.
When in doubt, glow white. Winter Ice pulling double duty here.
When in doubt, glow white. (Or white blue.) Winter Ice pulling double duty here.

Tabletop Fiasco @ Geek and Sundry

I may be the last person in the world to find out about this. If so, my only excuse is a quote from a Tripod song:

If there’s four levels of cool
Then I’m at Level 3.
It goes freakishly cool people first
Cool people next, then there’s me….
And then my mum.

I Always Get Into Stuff, Tripod

But anyway, Wil Wheaton apparently does a webshow on Tabletop games over at Geek & Sundry, and besides a rollicking round of Munchkin with Felicia Day, Sandeep Parikh and Steve Jackson (which was pretty fun to watch too,) there is a truly spectacular example of the Fiasco RPG, which is a must-see.

Fiasco is basically a tabletop roleplaying game that is centered around generating a good narrative/story based on well-laid plans going horribly awry for a number of characters. It’s recreating the plot of any Coen Brothers movie or heist film in a very entertaining, consensus storytelling fashion. (They do a better overview and explanation of the game than I can in the video, so feel free to just skip this and watch.)


I’ve owned the Fiasco pdf for a good number of years now, mostly because I developed a habit of collecting RPG systems in my youth and it got cheaper and easier on the storage space to hoard them digitally instead. It’s a thick 135 page tome that I’ve never managed to read from cover to cover, but was impressed by how its design and mechanics help to build up and prompt ideas for the players.

Characters must end up linked to each other via Relationships of some kind, there are a number of Needs involved (the prime rule of storytelling, what a character wants and what he is willing to do to get it) and some Locations and Objects to create a setting and have some key Macguffins to focus on.

Sadly, I lack friends with the patience to sit at a table for two to three hours and tell a collaborative story, and try as I might, haven’t gotten around to figuring out how a game of solo Fiasco or writing with Fiasco might work. I keep stalling at the setup as my brain fries trying to develop three or four interrelated characters at once.

Still, the show’s pretty good inspiration for yet another attempt at it some time.

And even if you have no interest in tabletop roleplaying games (or ad lib acting or writing stories) whatsoever, you should just watch the Fiasco videos above because it’s one of the best movies that was never made.

GW2: If You Can’t Please Everybody…

…why not piss them ALL off instead?

Or at least make it damnably inconvenient for a good many more people now.

Someone’s dropped the PR ball on this one badly.

The scenario: 8-10 days ago, someone expressed on the Guild Wars 2 official forums a wish to have separate WvW reset times for NA and EU servers, as the current midnight UTC reset means an understandably difficult 2am reset time (and worse) for much of the European continent.

The current WvW developer Devon Carver was listening in on the thread and tried one of those neutral PR lines about it not currently being possible to separate NA and EU server resets. Quite naturally, no one affected by this was satisfied with this answer, and two people suggested moving the reset time two hours earlier instead. One or two guys chimed in with some support.

Shortly after, the developer makes a cryptic post to “Stay tuned…”

Then the bombshell officially drops:

“Greetings WvW players! As part of our ongoing effort to improve the game experience with changes big and small, we’ve decided to change the time of the WvW match resets. The current time is 00:00 UTC on Saturdays, which is mighty inconvenient for our European friends who want to get in on the action of the newest match right away. We’ve decided that moving the reset time back by 2 hours to 22:00 UTC on Friday night to try and find a more happy medium for NA and EU servers. This will go into effect beginning this week and will be the new time going forward. Hopefully this makes it easier for you all to jump right in at the start of a new matchup. Cheers!”

So… how many newbie PR mistakes can we count here?

1) Short Notice

There’s three days to the next WvW reset. The only post about it is one stickied announcement in the WvW forums. At least it’s on the official forums.

And most hardcore WvW players are linked with a guild that should have at least one person trawling the forums and feeding back that info to the rest, but it’s still a bit of a ludicrous scramble for guild leaders and officers who have to now check their guildies’ schedules and have a new WvW reset discussion and make new plans and strategies in just a couple of days.

To say nothing of guild members or WvW participants who would be keen to participate at the new reset time but may have to rearrange their real life schedules to do it.

What’s wrong with giving one more week’s notice, eh?

2) Hasty Decision Making (Implied, anyway)

8 days since the issue was first brought to the current developer’s notice and acknowledged. 4 days since the cryptic “stay tuned” post.

That doesn’t seem like a very long time to really think all the implications through on this one.

Y’see, folks have realized that there are actually four major timezones in play on a round-the-clock WvW map. NA, EU, SEA and Oceanic.

UTC -6 to UTC -8 is North America

UTC 0 to UTC +3 is approximately Europe, I believe.

UTC +7 to UTC +8 is Asia.

UTC +8 to UTC +10 is Oceania/Australia.

The old reset time that has existed for a good eight months puts reset at 6pm-8pm on a Friday night for North Americans, midnight-3am for Europeans (which completely sucks, I agree), 7am-8am on a Saturday for Asians (which makes us wake bright and cheery on a nonworking morning, but we cope) and 8am-10am for Australians.

By pushing the reset time two hours earlier, we now have 4pm-6pm on Friday for North Americans (and I’ve lived in your country for a while, I’ve seen your commute from work times,) 10pm-1am for Europeans, 5am-6am for Asians (!!!!!!) and 6am-8am for Australians (which can’t be terribly popular either in a country that I believe has a very strong pub culture.)

By making it possible for the European continent to play a mere two to three hours of reset before it gets to an absurd timing, we have now disrupted three other timezones.

North Americans are screaming their heads off. Why shouldn’t they? 4pm is an impossible timing for anyone who works normal 9 to 5 weekday hours. All of the West Coast is smacked by this. I doubt East Coasters are crazy about 6pm either, that’s quite a rush to commute from work, get their dinner down and be ready to play. (I know I’ve never personally managed 6pm raid times, which killed any ability to raid on my part.)

I’m not terribly keen about a 6am wakeup myself. 8am could at least be coped with. I’m more inclined to say ‘screw it’ and shut the alarm clock off and roll over to sleep in on a Saturday.

I suppose the Aussies can more or less manage since most live on the east coast, but I’ll let them chime in for themselves.

3) Change for the Sake of Change

This, I must add, has been the state of affairs for eight months since GW2 launched. Any unhappiness about the scheduled times was already discussed, hashed and rehashed and WvW guilds all over the world have already settled down into some kind of routine, even if it’s not the most ideal one for EU guilds.

Now everyone has to react to this new change, and we all know how well people deal with sudden changes thrown at them, right?

4) Salt in the Wound: Absurd Cheeriness

“Hopefully this makes it easier for you all to jump right in at the start of a new matchup. Cheers!”

I’m sure everyone who can’t make the timing is going “YEAH, RIGHT” at this line.

I have to say, I’m very disappointed in ArenaNet for this one.

One of the most exciting times of the week has always been WvW reset night. It’s a time for guilds to come together and work together. The voice comms fill up, guild tags move in unison to their designated maps, all servers’ maps are filled to the brim and it’s a spectacular example of what WvW looks like with full coverage.

For a good 6-8 hours, the PPT scores tend to hold remarkably balanced and steady, and the colors on the map don’t shift around much, but it belies the furious raging fights and excitement and many many numbers surging around the map testing defences, making offensive sallies, rushing back to defend, fighting for that last scrap of supply and so on.

This two hour move wrecks that. I forsee NA guild numbers being cut in half or at least reduced to three quarters from the earlier reset time. People will end up staggering in in batches to WvW on reset night – which makes it no different than any other night, mixed militia and maybe a few guild groups moving around at a time that is convenient for them. The special fury of the reset surge is greatly diminished. The guild event-togetherness of moving around in force against other guilds just as filled to the brim is shot in the knee.

For what? A time that isn’t the most ideal for Europeans either, just better by a few hours.

I’m sure EU would much prefer a reset time that starts at a sensible time for them, like 8pm.

The best way to accomplish this would be continually request for separate WvW reset times for NA and EU servers. I mean, what was the point of having separate servers anyway, right? To cater for both parties’ needs and that would include non-absurd reset times for both parties.

Now, this has been repeatedly stated as quite technically unfeasible for whatever reason.

So players have suggested other compromises.

Put the reset on Saturday. It doesn’t solve the wakeup issues for Asia and Oceania, but Europe gets to play their couple of hours and Americans at least don’t have work or school conflicts. (Except Anet probably needs staff at work to reset WvW.)

Find another ideal time. UTC 5pm was suggested. This one makes Asians unhappy because it places the ex-Euro 2am wakeup problem squarely into their timezone, but I’ll grant that the servers are named NA and EU and us poor Asians and Oceanics are always getting slapped in the face with MMO timings regardless. And at least no one is at work, though sleep and health will be severely compromised.

But really, this time shifting thing just keeps moving the problem into different timezones. There is no one perfect time that can make everybody in the world happy.

Another interesting suggestion, and one I’m leaning towards in terms of fairness and potential for being the most entertaining, is to continually stagger and change WvW reset times to suit different timezones and continents. Ie. have a monthly schedule out that states reset happens at like, 8pm NA time on this week, 8pm EU time on that week, and 8pm SEA or Oceanic time yet another week.

This way everyone has to adapt their schedules, everyone may not be able to make it on certain weeks, and different regions’ guilds may come out in force, changing up the meta and the resultant strategies and score.

I hope Anet reconsiders.

This mismanagement has left NA unhappy, and EU taking a joyous schadenfreude pleasure that NA now shares their misery that they’ve been suffering for a long time, which is a very strange state of affairs for a game whose overall theme is to unite people and have them like each other and cooperate with each other.

Whatever the case, it’s evident a bit more thinking and change management should have gone into this announcement at the very least.

GW2: Pyro-Vanity

Okay, I’ve made fun of people that bought a $25 vanity mount before.

A $10 mount for low level convenience I’m more inclined to understand, though I’ve never felt the urge for a show-offy type of mount when a cheap one goes just as fast, doesn’t run out and still gets you there in the end.

On the other hand, a $10 mining pick sounds more than a little ludicrous on the surface.

To boot, it’s for one character only.

But I keep thinking of all the mining nodes I tend to skip over because I can’t bear the thought of juggling between mithril and orichalcum picks, managing multiple picks in my inventory, having them run out and having to stop to buy more, and there is a strong buy once and ferget about it temptation.

Then there’s the visual theme.

God, I love fire.

I first realized I was a bit of a closet pyromaniac when I made a fire/fire dominator in City of Heroes and just -gelled- with throwing fire EVERYWHERE.

I went down the Hall of Monuments hardcore to reach the Fiery Dragon Sword before relaxing on the remaining points because OMG, it’s Rurik’s sword, on fire. It must be mine.

First main in GW2 had to be a class that could wield that damn sword.

And I was probably a sword/focus guardian long before it was cool (or at least recognized to function decently, there was more greatsword love earlier on,) all because I refused to give up that sword. IT IS ON FIRE. That is all I care about.

It also helps that a guardian is capable of throwing fire (it’s blue though, sad panda) around, and Blood Legion charr get to wear red armor thematically.

So now ArenaNet dangles a mining pick ON FIRE (ok, ok, it’s really molten) that throws lava around.



I am now $10 poorer, but I sit around having a pyromaniac orgasm every time I mine. Hell, I make a point of running to the nodes now just so that I can spurt lava.

Why not spend it in gold like a bunch of people are doing (judging by the rocketing currency exchange rate?)

Alas, I don’t run dungeons on a daily basis, and even the thought of repeatedly farming them makes me vomit. Nor do I have auction house mastery, so I am poor.

I’m just glad that the TP exists, because I end up converting rares and unidentified dyes (and a few other random stuff I farm) to gold, and I’m sure I’m a recipient of some of the dungeon farming cashflow that way. I make enough to get by and maintain a bank of 50 gold thereabouts, nothing earth-shattering in terms of riches.

So it’s easier to just pay up $10 for the 800 gems than destroy half my gold savings.

If you’re counting, that’s $20 this month, slightly more than a sub’s worth of money. I did manage to avoid Wintersday spending though, so it’s all good, I guess.

I’m a little less keen on the one-character only thing, but I can understand why Anet did that.

Anyhow, I figure I probably PvE roam and farm with only one main (who has the magic find gear.) Map exploration on alts is already a daunting enough task. Karma bought orichalcum tools do function just fine, and I have karma out the wazoo from too much WvW, even before the jugs of liquid karma from dailies.

It’s the multiple inventory slot space taken up that I can’t really stand.

Good not to have to worry about it on one character at least.

WTB: $10 infinite axe and $10 infinite sickle.

Just preferably not this month please.

GW2: Random Fun and Adventures in WvW

Lemme just state something up front. I find very little point in blogging about who took what keep on what hour of which day, or how many loot bags so-and-so has dropped, or which guild or server is all that or sucks. You can read that sort of stuff everywhere else.

To me, it’s a cycle. Some days you win, some days you lose. I prefer to keep at least a modicum of respect for my opponents, regardless of their behavior. And it all resets to begin over the next week anyway, even if the scores are recorded and it’s fun to play to increase it and improve oneself.

What I really enjoy in WvW, besides the improving oneself and seeing others work together and better alongside you aspect, is the fun, crazy, never to be replicated in quite exactly the same way shared memories of the players participating.

To pull a random example from another team game I played the heck out of, I remember reading a Natural Selection dev discussing their map design, how they tried to make corridors and elevators that would encourage the Marine players of one team to be walking together beside each other, facing the same camera direction and sharing that similar “Oh shit” sinking feeling when they see a giant Alien Onos player stomp around the corner and charge them. The goal was shared emotions and a feeling of camaraderie.

And I’d like to share a random collection of fun and funny stuff that’s happened while I was running around WvWing, in the hope you enjoy it too.

The featured pic at the very top of the post is the fireworks meme that seems to have been going around lately in our server. Some guy keeps dropping loads of fireworks, and you know other players can’t resist picking them up and playing with them. I like to think of the above shot as “Quick, use these fireworks to camouflage our trebs so they won’t know we are here!” “Sure!” “…Ohh wait…”

And you know that reputation Tarnished Coast has for being full of ERP? (You can look up the term elsewhere if it’s not familiar to you.)

This was the unexpected view I had when logging back into the game on my Asura, getting ready to go into WvW after previously logging off the day before from the Super Adventure Box. Dat portal exit…

I see there are perks to being short.
I see there are perks to being short.

For some reason, our commanders seem to love us getting all up close and personal with them…

No homophobes allowed on Tarnished Coast.
No homophobes allowed on Tarnished Coast.

The biggest killer of Tarnished Coasters also appears to be gravity. We are beginning to suspect the commanders have a betting pool on how many they can get killed jumping off a cliff. Our reigning champion so far:

The exact scenario went somewhat like this: Endeavoring to maneuver around another enemy zerg,
I stand by what my asura said. “Lemmings.”

The exact scenario went somewhat like this: Endeavoring to maneuver around another enemy zerg, the commander looked down the cliff at the river and said “Quick, everyone over here, jump down into the water, hmm, does that river look deep enough?” Except one or two others had already leapt by that time, and the commander decided that meant it was safe and followed.

Being of suspicious and paranoid nature, and no doubt, it also looked bloody high for my miniature asura, I found a two part jump/slope that got me down safely. One of a few. Phew. Hooray for rezzing.

We have liftoff!
We have extra liftoff!

Today’s reset was incredibly fun, the highlight an hours-long three way battle in the KNBL garrison. I’m sure there’s footage of it elsewhere, but I found this serendipitously amusing.

It so happened I got on the front-row seat superior ballista (that’s also asking for being the immediate target if our opponents got their way in, of course) and you know, you’re just targeting -any- enemy in which direction you want to fire it and keeping those bolts flying. Check out random asura’s guild name – some internet meme or other, no doubt. Here, lemme help you with MOAR liftoff with this ballista bolt!

We had a close call with the bay keep mid garrison fight. An FA guild team was spotted trying to catapult the water gate, and those that weren’t in garrison and were in bay had our attention occupied with taking out their catapults. Being, as I’ve often said, of very paranoid nature, I couldn’t help but stare at the crossed swords ticking down on the keep and think what if there were more somewhere else masked by this?

So I went to check on the northwest gate near the veteran wurm while the others were cleaning up, and to my horror, saw it in the far distance sitting wide open with a flame ram visible beyond. Now my graphics settings aren’t the best and it was foggy up there so I wasn’t 100% sure I could believe my eyes, but I reported it anyway and did a 180 towards the nearest inner gate to check. Sure enough, a KN WM ninja team was in the midst of ramming down the door and had it at 40%.

A number of TC came back to respond to the bay attack, and that pulled a sufficient number of us out of garrison that FA was able to cap it. Shortly after the bay attack was cleaned up, we were back to knocking on the gates of garrison and managed to cap it ourselves.

Some time after, I chanced by the garrison’s southwest wall and nearly died laughing at the guild banner hanging from it:

Er, hi there.
Er, hi there.

I’m afraid I’m not too conversant with all the guild insignias on Tarnished Coast as yet, so I dunno which guild this was. But it was so hilariously unexpected.

Late into the night when things were less hectic, there was some time for crazy shenanigans like a blue dorito train:

Need moar tags.
Need moar tags.

It’s, um, practising a strategy for when there’s a dedicated commander assassin around. Yep… That’s it…

The perpetrators of this atrocity were made to line up and shot to death by firing squad.
The perpetrators of this atrocity were made to line up and shot to death by firing squad.

They are so leet, they don’t even render on my computer. I hear there were yak transformations and stuff.

Folks were in pretty high spirits today, there was siege overkill on an innocent gate:


And one of our commanders was even spotted RPing, though I think everyone else needed a Babelfish:

For Gondor! Oh wait, wrong game.
For Gondor! Oh wait, wrong game.

Extra nerd points if you recognize the reference. I didn’t, but it’s not at all one of my favorite series.

In more curious conjunctions of serendipity, I had an exotic trident drop for me in WvW today. Which is crazy luck for me.

Except it was the cheapest valued lvl 79 rampager trident of something or other that was only worth a little over a gold or so. Which is murphy’s law playing its usual part for me.

I’d normally TP it, but I was feeling a little rich today, so I thought, since the tridents are so cheap and I hear Mystic Forging exotics have better precursor drop rates, instead of earning 1 gold, I’d waste an extra 3 gold on a gamble. So I bought three more.

The tridents had mysteriously arranged themselves into some kind of pattern around a sigil from a rare I'd salvaged.
The tridents had mysteriously arranged themselves into some kind of voodoo pattern around a sigil from a rare I’d salvaged.

I’m sure the logical explanation would have been I was selling blues and greens, salvaging rares and depositing all collectibles just before my mystic forge try, but it was kinda spooky to see the tridents like that in my inventory.

Then I forged them, expecting nothing but another exotic trident worth another gold or so to cut my losses, and hoping a higher valued trident might pop:

It's official. I used up all my luck in this game.
It’s official. I used up all my luck in this game.

Enter crazy luck lightning strike number 2.

Along with murphy’s law smack number 2 – of all the precursors, an underwater trident. It’s only worth 22 some gold on the TP, something I could actually afford if I dug into my current gold stores.

I think I’ll bank it and work on it much much later. Kraitkin doesn’t look half bad to me. And I’m not allergic to water combat as much as most GW2 players appear to be. (But I kinda still have half my heart set on the legendary torch, though its use and show-offiness factor is almost just as limited as an underwater weapon. And meh, that kinda goal drives a person into bankruptcy, so it’s still not my primary drive for now.)

The last hilarity before I logged off, I accidentally clicked the Guild Bank vendor while looking for the personal Bank one and ended up rofl’ing too:

Somebody's not happy...
Somebody’s not happy…